Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #349531 is a reply to message #349439] Thu, 13 April 2017 23:06 Go to previous messageGo to next message
navaroe

 
Messages:78
Registered:August 2012
Hi, there is Assertion Failure when interacting with shop keepers like Angel and Kyle during Maria quest. Angel can be avoided when he just pust the deed down and leaves. No such luck with Kyle.

In this save, Barry is about to give deed to Kyle. It will result in Assertion Failure Line 835 in file ShopKeeper Interface.cpp
Bugger...

Altered files included.
https://ulozto.net/!OvGAZzvt9j5V/kyleassertion-zip

Build 8388, also tried in 8397 (save for 8397)

[Updated on: Thu, 13 April 2017 23:07]

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #349599 is a reply to message #349428] Sat, 22 April 2017 15:21 Go to previous messageGo to next message
flagneau

 
Messages:93
Registered:December 2011
Problem solved thumbs up

I wait 30 minutes of time before to begin to fight. So everything is in order.
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #349682 is a reply to message #349599] Sun, 30 April 2017 17:16 Go to previous messageGo to next message
AndyPanthro

 
Messages:8
Registered:April 2017
Location: UK

The civilians in sector Chitzena Mine just stand in place during battle, not even cowering as a gunfight occurs directly around them!

Running unstable version 8396

Have only done minor editing to ini files, XML, no mods installed and I'm pretty sure that nothing I changed should have any effect on civilian AI.
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350025 is a reply to message #349682] Sun, 11 June 2017 12:12 Go to previous messageGo to next message
Ivan
Messages:2
Registered:June 2017
Hi, I'm running JA2 1.13 ver 8404 with AFS 4.6 and Windows 10 fixes applied and I'm having 2 problems:

1. Random crash on clicking one of the sort items/remove attachments etc. in the sector inventory. I get a black screen and and "Unhandled exception" error. Since it started occuring only after a few hours, I assume it could have something to do with one of the new items.

2. A weird bug on loading: I am unable load my most recent saves. When the game finishes loading, instead of going to the map it stays on on the loading screen with the load save game menu sort of popping through - I can see and click all the buttons on mouse over. If at this point I load the save from the weird load menu, and 1 of 2 things happens: I) it just does the same thing II) it says that the save game is from different game ver and it'll update it, but after that it just loops again. Similarly to the first one, it started happening later and only after 2 bigger Bobby Ray orders. It once loaded properly, but other than that I can't use it. (Since I'm new to the forum, I sandly can't post a screenshot or a save file)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350070 is a reply to message #350025] Wed, 14 June 2017 18:37 Go to previous messageGo to next message
firebat
Messages:4
Registered:October 2014
Location: Germany
Hi,

Found three bugs with the latest SVN(+ger) + JA2_8404.exe

- 40mm grenades just disappear from grenade launchers instead of being fired, and no APs where used.
- scope x4 (and maybe other attachments) completely gone after pressing 'remove all attachments' button while in sector inventory
- sometimes enemies getting stuck in dying state, occasionally blinking. They still count as a red number on mercs portrait, even after battle is over. Sector can still get freed, so it is not completely game breaking.
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350071 is a reply to message #350070] Wed, 14 June 2017 22:28 Go to previous messageGo to next message
The_Bob

 
Messages:353
Registered:May 2009
Location: Behind you.
First and second bugs are my fault, already fixed in current version so get the latest build.

[Updated on: Wed, 14 June 2017 22:30]


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350075 is a reply to message #350071] Thu, 15 June 2017 09:50 Go to previous messageGo to next message
firebat
Messages:4
Registered:October 2014
Location: Germany
You're right! I mixed up the builds.
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350178 is a reply to message #350075] Tue, 27 June 2017 15:37 Go to previous messageGo to next message
Ivan
Messages:2
Registered:June 2017
Welp, looks like I screwed something up on installation, after complete reinstallation both bugs are gone (I installed the newer 1.13 8408, but I doubt that was what fixed it)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350181 is a reply to message #350178] Wed, 28 June 2017 02:28 Go to previous messageGo to next message
The_Bob

 
Messages:353
Registered:May 2009
Location: Behind you.
I broke some attachment code in revision 8404, fixed it in 8406, so getting the newer version was what fixed it. Also, Sevenfm added enemy gun jams feature in 8408, so getting it was probably a good idea anyway happy

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350375 is a reply to message #350181] Sat, 22 July 2017 12:46 Go to previous messageGo to next message
firebat
Messages:4
Registered:October 2014
Location: Germany
hi,

latest gamedir 2369 + 8409 build

Proning merc using first aid kit on himself, first changes his stance to crouching position and playing grabbing animation+(\BattleSNDS\x_NOTH.wav). After that he's patching himself up normally.
I believe it's just a cosmetic issue.

