Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #346599 is a reply to message #346598] Thu, 11 August 2016 21:06 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Eh. Unless I seriously misremember what I coded, that is not true. If militia equips itself from the sector inventory, they always take ammo in the sector into account. They will pick up an empty gun if they can still find ammo, like in separate magazines.


I remember reading it somewhere, can't find it now (of course). But it always seems to work for me . . . unless it's just that they consider those weapons last, and I've always left enough loaded weapons around for them to take (and never noticed if a few empty ones went missing).




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Re: Arulco Vacations Bug Reports & Fixes[message #346866 is a reply to message #346599] Sun, 11 September 2016 06:13 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
I am assuming this was fixed in 1.07, but Why, and for what reason, does Earl "Magic" Walker's premium kit come with 61 boxes of tranquilizer darts. What, did he just decide he wanted to bring every tranquilizer dart in North America with him? How am I to use all these darts, Am I meant to grab a fistful of them and jam them into the enemy's neck, putting him permanently "To sleep"? I'm assuming you have realized this is both a bug report and a joke by now, and that aside from odd bits like that I have almost entirely good things to say about this mod.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346868 is a reply to message #346866] Sun, 11 September 2016 07:16 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Why, and for what reason, does Earl "Magic" Walker's premium kit come with 61 boxes of tranquilizer darts


suprised

A simple typo that got by me 'cause every time I went to fix it I mysteriously fell asleep and forgot. happy

I'm glad you enjoyed it!




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Re: Arulco Vacations Bug Reports & Fixes[message #346901 is a reply to message #342717] Wed, 14 September 2016 20:39 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
Hi there

I have what i think is bug thats annoying the hell out of me

When i take sector ( kill all enemy ) then go to strategic screen to do stuff ( repairing,healing.etc. ) if enemy invades the sector during that time when i go to tactical there is not a single enemy in the sector ( i walked it end to end several times ) , then i go to strategic double click or click some stuff then again go to tactical there is enemies on the map not invading from sides like normal , but rather they are spawned on default positions like i am attacking their sector big grin idk how to explain it exactly ....

exmpl: in Chitzena i prepped for defense in the miners house, guys at every door window etc. i do the above to reproduce the bug and enemy soldiers spawned in the middle of the house and i didn't even get the interrupt despite the fact they were 2 soldiers surrounded by 6 of my guys big grin , i can even advance time while sector flashes red with enemies and my guys ... idk if that was possible before

if enemies invade the sector while i am in tactical everything seems ok like normal ... they appear from the side they are coming and all seems fine

I am playin on 1.6 with patch ..... i think i did everything right in the install instructions ... did not notice other bugs by now ,also have frequent ctd's from time to time
Re: Arulco Vacations Bug Reports & Fixes[message #346902 is a reply to message #346901] Wed, 14 September 2016 21:46 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Having the same issue, at Drassen Airport. They aren't showing up, No chance in hell I'm gonna autoresolve this battle. There are other issues of course, but this is the gamebreaker more or less. Please tell me you are aware of this, and have it fixed in 1.07. then I suppose I can try and wait a few days.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346903 is a reply to message #346902] Wed, 14 September 2016 21:53 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Yes, this issue has been fixed. You can fix it in your game right now by disabling enemy/militia reinforcements in JA2_Options.ini:

; Allows enemy/militia reinforcements from adjacent sectors.
ALLOW_REINFORCEMENTS = FALSE

; Allows reinforcements only between city sectors. Only affects militia, not enemies.
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE


The relevant thread about this bug is here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22874&goto=343182&#msg_343182

[Updated on: Wed, 14 September 2016 21:56]





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Re: Arulco Vacations Bug Reports & Fixes[message #346904 is a reply to message #346901] Wed, 14 September 2016 22:08 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
,also have frequent ctd's from time to time


I aswered the 'invisible enemy' bug in Panzer's query about the same bug. For the CTDs try Sevenfm's newest executable. He fixed those CTDs in a previous executable that was released after AV v1.06, but the newest executable includes many more AI enhancements and bug fixes. You can find his newest executable here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21864&goto=346899&#msg_346899




