Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
|
Re: Arulco Vacations Bug Reports & Fixes[message #346866 is a reply to message #346599]
|
Sun, 11 September 2016 06:13
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
I am assuming this was fixed in 1.07, but Why, and for what reason, does Earl "Magic" Walker's premium kit come with 61 boxes of tranquilizer darts. What, did he just decide he wanted to bring every tranquilizer dart in North America with him? How am I to use all these darts, Am I meant to grab a fistful of them and jam them into the enemy's neck, putting him permanently "To sleep"? I'm assuming you have realized this is both a bug report and a joke by now, and that aside from odd bits like that I have almost entirely good things to say about this mod.
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #346911 is a reply to message #346908]
|
Thu, 15 September 2016 03:59
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
Hmm, Changing those variables didn't fix it. Here's a link to my savegame, maybe you can make sense of this.
http://www.fileconvoy.com/dfl.php?id=g7dc10e36f02c55379998749041fc6d54bd9fc27de
[Updated on: Thu, 15 September 2016 04:04]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #346922 is a reply to message #346921]
|
Thu, 15 September 2016 12:03
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
rather strange, considering that has been the setting in my INI the whole time. and they still are a no-show.
Yeah, I'm thinking it must be the save, perhaps it has to do with the enemy being inbound during the save, and maybe the INI changes don't take effect on all ready in progress enemy moves.
Oh f*ck I hope my last save isn't too far back.
OK, so even that didn't work, damn.
This is why we need a new stable release, things like this. So you have something to upgrade to. well that and all the other assorted bonuses of using the updated 1.13 builds.
[Updated on: Thu, 15 September 2016 12:33]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #346929 is a reply to message #346928]
|
Thu, 15 September 2016 18:24
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
hmm, I suppose there is one thing I haven't tried. Attacking! Thought hadn't occurred to me that attacking could potentially solve my problem.
Not relating to the bug, but come to think of it, attacking could solve several non-bug/glitch problems.
[Updated on: Thu, 15 September 2016 18:27]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #346931 is a reply to message #346930]
|
Thu, 15 September 2016 18:27
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
yes. 236 I believe it is.
[Updated on: Thu, 15 September 2016 18:29]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #346998 is a reply to message #346995]
|
Wed, 21 September 2016 18:32
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
Nope. the time progression stops around 7:00, and then he leaves, and the option that usually comes up when an AIM merc's contract runs out, and I have the choices dismiss and cancel, whichever I click, he still leaves.
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #347007 is a reply to message #347005]
|
Wed, 21 September 2016 21:37
|
|
Panzer |
|
Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
|
|
Hmm, well this is even stranger. I remade my characters, started a new game, and now upon landing, I don't actually get to fight, the battle starts before we even exit the helicopter, and then goes to autoresolve.
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #347033 is a reply to message #347022]
|
Fri, 23 September 2016 20:07
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
v1.07 Patch 1
September 23, 2016. This patch primarily fixes the ammunition bug. There might still be some funky behaviour for items already generated by the game because items were sorted in the Items.xml, but newly generated items should be OK. Also included in this patch are 2 new weapons: the Stoner 63A LMG and the French AAT-52 LMG. The Stoner will be distributed to a machinegunner IMP, and the French AAT-52 is now included in one of Buzz's gearkits. The Stoner is otherwise only available from the new shopkeeper in San Mona, while the AAT-52 is available at that same shop and also available in the Used section of Bobby Ray's Guns & Things. Devin O'Connell's inventory is updated to include rifle grenades. The Arulcan Army has access again to the Bren Gun, SMLE No 4 Mk 1, and the M1918A2 BAR (since they should all work correctly now). This Patch lowers the ambient incidence of drunkeness in sectors where there is a liquor shop or bar. Lastly, this Patch includes Sevenfm's JA2_7609+AI_r239 executable (detailed above).
This Patch is a zip file. Simply unzip into your main game folder and overwrite all files. This Patch is fully savegame compatible - with the caveat that there might be some funkyness with already generated .30-06 and .303 ammunition. Save before manipulating that ammunition. If funkyness happens . . . sell off the item with ALT-LMB. At least you'll get a few dollars for it.
You can find the download link to v1.07 Patch 1 on the Downloads page of the Arulco Vacations blog.
Oh, and remember to modify your desktop launcher to point to the new executable!
[Updated on: Fri, 23 September 2016 22:17] Report message to a moderator
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #347072 is a reply to message #347033]
|
Mon, 26 September 2016 05:15
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Did I mention Brenda Drake is a recruitable character? Well, she is -- and the enemy seems to always have something to say when they see her. However, I found some of her voice files are not playing -- so I had to fix them. I'll release them in a "Patch 2", probably tomorrow, along with some text file fixes (descriptions were too long and running into the next box), a few more items, a Mendoza M-45 LMG, a LK vz. 26/33 LMG, and a few other minor adjustments including continued sorting of .30-06 ammo (as the first sorting did not fix the BAR problem).
The Mendoza will only be available from the new shopkeeper in San Mona. The LK vz. 26/33 will be available through Bobby Ray's used items and the occasional drop by the Arulcan Army.
Brenda Drake is recruitable the normal way, by the Recruit option in the dialog box -- AFTER she has received the notorious XXX videotape. She walks to her house -- the white house in the center-north of the sector. Once she is in the house she can be recruited for $100/day.
Report message to a moderator
|
|
|
|
Re: Arulco Vacations Bug Reports & Fixes[message #347076 is a reply to message #347072]
|
Mon, 26 September 2016 20:24
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Arulco vacations v1.07 Patch 2
September 26, 2016. Patch 2 includes Patch 1 (description below). Patch 2 fixes voice files for the recruitable NPC Brenda Drake, fixes text descriptions of items that were too long to fit in Bobby Ray's description boxes, fixes a couple minor Map issues, fixes Handling and Ready Time values for a couple weapons, adds the Mendoza M-45 LMG and the LK vz. 26/33 LMG, re-sorts the .30-06 ammunition in the hopes of finally fixing the BAR ammo glitch, and includes assorted minor fixes. The Mendoza is only available from the new shopkeeper in San Mona, while the vz. 26/33 is available in Bobby Ray's Used section and from Arulcan Army drops.
Patch 1 primarily fixes the ammunition bug. There might still be some funky behaviour for items already generated by the game because items were sorted in the Items.xml, but newly generated items should be OK. Also included in this patch are 2 new weapons: the Stoner 63A LMG and the French AAT-52 LMG. The Stoner will be distributed to a machinegunner IMP, and the French AAT-52 is now included in one of Buzz's gearkits. The Stoner is otherwise only available from the new shopkeeper in San Mona, while the AAT-52 is available at that same shop and also available in the Used section of Bobby Ray's Guns & Things. Devin O'Connell's inventory is updated toinclude rifle grenades. The Arulcan Army has access again to the Bren Gun, SMLE No 4 Mk 1, and the M1918A2 BAR (since they should all work correctly now). This Patch lowers the ambient incidence of drunkeness in sectors where there is a liquor shop or bar. Lastly, this Patch includes Sevenfm's JA2_7609+AI_r239 executable.
This Patch is a zip file. Simply unzip into your main game folder and overwrite all files. This Patch is fully savegame compatible - with the caveat that there might be some funkyness with already generated .30-06 and .303 ammunition. Save before manipulating that ammunition. If funkyness happens . . . sell off the item with ALT-LMB. At least you'll get a few dollars for it.
Remember to point your desktop launcher to the new executable.
Report message to a moderator
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Fri Mar 29 06:42:24 GMT+2 2024
Total time taken to generate the page: 0.04216 seconds
|