Home » NEWS BOARD » Gaming News » End State - new JA2 inspired indie game (Proper TBS tactical squad game with cherry on top)
End State - new JA2 inspired indie game[message #341805] Mon, 20 July 2015 01:03 Go to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Yesterday we've been contacted by a long-time Bear's Pit follower, Henry Vuontisjärvi, who is going public with a very interesting new project. A counter-terrorism themed game inspired by Jagged Alliance, XCOM and also tactical shooters like the original Rainbow Six and the SWAT-series. The game is on Steam Greenlight now and these guys seem to have the heart in the right place when it comes to to what we love in a TBS. Their game is called "End State" and promises to feature:

- Turn-based tactical combat, with action points and interruptions.
- Interactive levels with different types of cover, peeking around corners, climbing through windows, destuctable walls and objects and more.
- Stealth options with advanced visibility and hearing systems.
- Range of modern weapons from pistols to sniper rifles with varying accuracy, reaction, damage, penetration and more.
- Varying mission types capture intel, eliminate high-value targets, rescue hostages and more.
- Strategic layer where you manage your operatives, skills, equipment, leads and missions.

http://i.imgur.com/08dc4Wh.jpg

Here is the Greenlight campaign, drop them a vote:
https://steamcommunity.com/sharedfiles/filedetails/?id=481932408

If you wish to read more about Henry and his dream to make a JA2 inspired game, here's the story on their website:
http://www.endstategame.com/#!about/c24vq

I know everyone atm is kinda bummed out due to JA:F failure, but looks like at least we might get a decent turn-based tactical squad game based on Unity, even though it's not called Jagged anything.

[Updated on: Mon, 20 July 2015 01:04]



Re: End State - new JA2 inspired indie game[message #341808 is a reply to message #341805] Mon, 20 July 2015 08:44 Go to previous messageGo to next message
NewAgeOfPower

 
Messages:107
Registered:June 2010
I will root for any tactical shooty game, even if it doesn't have "Jagged" in the title.
Re: End State - new JA2 inspired indie game[message #341810 is a reply to message #341805] Mon, 20 July 2015 11:23 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
Looks promising. hope this one gets finished unlike JAF...
Re: End State - new JA2 inspired indie game[message #341811 is a reply to message #341810] Mon, 20 July 2015 11:49 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Health 100/100
Armor 100/100
Sniper .50

Not all too promising in my eyes.
What I mean is that it looks... bland.

[Updated on: Mon, 20 July 2015 11:51]




1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: End State - new JA2 inspired indie game[message #341812 is a reply to message #341811] Mon, 20 July 2015 14:55 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
It does look at bit too bland and gloomy atm, but eye-candy is the last thing you want to focus on early into development. Look at JAF. There are some amazing sectors in it, but if the core stuff is broken, people won't give you any pluses for artistic impression.

It also bears some similarities with JAF due to the fact that they are both built on Unity. But hopefully these folks aren't as short-sighted as FC was when it came to interface design or strategic movement. I mean they already seem to have though of most of the things lacking in JAF, haven't they?


Re: End State - new JA2 inspired indie game[message #341823 is a reply to message #341811] Tue, 21 July 2015 02:10 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
Hey,

I am Henry, the developer. To be clear we are not exactly a "studio" at this point, there is mostly just me and few friends and ex-coworkers, who are also professional artists and game developers, who help out when they can. Personally this is a "dream" project for me and last few years I have done everything I can to make it a reality.

So if you have any questions or feedback I'll be listening!

Slax wrote on Mon, 20 July 2015 11:49
Health 100/100
Armor 100/100
Sniper .50

Not all too promising in my eyes.
What I mean is that it looks... bland.

Yeah I agree that does not sound too good and the UI really is bland. I have focused to make the gameplay as good as possible and along the way many things have changed that affect the UI. When the things have found their place I would like to have the UI designed by real artist instead of a programmer (me).

About the weapons, currently there are only prototypes of the weapon categories: pistols, SMGs, shotguns, assault-, battle- and sniper rifles, LMGs and so forth. I want to find the balance in the statistics for these so that they each have a functional role, after that I would like to give the weapons more personality and add variations within the categories.
Re: End State - new JA2 inspired indie game[message #341825 is a reply to message #341823] Tue, 21 July 2015 10:50 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Welcome out of the world of BP lurkers and into the active posters bunch, Henry happy

I guess you followed the JA:F debacle, considering their game was Unity too. So you probably know already what JA:F sorely missed the mark on.
Haven't seen a mention of the rooftops anywhere, are multi-level maps in Unity so hard to make as FC said or you didn't yet get around to them?


