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music66.png  Music mods?[message #342129] Thu, 20 August 2015 03:22 Go to next message
Marcell

 
Messages:11
Registered:March 2014
Location: Poland
I'm really sorry if this is in wrong section but I just had no idea where to post it. I'm on 1.13 and was wondering, how hard is it to replace music in the game? are there any soundtrack mods? I love some songs (especially laptop theme) but they just really grind your ears after some time of playing, personally I'd want to implement my own OST with new songs (not just replaced). How hard of a task would that be?
Re: Music mods?[message #342130 is a reply to message #342129] Thu, 20 August 2015 05:58 Go to previous messageGo to next message
Shinobi

 
Messages:108
Registered:July 2015
Location: Mexico
i was wondering how nice would be if were actually a radio ingame, like entering in a zone and start hearing music and then find a stereo and turn it on and off... maybe TV's but just the radio it's ok. it's just a dream of mine, but i'm not sure which format music it's since the images have they own format ".STI"



Uh uh. I know what you're thinking. "Did he fire six shots or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world and would blow you head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?
Re: Music mods?[message #342133 is a reply to message #342129] Thu, 20 August 2015 10:51 Go to previous messageGo to next message
sevenfm

 
Messages:1172
Registered:December 2012
Location: Russia
You need to place your music in Data\Music folder in WAV or OGG format.
For examples look here
Also here

Quote:
implement my own OST with new songs (not just replaced)

Currently you can only replace existing music, to add new you'll need coding skills in c++.



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Re: Music mods?[message #342135 is a reply to message #342133] Thu, 20 August 2015 17:46 Go to previous messageGo to next message
Marcell

 
Messages:11
Registered:March 2014
Location: Poland
Thanks for your help sevenfm. Hmm, so really nobody made a mod that adds more songs? If that was reality, I'd just replace the songs from the mod with my ones. Damn.
Re: Music mods?[message #342136 is a reply to message #342135] Thu, 20 August 2015 17:52 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3736
Registered:July 2009
Just wasn't a terribly high priority thing to do. A lot of people eventually get fed up with the score for any game anyway and just mute it to put [insert favorite media player] in the background.



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Re: Music mods?[message #342137 is a reply to message #342136] Thu, 20 August 2015 18:09 Go to previous messageGo to next message
Shinobi

 
Messages:108
Registered:July 2015
Location: Mexico
i was thinking in searching about that before too, but as DepressivesBrot said, nobody thinks much about it when it's easier to put the music in a media player... or in the phone.



Uh uh. I know what you're thinking. "Did he fire six shots or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world and would blow you head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?
Re: Music mods?[message #342139 is a reply to message #342137] Thu, 20 August 2015 19:40 Go to previous messageGo to next message
Marcell

 
Messages:11
Registered:March 2014
Location: Poland
That's what I usually did, but I think it'd be way better if we could have seperate tunes for exploration / overall doing nothing / as well as for combat.
Re: Music mods?[message #342141 is a reply to message #342139] Thu, 20 August 2015 21:00 Go to previous messageGo to next message
Shinobi

 
Messages:108
Registered:July 2015
Location: Mexico
that's what would imply making a mod, maybe when i stop being a newbie at coding in a year more or less i hope. i could start a mod like that, would be nice to have this in the tactical map as theme music, or when in enemy sector but still not being spotted. would be nice to mix with a spy while tries to make his way behind enemy lines.

[/youtube]



Uh uh. I know what you're thinking. "Did he fire six shots or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world and would blow you head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?
Re: Music mods?[message #343342 is a reply to message #342135] Thu, 26 November 2015 04:20 Go to previous messageGo to next message
E3245

 
Messages:46
Registered:August 2013
Quote:
Thanks for your help sevenfm. Hmm, so really nobody made a mod that adds more songs? If that was reality, I'd just replace the songs from the mod with my ones. Damn.


Sorry if this is late, or if I'm bumping an old topic; I don't visit here often as much anymore.

I made a mod that allows you to play more music, but just the battle music, if I remember correctly. That was a long time ago, and I'm not sure if it still works to today's 1.13 coding changes. I think it was back in 2013. The coding changes that I made can be downloaded in the archives somewhere. If you don't have the necessary tools to compile JA2 1.13, I can build it for you with the modified code, if you wish.

[Updated on: Thu, 26 November 2015 04:20]

Re: Music mods?[message #343344 is a reply to message #343342] Thu, 26 November 2015 12:09 Go to previous messageGo to next message
Scheinworld

 
Messages:893
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

E3245 wrote on Thu, 26 November 2015 03:20
I made a mod that allows you to play more music, but just the battle music, if I remember correctly. That was a long time ago, and I'm not sure if it still works to today's 1.13 coding changes. I think it was back in 2013. The coding changes that I made can be downloaded in the archives somewhere. If you don't have the necessary tools to compile JA2 1.13, I can build it for you with the modified code, if you wish.


More battle music sounds interesting especially for mods! :-) Would you like to release/share your source code (patch file) so our coders can make use of it?

I would like to upload it to Kermi's archive as well!


Best regards,

Schein...

[Updated on: Thu, 26 November 2015 12:28]




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Re: Music mods?[message #343356 is a reply to message #343344] Sun, 29 November 2015 05:27 Go to previous messageGo to next message
winehouse

 
Messages:91
Registered:October 2012
I made this music mod years back. I had a lot more planned / done for it, but lost interest.
https://kermi.pp.fi/JA_2/Other_Stuff/Music/Taoteching/
Re: Music mods?[message #343371 is a reply to message #343356] Tue, 01 December 2015 09:39 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
Here you go. Stitched it together from soundcloud stuff so copyright ain't an issue.
Put the music folder in Data-1.13 or whichever mod you're playing and you're good to go.
http://www.mediafire.com/download/04tbn305o7s5skj/ja2altmus.7z

The defeat/retreat (DEATH.ogg) one's sort of a placeholder so it sticks out quite a bit but hopefully you won't run into it too often. cheeky



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Re: Music mods?[message #343443 is a reply to message #343344] Fri, 11 December 2015 08:11 Go to previous messageGo to next message
E3245

 
Messages:46
Registered:August 2013
Quote:
More battle music sounds interesting especially for mods! :-) Would you like to release/share your source code (patch file) so our coders can make use of it?

I would like to upload it to Kermi's archive as well!


It's already uploaded to the archive, if I remember correctly. It's out of date though, so I have fixed up the code to use for the latest version.
http://kermi.pp.fi/JA_2/Mods_v1.13/Extended_Music/

Here's the updated patch file now. I haven't tested this to make sure everything is correct since I don't have time anymore.
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Re: Music mods?[message #343506 is a reply to message #343443] Sat, 19 December 2015 08:59 Go to previous messageGo to next message
Taro_M

 
Messages:298
Registered:November 2008
Ive modded my source code to add more battle music "slots" and separate it from the tension music, so I have 8 tracks only for combat music. Then I replaced the battle music with X-Com Enemy Unknown music. Fits really well IMHO, for me the x-com's music has the right tempo for turn based combat.



Here are the files you need to drop into the source code before compiling it. You will also need to add music tracks from "battle A" to "battle I".

https://www.mediafire.com/?rhhw9zfglvb8pwj

[Updated on: Sat, 19 December 2015 09:10]

Re: Music mods?[message #347044 is a reply to message #343506] Sat, 24 September 2016 05:30 Go to previous message
Bobby R.

 
Messages:27
Registered:September 2016
Great Stuff. Thanks
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