Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #353468 is a reply to message #353466] Sun, 13 May 2018 17:17 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Quote:
Ed how do you disable annoying enemy reinforcements, coming by two enemies after some minutes in sector. Very annoying. I see something in .ini under strategic gameplay settings but idk what the options mean.

Edit: ok the options are pretty self explanatory when you read all of the description.


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Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #353475 is a reply to message #353468] Sun, 13 May 2018 21:40 Go to previous messageGo to next message
CareBear

 
Messages:117
Registered:April 2016
Yeah i found it, it was very anticlimatic when each turn only two or one enemy appeared. Ive just killed them as they appeared. Now ive returned to vanilla settings, so at once will appear 8 to 17 enemies.
Re: Arulco Vacations Bug Reports & Fixes[message #353508 is a reply to message #353475] Tue, 15 May 2018 23:21 Go to previous messageGo to next message
CareBear

 
Messages:117
Registered:April 2016
Ed, Bofors AK 5b can't attach Rifle LAM despite saying so. Ive checked files and everything looks alright. The small laser can be attached, but not rifle LAM. Yes i've checked if its off or on, the same Rifle LAM attach to other weapons.

Edit: Ok, just a simple fix by adding necessary lines to attachements.xml . Forgot that Rifle LAM On and Off are a different items. There was a missing entry in .xml for Rifle LAM On.

Also i would like to see a molle pouch that adds general large space.

[Updated on: Tue, 15 May 2018 23:37]

Re: Arulco Vacations Bug Reports & Fixes[message #353509 is a reply to message #353508] Tue, 15 May 2018 23:52 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Thanks for the heads up on the Rifle LAM & Ak 5b. A big molle pouch - can do!




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #353511 is a reply to message #353509] Wed, 16 May 2018 00:55 Go to previous messageGo to next message
CareBear

 
Messages:117
Registered:April 2016
General Large, or something that can store RPG rockets. I find RPG pack quite useless, since its only three rockets, and you can't attach it, can't bring another backpack along with it.
Re: Arulco Vacations Bug Reports & Fixes[message #353536 is a reply to message #353511] Thu, 17 May 2018 08:51 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

loading .50 ae ammo from to any gun in this caliber lead to as. fail creen ,from ammo box is able only to .50 ae speedloader



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #353537 is a reply to message #353536] Thu, 17 May 2018 11:22 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
I'll check on it!




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #353647 is a reply to message #353537] Wed, 30 May 2018 18:03 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

no ugl aviable[ag36] for g36 ar or mg36,no grenade ammo for xm oicw rifle



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #354977 is a reply to message #353647] Wed, 19 September 2018 08:33 Go to previous messageGo to next message
Meo80

 
Messages:30
Registered:October 2011
Hi.

Had a problem with Fatima. I got attacked after I gave her the letter but before I moved to next sector. After the battle Fatima walked past Dimitri. Dunno where she went.

Loaded the game and talked to Fatima after the battle. Worked as it should.

Also in Drassen game got stuck on enemy turn. I tried few times from different end turn saves. I´ll try an earlier save if it goes through.

[Updated on: Wed, 19 September 2018 08:50]

Re: Arulco Vacations Bug Reports & Fixes[message #354979 is a reply to message #354977] Wed, 19 September 2018 12:18 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
Meo80 wrote on Wed, 19 September 2018 10:33
Also in Drassen game got stuck on enemy turn. I tried few times from different end turn saves. I´ll try an earlier save if it goes through.

I need a save just before the bug.



7609+fix | 7609+AI (r1294) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #354986 is a reply to message #354979] Wed, 19 September 2018 13:47 Go to previous messageGo to next message
Meo80

 
Messages:30
Registered:October 2011
Hmm. Not sure if I have it. I`ll check.

[Updated on: Wed, 19 September 2018 13:48]

Re: Arulco Vacations Bug Reports & Fixes[message #355031 is a reply to message #354986] Sat, 22 September 2018 18:28 Go to previous messageGo to next message
Meo80

 
Messages:30
Registered:October 2011
I made a new fresh install because old one was updated from previous versions of Vacations. So far no problems.

I noticed one minor thing, some civilians are talking "quote 11" and "quote 4" in Drassen airport. But no problems with freezing.

