Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350764 is a reply to message #350759] Sun, 27 August 2017 11:29 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Flugente wrote on Sat, 26 August 2017 22:07

I've added a small fix that stops the crashing, but am neither interested nor willing to spend any more time with this eek

Not clicking on the box closes the box. Clicking on a box crashes the game.

Hey Flugente, wouldn't it be best if inventory popups were disabled for vehicles? Popups for vehicles don't make any sense anyway in my opinion. In addition to your fix in mapscreen.cpp function "MAPInvClickCallback" we could change:

if (gGameSettings.fOptions[ TOPTION_ENABLE_INVENTORY_POPUPS ] == TRUE) // the_bob : enable popups for picking items from sector inv
{

to

if (gGameSettings.fOptions[ TOPTION_ENABLE_INVENTORY_POPUPS ] == TRUE && !IsVehicle( pSoldier )) // the_bob : enable popups for picking items from sector inv
{



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350766 is a reply to message #350764] Sun, 27 August 2017 13:08 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
We could do that, but that's not really fixing the issue either, just cutting down a likely instance of the bug.

Edit: ... but I did it anyway happy

[Updated on: Tue, 29 August 2017 01:33]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350775 is a reply to message #350763] Tue, 29 August 2017 01:17 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
GiantBasher wrote on Sun, 27 August 2017 03:11
1. Bug report: In K4 Orta Basement I threatened Ernest so that he would open the door. He starts walking to open the door and then stops. After talking to him again, the game thinks he has already helped us.

2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/09dey9bhoiednv5/AAAB3oNW0k6XIYS0y5DFQ9jha?dl=0

3. Load the saved game and threaten Ernest one more time. He will walk out of the room and get stuck at the next doorway.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017)
5. No mods

This one is quite baffling and will likely take some time. I played that thing out several times with a new game by myself, and I get the same error... except sometimes he performs the script as he should and does not stop. I'm not sure why he stops then, it seems to work in principle.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350780 is a reply to message #350775] Tue, 29 August 2017 13:08 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
V8440. (but it's probably actually V8452)

Refuel bug fixed. Thanks. (although just tested with 1 merc due to issue below)

A problem occurs with 800 * 600 graphic format.
When opening the merc inventory on the strategic map, the message bar remains OVER the lower part of the merc inventory so the lower section and backpack are no longer visible. They can still be accessed but it's guesswork as to which pockets are in use/free.

I tested 1024 * 768 and the merc inventory doesn't reach the message bar so it's not an issue.

I would insert a picture but I can't seem to do it...I'm only allowed pictures of 0 bytes!

Unfortunately, I find 1024 * 768 too small to see well so prefer to play in 800 * 600...but having part of the merc inventory obscured is a real problem.

(Also tested with v8434 and that works correctly in 800 * 600)

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350783 is a reply to message #350780] Tue, 29 August 2017 13:38 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Can't you just upload the pic on imgur or sth. similar and post the link here? I'm not exactly sure at what you are describing, a picture would be very helpful.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350832 is a reply to message #341931] Sun, 03 September 2017 09:24 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
1. Bug report: An enemy appeared out of nowhere (possibly jumped down from the roof). I knocked her unconscious. She happened to fall down over a flagged mine (not sure if this might have caused the issue). Now we cannot hit her, not even with a mortar. I have seen this happen occasionally.

2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box.
https://www.dropbox.com/sh/af4yvw5xdd8f6yr/AAA_-IKmhimtvi_YDKjkOdPva?dl=0

3. On the save game, try to shoot, stab, punch, grenade or mortar her. It will miss.
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017).
5. No mods

I can also upload the save before she is transported outside, if anyone is interested. Seems like the railing on the roof prevents any climbing.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350860 is a reply to message #350783] Tue, 05 September 2017 13:09 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
I don't have the picture to hand at the moment (my internet access is limited).

Set resolution to 800*600, open a merc inventory on the strategic screen and the bottom portion of the inventory is obscured by the message bar that is apparently set to be on top.

If this doesn't make sense I'll try and get the picture again for next time...

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350862 is a reply to message #350783] Tue, 05 September 2017 13:21 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
Ok, sussed out imgur (I hope)

https://imgur.com/a/fCAkm should have the picture.

(Sorry about the double post)


[Updated on: Tue, 05 September 2017 13:22]

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350873 is a reply to message #350862] Wed, 06 September 2017 03:10 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Hello,

Using vanilla - Windows XP (3GB RAM) JA 2 1.13 build 8452.

