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repairing items[message #342373] Thu, 10 September 2015 03:15 Go to next message
DonQ

 
Messages:6
Registered:July 2010
So I upgraded to the most recent 1.13 release recently, and spent hours making my personal changes to the xmls (mostly range adjustments - not a fan of pistols with a range of 10 paces... which is pretty much the same distance you can throw a dagger at someone with nearly 100% effectiveness)

So it takes a long time for me to adjust xmls to a new version. I haven't done so in a while, as a result.

Now that I have, I've noticed I can't seem to repair things to 100%. Some things get repaired, others don't. I can't figure it out at all. Was there some new change to the repair mechanics that I didn't see? I only modified the weapons.xml, the skill settings slightly, and of course the options.ini. But I didn't change anything related to repairs...

(PS: I freaking love all the work done with the 1.13 improvements, please don't read this post as disapproving)
Re: repairing items[message #342375 is a reply to message #342373] Thu, 10 September 2015 03:23 Go to previous messageGo to next message
sevenfm

 
Messages:1580
Registered:December 2012
Location: Soviet Russia
Check
Quote:
; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths.
ADVANCED_REPAIR = TRUE

; the only items we can repair are guns and armour
ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE

; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can
MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE

in ja2_options.ini

Also this thread

You can also change ranges of guns by class in item_settings.ini
Quote:
RANGE_PISTOL_MODIFIER = 1.0
RANGE_MP_MODIFIER = 1.0
RANGE_SMG_MODIFIER = 1.0
RANGE_RIFLE_MODIFIER = 1.0
RANGE_SNIPER_MODIFIER = 1.0
RANGE_AR_MODIFIER = 1.0
RANGE_LMG_MODIFIER = 1.0
RANGE_SHOTGUN_MODIFIER = 1.0
RANGE_LAUNCHER_MODIFIER = 1.0
RANGE_GRENADE_MODIFIER = 1.0




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Re: repairing items[message #342444 is a reply to message #342375] Tue, 15 September 2015 11:11 Go to previous message
DonQ

 
Messages:6
Registered:July 2010
Thanks for the INI advice on repairs. happy I'll look into that. Was driving me nuts.

I've known I can use broad stroke changes to alter ranges with the ini's as well, but I'm sort of OCD about making guns realistic. Even the 1.13 mods, while completely awesome, didn't really address the stupid ranges and damages, IMHO.
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