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Re: Arulco Vacations Bug Reports & Fixes[message #353508 is a reply to message #353475]
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Tue, 15 May 2018 23:21
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CareBear |
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Messages:145
Registered:April 2016 |
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Ed, Bofors AK 5b can't attach Rifle LAM despite saying so. Ive checked files and everything looks alright. The small laser can be attached, but not rifle LAM. Yes i've checked if its off or on, the same Rifle LAM attach to other weapons.
Edit: Ok, just a simple fix by adding necessary lines to attachements.xml . Forgot that Rifle LAM On and Off are a different items. There was a missing entry in .xml for Rifle LAM On.
Also i would like to see a molle pouch that adds general large space.
[Updated on: Tue, 15 May 2018 23:37] Report message to a moderator
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Sergeant
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Re: Arulco Vacations Bug Reports & Fixes[message #354977 is a reply to message #353647]
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Wed, 19 September 2018 08:33
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Meo80 |
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Messages:28
Registered:October 2011 |
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Hi.
Had a problem with Fatima. I got attacked after I gave her the letter but before I moved to next sector. After the battle Fatima walked past Dimitri. Dunno where she went.
Loaded the game and talked to Fatima after the battle. Worked as it should.
Also in Drassen game got stuck on enemy turn. I tried few times from different end turn saves. I´ll try an earlier save if it goes through.
[Updated on: Wed, 19 September 2018 08:50] Report message to a moderator
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Private 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #355031 is a reply to message #354986]
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Sat, 22 September 2018 18:28
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Meo80 |
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Messages:28
Registered:October 2011 |
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I made a new fresh install because old one was updated from previous versions of Vacations. So far no problems.
I noticed one minor thing, some civilians are talking "quote 11" and "quote 4" in Drassen airport. But no problems with freezing.
[Updated on: Mon, 24 September 2018 14:29] Report message to a moderator
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Private 1st Class
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Re: Arulco Vacations Bug Reports & Fixes[message #356112 is a reply to message #355129]
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Fri, 07 December 2018 01:02
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HellsWind |
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Messages:43
Registered:October 2018 Location: Netherlands |
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Hello guys.
Nice mod, really interesting. I like the custom portraits which are awesome, as the gear selection is. I like to play various mods to see what's in them (like unwrapping a gift, lol) so far I'm really pleased.
I have a bug with this mod when talking to Devin though, at clicking 'buy' just about where his inventory is to show the game freezes.
I've installed the mod Arulco Vacations on top of the latest Ja2 1.13 build; Rev: 8633, GD: 2449 (had that one available at the time of install) the mod works without errors, at least up to the point of wanting to buy something off Devin, but the inventory of the barkeep still works normally though, so that's what I wanted to report.
After installing the old installer, it seems that the bug is also persistent in build: 7435, with update version: 7609.
Keep up the good work, and good luck to ya.
[Updated on: Fri, 07 December 2018 01:04] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #356116 is a reply to message #356114]
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Fri, 07 December 2018 11:52
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HellsWind |
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Messages:43
Registered:October 2018 Location: Netherlands |
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Awesome, don't sweat it. My notion at first was that this was related to the store menu UI, but I'm not sure since I don't know exactly what I'm talking about here.
But if we know about a bug ea; if it's documented then I think we at least can know what to know, or at least what to expect if you know what I mean. Time then is not really of the essence knowing what the problem is and knowing that it will be fixed one day.
This than sort of works like a soothing factor.
Thank you for your (free) hard work, modders! It's much appreciated ;)
[Updated on: Fri, 07 December 2018 11:56] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #356122 is a reply to message #356117]
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Sat, 08 December 2018 04:39
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HellsWind |
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Messages:43
Registered:October 2018 Location: Netherlands |
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Interesting. Thanks for sharing. Just to put my thoughts in, I won't spam much more after this, I think.
I thought that I had a bad installation of the mod, even though I had followed all the instructions and applied all the logical steps that I've learned along the way with the way that for instance the file system is handled.
Put this here, put that there, overwrite. Yes...
Well, I did everything except install mod in the correct 1.13 version (I used the latest), so I also thought this was related to the freeze. This doesn't luckily appear to be the case. As I've estimated it would be.
I'm glad that for as far that I can see the incident is isolated to Devin, but I'm still rather early in the mod so.. Not sure yet. However, as you said; Bobby Ray's is the key. One of the main reasons that the game is so much appealing to me. It's not just about the window shopping here But the IMP system is one hell of an addiction TBH too. Already got 7 ultimate characters for the game (Marksman, 2x Snipers, Engineer/Radio Operator, Squad Leader/Teacher, A stealthy spy and a bombardeer that is specialized in demolitions, A-team, Whoo!)