Re: End State - new JA2 inspired indie game[message #341831 is a reply to message #341825] Wed, 22 July 2015 00:19 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
Hey, yes I have been lurking here from time to time. happy

I did follow the JA:F development and have read a lot of the discussions, during and after...

Multi-level maps are not exactly a problem of Unity, it has more to do with how do you choose to do your maps. It is easier to do just one level because then you can make your mechanics basically 2D, just with 3D graphics. I have always kept it in mind when developing the other systems (especially line-of-sight), but I haven't focused on getting it done yet as there have been other features with higher priority. I do understand it is important to many players and it does give a lot of tactical options.
Re: End State - new JA2 inspired indie game[message #341832 is a reply to message #341831] Wed, 22 July 2015 01:07 Go to previous messageGo to next message
Flugente

 
Messages:3165
Registered:April 2009
Location: Germany
Quick question (haven't found info on this on the site): Will there be realtime movement if there is no enemy contact for a while? There are quite a few modern TB games that don't have that (the new X-Com and Shadowrun come to mind), which makes everything outside of combat an absolute annoying drag.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: End State - new JA2 inspired indie game[message #341834 is a reply to message #341832] Wed, 22 July 2015 02:08 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
Currently not implemented, it is on the list though.

P.S. Love your work!
Re: End State - new JA2 inspired indie game[message #341894 is a reply to message #341834] Wed, 29 July 2015 08:50 Go to previous messageGo to next message
Kostaja
Messages:1
Registered:May 2015
This looks promising. Any plans for early access or some sort of playable demo? ..I bet you'd get a ton of valuable feedback from here. ..even beyond "meh, screenshot looks bland" ;)
Re: End State - new JA2 inspired indie game[message #341899 is a reply to message #341894] Wed, 29 July 2015 23:35 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Kostaja wrote on Wed, 29 July 2015 08:50
This looks promising. Any plans for early access or some sort of playable demo? ..I bet you'd get a ton of valuable feedback from here. ..even beyond "meh, screenshot looks bland" ;)


They say on Steam page "last quarter of 2015" for alpha.


Re: End State - new JA2 inspired indie game[message #341912 is a reply to message #341899] Thu, 30 July 2015 19:30 Go to previous messageGo to next message
tais

 
Messages:812
Registered:February 2008
Location: NL
For what I am seeing so far I want it, when it get's released on Steam I'm buying it period, just give us an easy way to mod in weapons and gear



IRC, pretty much the place to be! | Now also on Discord!


Re: End State - new JA2 inspired indie game[message #341915 is a reply to message #341805] Thu, 30 July 2015 21:55 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
Looks promising!

Do we have a stategic map, where we can walk arround, just like in JA2 ?
Re: End State - new JA2 inspired indie game[message #341978 is a reply to message #341915] Wed, 05 August 2015 21:03 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
@Kostaja, yes early access is the plan, I have thought about releasing a free demo version as well.

@tais, weapon parameter modding is going to be there for sure, since I am certain many players will want to edit those.

@Peal, the strategic map is very much work-in-progress at this point, so please don't hold everything I say against me. happy The plan is not to have every sector designed like in JA2, but something more like the world map in Fallout 1 & 2. The goal is to give the player the feel of designing and executing special forces operations, with route plans to mission and an extraction plan to get back to base.
Re: End State - new JA2 inspired indie game[message #341979 is a reply to message #341978] Wed, 05 August 2015 21:07 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
Oh by the way, there is the "Devlog #1: Movement and positioning" with descriptions of movement mechanics in the Steam page and also the main site, in case you haven't seen them! I am also working on the next post so stay tuned.
Re: End State - new JA2 inspired indie game[message #341980 is a reply to message #341979] Wed, 05 August 2015 21:56 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
i have to say the movement system looks pretty good. you even included peeking. i like that. i dont like the way the gun pointing to the sky prior too peeking and the peeking itsself exposes too much of the soldier. but it a good start big grin

i hope to see more in the future. this looks realy interesting.
Re: End State - new JA2 inspired indie game[message #341985 is a reply to message #341980] Thu, 06 August 2015 17:49 Go to previous messageGo to next message
tais

 
Messages:812
Registered:February 2008
Location: NL
@phosphorus, there's a huge difference between tweaking just parameters and being able to add new items and fully edit existing items, including images/models.