Cambria Hospital
I have tried using different sets of Mercs, even a single Spider
and after I pay either doctor the game just spins its wheels, for 10 minutes I waited.

Sometimes when I had 4 mercs, 2 went to the doctors room correctly the other 2 stood in the lobby.

Should I try putting the hurt guys in the Doctors room 1st?

I have seen it work in non v1.13 and once in an older build.

Ever since b8404 which is when I started playing again, it has been
more likely to get stuck spinning its wheels than work. Around 30 failures and
still only 1 successful.

I am relying on Bobby rays and finding mercs with Med Kits for now.

I will probably get a few more towns and then buy somewhere else.

It is just annoyance.

PAW

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350874 is a reply to message #350860] Wed, 06 September 2017 03:42 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
3iff wrote on Tue, 05 September 2017 05:09
Set resolution to 800*600, open a merc inventory on the strategic screen and the bottom portion of the inventory is obscured by the message bar that is apparently set to be on top.


I have the same issue.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350896 is a reply to message #350874] Fri, 08 September 2017 00:49 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Flugente,

Upgraded to JA 2 1.13 build 8468.

SUCCESS!!!! When buying/selling anything, the window is seamless 1st and does not stutter anymore.

Thx for tweaking it!

PAW

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Sergeant
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350897 is a reply to message #350601] Fri, 08 September 2017 00:50 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
Flugente wrote on Tue, 15 August 2017 07:00
I've fixed the militia disbanding issue in r8448. Unfortunately, while there obviously are some individual militia in your savegame that obviously shouldn't be there, like in Tixa, I have no clue as to why and when they were wrongly created. I need to keep an eye on that.


Hey Flugente, you didn't happen to fix the "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia" did you?

Happy to provide saved games or screenshots to assist with troubleshooting.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350899 is a reply to message #350897] Fri, 08 September 2017 18:45 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
GiantBasher wrote on Thu, 07 September 2017 21:50
Flugente wrote on Tue, 15 August 2017 07:00
I've fixed the militia disbanding issue in r8448. Unfortunately, while there obviously are some individual militia in your savegame that obviously shouldn't be there, like in Tixa, I have no clue as to why and when they were wrongly created. I need to keep an eye on that.


Hey Flugente, you didn't happen to fix the "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia" did you?

Happy to provide saved games or screenshots to assist with troubleshooting.

If I recall one of my recent fixes involved some error with individual militia during militia redistribution or promotion handling. It's unlikely that will be the endof it though. I would be very glad for savegames prior to the bug, as I haven't been able to properly reproduce the bug.

However, since my computer is very broken since last week (I dearly hope it's not the HD, cause that would be double-plus-bad suprised ), it will take a few days till I get a new one and all (I'm currently writing from work shy ), so... fixing this might take a bit longer.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350907 is a reply to message #350899] Sat, 09 September 2017 03:26 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
Flugente wrote on Fri, 08 September 2017 10:45

If I recall one of my recent fixes involved some error with individual militia during militia redistribution or promotion handling. It's unlikely that will be the endof it though. I would be very glad for savegames prior to the bug, as I haven't been able to properly reproduce the bug.


1. Bug Report: When I move militia around I get "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia".
2. The saved game, screenshot, and JA 2 Options.ini, have been uploaded to drop box:
https://www.dropbox.com/sh/hzfe768zkfjyzvy/AAAa8sLQv5BjguQG1EK8lpJQa?dl=0

3. Right click on Drassen militia and then click Auto. The red notices about possible errors will appear in the message window (bottom left).
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017)
5. No Mods

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350952 is a reply to message #350907] Tue, 12 September 2017 13:08 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
Not quite a bug...

The game generates a couple of debug logs, one is MP(something).txt, (I can't remember the exact names). Is there any way to supress these as they just append new data and grow to huge sizes. I currently delete them every so often but their contents (spread fire or blood drops) are entirely of on interest to me.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350968 is a reply to message #350907] Thu, 14 September 2017 23:01 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
GiantBasher wrote on Sat, 09 September 2017 00:26
Flugente wrote on Fri, 08 September 2017 10:45

If I recall one of my recent fixes involved some error with individual militia during militia redistribution or promotion handling. It's unlikely that will be the endof it though. I would be very glad for savegames prior to the bug, as I haven't been able to properly reproduce the bug.