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Re: Arulco Vacations Bug Reports & Fixes[message #346908 is a reply to message #346904] Thu, 15 September 2016 00:00 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
thanks for the answer n sorry for doubling on same bug , i haven't played 1.13 in year or 2 and this forums can be overwhelming big grin so far the mod is fun good work happy exited for 1.7
Re: Arulco Vacations Bug Reports & Fixes[message #346911 is a reply to message #346908] Thu, 15 September 2016 03:59 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Hmm, Changing those variables didn't fix it. Here's a link to my savegame, maybe you can make sense of this.
http://www.fileconvoy.com/dfl.php?id=g7dc10e36f02c55379998749041fc6d54bd9fc27de

[Updated on: Thu, 15 September 2016 04:04]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346918 is a reply to message #346911] Thu, 15 September 2016 07:46 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Hmm, Changing those variables didn't fix it. Here's a link to my savegame, maybe you can make sense of this.



Bummer. I just got home from work, and I'll have to install a fresh copy of v1.06 -- which I'll do tomorrow if time permits. Try backing up to a previous save, and failing that, abandon the sector and re-renter (yeah, I know that's frustrating also).




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Re: Arulco Vacations Bug Reports & Fixes[message #346920 is a reply to message #346918] Thu, 15 September 2016 09:23 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
If I remember correctly the "enemy not spawning" bug could be avoided with MIN_DELAY_ENEMY_REINFORCEMENTS = 0. That will make them spawn right away and doesn't require the fixed exe.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Vacations Bug Reports & Fixes[message #346921 is a reply to message #346920] Thu, 15 September 2016 09:58 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
If I remember correctly the "enemy not spawning" bug could be avoided with MIN_DELAY_ENEMY_REINFORCEMENTS = 0. That will make them spawn right away and doesn't require the fixed exe.


Ah, you are right -- I mis-remembered.




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Re: Arulco Vacations Bug Reports & Fixes[message #346922 is a reply to message #346921] Thu, 15 September 2016 12:03 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
rather strange, considering that has been the setting in my INI the whole time. and they still are a no-show.
Yeah, I'm thinking it must be the save, perhaps it has to do with the enemy being inbound during the save, and maybe the INI changes don't take effect on all ready in progress enemy moves.
Oh f*ck I hope my last save isn't too far back.

OK, so even that didn't work, damn.
This is why we need a new stable release, things like this. So you have something to upgrade to. well that and all the other assorted bonuses of using the updated 1.13 builds.

[Updated on: Thu, 15 September 2016 12:33]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346928 is a reply to message #346922] Thu, 15 September 2016 17:46 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Yeah, I'm thinking it must be the save, perhaps it has to do with the enemy being inbound during the save, and maybe the INI changes don't take effect on all ready in progress enemy moves.


Yes, in my experience you need to disengage from that situation completely. I don't know how far back your last save is, but it can't be a part of this situation, and you probably have to move out of that sector and re-enter.




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Re: Arulco Vacations Bug Reports & Fixes[message #346929 is a reply to message #346928] Thu, 15 September 2016 18:24 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
hmm, I suppose there is one thing I haven't tried. Attacking! Thought hadn't occurred to me that attacking could potentially solve my problem.
Not relating to the bug, but come to think of it, attacking could solve several non-bug/glitch problems.

[Updated on: Thu, 15 September 2016 18:27]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346930 is a reply to message #346929] Thu, 15 September 2016 18:27 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
hmm, I suppose there is one thing I haven't tried. Attacking! Thought hadn't occurred to me that attacking could potentially solve my problem.


Yes! Are you using Sevenfm's latest executable? He put Silver Surfer's fix for this situation in his Experimental Project 7 executable.




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Re: Arulco Vacations Bug Reports & Fixes[message #346931 is a reply to message #346930] Thu, 15 September 2016 18:27 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
yes. 236 I believe it is.

[Updated on: Thu, 15 September 2016 18:29]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346984 is a reply to message #346931] Tue, 20 September 2016 21:57 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Alright, day one bug report for 1.07. Tony does not pay for the weapons he buys. You can sell him weapons, and he accepts the deal, but he does not give you any money. Using the 7609 with 236.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346985 is a reply to message #346984] Tue, 20 September 2016 22:19 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Alright, day one bug report for 1.07. Tony does not pay for the weapons he buys. You can sell him weapons, and he accepts the deal, but he does not give you any money. Using the 7609 with 236.