/edit
When i press the pausebutton on my keyboard, the mouse cursor, the tile selector and the pause prompt itself flickers. Seems like if the game pause/unpause real fast.

[Updated on: Sat, 22 July 2017 18:07]

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350395 is a reply to message #350375] Wed, 26 July 2017 00:11 Go to previous messageGo to next message
PAWJA2

 
Messages:120
Registered:December 2009
Location: Melbourne, Australia

Hello,

Using b8409.

Noticed when using Camouflage tube, the face paint goes on correctly, however,
the body doesn't change and the Camouflage % stays the same. It used to go to 100%
and wear off over time.

PAW
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350398 is a reply to message #350395] Wed, 26 July 2017 11:08 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Camouflage kits are only used for uncovered skin parts of the body which is the face. That's why the CAMO_KIT_USABLE_AREA is set to 5 (percent) per default. The rest of the body needs to be camouflaged by clothing and armor.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350401 is a reply to message #350398] Thu, 27 July 2017 01:14 Go to previous messageGo to next message
PAWJA2

 
Messages:120
Registered:December 2009
Location: Melbourne, Australia

Silversurfer,

Learn something everyday in v1.13, thx for that.

The other issue was Son Mona was locking up in b8408 where Tony is, game freezes.
I have yet to get back in b8409, will let you know once I go there again.

PAW

[Updated on: Thu, 27 July 2017 01:15]

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350402 is a reply to message #350401] Thu, 27 July 2017 11:04 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
San Mona can lock up when Tony tries to get to his position at the ring or back if the path or the position are blocked by someone. That's the problem with all NPCs that move somewhere by script (Brenda, Kyle or Angel for example).



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350424 is a reply to message #350402] Mon, 31 July 2017 07:07 Go to previous messageGo to next message
PAWJA2

 
Messages:120
Registered:December 2009
Location: Melbourne, Australia

Ok,

I have the save game where San Mona will not load correctly. It seems to drain all the memory and then freezes my machine.

Do I attach here? Will zip work? This is for b8408 & b8409

PAW

[Updated on: Mon, 31 July 2017 07:07]

icon5.gif  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350428 is a reply to message #350424] Tue, 01 August 2017 06:46 Go to previous messageGo to next message
PAWJA2

 
Messages:120
Registered:December 2009
Location: Melbourne, Australia

Silversurfer,

Read your message, what is the fix then? Besides start the whole game over.

PAW
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350429 is a reply to message #350428] Tue, 01 August 2017 11:21 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Just make sure not to place your mercs in doorways or in a crowd next to the ring where Kingpin wants to go. If some stupid NPC blocks the doorway put a bullet in his brain. Kidding of course. ;-)
In that case try to open another door to the building or blow a hole in the wall. I never had to do the latter so far because the fight club has several entrances that can be unlocked.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350430 is a reply to message #341931] Tue, 01 August 2017 13:14 Go to previous messageGo to next message
3iff

 
Messages:47
Registered:July 2001
Location: Birmingham, UK
Bug about refuelling vehicles posted in another thread (in the bugs thread, below) but thought it best to repeat it here.

V8404 and 8408, most recruited rebels now refuse to refuel vehicles. Maddog and all personal IMPs refuel as normal.

Also, Shank can speak to Jake but Jake won't recognise he's now on the team. Only when someone else speaks to Jake will he realise Shank has been recruited.
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350439 is a reply to message #341931] Wed, 02 August 2017 03:42 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: In Sector A9 Omerta, an enemy helicopter dropped off a team to attack my mercs which were training there. I went to the sector for the battle, it asked me to place my troops (makes no sense because they were already there). There was nowhere on the map perimeter to place them so I clicked "Spread". I received a Runtime Error Assertion Failure [Line 1144 file Map Edgepoints.cpp].
2. I have a save game just before. Can't upload due to less than 10 forum posts. Also have a screenshot. https: //www.dropbox.com/sh/tp3mga3hbrdi62d/AADU07i9hrVcas6P8VoRTHs3a?dl=0
3. On the save game, just advance time until the attack. Then go to the battle and click "Spread".
4. Running Windows 10, JA 2 1.13 build 8408 (12 Jun 2017)
5. No mods
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350448 is a reply to message #350439] Wed, 02 August 2017 23:25 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

8409 build[svn] loading random sector map from tactical map,causing asertion fail,hirin alan webster causing asertion fail ....