To me the experience has become more about exploring the game, being engaged in combat.. Selling and buying stuff like various gear. Using the gear. Slowly exploring the story. I'm really early on in the story of Jagged Alliance 2 (yes I'm an overall noob to the game) but I feel it somewhat a pity to rush through the storyline because the game is one of those rare, epic and immersive experiences they just can't seem to duplicate anytime.
One more word about the bug, this one in particular (freezing events): these things tend to happen with certain scripts across the board in various mods where something was supposed to happen but doesn't for some reason making the game hang.
[Updated on: Sat, 08 December 2018 04:43] Report message to a moderator
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #356304 is a reply to message #356296]
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Mon, 31 December 2018 02:01
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buuface |
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Messages:165
Registered:October 2011 |
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Thanks for the fix!
edit: Hmm, Mediafire doesn't work for me very well recently. DL always says its starting but never does...
Will try to do it manually
[Updated on: Mon, 31 December 2018 02:26] Report message to a moderator
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Staff Sergeant
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Re: Arulco Vacations Bug Reports & Fixes[message #356317 is a reply to message #356316]
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Wed, 02 January 2019 04:12
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buuface |
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Messages:165
Registered:October 2011 |
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PS: Love the mod. Although I find the improved specs of practically all the guns makes combat very lethal, and so its difficult to play on Iron Man mode, which is my normal preferred way of playing. I'm sure this could also be because none of the Mercs start with proper armor
I especially like the ability to recruit some new characters from Alruco. I used Brenda (jacked up on Cocain, Barrage and Stim, ofc) to win the ultimate fighting tournament .
I noticed that the 'Ray's guns' shop in San Mona actually has a much bigger selection of weapons than Bobby Ray's online store, but that he cannot buy weapons only sell them. Is this intentional?
Another thing I can't quite work out is how to use the covert-ops disguise feature. I have a spy IMP and Elroy from MERC but even when I equip them only with a concealed pistol and civilian clothes, the little hat icon indicating they are disguised doesn't appear next to their portrait, and the enemy still turns aggressive the moment they see them.
Do you think giving Maria the covert-ops skill might be fun? (Since she is on the run from Kingpin's goons and probably would need the ability to hide her identity).
Speaking of goons, The 'gangster' faction has soo many more members in and around San Mona that I have no idea how i'm going to take out Kingpin like I normally do when the time comes.
I also have a radio operator equipped with a radio set(with battery) but when I try to assign her to radio scan the option is always greyed out. Am I missing something?
Maybe this is not particular to your mod, and i'm just not using these two features correctly?
[Updated on: Wed, 02 January 2019 04:22] Report message to a moderator
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Staff Sergeant
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Re: Arulco Vacations Bug Reports & Fixes[message #356319 is a reply to message #356317]
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Wed, 02 January 2019 07:30
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:PS: Love the mod. Although I find the improved specs of practically all the guns makes combat very lethal, and so its difficult to play on Iron Man mode, which is my normal preferred way of playing. I'm sure this could also be because none of the Mercs start with proper armor
Yes, AV is a bit more deadly. Combat is kinds warped in v1.10 as I tried something that didn't quite work. In v1.11 I've merged the SDO system with mine so combat will be a little different in v1.11 - but still more deadly than vanilla.
Quote:I especially like the ability to recruit some new characters from Alruco. I used Brenda (jacked up on Cocain, Barrage and Stim, ofc) to win the ultimate fighting tournament
Brenda is one of my favorites also. I have plans to enable more locals to be recruited.
Quote:Another thing I can't quite work out is how to use the covert-ops disguise feature. I have a spy IMP and Elroy from MERC but even when I equip them only with a concealed pistol and civilian clothes, the little hat icon indicating they are disguised doesn't appear next to their portrait, and the enemy still turns aggressive the moment they see them.
I am not that conversant with the covert ops feature - I know Sevenfm has worked on it, perhaps he can help here.
Quote:Do you think giving Maria the covert-ops skill might be fun? (Since she is on the run from Kingpin's goons and probably would need the ability to hide her identity).
It might be. Too bad there wasn't a way to learn skills.
Quote:Speaking of goons, The 'gangster' faction has soo many more members in and around San Mona that I have no idea how i'm going to take out Kingpin like I normally do when the time comes.
I'm doing a bit of rework on San Mona right now - the last bit before release, I hope (fingers crossed).
Quote:I also have a radio operator equipped with a radio set(with battery) but when I try to assign her to radio scan the option is always greyed out. Am I missing something?
The radio has to be worn as a backpack, and when you call up the menu (using "$") the mouse cursor has to be within the tactical map borders. If it's outside the map the menu remains greyed out.
Quote:Another thing I noticed was then I alt-hover over enemies or NPCs I get ALL the info about that character including a bunch of stuff which looks like it should be related to AI and/or other internal workings of the game. Wasn't sure if you had enabled this by default on purpose.
Yeah, I use that in my playtesting . . . and always seem to forget to switch it out.
[Updated on: Wed, 02 January 2019 07:31] Report message to a moderator
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