1. Bug Report: When I move militia around I get "Possible Error: Not Enough Militia Found in PickIndividualMilitia" or "Possible Error: Not Enough Militia Found in DropIndividualMilitia".
2. The saved game, screenshot, and JA 2 Options.ini, have been uploaded to drop box:
https://www.dropbox.com/sh/hzfe768zkfjyzvy/AAAa8sLQv5BjguQG1EK8lpJQa?dl=0

3. Right click on Drassen militia and then click Auto. The red notices about possible errors will appear in the message window (bottom left).
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017)
5. No Mods

Fixed in r8473. Though in this case, the bug was simply that the warnings were wrongly printed out, the code in itself was ok.

Keep the errors coming!



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350969 is a reply to message #350952] Thu, 14 September 2017 23:03 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
3iff wrote on Tue, 12 September 2017 10:08
Not quite a bug...

The game generates a couple of debug logs, one is MP(something).txt, (I can't remember the exact names). Is there any way to supress these as they just append new data and grow to huge sizes. I currently delete them every so often but their contents (spread fire or blood drops) are entirely of on interest to me.

I'm not sure where they can be deactivated.Out of interest, what size do your logs have for that to be a problem? They seem tiny to me.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351039 is a reply to message #350969] Tue, 19 September 2017 13:09 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
They're not huge, and I usually delete them when they hit 500k or so. It's just that they're useless to me and they're continually eating space....but I'm happy to live with them...don't worry about it.

A different question - in the cheats, it's possible to put a merc in a wheelchair (and mainly useless!). Is it possible to get them out of the wheelchair? I've accidentally done it a few times and have to go back to an older save to recover them.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351041 is a reply to message #351039] Tue, 19 September 2017 21:16 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Doesn't seem that way. Just don't do that happy


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351114 is a reply to message #341931] Tue, 26 September 2017 13:05 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
I only do it when my fingers go berserk and I accidentally hit the wrong combination. Fortunately I save regularly so I can avoid the bad effects!

It would be nice if that cheat code wasn't there as it seems mostly pointless...

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351152 is a reply to message #351114] Sun, 01 October 2017 23:42 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Flugente,

Running JA 2 1.13 build 8468.

Game just black screens on me shortly after this save game.

On one retry I got a creature screen and that locked up.
From then on black screens.

I usually move guys from San Mona bar to Tony square and then it happens.

I have save game with logs.

********
I just tried upload of zip file and it wouldn't allow the 1 MB file.
********

PAW

[Updated on: Sun, 01 October 2017 23:48]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351154 is a reply to message #341931] Mon, 02 October 2017 05:41 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
1. Bug Report: I started new games using either Screen Resolution 800x600 or 1366x768. The warning messages when selecting the difficulty do not fit in the box on screen. ("You have chosen INSANE mode. WARNING: Don't blame us...") This is true for Novice, Experienced, and Insane. (Expert fits ok).

2. The screenshot has been uploaded to drop box:
https://www.dropbox.com/sh/c0ty1vs4qp9m6ni/AAAtA-HFPM3AiV1nJMq82N7Xa?dl=0

3. Start a new game and choose novice, experienced, or insane difficulty. Note that the text is cut off when the warning message pops up.

4. Running Windows 10, JA 2 1.13 build 8488 game directory 2391 (01 Oct 2017). Screen Resolution 800x600 and 1366x768.
5. No Mods

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351169 is a reply to message #351154] Tue, 03 October 2017 02:16 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Flugente,

Upgraded to JA 2 1.13 build 8488 sci 2391.

Same thing happens, screens black out a few minutes after I move from San Mona bar to Tony location in San Mona.

Windows XP - Screen Resolution 1280 x 960

PAW

PS - I have save game.

[Updated on: Wed, 04 October 2017 01:29]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351186 is a reply to message #351154] Wed, 04 October 2017 22:23 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
GiantBasher wrote on Mon, 02 October 2017 02:41
1. Bug Report: I started new games using either Screen Resolution 800x600 or 1366x768. The warning messages when selecting the difficulty do not fit in the box on screen. ("You have chosen INSANE mode. WARNING: Don't blame us...") This is true for Novice, Experienced, and Insane. (Expert fits ok).

2. The screenshot has been uploaded to drop box:
https://www.dropbox.com/sh/c0ty1vs4qp9m6ni/AAAtA-HFPM3AiV1nJMq82N7Xa?dl=0

3. Start a new game and choose novice, experienced, or insane difficulty. Note that the text is cut off when the warning message pops up.

