Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
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Re: Arulco Vacations Bug Reports & Fixes[message #347742 is a reply to message #347741]
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Thu, 15 December 2016 07:34
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:I missed that end of the month update it seems. However, I have noticed that you don't get anything as you extract the ammo from SMLE or RPD, as if the models for .303 and 7.62x39 drumm do not exist.
That is (should be) fixed in the update, and also can be fixed with Sevenfm's latest exe as he included a bit of code Flugente wrote specifically for such problems.
Quote:In sector C3, I have run into Ice Cream truk, but without Hamous. Vechicle is listed as None and even though you can drive it, it moves at slower speed then walking
That was reported by my main playtester also, and I have yet to find out why, nor have I encountered that problem myself. I'll keep looking for an answer. It may be too late for you, but I had my playtester reload the save before entering the sector, and Hamous was there that time.
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Re: Arulco Vacations Bug Reports & Fixes[message #347748 is a reply to message #347742]
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Sat, 17 December 2016 13:14
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bole |
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Messages:58
Registered:November 2002 |
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I have tried previous save, but without results. Then I used even earlier one, before ever reaching the coast. In new attempt, I found ice cream truck in usual position for that region (D3). It was not usable, but Hamous was nowhere to be seen. I have set recruite native guides to disabled.
Upon taking SAM at D2, the area was attacked by soldiers, but enemy didn't appear in tactical view. They were unkillable with console commands, too. Upon restarting the game and reloading the save, they popped into existance, inside the site and buildings, on the same spot where, I suppose, enemies are spawn when I liberated the area.
With the risk of sounding terribly stupid, I must ask if I should use different exe file for your mod? Other one then ja2.exe, that is?
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347755 is a reply to message #347751]
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Sun, 18 December 2016 01:51
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bole |
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Messages:58
Registered:November 2002 |
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sevenfm wrote on Sat, 17 December 2016 20:48
Ja2+AI works well with 800x600 or any other resolution.
Actualy, it wont start unless I change game resolution to 1024x756 or use windowed mode, which is not an option.
All I get is the message that I don't have support for 940x600 in my primary screen and the game will not start in full screen.
[Updated on: Sun, 18 December 2016 01:55] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347756 is a reply to message #347755]
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Sun, 18 December 2016 01:55
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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bole wrote on Sun, 18 December 2016 04:51sevenfm wrote on Sat, 17 December 2016 20:48
Ja2+AI works well with 800x600 or any other resolution.
Actualy, it wont start unless I change game resolution to 1024x756 or use windowed mode, which is not an option.
What SCREEN_RESOLUTION value in Ja2.ini are you using?
Quote:All I get is the message that I don't have support for 940x600 in my primary screen and the game will not start in full screen.
This means you are using unpatched r7435 which uses different screen resolution ID's in ja2.ini.
[Updated on: Sun, 18 December 2016 02:06]
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Re: Arulco Vacations Bug Reports & Fixes[message #347757 is a reply to message #347756]
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Sun, 18 December 2016 01:56
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bole |
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Messages:58
Registered:November 2002 |
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Game screen resolution in game is set to 800x600. It is set in editor, and I am trying to run the .exe through there, too. I get the same result if I try to run it without editor.
[Updated on: Sun, 18 December 2016 02:02] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347791 is a reply to message #347779]
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Fri, 23 December 2016 17:23
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:everybody has his own style, of course, but it seems you have so long deals with your team that you have time to occupy a mine or three before you run out of money.
I usually take mostly cheap Mercs from M.E.R.C., sell off what gear I don't need, keep militia down to manageable size, and take mines only when I start to run out of money (except for Drassen -- I try to finish the initial food quest first, which will usually give me the Drassen mine also). I'll keep a Merc or two with each set of militia to bolster the militia and give me the option of playing through every militia battle. I almost always have financial problems, but that's part of the game, I think.
Everybody plays different, and you can tweak the mine income and starting income to your needs. But I believe you're the first to say there isn't enough money in AV -- others have complained there is too much money in AV. I'll take a look at the economics again before the end-of-month Update.
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Re: Arulco Vacations Bug Reports & Fixes[message #347876 is a reply to message #342717]
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Thu, 29 December 2016 14:04
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bole |
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Messages:58
Registered:November 2002 |
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Liberated Chizena and Drassen.
Fights are ballanced enough, however, there are some glitches. Angelo doens't recognise his sister, so the quest can't be concluded. Sometimes dialogue fires, but it stiops in the middle of their exchange.