[Updated on: Thu, 06 August 2015 17:50]




IRC, pretty much the place to be! | Now also on Discord!


Re: End State - new JA2 inspired indie game[message #341989 is a reply to message #341985] Thu, 06 August 2015 19:36 Go to previous messageGo to next message
phosphorus
Messages:6
Registered:July 2015
Location: Finland
@Shadow21, Thanks! I have received that feedback about the peeking few times before. I agree it does not look like something a highly trained soldier would do, hopefully we will be able to do better animation for it later.

@tais, I know, but it is too early to promise more though. At this point I am not sure how exactly the system will be in the end, and also don't know when I will have the time to look at it closer. I hope you understand. As a general rule I will try to make everything so that it is possible to modify or to make it modifiable later, but still the main objective is just to get the game as a whole done first.
Re: End State - new JA2 inspired indie game[message #343501 is a reply to message #341989] Sat, 19 December 2015 03:11 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
@phosphorus is this game dead?

would be sad it looked really promising.
Re: End State - new JA2 inspired indie game[message #343514 is a reply to message #343501] Sun, 20 December 2015 03:05 Go to previous messageGo to next message
Guess

 
Messages:15
Registered:November 2015
Location: 'Merika
From what i saw on steam, this game flopped. It was a bland (not just graphics,but features and actual gameplay) tactics game that didn't fulfill what it was trying to do. Maybe with more time and a dedicated team woring on it it might be salvageable.....
Re: End State - new JA2 inspired indie game[message #343517 is a reply to message #343514] Sun, 20 December 2015 03:23 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
@Guess - it's true their Steam page is quiet since august, but did you see any clear announcement/news that the game is dead?

[Updated on: Sun, 20 December 2015 03:23]



Re: End State - new JA2 inspired indie game[message #343520 is a reply to message #343517] Sun, 20 December 2015 05:54 Go to previous messageGo to next message
Guess

 
Messages:15
Registered:November 2015
Location: 'Merika
No. Just peoples posts on the page. I take steam comments and posts with a grain of salt but the silence from the developer is telling.
Re: End State - new JA2 inspired indie game[message #343540 is a reply to message #343520] Wed, 23 December 2015 12:06 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Making a game is a daunting task (as opposed to making a proof of concept). So I don't expect a small team to produce results too fast. They have no KS funds at their disposal, so End State will most likely will be produced (if ever) on their spare time much like mods here. And judging from the usual timeframe of a modding project, that means years.


Re: End State - new JA2 inspired indie game[message #343552 is a reply to message #343540] Sun, 27 December 2015 12:39 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
there was a reply on steam from phosphorous, he stated that the game is advancing albeit at a slower pace than expected.
heart75.png  Re: End State - new JA2 inspired indie game[message #345794 is a reply to message #341805] Thu, 02 June 2016 19:37 Go to previous messageGo to next message
Bibmos
Messages:5
Registered:April 2015
Spread the word!

endstategame.com

[Updated on: Thu, 02 June 2016 19:38]

Re: End State - new JA2 inspired indie game[message #345980 is a reply to message #341823] Mon, 20 June 2016 22:47 Go to previous messageGo to next message
Crowbarr
Messages:4
Registered:June 2016
Location: Melbourne, Australia
Omg someone actually in the industry I want to get into! If only I had a decent portfolio to show you good sir.
Re: End State - new JA2 inspired indie game[message #346426 is a reply to message #341805] Sun, 31 July 2016 11:09 Go to previous messageGo to next message
kargan
Messages:1
Registered:July 2016
Location: Tibur Superbum (Italy)
Hopefully it will be nice
Re: End State - new JA2 inspired indie game[message #346730 is a reply to message #341805] Tue, 23 August 2016 22:17 Go to previous message
Bibmos
Messages:5
Registered:April 2015
Apply for the Alpha @ endstategame
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