[Updated on: Mon, 24 September 2018 14:29]

Re: Arulco Vacations Bug Reports & Fixes[message #355108 is a reply to message #355031] Wed, 26 September 2018 00:43 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
In my AV game, version 688 + AI, can i replace the exe with the regular 7609 ? Current exe is also 7609. That +AI is putting me off. Or is there a setting somewhere to increase how much the CTH bar fills up while adding aimclicks ? I am playing this to experiment with the new mercs, always nice to try out new blood happy It would be great if someone could give me a few pointers !

[Updated on: Wed, 24 October 2018 03:45]




Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355109 is a reply to message #355108] Wed, 26 September 2018 01:09 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
Gopas wrote on Wed, 26 September 2018 02:43
In my AV game, version 688 + AI, can i replace the exe with the regular 7609 ?

Yes you can, Ja2+AI is 7609 compatible, but starting new game is recommended.



7609+fix | 7609+AI (r1294) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #355111 is a reply to message #355109] Wed, 26 September 2018 02:36 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
Thank you Sevenfm for verifying. I was definitely thinking to start a new game. How do i go about it ? I am thinking to extract 7435 + 7609 in a separate folder, then copy/paste in the existing AV folder to overwrite the existing exe. Please advise if possible !

[Updated on: Wed, 26 September 2018 02:38]




Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355112 is a reply to message #355111] Wed, 26 September 2018 02:38 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
Gopas wrote on Wed, 26 September 2018 04:36
Thank you Sevenfm for verifying. I was definitely thinking to start a new game. How do i go about it ? I am thinking to extract 7435 + 7609 in a separate folder, then copy/paste in the existing AV folder ? Please advise if possible !

You should have 7609 ja2.exe in your AV installation folder, just run it instead of Ja2+AI.



7609+fix | 7609+AI (r1294) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #355113 is a reply to message #355112] Wed, 26 September 2018 02:48 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
Looking at the AV folder, i see 3 exes. JA2, UB and 7609en+AI. Nothing else. I am always entering the game from the INI.Editor. I see no other exes. Could you please give me some detailed instructions on how to replace the AI exe ? Am i missing files ? Should i download the latest AV version instead ? Or should i just replace the AI exe with the stock 1.13 7609 ? I am not sure that it will still be AV if i do this.



Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355114 is a reply to message #355113] Wed, 26 September 2018 02:57 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
Gopas wrote on Wed, 26 September 2018 04:48
Looking at the AV folder, i see 3 exes. JA2, UB and 7609en+AI. Nothing else. I am always entering the game from the INI.Editor. I see no other exes. Could you please give me some detailed instructions on how to replace the AI exe ? Am i missing files ? Should i download the latest AV version instead ? Or should i just replace the AI exe with the stock 1.13 7609 ? I am not sure that it will still be AV if i do this.

Just run Ja2.exe instead of Ja2+AI.exe
When the game starts, you will see if it's correct version.



7609+fix | 7609+AI (r1294) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #355117 is a reply to message #355114] Wed, 26 September 2018 04:05 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
Thank you Sevenfm, i think it's working, i'll keep you posted happy



Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355122 is a reply to message #355117] Wed, 26 September 2018 11:19 Go to previous messageGo to next message
gougluinn

 
Messages:86
Registered:September 2018
@gopas how many times did you start a new game big grin
Re: Arulco Vacations Bug Reports & Fixes[message #355127 is a reply to message #355122] Wed, 26 September 2018 14:39 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
I play on multiple versions,testing things out, kind of a hobby with me.



Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355128 is a reply to message #355127] Wed, 26 September 2018 14:40 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
@Sevenfm

It worked like a charm, thanks a lot sir !



Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #355129 is a reply to message #355127] Wed, 26 September 2018 14:57 Go to previous messageGo to next message
gougluinn

 
Messages:86
Registered:September 2018
Gopas wrote on Wed, 26 September 2018 14:39
I play on multiple versions,testing things out, kind of a hobby with me.

i see, looks like i am gonna do the same aww https://i.imgur.com/nEc2T9z.jpg

[Updated on: Wed, 26 September 2018 14:58]

Re: Arulco Vacations Bug Reports & Fixes[message #356112 is a reply to message #355129] Fri, 07 December 2018 01:02 Go to previous messageGo to next message
HellsWind

 
Messages:44
Registered:October 2018
Location: Netherlands
Hello guys.

