Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
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Re: Arulco Vacations Bug Reports & Fixes[message #348772 is a reply to message #348760]
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Thu, 09 February 2017 13:45
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dk2020 |
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Messages:24
Registered:October 2016 |
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That's what I'm talking about!
Ok, here it goes: when trying to repair the Warden's Jeep, the assignment on the top left displays "Robot", since I haven't got the robot, the task flashes red. Same goes for trying to interrogate prisoners. I don't get it to work anywhere, with any of my high-leadership mercs. What's the catch? Would I have to handcuff some baddies and drag them into the prisons?
Edit: Regarding the impossibility to repair that Jeep, the vehicle took some damage on its "maximum health". Since in vanilla JA afaik vehicles were disregarded by the enemy and are now often shot at directly, could it be the the code sees the robot as the only mechanical unit to lose max health points?
[Updated on: Thu, 09 February 2017 13:49] Report message to a moderator
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Private 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #348778 is a reply to message #348772]
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Thu, 09 February 2017 16:47
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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dk2020 wrote on Thu, 09 February 2017 16:45Ok, here it goes: when trying to repair the Warden's Jeep, the assignment on the top left displays "Robot", since I haven't got the robot, the task flashes red. Same goes for trying to interrogate prisoners. I don't get it to work anywhere, with any of my high-leadership mercs. What's the catch? Would I have to handcuff some baddies and drag them into the prisons?
Edit: Regarding the impossibility to repair that Jeep, the vehicle took some damage on its "maximum health". Since in vanilla JA afaik vehicles were disregarded by the enemy and are now often shot at directly, could it be the the code sees the robot as the only mechanical unit to lose max health points?
In stock 1.13 7609, AI will not shoot at empty vehicles, in Ja2+AI this restriction was removed.
Can you reproduce the repair bugs with stock 1.13 ja2.exe?
Vehicles should not lose max health, looks like a code bug.
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Re: Arulco Vacations Bug Reports & Fixes[message #348981 is a reply to message #348779]
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Fri, 24 February 2017 22:46
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Burzmali |
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Messages:248
Registered:March 2007 Location: Estonia |
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Started anew with Dec 31 upgrades. San Mona was abandoned: no Angel & Maria, no Hans, no Tony, no Brenda, no tattoo guy - only that new weapons merchant (I have a list of about 50 weapons he does not want and it grows with every visit). Lately I prefer to go to Alma after Drassen - not a very good idea really as after cleaning Cambria of confederates my popularity drops to 0 (or 3, thats not much better) everywhere. But: after searching the bodies after a battle in Cambria I found... Deed to Angel's shop. Sadly, nobody is interested.
Stiletto is still a wonder weapon. My guy is sitting on the roof. Bad guy climbs up and stays just in front of him. As sniper rifle is of no use in such situation, I take pistol. Doing some damage, APs expire, bad guy is critical but conscious, ready to shoot. But I have stiletto. No damage, AP +1. After repeating 20 times I can use pistol again and finish him.
Now an observation that may be of use. Not only with Weasel but with other snitches too: whatever you do, do not make 'em snitch or spread propaganda straight from chopper or car. They will not leave the vehicle. Ever. Put him into some squad. To be on the safe side, remove all kinds of vehicles from the sector. Only after that appoint him to snitch.
And I've never handcuffed prisoners. If the option of interrogating stays red, just change weapon. Even Dynamo can do some interrogating - just that Dynamo with pistol is about twice as scary as Dynamo with toolbox. And Dynamo with a big gun is twice scarier than Dynamo with pistol...
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Sergeant 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #349173 is a reply to message #349058]
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Mon, 06 March 2017 05:23
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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The 05-March-2017 Update for Arulco Vacations v1.08 is now available for download at the usual spot. The Complete Install includes the latest Update, and is 776 MB in size. I recommend downloading the Complete Install if possible, not just the new Update, in order to minimize installation woes. This Update is NOT save-game compatible. You will need to start a new game with new I.M.P.s
I am exhausted so this is a quick message. Once again I apologize for not updating the blog for the last few months. Now that this Update to v1.08 is out I am going to slow down on the AV Updates, and concentrate more on the blog and actually playing a full campaign!
This 05-March-2017 Update (included in the full Install also) fixes many of the bugs and glitches that had crept in to previous versions. I spent most of the past 3 months tracking down bugs, smoothing out rough spots, and polishing the shiny ones. As usual, very many aspects of the game got in-depth attention, and are modified from the last Update. It is well worth a new game.
This Update includes more fantastic I.M.P. portraits by D.G. to diversify your playing experience. There are now 61 total I.M.P. portraits to choose from, with more planned.
I highly recommend downloading the Complete Install to minimize installation woes. This Update is NOT save-game compatible. You will have to start a new game, using new I.M.P.s.
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Re: Arulco Vacations Bug Reports & Fixes[message #349181 is a reply to message #349173]
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Mon, 06 March 2017 20:50
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Towe12 |
Messages:2
Registered:February 2017 |
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Hey, thanks for the update, I am looking forward to check it out but there seems to be a small problem: in the archive "AV-v108-Complete-05-March-2017.zip" the files vfs_config.JA2ArulcoVacations.ini and Ja2.ini(which should rewrite the original one) are missing. Can these files from previous archives be used properly?