4. Running Windows 10, JA 2 1.13 build 8488 game directory 2391 (01 Oct 2017). Screen Resolution 800x600 and 1366x768.
5. No Mods

Fixed in r8492.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351187 is a reply to message #351169] Wed, 04 October 2017 22:25 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
PAWJA2 wrote on Mon, 02 October 2017 23:16
Flugente,

Upgraded to JA 2 1.13 build 8488 sci 2391.

Same thing happens, screens black out a few minutes after I move from San Mona bar to Tony location in San Mona.

Windows XP - Screen Resolution 1280 x 960

PAW

PS - I have save game.

Well, without a savegame and an ini I can't exactly do anything, so...



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351201 is a reply to message #351187] Fri, 06 October 2017 02:17 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Flugente,

How do I attach a zip?
Max file size says 0KB.

I can send thru eMail. I sent a message to you.

PAW

[Updated on: Fri, 06 October 2017 02:18]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351206 is a reply to message #351201] Fri, 06 October 2017 13:34 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
What do you mean, attach? Just upload it to some free file hosteror something.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351215 is a reply to message #351201] Sat, 07 October 2017 03:10 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
PAWJA2 wrote on Thu, 05 October 2017 18:17
How do I attach a zip?
Max file size says 0KB.


I use drop box and its free. I'm sure there are better file sharing websites out there. www.dropbox.com. Just make an account, put your save and the Ja 2 options INI into a folder, share the folder, and past the link in your forum post.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351230 is a reply to message #351215] Mon, 09 October 2017 00:24 Go to previous messageGo to next message
PAWJA2 is currently offline PAWJA2

 
Messages:125
Registered:December 2009
Location: Melbourne, Australia

Flugente,

No worries. Got the save file game here:
https://www.dropbox.com/s/oc1v0lnuu5mql6h/PAW%20JA2%20b8468%20Error.zip?dl=0

Thx,
PAW

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351349 is a reply to message #351230] Tue, 24 October 2017 13:05 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
Any luck yet of the bug I reported a few weeks ago?

Quote:
Set resolution to 800*600, open a merc inventory on the strategic screen and the bottom portion of the inventory is obscured by the message bar that is apparently set to be on top.



It's still present in the latest exe build (V8496). I'm almost certain it's related to fix 8438 and it's present when using resolution 800*600.

Thanks.

(I appreciate you're very busy.)

[Updated on: Tue, 24 October 2017 13:06]

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351410 is a reply to message #351349] Wed, 01 November 2017 14:45 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
Major bug: if you have mercs on a roof, use the map menu to put them in a vehicle, move the vehicle to another sector, and then make them get out, they'll be stuck forever.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351463 is a reply to message #341931] Fri, 10 November 2017 02:24 Go to previous messageGo to next message
goc_man is currently offline goc_man

 
Messages:113
Registered:November 2007
Location: Croatia
Development build: r8496

Enchanced Description Box missing/bugged stats in OCTH:

- Bursto/Autofire Bonus missing (example Foregrip)
- PercentRangeBonus (by default no items have this, but it won't be displayed if you use this tag)
- PercentNoiseReduction (works normal, but bugged for some items like Rubber Slugs: check out item index 1730, it displays "-2%" for Loudness Modifier, but the stats on the item actually reduce by 30%)

All of the examples display their bonus on the Gun it is attached to, but when you open the description box on the item itself, stats are missing/bugged.

[Updated on: Fri, 10 November 2017 02:27]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351464 is a reply to message #351463] Fri, 10 November 2017 02:41 Go to previous messageGo to next message
goc_man is currently offline goc_man

 
Messages:113
Registered:November 2007
Location: Croatia
One more bug that has been bugging me for a long time. Sorry if it was already discussed, but I couldn't find it.

This is a graphical bug that happens to all gun attachments. Once attached to a weapon the "MD graphic" is not centered.
This happens only in NAS.
https://www.mediafire.com/convkey/7e2b/z6cup6lluzozw8d6g.jpg

As seen above, all attachments graphics are offset a few pixels to the right and down (instead of centered)

Development Build - r8496

[Updated on: Fri, 10 November 2017 02:43]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351468 is a reply to message #351410] Sun, 12 November 2017 18:12 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Someone64 wrote on Wed, 01 November 2017 13:45
Major bug: if you have mercs on a roof, use the map menu to put them in a vehicle, move the vehicle to another sector, and then make them get out, they'll be stuck forever.