I gotta run to work so I can't look at this right now. It's a new one on me. I just looked at the Merchants.xml and don't see anything amiss there. I'll have to try it in-game when I get back.




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Re: Arulco Vacations Bug Reports & Fixes[message #346987 is a reply to message #346985] Tue, 20 September 2016 23:33 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Got what I think is another. I have 2 IMP mercs, oddly enough my second one is only staying for a day, and then leaving. As though his contract is over.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346995 is a reply to message #346987] Wed, 21 September 2016 07:54 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Got what I think is another. I have 2 IMP mercs, oddly enough my second one is only staying for a day, and then leaving. As though his contract is over.


I have no idea where to start with this one. My main playtester uses 6 IMPs and it has never happened in her setup. You didn't, by accidental mouse click, dismiss the IMP?




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Re: Arulco Vacations Bug Reports & Fixes[message #346998 is a reply to message #346995] Wed, 21 September 2016 18:32 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Nope. the time progression stops around 7:00, and then he leaves, and the option that usually comes up when an AIM merc's contract runs out, and I have the choices dismiss and cancel, whichever I click, he still leaves.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #346999 is a reply to message #346998] Wed, 21 September 2016 18:51 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
Nope. the time progression stops around 7:00, and then he leaves, and the option that usually comes up when an AIM merc's contract runs out, and I have the choices dismiss and cancel, whichever I click, he still leaves.


That is really odd! I'll have to think about this one for a while because I've never run into IMPs leaving before. If anyone out there has an idea . . . please share.




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Re: Arulco Vacations Bug Reports & Fixes[message #347000 is a reply to message #346999] Wed, 21 September 2016 19:08 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
The only oddity that occurred is that I used the shortcut of entering the character nickname on the IMP site. And this was the guy who's voice got changed from his Russian one.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #347001 is a reply to message #347000] Wed, 21 September 2016 19:21 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
The only oddity that occurred is that I used the shortcut of entering the character nickname on the IMP site. And this was the guy who's voice got changed from his Russian one.


Was this IMP created using v1.07, or v1.06 and imported via that method?




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Re: Arulco Vacations Bug Reports & Fixes[message #347004 is a reply to message #347001] Wed, 21 September 2016 20:24 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
imported.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #347005 is a reply to message #347004] Wed, 21 September 2016 21:06 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
imported.


Ah, well, I have no idea why the IMP is leaving, but I do know that it isn't advisable to import characters from v1.06 to v1.07 because strange things can happen. Too many XMLs were changed, and the two versions are not save game compatible. The IMP file saves too much info from the previous version -- I'm surprised you didn't have other problems.




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Re: Arulco Vacations Bug Reports & Fixes[message #347007 is a reply to message #347005] Wed, 21 September 2016 21:37 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
Hmm, well this is even stranger. I remade my characters, started a new game, and now upon landing, I don't actually get to fight, the battle starts before we even exit the helicopter, and then goes to autoresolve.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #347012 is a reply to message #347007] Thu, 22 September 2016 03:13 Go to previous messageGo to next message
Darkling

 
Messages:8
Registered:April 2016
Location: New Zealand
This happened to me on 1.06. The problem seemed to be that the local rebels are very keen to engage the enemy and would run into combat before any of my mercs had arrived. Simply editing the map and changing all the rebels in buildings close to the army spawn points to be on guard fixed it for me.
Re: Arulco Vacations Bug Reports & Fixes[message #347014 is a reply to message #347012] Thu, 22 September 2016 03:46 Go to previous messageGo to next message
Panzer

 
Messages:85
Registered:February 2016
Location: Altis, Sometimes Tanoa
First time it is happening to me.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #347018 is a reply to message #347014] Thu, 22 September 2016 07:39 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
I've encountered this occasionally . . . a simple reload and re-enter Omerta always fixed it.