Nice mod, really interesting. I like the custom portraits which are awesome, as the gear selection is. I like to play various mods to see what's in them (like unwrapping a gift, lol) so far I'm really pleased.

I have a bug with this mod when talking to Devin though, at clicking 'buy' just about where his inventory is to show the game freezes.

I've installed the mod Arulco Vacations on top of the latest Ja2 1.13 build; Rev: 8633, GD: 2449 (had that one available at the time of install) the mod works without errors, at least up to the point of wanting to buy something off Devin, but the inventory of the barkeep still works normally though, so that's what I wanted to report.

After installing the old installer, it seems that the bug is also persistent in build: 7435, with update version: 7609.

Keep up the good work, and good luck to ya.

[Updated on: Fri, 07 December 2018 01:04]

Re: Arulco Vacations Bug Reports & Fixes[message #356114 is a reply to message #356112] Fri, 07 December 2018 03:04 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Thanks for the kind words, i'm glad you enjoy it! I'll pass your comments on to the portrait artist.

I'm trying to figure out what is going on with Devin. No luck so far. But I will have it fixed for the end-of-year update.




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #356116 is a reply to message #356114] Fri, 07 December 2018 11:52 Go to previous messageGo to next message
HellsWind

 
Messages:44
Registered:October 2018
Location: Netherlands
Awesome, don't sweat it. My notion at first was that this was related to the store menu UI, but I'm not sure since I don't know exactly what I'm talking about here.

But if we know about a bug ea; if it's documented then I think we at least can know what to know, or at least what to expect if you know what I mean. Time then is not really of the essence knowing what the problem is and knowing that it will be fixed one day.

This than sort of works like a soothing factor.

Thank you for your (free) hard work, modders! It's much appreciated ;)

[Updated on: Fri, 07 December 2018 11:56]

Re: Arulco Vacations Bug Reports & Fixes[message #356117 is a reply to message #356116] Fri, 07 December 2018 14:12 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
Encountered the same problem with Devin but i don't really care about his wears. In general, i prefer to order from Bobby Ray or collect gear and items from drops. However, i am wondering whether will i will be able to recruit him or not but again, it's not a big deal. So, the game freezing when we try to buy from Devin it's not an isolated case. Slay's triggers need to be checked as well. I don't know if anyone else has problems with trying to recruit Slay.



Just another old soldier.
Re: Arulco Vacations Bug Reports & Fixes[message #356122 is a reply to message #356117] Sat, 08 December 2018 04:39 Go to previous messageGo to next message
HellsWind

 
Messages:44
Registered:October 2018
Location: Netherlands
Interesting. Thanks for sharing. Just to put my thoughts in, I won't spam much more after this, I think.

I thought that I had a bad installation of the mod, even though I had followed all the instructions and applied all the logical steps that I've learned along the way with the way that for instance the file system is handled.

Put this here, put that there, overwrite. Yes...

Well, I did everything except install mod in the correct 1.13 version (I used the latest), so I also thought this was related to the freeze. This doesn't luckily appear to be the case. As I've estimated it would be.

I'm glad that for as far that I can see the incident is isolated to Devin, but I'm still rather early in the mod so.. Not sure yet. However, as you said; Bobby Ray's is the key. One of the main reasons that the game is so much appealing to me. It's not just about the window shopping here cheeky But the IMP system is one hell of an addiction TBH too. Already got 7 ultimate characters for the game (Marksman, 2x Snipers, Engineer/Radio Operator, Squad Leader/Teacher, A stealthy spy and a bombardeer that is specialized in demolitions, A-team, Whoo!)

To me the experience has become more about exploring the game, being engaged in combat.. Selling and buying stuff like various gear. Using the gear. Slowly exploring the story. I'm really early on in the story of Jagged Alliance 2 (yes I'm an overall noob to the game) but I feel it somewhat a pity to rush through the storyline because the game is one of those rare, epic and immersive experiences they just can't seem to duplicate anytime.