[Updated on: Wed, 02 August 2017 23:26]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350486 is a reply to message #341931] Sat, 05 August 2017 21:42 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: In Sector J10 Desert my merc set a C4 explosive and then disarmed it. Upon picking it up, I received a Runtime Error Assertion Failure [Line 10826 file Items.cpp] GetRateOfFireBonus would crash.
2. The saved game, JA2_Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/1mvlj4a73cglhuh/AAB4ZB4R_rXWUdh7KQw9sIPPa?dl=0
3. On the save game, use "John" to set the C4. Then have him disarm it.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350489 is a reply to message #350486] Sun, 06 August 2017 12:06 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
GiantBasher wrote on Sat, 05 August 2017 20:42
1. Bug report: In Sector J10 Desert my merc set a C4 explosive and then disarmed it. Upon picking it up, I received a Runtime Error Assertion Failure [Line 10826 file Items.cpp] GetRateOfFireBonus would crash.
2. The saved game, JA2_Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/1mvlj4a73cglhuh/AAB4ZB4R_rXWUdh7KQw9sIPPa?dl=0
3. On the save game, use "John" to set the C4. Then have him disarm it.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods

Sorry, I couldn't reproduce it. I loaded your savegame in r8437 GameDir 2383, placed the C4 with John, disarmed it, placed it again and disarmed it again. No problem, he advanced his explosives skill by two points but no crash happened.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350493 is a reply to message #350489] Sun, 06 August 2017 17:57 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
Quote:
Sorry, I couldn't reproduce it. I loaded your savegame in r8437 GameDir 2383, placed the C4 with John, disarmed it, placed it again and disarmed it again. No problem, he advanced his explosives skill by two points but no crash happened.


Dang. Okay thanks for looking into it. I reloaded the save again today and was able to reproduce the error on my end. This mystery might remain unsolved.
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350521 is a reply to message #341931] Thu, 10 August 2017 05:47 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: In underground Sector J13 Alma Mine there was rain and lighting (not sure why there would be weather events under ground). For an unknown reason, the game freezes after ending the turn.
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/mi7z7ewiricezvn/AABM62Sw84SjctkSwqF3uUhka?dl=0
3. On the save game, just end the turn. Lighting flashes, and then it freezes.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350540 is a reply to message #350521] Fri, 11 August 2017 00:48 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
GiantBasher wrote on Thu, 10 August 2017 02:47
1. Bug report: In underground Sector J13 Alma Mine there was rain and lighting (not sure why there would be weather events under ground). For an unknown reason, the game freezes after ending the turn.
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/mi7z7ewiricezvn/AABM62Sw84SjctkSwqF3uUhka?dl=0
3. On the save game, just end the turn. Lighting flashes, and then it freezes.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods

Fixed in r8445, did not experience the freeze though.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350543 is a reply to message #350439] Fri, 11 August 2017 02:06 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
GiantBasher wrote on Wed, 02 August 2017 00:42
1. Bug report: In Sector A9 Omerta, an enemy helicopter dropped off a team to attack my mercs which were training there. I went to the sector for the battle, it asked me to place my troops (makes no sense because they were already there). There was nowhere on the map perimeter to place them so I clicked "Spread". I received a Runtime Error Assertion Failure [Line 1144 file Map Edgepoints.cpp].
2. I have a save game just before. Can't upload due to less than 10 forum posts. Also have a screenshot. https: //www.dropbox.com/sh/tp3mga3hbrdi62d/AADU07i9hrVcas6P8VoRTHs3a?dl=0
3. On the save game, just advance time until the attack. Then go to the battle and click "Spread".
4. Running Windows 10, JA 2 1.13 build 8408 (12 Jun 2017)
5. No mods

Flugente wrote on Thu, 10 August 2017 23:04
In r8446 I fixed an annoying bug with this feature: when an enemy airdrop occurred in a sector that had mercs, you often got to a point where you entered the sector, where prompted to place your mercs... and then couldn't do so. This has been fixed (unless I missed yet another method to start battles).




Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350560 is a reply to message #341931] Sat, 12 August 2017 01:53 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: I ran out of money and could not afford to pay the militia. Half of them were automatically disbanded. Yet their profiles still exist on the "Militia Overview" website. Also, I am still paying for them (daily expenses remains the same). The Militia Overview website also says I have 2 militia in Tixa, which I do not. I am not able to disband them. Not sure if intentional, but when I go to "About" on the Militia Overview website, it says Error 404 Not Found. Lastly, when I manipulate the militia in cities, I keep getting "Possible Error: Not Enough Individual Militia found in Pickindividualmilitia / Dropindividualmilitia / Getidofunusedindividualmilitia"

2. The saved game and the JA 2 Options.ini, have been uploaded to drop box (link broken due to less than 10 forum posts). https ://www.dropbox.com/sh/w3621uam991qvfe/AACCJWCmmNh8THpJVqlgGWh1a?dl=0

3. The save game is right before I run out of money. Just advance time until midnight. Take note of the remaining militia expenses and the remaining militia in Militia Overview.
4. Running Windows 10, JA 2 1.13 build 8437 (29 Jul 2017)
5. No mods

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350601 is a reply to message #350560] Tue, 15 August 2017 15:00 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
I've fixed the militia disbanding issue in r8448. Unfortunately, while there obviously are some individual militia in your savegame that obviously shouldn't be there, like in Tixa, I have no clue as to why and when they were wrongly created. I need to keep an eye on that.

The dead website link originally was intended to simply 'hint' at possible future expansions of this. But as this is more confusing at the moment, I've removed the links altogether.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350614 is a reply to message #350601] Wed, 16 August 2017 20:19 Go to previous messageGo to next message
waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Hello Guys,

i works with the latest files from SVN an the english ja2_7609en+AI_r460.exe.

When i start the mapeditor with p_num_items 4 the are crash. Ja2Set.dat.xml and all other functions with xml files works fine.

The game works with this 4 files ant the xmleditor also.

What can i do to fix this problem?

https://abload.de/thumb/screen000rmpeu.jpg

Thanks for your help.

My english is very bad. For german people please send me a message with your help!!!! thumbs up

[Updated on: Wed, 16 August 2017 20:20]

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350615 is a reply to message #350614] Wed, 16 August 2017 20:43 Go to previous messageGo to next message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
DocSchuh wrote on Wed, 16 August 2017 22:19
Hello Guys,
i works with the latest files from SVN an the english ja2_7609en+AI_r460.exe.

You cannot use Ja2+AI with actual svn or anything that has "unstable" or "development build" or "main trunk" in it.
Ja2_7609en+AI is for stable 7609 release which you can find and download here:
http://ja2v113.pbworks.com/w/page/4218334/Downloads
It will also work with any mod based on stable 7609 release.

So you need to chose if you use actual development build and latest svn or you use old stable 7609 with it's data and tools.



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r512 19.09.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350617 is a reply to message #350615] Wed, 16 August 2017 21:43 Go to previous messageGo to next message
waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Quote:
You cannot use Ja2+AI with actual svn or anything that has "unstable" or "development build" or "main trunk" in it.
Ja2_7609en+AI is for stable 7609 release which you can find and download here:
http://ja2v113.pbworks.com/w/page/4218334/Downloads
It will also work with any mod based on stable 7609 release.

So you need to chose if you use actual development build and latest svn or you use old stable 7609 with it's data and tools.


With this installation come the same Error.

I have no idea what i can do to fix this error. you?
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350618 is a reply to message #350617] Wed, 16 August 2017 23:05 Go to previous messageGo to next message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
DocSchuh wrote on Wed, 16 August 2017 23:43
With this installation come the same Error.

I have no idea what i can do to fix this error. you?

I have a clean stable 7609 and map editor works fine, so most likely you have corrupted installation or you are trying to mix different versions of gamedir and map editor.



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r512 19.09.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350619 is a reply to message #350618] Wed, 16 August 2017 23:43 Go to previous messageGo to next message
waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Has anyone of you an idea what I could look for?

I am grateful for every suggestion! angel
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350621 is a reply to message #350619] Thu, 17 August 2017 04:07 Go to previous messageGo to next message
waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Have now just created from the following files a new game!

Original vanilla Jagged Alliance 2 then

the files from JA2_113_FullRelease_German_7435 then the batch from JA2_113_UpdateForRelease7435_German_7609 startet.

Then i have copy the MDP4ITEMS.STI, SMP4ITEMS.sti and the Bigfiles, change the option in the ini and start the Game. He works fine. When i start the MapEditor than comes the same Error message

http://abload.de/image.php?img=screen000rmpeu.jpg


What can I do to make my own Mod run reasonably?
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350723 is a reply to message #341931] Thu, 24 August 2017 07:17 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: When removing items from the hummer I received a Runtime Error Assertion Failure [Line 1310 in file PopUpBox.cpp].
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box. https://www.dropbox.com/sh/v84ahairdi42gc2/AACzb_85Rwtq8tiLVaUxQ-GDa?dl=0
3. On the save game, open the hummer inventory. Then move an item from the hummer into to the sector inventory. Then left click in the space where it used to be in the hummer. You'll receive the error message.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017).
5. No mods
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350747 is a reply to message #341931] Sat, 26 August 2017 03:26 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: I was reloading everyone's weapons with alt+shift+r and received a Runtime Error Assertion Failure [Line 776 in file Item Types.cpp]. You will notice that for some reason the ammo on Liz's 7.62x51 weapon is purple. Not sure why it changed to purple at some point, but it is not AET ammo.

