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Re: Arulco Vacations Bug Reports & Fixes[message #347525 is a reply to message #347509]
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Sun, 13 November 2016 04:52
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johnson |
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Messages:59
Registered:September 2015 |
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Got an error, something like: "local ls_day_generic.pngpng is missing", while entering A2 with my troops.
edmortimer wrote on Thu, 10 November 2016 17:53
I'll take a good look at that.
BDU pants are the only item that can be fitted with plates (other can use leg protection only), and with Poly plates it has better stats then any combination of previous pants\attachments in terms of weight, protection, camo and the advanced tab stats. Its more varied with jackets but overall BDU + poli plate still offer better stats overall. (and you can cheat to use two plates of the same type per person)
Since BDU and poly plates are available early on, it makes most of the dedicated and more costly solution that come later on obsolete. i haven't made any real changes in my armor since the beginning of my campaign and I am 3 cities in.
[Updated on: Sun, 13 November 2016 04:59] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347562 is a reply to message #347526]
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Fri, 18 November 2016 17:35
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johnson |
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Messages:59
Registered:September 2015 |
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I encountered few issues with top right sam site barracks doors being blocked; top left sam site having double fence without doors so you can spawn in a cage; unable to interact with humus during the night on the top most road leading to Drassen and few roof glitches, but nothing major only non mod specific JA2 bugs.
Off-topic: JA2 specific bugs like rifles area permanently becoming grayed out (even after restarting the game) getting glitches and nada issues when using attachment suggestions, and Drassen going bonker all militia disappearing from strategic map, and mine sector not showing as part of the city and all equipment in it going poof. Those types of bugs that always grind my enthusiasm to a halt lead me to start using the kill all cheats and eventually more bugs .. /rant on a tangent.
edmortimer wrote on Sun, 13 November 2016 05:48
OK. Thank you for the assessment -- it helps to have other eyes looking at things. I'll have an armor tweak ready for the end-of-month update.
Actually I retract that, I started that game on higher difficulty level so I was swamped with higher quality equipment early on, on my current play-through it seem ok.
[Updated on: Fri, 18 November 2016 17:40] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347634 is a reply to message #347628]
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Mon, 28 November 2016 18:22
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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There is no graphics change with stock folded or unfolded. AFS has a very good system for folding/retractable stocks but it is very work intensive for the modder -- which is why, I'm guessing, the mod is named after that feature. AV uses a quick and dirty method. Simply put, in vanilla 1.13 if a weapon had a folding/retractable stock by default it was always folded/retracted. By making the folding/retractable stock an attachment the player has the option of UNFOLDING the stock by REMOVING it.
The graphic of a folding stock shows it unfolded for clarity sake . . . but it is folded when attached. I know, not very intuitive, but I didn't want to spend 6 months or more making graphics and re-arranging Items.XML, yet I wanted to have the option of folding or unfolding the stock of a weapon. So it is just like vanilla 1.13 when you put a folding stock on a weapon that doesn't have one as default -- folded when attached, regular stock (unfolded) when unattached.
Myself, I generally would have the stock unfolded, and just throw the attachment away instead of carrying it around because I know there will be plenty of folding stock attachments to pick from when next I kill some enemies.
So . . . yes, taking the stock off UNFOLDS it so AP is more. Putting the stock on FOLDS it so AP is less. Graphic stays the same. If you forget which it is you'll have to look at the weapon.
There is no difference between UC AP System and AV AP System regarding folding/retractable stocks -- but there is a difference in AP ratings for different actions.
[Updated on: Mon, 28 November 2016 18:25] Report message to a moderator
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Re: Arulco Vacations Bug Reports & Fixes[message #347643 is a reply to message #347641]
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Tue, 29 November 2016 20:31
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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OK, i did a quick play of the Omerta welcome wagon -- damage was normal. Gaston killed an enemy with 1 shot, for example, and the enemy had the usual array of weapons - shotguns, SMGs, pistols. So I think perhaps you have an XML mixup with your install, or a faulty download.
However, I did notice that the starting cash is way too little for insane mod, given the expanded, and more expensive, gear kits in AV.
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