Hans doens't complain about Brenda being in his shop, but states up front that Tony stepped out a bit.
Odd thing happened, in farmland sector just west of Drassen airport, after a successfull fight against 20 enemies. Drop all option isn't enabled, but I got several dozen firearms and large amount of ammo and gear. Completely inaccessable in strategic view of inventory, and not seen on tactical view at all. Reloaded the previous save, but was not able to replicate the glitch. It looked almost like someone's shop inventory just dropped in the mid of cornfield.
Fighting the elites, 100% of them are women, while regulars are all men. RESTRICT_FEMALE_ENEMIES option is set to FALSE. I think I already reduced female population of Arulco by 70%.
One more thing - if enemy climbs the roof, he is impervious to attack by mercs that are less then 3 tiles away. No matter what weapon you use, the bullet will always miss. Handguns, rifles, iron sights, optics, whatever. Targeting line is always full. Mercs that are further away have no such issues.
I have tried to fins Hamous. several times, I have spotted his truck off the coast, but never him. Truck is marked with blue icon on the minimap.
[Updated on: Thu, 29 December 2016 15:54] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347943 is a reply to message #347883]
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Sun, 01 January 2017 02:06
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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End of December Update!
Now available at the blog's Download Page.
The 31-Dec-2016 Update includes the all previous v1.08 fixes and updates, and fixes a number of issues with attachments - and because of this it is suggested to start a new game with this Update. Otherwise, some attachments might disappear when attached to some weapons. Nevertheless, this Update should be savegame compatible. Included in this Update are more IMP portraits, weapons, LBE, armour, explosives, and other items, as well as many map refinements. Perhaps most important, all the combat variables have been refined, and MercOpinions.xml has been further evolved. Also, the Enemy Pick Lists and Merc Gear Kits have been updated. And to top it off, this Update includes Sevenfm's latest AI-improved executable -- remember to point your desktop launcher to the new executable (ja2_7609en+AI_r357.exe)
Simply extract into your main game folder. This Upgrade is a 9.88 MB file. This is most probably savegame compatible - however it will overwrite any of your options changes, and possible reset your screen resolution. Be Prepared. Back up your JA2_Options and any other file you customized (place them in the ..\Profiles\UserProfile_ArulcoVacations\ folder and they will be used by the game and safe from being overwritten by Updates. This Upgrade is not included in the V1.07-to-v1.08 Patch or the full download of v1.08 . . . yet.
Don't forget to point your desktop launcher to the new executable (or, if you use the IniEditor to start the game, point that to the new executable).
[Updated on: Sun, 01 January 2017 02:27] Report message to a moderator
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Re: Arulco Vacations Bug Reports & Fixes[message #347964 is a reply to message #347963]
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Mon, 02 January 2017 03:04
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bole |
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Messages:58
Registered:November 2002 |
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Thanks for the tip .
Few more things that I find odd. I disabled the names for the enemies, disabling several options. This also solved the gender ballance of the troops. Before, all elites were exclusively female. Now, only a portion of them, which is as it should work, I suppose.
Also, I still sometimes get unusual and unexplainable drops of items in some sectors. Mostly things like beer or wine, all pilled up in the same point in the sector, 10 or 20 of them. The most notable was the map just south of Drassen mine. On my fourth or fifth visit, I spotted several of such depositis in NE part of the map. They were not there previously.
Tropical SAM - when enemy attacks the sector from the south, one or two soldiers get spawned in SW corner of the map. They never join combat nor move at all and are out of the range of the mercs within the SAM site. This was confirmed through 20 attacks from the south so far. Had to deal with them trough ALT+O.
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #347985 is a reply to message #347973]
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Mon, 02 January 2017 21:44
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bole |
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Messages:58
Registered:November 2002 |
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Indeed. But it didn't look like the copy, first time it happened. Sector suddenly went from 34 items to 600+. As I can tell, the only thing that happened is that enemy patrol, some 12 soldiers in all, occupied the area.
I have noticed, in Drassen, that at least one merc gets drunk each time team spends some period in Drassen mine sector. I never assigned any mercs to use bar.
If merc is prone on the roof, one tile away form the edge, he can see an enemy that stands up several tiles from the building, but he cannot shoot him (reticule is black). However, enemy has no problems putting several bullets in merc. Happens every time.
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Corporal
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