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Civilian
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Re: Arulco Vacations Bug Reports & Fixes[message #349585 is a reply to message #349330]
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Thu, 20 April 2017 07:37
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Panzer |
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Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
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Getting an Unhandled Exception when browsing Bobby Rays. Using 7609 with AI 411. The error seems to occur particularly when browsing MGs I think.
Edit. Tried using regular 7609. Straight to desktop. Happens on Page 7 or 8 when browsing.
[Updated on: Thu, 20 April 2017 07:57]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
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Corporal 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #349907 is a reply to message #349587]
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Sun, 28 May 2017 10:29
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wolf00 |
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Messages:1148
Registered:September 2006 Location: Czech Republic |
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i have dowloaded ja2 av 1/08 full relase,instaled[clean install] on ja2 1.13 2188/7679.exe handgrenades[he,stun or napalm dont working properly,they do do not explode,single shot launchers workin all right,this build i have for ja2 av 1.07 with no problems
caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7Report message to a moderator
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Sergeant Major
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Re: Arulco Vacations Bug Reports & Fixes[message #349976 is a reply to message #349948]
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Mon, 05 June 2017 09:25
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Vadim Dolvich wrote on Sat, 03 June 2017 05:05Hi, I tried setting up the mod using the version just above the official release because I wanted the IMP starting gear feature. The game crashes however with a lua error related about the starting cash. No matter the difficulty level. Is there a way of fixing this?
You need to change GameInit.lua, in function InitNewGame():
-- Get starting cash from DifficultySettings.xml
SetStartingCashDifLevel(newDIFFICULTY_LEVEL)
-- Get starting cash from JA2Options.ini
--[[
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
iStartingCash = GetStartingCashNovice()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
iStartingCash = GetStartingCashExperienced()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
iStartingCash = GetStartingCashExpert()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
iStartingCash = GetStartingCashInsane()
end
AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
]]
end
SetStartingCashDifLevel(newDIFFICULTY_LEVEL)
is the new way of setting starting cash, while
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
iStartingCash = GetStartingCashNovice()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
iStartingCash = GetStartingCashExperienced()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
iStartingCash = GetStartingCashExpert()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
iStartingCash = GetStartingCashInsane()
end
AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
is the old way of setting starting cash which should be commented out.
AV uses modified GameInit.lua in Data-AV\Scripts, you can compare it with GameInit.lua from new Data-1.13\Scripts and see if there are other changes.
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Re: Arulco Vacations Bug Reports & Fixes[message #350116 is a reply to message #350092]
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Mon, 19 June 2017 16:28
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LezardGraphique |
Messages:2
Registered:June 2017 |
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Hi, I didn't played JA2 since years, I just finished a 1.13 game to get with the new features and systems, congrats to all modders for their impressive work, it's a whole new game now.
Now I am trying to play your AV mod, seems perfect for me as I don't want bigger map ( only less "empty" sector ) and hardcore difficulty, but i'm having some small issues with my first game.
I am playing with the 7435 French release + 7609 update and AV 1.08 + Fix-1 update, on a Windows 8.1 laptop, i did't changed anything in the game folder, except the windows compatibility and 16bits colors mode to the exe.
First my INI settings didn't get applied in game, I can play with your mod properly without crashes so i don't get it, maybe ( certainly ? ) I have misunderstood install notes, I can't post screenshots here until my 11th message, I will post it with my game folder anywhere else if needed.
Skyrider doesn't launch his speech after escorting him to Drassen and I can't recruit him, he just stop himself at each step near the helicopter, he is still an escorted civilian, I can unescort him and the helicopter is available and have no bugs, not a big problem but I guess this isn't supposed to be like that. I played few days in game to check other recruitable merc, no problem with Hamous, Conrad, Maddog, Angel/Maria etc...
I also noticed the Scope's SAS hat is considered as pants, not helmet, and the Belgium AIM merc (Veinard in French, should be "Lucky" ) got a FNp90 with his third gear, the gun disapear when i recruit him him ( even before loading the first A9 Omerta sector ).
I saw your blog, your mod look like a well balanced game with the new backgrounds/skills, thanks for that.
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Civilian
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Re: Arulco Vacations Bug Reports & Fixes[message #350131 is a reply to message #350119]
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Tue, 20 June 2017 15:13
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LezardGraphique |
Messages:2
Registered:June 2017 |
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Thanks for your fast answers. I tried to recruit Skyrider trough dialogue box, but it didn't worked, Several reload save before entering doesn't work either, but i can use helicopter so it's a detail. I was already pointing INI settings to AV folder, I don't know why it doesn't change anything.
I did a new JA2 install, with 7435FR + 7609 update, and AV1.08 + 4th update and use 7609+AI r426 executable to launch the game, seems to work even with 7435 french release, half english game isn't a problem, INI settings is working properly now and game look like stable after few days in game passed.
I will post any issues here, thanks again for your help !
[Updated on: Tue, 20 June 2017 18:57] Report message to a moderator
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Civilian
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