I can't reproduce that in the current 8507 build. I put a merc on a roof, went to strategic screen and assigned the whole squad to the jeep, drove to another sector and assigned them to squad 1. After that I entered tactical screen and could move all mercs as it should be. None of the mercs were stuck. Even if I place all mercs on a roof they won't get stuck.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351471 is a reply to message #351468] Mon, 13 November 2017 04:46 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
Forgot to say when removing them from the vehicle you do it manually in the tactical map instead. Though I can't remember that well but I think I got it to happen by removing them through the strategic map,too but that's probably me just not remembering it right.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351472 is a reply to message #351471] Mon, 13 November 2017 18:03 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Someone64 wrote on Mon, 13 November 2017 03:46
Forgot to say when removing them from the vehicle you do it manually in the tactical map instead. Though I can't remember that well but I think I got it to happen by removing them through the strategic map,too but that's probably me just not remembering it right.

Tried it again and made the merc exit the vehicle in tactical and there it is - merc is stuck on second floor without an option to climb down. Easiest fix might be to reset the merc level to 0 when he enters any vehicle. We do not have vehicles that can be entered/exited above level 0 anyway.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351474 is a reply to message #351472] Mon, 13 November 2017 21:59 Go to previous messageGo to next message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:85
Registered:September 2001
( http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=351473&#msg_351473 )

Dev Build - 8506


Hey Flug, bug report time:

So it appears the militia issue is almost fixed. The 'Individual Profile Duplication' bug and error message will still occur when you move a squad of militia or mobile militia into a sector that is currently loaded. It can be any sector. It happens with Kerberus or regular militia.


I have not tried reloading a bugged save to see if wiping the individual militia resolves duplicated profiles.


As long as you unload the sector from game memory by loading another sector before moving militia into it, you can avoid this bug in the current build (for now).

This is a C++ vector or variable scope issue, which is beyond my ability to fix or track down.

A very frustrating bug to figure out, for sure. Perhaps it would be better to not create a profile for a militia if it isn't found? For those with old saves, that means that only their new Kerberus or newly trained or defected militia would have profiles, but it might avoid the duplication bug. Thoughts?

[Updated on: Mon, 13 November 2017 22:00]

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Corporal 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351484 is a reply to message #351474] Tue, 14 November 2017 13:18 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
Another bug with mercs and vehicles...but nothing fatal.

If the driver is removed from the vehicle on the strategic map and the vehicle + mercs is sent on its way, other mercs will be in slots 2,3,4 etc but no-one is actually driving. This is noticeable when moving the vehicle in the tactical map...no-one is in the driving seat so the vehicle can't actually move.

(Quoted from memory, I hope that's the correct sequence). However, it's simply an annoying anomaly and otherwise doesn't cause any serious problems.

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351630 is a reply to message #351484] Tue, 05 December 2017 21:02 Go to previous messageGo to next message
foo23
Messages:1
Registered:December 2017
I found a bug, using SCI revision 8508 on GameDir 2399

If someone is prone and takes enough suppression to cower in fear, they stand up. I don't mind so much when it happens to the enemy, but when it happens to my guys, well

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Civilian
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #351640 is a reply to message #351630] Sat, 09 December 2017 03:19 Go to previous messageGo to previous message
thefunkyferret is currently offline thefunkyferret
Messages:1
Registered:December 2017
Excuse me and point me in the right direction if i'm posting in the wrong place. I use the gog version. I have a clean instal, with only fast_bobby_rays_shipment=true and chance_of_shipment_lost=0 ini setting changed. I'm stuck with two problems, on both v8506 and 8403 of the SCI, but not on official release 7506r2171.

First is the fatima bug as seen halfway trough this thread -Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Crashes, Bugs and Fixes » fatima-bug, when talking with fatima for the first time, and offering the letter, the first and last sentences of the normal dialogue play out, she then goes towards a10, doesn't visually change sector, just stands on the edge. Moving mercs to a10 make her apear at the first street corne, aproaching her gets her walking to the next street corner, where she freeze, not further interaction.

Second, bobby ray shipments never apear in pablo's crate, email alert does happen, just always open an empty crate, talking with pablo has him saying he ''has someting for me, hope i didn't misplace it somewhere''. Thanks in advance

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Civilian
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