Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
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Re: Arulco Vacations Bug Reports & Fixes[message #347192 is a reply to message #347190]
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Thu, 06 October 2016 11:57
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warpig |
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Messages:10
Registered:September 2016 |
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edmortimer wrote on Thu, 06 October 2016 06:34Quote:i guess there are some items there that have to be the problem , because prior to that i fought there , did stuff in inventory all was ok
Yes, it definitely is an item there causing the problem. I had to sort some ammunition in Items.xml in order to attempt to squash the disappearing ammo glitch for some .30-06 & .303 weapons. I also had to check all the maps to make sure what happened to you in B14 would not happen -- but I missed something in B14.
I did clean install of ja2 + 1.13+update then 1.7 + patch 2 from start , checked if i forgot the patch , but from what i can see r239 is only in patch 2 and i am using this exe from start , so i think i installed everything correctly
tried your advise and deleted manually all the 30-06 ammo from those containers ( they were boxed x50 ) then tried to view sector inventory and still crashed ( though didnt saw any trashcan in tactical , deleted it picking in inventory and then using the trashcan in strategic in merc inventory , guess that is what you meant)
are that ammo type supposed to be in boxes at all ? while playing after combat one of the first thing i always do is unload merge stack box etc. , and notice that sometimes some ammo type refuse to box ... but its not really a problem so did not pay any attention to it
i think i did stack box even before opening those containers there and seeing they were already boxed after opening got me thinking that mby the game did not counted that area as " sealed off " ( .. mm like the gunrunners storage room - where you u have to manually pick up a item form the chest, place it on the ground and then be able to pick it from sector inventory ) and it did stack n box in the closed chest before i event got to it - idk i mby wrong
i will try once again to search all the sector from tactical to see are they any 30-06 ammo left cuz i got in combat 2 or 3 times in there idk
EDIT: i think i found the crash related item - in one of the cabinets there is item 7.92x57mm Mag 20 JHP every time i try to pick it up in tactical the game instantly crashes
every other box or clip or gun or item there seems to be fine for picking n deleting
[Updated on: Thu, 06 October 2016 12:27] Report message to a moderator
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Private
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Re: Arulco Vacations Bug Reports & Fixes[message #347196 is a reply to message #347195]
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Thu, 06 October 2016 18:15
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:while playing after combat one of the first thing i always do is unload merge stack box etc. , and notice that sometimes some ammo type refuse to box
[quote] i think i found the crash related item - in one of the cabinets there is item 7.92x57mm Mag 20 JHP every time i try to pick it up in tactical the game instantly crashes[quote]
Quote:just found Barret M98 sniper rifle , when using eject all ammo button ammo did not eject , when tried to manually eject ammo - it ejected but dissapeared
This is all from sorting the ammo in Items.xml. This bug is really starting to annoy me. It's clear I will have to completely re-do the Items.xml, sort all the ammo into one block, check every map, check every related XML file, and release again. Even then, I don't know if that will fix it anymore -- as there is no reason for the Barrett to be messed up, and the .30-06/.303 were unsorted and worked fine in v1.06. There has to be something else I'm missing.
Anyway, as for the 7.92x57mm Mag 20 JHP . . . I found that somehow I entered the wrong ubClassIndex numbers for 7.92x57mm Mag 20 JHP and 7.92x57mm Mag 20 AP. You can download a fixed Items.xml from here. Unzip it and place it in your ../Data-AV/TableData/Items folder.
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Re: Arulco Vacations Bug Reports & Fixes[message #347287 is a reply to message #347286]
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Tue, 11 October 2016 19:52
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:So,why this problem exist?
Unknown.
Quote:I am just curoius what have you done to imp inventory,because after creating imp char my character got a lot of uneccesary items.
I tried to make the IMP inventory flexible enough for the creation of any kind of character. As I cannot know what kind of character a Player will create there is necessarily some extra items that might be in inventory upon creation. There is a set of default items, and then items get added for each ability score depending upon the score, and each skill trait.
So, you get a default long gun (M16) and handgun (Beretta 92) . . . and then if you choose Auto Weapons you'll get an auto weapon, if you choose sniper you'll get a sniper rifle, etc. That means you'll have extra weapons . . . just give one to Ira, leave for the militia/rebels, or sell it. As well, in keeping with the original game you might get a 'useless' item like a porno mag (for low wisdom), beer bottle (low leadership), or something similar. It's for a momentary chuckle -- you can sell them off for a few bucks.