One more word about the bug, this one in particular (freezing events): these things tend to happen with certain scripts across the board in various mods where something was supposed to happen but doesn't for some reason making the game hang.

[Updated on: Sat, 08 December 2018 04:43]

Re: Arulco Vacations Bug Reports & Fixes[message #356294 is a reply to message #356122] Sun, 30 December 2018 12:32 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Running 1.10 with Sevenfm's+AI modpack

When i enter San Mona Mine i am transported to a completely empty underground sector with no exit to the surface
Re: Arulco Vacations Bug Reports & Fixes[message #356296 is a reply to message #356294] Sun, 30 December 2018 16:00 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Quote:
When i enter San Mona Mine i am transported to a completely empty underground sector with no exit to the surface


Sorry about that - it is fixed in v1.11 which I am very soon to release. You can use the MapEditor (manual is in the Docs folder) to fix the teleport coordinates, or you can download the map fix I did here. Simply unzip into your main game folder overwriting all files (if no files are overwritten then it wasn't unzipped in the correct place).




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Re: Arulco Vacations Bug Reports & Fixes[message #356304 is a reply to message #356296] Mon, 31 December 2018 02:01 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Thanks for the fix!

edit: Hmm, Mediafire doesn't work for me very well recently. DL always says its starting but never does...

Will try to do it manually

[Updated on: Mon, 31 December 2018 02:26]

Re: Arulco Vacations Bug Reports & Fixes[message #356309 is a reply to message #356304] Tue, 01 January 2019 03:04 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Sorry Ed. I still can't download your fix from Mediafire (have tried on 3 different browsers/ with and without VPN). Would you mind just attaching it to a post or uploading to a different host?
Re: Arulco Vacations Bug Reports & Fixes[message #356311 is a reply to message #356309] Tue, 01 January 2019 04:17 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
OK, here it is, I hope (never uploaded a file here before). It would only allow certain file types so I had to change the file extension to .pdf - you'll have to rename the file with a ".zip" extension.




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #356312 is a reply to message #356311] Tue, 01 January 2019 08:55 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Hi Ed thanks.

I can now enter the San Mona mine sectors but when i exit the mine I am teleported to sector A1 tropical in Chitzena.

Re: Arulco Vacations Bug Reports & Fixes[message #356313 is a reply to message #356312] Tue, 01 January 2019 09:02 Go to previous messageGo to next message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Quote:
I can now enter the San Mona mine sectors but when i exit the mine I am teleported to sector A1 tropical in Chitzena.


Hmm. Well, at least you're not lost! :-) Happy New Year! I'll fix that, thanks.

EDIT: It seems the Map Editor is very, very touchy with teleport coordinates - overwriting them with whatever values are in the boxes if one goes to simply check them. In short - it seems you can never check the teleport coordinates, only edit them (as checking them automatically edits them).

[Updated on: Tue, 01 January 2019 18:35]





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Re: Arulco Vacations Bug Reports & Fixes[message #356314 is a reply to message #356313] Tue, 01 January 2019 15:51 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

drasen sam site e.s have fnc ar but ammo for springfield 1903 rifle ..



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #356316 is a reply to message #356313] Wed, 02 January 2019 03:57 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
edmortimer wrote on Tue, 01 January 2019 09:02
Quote:
I can now enter the San Mona mine sectors but when i exit the mine I am teleported to sector A1 tropical in Chitzena.


Hmm. Well, at least you're not lost! :-) Happy New Year! I'll fix that, thanks.

EDIT: It seems the Map Editor is very, very touchy with teleport coordinates - overwriting them with whatever values are in the boxes if one goes to simply check them. In short - it seems you can never check the teleport coordinates, only edit them (as checking them automatically edits them).


Yes! I had the same problem when trying to manually edit the teleport destinations. Very confusing. I thought I was doing something wrong but it seems like its actually a bug with the map editor. HNY to you too!
Re: Arulco Vacations Bug Reports & Fixes[message #356317 is a reply to message #356316] Wed, 02 January 2019 04:12 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
PS: Love the mod. Although I find the improved specs of practically all the guns makes combat very lethal, and so its difficult to play on Iron Man mode, which is my normal preferred way of playing. I'm sure this could also be because none of the Mercs start with proper armor happy

I especially like the ability to recruit some new characters from Alruco. I used Brenda (jacked up on Cocain, Barrage and Stim, ofc) to win the ultimate fighting tournament big grin .

