Home » MODDING HQ 1.13 » v1.13 General Development Talk » Ai spawning (behind and around you)
|
|
|
|
|
|
|
|
Re: Ai spawning (behind and around you)[message #342062 is a reply to message #342059]
|
Wed, 12 August 2015 13:10
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
M16AMachinegun wrote on Wed, 12 August 2015 04:30I have been experiencing this problem for several months with varying builds of Arulco Folding Stock.
Sometimes when an enemy group is supposed to be attacking, i go down to tactical view (from strategic) and they simply aren't there. I have to essentially back off to the strategic map, load an unrelated sector, then go back to the battle... So... you are prompted to go into battle, and the battle simply stops without anybody showing up? You shouldn't be able to load a different sector during combat, thats why I'm asking...
M16AMachinegun wrote on Wed, 12 August 2015 04:30And suddenly, the enemy is spread out in the sector as if i were attacking it for the first time...except i was already IN the sector, and now i've got enemy behind my carefully selected ambush point.
This additionally happens frequently during massive counterattacks such as the one in Drassen. The error is the enemy not appearing/you being able to unload a sector with enemies in it. If one enters a sector with enemies in it, they will be all over the place, that part of the behaviour is correct.
M16AMachinegun wrote on Wed, 12 August 2015 04:30I didn't notice this bug until I playing Flug's "Increased Team Sizes" volatile release (r7862), http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21656&goto=341857&#msg_341857 Does that mean that the error only occurs with that volatile release, or that it happens with all exes since r7862?
DepressivesBrot wrote on Mon, 10 August 2015 11:33
As usual, a savegame from before the attack and any customization you did would help a lot. +1
[Updated on: Wed, 12 August 2015 13:22]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
|
Re: Ai spawning (behind and around you)[message #342065 is a reply to message #342064]
|
Wed, 12 August 2015 13:30
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
No. If the enemy enters from another sector, they will start at the sector edge and shouldnt't use the map placements.
But in the above case, that part already happened, and he left and returned to the sector. At that point, that loading of the sector, the enemy is already in the sector as far as the game is concerned. Thus they'll use map placements. That part is correct, as the game can't do anything else due to lack of information.
The same effect can be seen if you travel to another town sector via tactical and the enemy arrives in that sector in those 5 minutes that pass instantly. During travel, the game has already placed them in the sector, as it cannot start combat during that sequence, leading the enemy that just arrived to be everywhere (which turns into bloody mayhem if militia is present, as both sides engage in CQB instantly).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
|
|
Re: Ai spawning (behind and around you)[message #342068 is a reply to message #342066]
|
Wed, 12 August 2015 22:16
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
DepressivesBrot wrote on Wed, 12 August 2015 10:46Is that what happens when a couple cowards flee to an adjacent militia sector and then everyone sits there doing nothing until you load the sector as well? Not entirely. The soldier is removed from the current sector and placed in the next one, but no code to start a new battle is in place. Given how complicated it is for the game to handle two fights at once, not that bad a design decision, really.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
Re: Ai spawning (behind and around you)[message #342082 is a reply to message #342066]
|
Fri, 14 August 2015 14:20
|
|
M16AMachinegun |
|
Messages:304
Registered:September 2013 |
|
|
DepressivesBrot wrote on Wed, 12 August 2015 12:46Huh, so if the initial attack fails to play out correctly for whatever reason, the game just assumes you were both already there and spawns accordingly? Interesting.
Apparently. I haven't played since i reinstalled windows 7 on my rig back on July 2 but thats what was happening, yes.
I'd literally load the map, run around trying to find ANY ENEMIES AT ALL, find none, load another sector, then load the battle again and bam, game loads enemies as if i was attacking the sector with no one else around. Lots of militia CQC.
DepressivesBrot wrote on Wed, 12 August 2015 12:46
Is that what happens when a couple cowards flee to an adjacent militia sector and then everyone sits there doing nothing until you load the sector as well?
Never tried this
Report message to a moderator
|
Master Sergeant
|
|
|
Goto Forum:
Current Time: Fri Apr 19 05:58:59 GMT+3 2024
Total time taken to generate the page: 0.01714 seconds
|