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Re: Arulco Vacations Bug Reports & Fixes[message #347021 is a reply to message #347018] Thu, 22 September 2016 18:04 Go to previous messageGo to next message
Burzmali

 
Messages:242
Registered:March 2007
Location: Estonia
(v1.06) bug or feature? can not train militia when not having full control of any town. took two Drassen sectors, started training in both. enemy took half of Omerta. then enemy attacked B13. i beat them back, wanted to continue with training the usual militia - got notice:

"You cannot train more mobile militia because the maximum is reached (0,0). You have to liberate more towns first in order to train more."

in the same time finished training in C13 and could start with new bunch - until bad guys attacked C13. after taking D13, - having full control of a town - i could train militia again.

it's ok if it's a feature, just that text about mobile militia seems weird.
Re: Arulco Vacations Bug Reports & Fixes[message #347022 is a reply to message #347021] Thu, 22 September 2016 18:25 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
That error message is an extremely misleading one. It seems it originally was supposed to be only for mobile militia, but it applies to all militia. Therefore, I assume the maximums for mobile militia in the code also apply to all militia -- and so the answer you seek is below. The maximum number of militia is calculated by the --lowest-- of the below parameters:

Maximum calculated by town sectors you have currently under control.
Maximum calculated by town sectors you have liberated at least one time.
Maximum calculated by towns under player control.
Maximum calculated by current progress.
Maximum calculated by best progress.
Maximum calculated by number of rebels in your team.





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Re: Arulco Vacations Bug Reports & Fixes[message #347033 is a reply to message #347022] Fri, 23 September 2016 20:07 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
v1.07 Patch 1


September 23, 2016. This patch primarily fixes the ammunition bug. There might still be some funky behaviour for items already generated by the game because items were sorted in the Items.xml, but newly generated items should be OK. Also included in this patch are 2 new weapons: the Stoner 63A LMG and the French AAT-52 LMG. The Stoner will be distributed to a machinegunner IMP, and the French AAT-52 is now included in one of Buzz's gearkits. The Stoner is otherwise only available from the new shopkeeper in San Mona, while the AAT-52 is available at that same shop and also available in the Used section of Bobby Ray's Guns & Things. Devin O'Connell's inventory is updated to include rifle grenades. The Arulcan Army has access again to the Bren Gun, SMLE No 4 Mk 1, and the M1918A2 BAR (since they should all work correctly now). This Patch lowers the ambient incidence of drunkeness in sectors where there is a liquor shop or bar. Lastly, this Patch includes Sevenfm's JA2_7609+AI_r239 executable (detailed above).


This Patch is a zip file. Simply unzip into your main game folder and overwrite all files. This Patch is fully savegame compatible - with the caveat that there might be some funkyness with already generated .30-06 and .303 ammunition. Save before manipulating that ammunition. If funkyness happens . . . sell off the item with ALT-LMB. At least you'll get a few dollars for it.

You can find the download link to v1.07 Patch 1 on the Downloads page of the Arulco Vacations blog.

Oh, and remember to modify your desktop launcher to point to the new executable!

[Updated on: Fri, 23 September 2016 22:17]





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Re: Arulco Vacations Bug Reports & Fixes[message #347072 is a reply to message #347033] Mon, 26 September 2016 05:15 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Did I mention Brenda Drake is a recruitable character? Well, she is -- and the enemy seems to always have something to say when they see her. However, I found some of her voice files are not playing -- so I had to fix them. I'll release them in a "Patch 2", probably tomorrow, along with some text file fixes (descriptions were too long and running into the next box), a few more items, a Mendoza M-45 LMG, a LK vz. 26/33 LMG, and a few other minor adjustments including continued sorting of .30-06 ammo (as the first sorting did not fix the BAR problem).

The Mendoza will only be available from the new shopkeeper in San Mona. The LK vz. 26/33 will be available through Bobby Ray's used items and the occasional drop by the Arulcan Army.

Brenda Drake is recruitable the normal way, by the Recruit option in the dialog box -- AFTER she has received the notorious XXX videotape. She walks to her house -- the white house in the center-north of the sector. Once she is in the house she can be recruited for $100/day.