I noticed that the 'Ray's guns' shop in San Mona actually has a much bigger selection of weapons than Bobby Ray's online store, but that he cannot buy weapons only sell them. Is this intentional?

Another thing I can't quite work out is how to use the covert-ops disguise feature. I have a spy IMP and Elroy from MERC but even when I equip them only with a concealed pistol and civilian clothes, the little hat icon indicating they are disguised doesn't appear next to their portrait, and the enemy still turns aggressive the moment they see them.

Do you think giving Maria the covert-ops skill might be fun? (Since she is on the run from Kingpin's goons and probably would need the ability to hide her identity).

Speaking of goons, The 'gangster' faction has soo many more members in and around San Mona that I have no idea how i'm going to take out Kingpin like I normally do when the time comes.

I also have a radio operator equipped with a radio set(with battery) but when I try to assign her to radio scan the option is always greyed out. Am I missing something?

Maybe this is not particular to your mod, and i'm just not using these two features correctly?

[Updated on: Wed, 02 January 2019 04:22]

Re: Arulco Vacations Bug Reports & Fixes[message #356318 is a reply to message #356317] Wed, 02 January 2019 04:25 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Another thing I noticed was then I alt-hover over enemies or NPCs I get ALL the info about that character including a bunch of stuff which looks like it should be related to AI and/or other internal workings of the game. Wasn't sure if you had enabled this by default on purpose.
Re: Arulco Vacations Bug Reports & Fixes[message #356319 is a reply to message #356317] Wed, 02 January 2019 07:30 Go to previous messageGo to previous message
edmortimer

 
Messages:1219
Registered:January 2015
Location: Home Free
Quote:
PS: Love the mod. Although I find the improved specs of practically all the guns makes combat very lethal, and so its difficult to play on Iron Man mode, which is my normal preferred way of playing. I'm sure this could also be because none of the Mercs start with proper armor


Yes, AV is a bit more deadly. Combat is kinds warped in v1.10 as I tried something that didn't quite work. In v1.11 I've merged the SDO system with mine so combat will be a little different in v1.11 - but still more deadly than vanilla.

Quote:
I especially like the ability to recruit some new characters from Alruco. I used Brenda (jacked up on Cocain, Barrage and Stim, ofc) to win the ultimate fighting tournament


Brenda is one of my favorites also. I have plans to enable more locals to be recruited.

Quote:
Another thing I can't quite work out is how to use the covert-ops disguise feature. I have a spy IMP and Elroy from MERC but even when I equip them only with a concealed pistol and civilian clothes, the little hat icon indicating they are disguised doesn't appear next to their portrait, and the enemy still turns aggressive the moment they see them.


I am not that conversant with the covert ops feature - I know Sevenfm has worked on it, perhaps he can help here.

Quote:
Do you think giving Maria the covert-ops skill might be fun? (Since she is on the run from Kingpin's goons and probably would need the ability to hide her identity).


It might be. Too bad there wasn't a way to learn skills.


Quote:
Speaking of goons, The 'gangster' faction has soo many more members in and around San Mona that I have no idea how i'm going to take out Kingpin like I normally do when the time comes.


I'm doing a bit of rework on San Mona right now - the last bit before release, I hope (fingers crossed).

Quote:
I also have a radio operator equipped with a radio set(with battery) but when I try to assign her to radio scan the option is always greyed out. Am I missing something?


The radio has to be worn as a backpack, and when you call up the menu (using "$") the mouse cursor has to be within the tactical map borders. If it's outside the map the menu remains greyed out.

Quote:
Another thing I noticed was then I alt-hover over enemies or NPCs I get ALL the info about that character including a bunch of stuff which looks like it should be related to AI and/or other internal workings of the game. Wasn't sure if you had enabled this by default on purpose.


Yeah, I use that in my playtesting . . . and always seem to forget to switch it out.


[Updated on: Wed, 02 January 2019 07:31]





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