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Re: Arulco Vacations Bug Reports & Fixes[message #347452 is a reply to message #342717]
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Tue, 01 November 2016 10:44
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dk2020 |
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Messages:24
Registered:October 2016 |
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Hi Ed, back from a quick vacation in south France
I'm looking forward to trying out the 1.08!
From my current save game in 1.07 I got the feeling that some parts of the game have been tweaked maybe a bit too far. I get why morale increase in towns has been slowed down, but what to do to reliably get it up?
Apart from Omerta, I hold Drassen, Alma, Cambria and San Mona (minus the Mafia). Only Drassen has high morale (>75%), but even after finding Joey and taking out the Hillbillies, Cambria remains at 6%, Alma at 4%. I suspect this could be because I took out the monarquistas - which to Arulcans loyal to me are fellow neighbors and colleagues, albeit with a different political viewpoint. Resting at a snack shack or bar results in "citizens feeling uncomfortable" and a morale loss in the entire region... Together with the lack of food, the lack of support means I'm limited to just holding the cities or having to straight-up launch an attack on Meduna.
Where's the middle ground to instate slow but lasting peace in Arulco?
Saludos
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Private 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #347456 is a reply to message #347452]
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Tue, 01 November 2016 18:03
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:From my current save game in 1.07 I got the feeling that some parts of the game have been tweaked maybe a bit too far. I get why morale increase in towns has been slowed down, but what to do to reliably get it up?
It's possible I went a bit too far. Alma is definitely a very difficult place to raise Loyalty in AV because it is a military town, and the population expects the army to be back in force. San Mona, Cambria, Estoni, Balime . . . also difficult, yes.
You can use a snitch for town propaganda. Snitches can raise the loyalty relatively quickly. Additionally, Leon is the only snitch able to be Military Governor without extra Leadership training -- and that will also help with global loyalty. Probably, a snitch is a necessity now because there are a few Facilities that only snitches can use; like Military Governor, Rebel Base, Border Checkpoint, or can use to full advantage -- A.C.A. Building & Military HQ.
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Re: Arulco Vacations Bug Reports & Fixes[message #347498 is a reply to message #347496]
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Mon, 07 November 2016 16:05
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:I'm also wondering about Skyrider, when he gets close to the chopper, he just makes one-tile-steps and gives me no dialogue. I un-escort him and then use him as pilot.
Ed, I get a bug with Morris, the head miner. After I recruit him, I get no more income from the mine. I haven't lost a battle in the sector and took him on my team right after the Drassen counter-attack. Apart from that, lots of bugs are fixed and the 1.08 seems very solid and is fun to play!
NPC interactions can be frustratingly glitchy. I always save before starting an important NPC interaction (like finishing an escort, bringing Maria to Angel, etc.) because it can go all wrong for no apparent reason. With a save prior to the interaction I can repeat the interaction until it goes the way it is supposed to go.
I've never had the income from the mines not start, and I recruit the head miners as soon as I meet them. I have to chalk this problem up to glitchy NPC interactions. If you cannot go back to a save and try again, dismiss Fred and see if the mine starts producing. If so, then try recruiting him again. You may have to leave the sector completely and re-enter.
EDIT: I added the times for Father Walker in AV, just in case anybody is wondering about that.
[Updated on: Mon, 07 November 2016 16:19] Report message to a moderator
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Re: Arulco Vacations Bug Reports & Fixes[message #347502 is a reply to message #347501]
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Mon, 07 November 2016 16:27
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johnson |
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Messages:59
Registered:September 2015 |
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He wasn't recruited, I was paying attention to that (I read it on the blog page notes), i'll try to re-enter the sector thanks.
Edit: That worked.
[Updated on: Thu, 10 November 2016 13:01] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347508 is a reply to message #347502]
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Thu, 10 November 2016 13:10
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johnson |
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Messages:59
Registered:September 2015 |
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Should we be able to equip plates on BDU pants? Overall BDU seem to offer a much higher protection\camo at half the weight than everything else.
Also after rescuing Mira, she and her brother joined my team, is this is the same deal as with sky rider? go to strategic map or keep them.
[Updated on: Thu, 10 November 2016 13:12] Report message to a moderator
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Corporal
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