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Re: Arulco Vacations Bug Reports & Fixes[message #347076 is a reply to message #347072] Mon, 26 September 2016 20:24 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Arulco vacations v1.07 Patch 2

September 26, 2016. Patch 2 includes Patch 1 (description below). Patch 2 fixes voice files for the recruitable NPC Brenda Drake, fixes text descriptions of items that were too long to fit in Bobby Ray's description boxes, fixes a couple minor Map issues, fixes Handling and Ready Time values for a couple weapons, adds the Mendoza M-45 LMG and the LK vz. 26/33 LMG, re-sorts the .30-06 ammunition in the hopes of finally fixing the BAR ammo glitch, and includes assorted minor fixes. The Mendoza is only available from the new shopkeeper in San Mona, while the vz. 26/33 is available in Bobby Ray's Used section and from Arulcan Army drops.

Patch 1 primarily fixes the ammunition bug. There might still be some funky behaviour for items already generated by the game because items were sorted in the Items.xml, but newly generated items should be OK. Also included in this patch are 2 new weapons: the Stoner 63A LMG and the French AAT-52 LMG. The Stoner will be distributed to a machinegunner IMP, and the French AAT-52 is now included in one of Buzz's gearkits. The Stoner is otherwise only available from the new shopkeeper in San Mona, while the AAT-52 is available at that same shop and also available in the Used section of Bobby Ray's Guns & Things. Devin O'Connell's inventory is updated toinclude rifle grenades. The Arulcan Army has access again to the Bren Gun, SMLE No 4 Mk 1, and the M1918A2 BAR (since they should all work correctly now). This Patch lowers the ambient incidence of drunkeness in sectors where there is a liquor shop or bar. Lastly, this Patch includes Sevenfm's JA2_7609+AI_r239 executable.

This Patch is a zip file. Simply unzip into your main game folder and overwrite all files. This Patch is fully savegame compatible - with the caveat that there might be some funkyness with already generated .30-06 and .303 ammunition. Save before manipulating that ammunition. If funkyness happens . . . sell off the item with ALT-LMB. At least you'll get a few dollars for it.

Remember to point your desktop launcher to the new executable.




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Re: Arulco Vacations Bug Reports & Fixes[message #347132 is a reply to message #347076] Sun, 02 October 2016 23:33 Go to previous messageGo to next message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Map Sectors H13, I13 and I16

This download available on the Downloads page of the Arulco Vacations blog fixes a problem with the Bloodcat Lair sector, and also has a couple minor fixes to 2 Alma map sectors. Unfortunately when I previously attempted to modify the Bloodcat Lair sector to be accessible from the south - which was not possible before - I completely flabunged the sector. The problem stemmed from the cliff in Sector I16. While the sector seemed OK in the Map Editor at the time, during play a problem with invisible cliffs manifested. These invisible cliffs severely restricted movement, and made hitting some bloodcats impossible. This addition will fix that as I re-designed the sector from scratch. As well, I made a couple minor modifications to Sectors H13 and I13. Simply unzip this download into your main game folder overwriting the files there. This download is savegame compatible, however I advise installing these maps while you are NOT in any of these 3 sectors.




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Re: Arulco Vacations Bug Reports & Fixes[message #347153 is a reply to message #347132] Tue, 04 October 2016 15:41 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

edm:later at this month i have planed a small vacation time, so i try new a.v 1.07



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #347175 is a reply to message #347153] Wed, 05 October 2016 16:53 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
found a crash
in b 14 ( sector to the right of the airfield with small house and storerrom ) after you unlock the chests and lockers in the storeroom , then when you try to view the sector inventory from strategic the game crashes every time
Re: Arulco Vacations Bug Reports & Fixes[message #347178 is a reply to message #347175] Wed, 05 October 2016 17:43 Go to previous messageGo to previous message
edmortimer

 
Messages:1218
Registered:January 2015
Location: Home Free
Quote:
found a crash
in b 14 ( sector to the right of the airfield with small house and storerrom ) after you unlock the chests and lockers in the storeroom , then when you try to view the sector inventory from strategic the game crashes every time



Thanks, I'll check it today and get out a fix.




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