2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/bvw7asw1lhp4p27/AAAHt8oQjXB8iJzuwewpvtbLa?dl=0

3. Load the saved game and press alt+shift+r to reload squad 3's weapons. You will receive the error.

4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017 )

5. No mods
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350759 is a reply to message #350723] Sat, 26 August 2017 23:07 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
GiantBasher wrote on Thu, 24 August 2017 04:17
1. Bug report: When removing items from the hummer I received a Runtime Error Assertion Failure [Line 1310 in file PopUpBox.cpp].
2. The saved game, JA 2 Options.ini, and a screenshot have been uploaded to drop box. https://www.dropbox.com/sh/v84ahairdi42gc2/AACzb_85Rwtq8tiLVaUxQ-GDa?dl=0
3. On the save game, open the hummer inventory. Then move an item from the hummer into to the sector inventory. Then left click in the space where it used to be in the hummer. You'll receive the error message.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017).
5. No mods

Sort of fixed in r8459.

The issue is that when clicking on the inventory slot, we nowadays display all possible items that could fit in there. Sort of. I guess. This happens if the option Enable inventory popups is enabled in the options menu. The popup stuff is mountain of nested code, but it doesn't check whether the popup dimensions would fit on the screen, given the number of items you have in that sector (and the fact that almost anything can fit into a vehicle slot), you have more options than the screen can take, so... the game crashes.

I've added a small fix that stops the crashing, but am neither interested nor willing to spend any more time with this eek
http://i.imgur.com/xtUThob.png
Not clicking on the box closes the box. Clicking on a box crashes the game.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350760 is a reply to message #350747] Sun, 27 August 2017 00:24 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
GiantBasher wrote on Sat, 26 August 2017 00:26
1. Bug report: I was reloading everyone's weapons with alt+shift+r and received a Runtime Error Assertion Failure [Line 776 in file Item Types.cpp]. You will notice that for some reason the ammo on Liz's 7.62x51 weapon is purple. Not sure why it changed to purple at some point, but it is not AET ammo.

2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/bvw7asw1lhp4p27/AAAHt8oQjXB8iJzuwewpvtbLa?dl=0

3. Load the saved game and press alt+shift+r to reload squad 3's weapons. You will receive the error.

4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017 )

5. No mods

Fixed in r8460. The issue was indeed Liz weapon - the SCAR-H was indeed loaded with 7.62 AET ammo, even though such ammo does not exist. To be precise, it had 20 bullets, but no mag. I have no idea how you managed to achieve this, but I would like to fix that in case you find a way to reproduce that.

For the moment, manually removing the non-existing mag simply deletes it, afterwards you can use the gun just fine.

On the other hand, as the AET ammotype modifiers still apply, you are now in possession of the most powerful 7.62 NATO AR in existence - a truly unique item. Ideal for slaying high level bosses! wrong game big grin



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350762 is a reply to message #350760] Sun, 27 August 2017 03:24 Go to previous messageGo to next message
GiantBasher

 
Messages:27
Registered:July 2017
Flugente wrote on Sat, 26 August 2017 16:24

Fixed in r8460. The issue was indeed Liz weapon - the SCAR-H was indeed loaded with 7.62 AET ammo, even though such ammo does not exist. To be precise, it had 20 bullets, but no mag. I have no idea how you managed to achieve this, but I would like to fix that in case you find a way to reproduce that.


Thanks Flugente. If I manage to get the AET ammo again, I'll post the save game prior to it happening. I think it had to do with reloading the grenade launcher.
bug6.png  Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #350763 is a reply to message #341931] Sun, 27 August 2017 06:11 Go to previous messageGo to previous message
GiantBasher

 
Messages:27
Registered:July 2017
1. Bug report: In K4 Orta Basement I threatened Ernest so that he would open the door. He starts walking to open the door and then stops. After talking to him again, the game thinks he has already helped us.

2. The saved game, screenshot, and the JA 2 Options.ini, have been uploaded to drop box: https://www.dropbox.com/sh/09dey9bhoiednv5/AAAB3oNW0k6XIYS0y5DFQ9jha?dl=0

3. Load the saved game and threaten Ernest one more time. He will walk out of the room and get stuck at the next doorway.
4. Running Windows 10, JA 2 1.13 build 8452 (06 Aug 2017)
5. No mods


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