Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #343697 is a reply to message #343689] Sat, 09 January 2016 15:11 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Thanks, I'll test it here.




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Re: Arulco Vacations Bug Reports & Fixes[message #343698 is a reply to message #343697] Sat, 09 January 2016 15:48 Go to previous messageGo to next message
wolf00

 
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small note:my ctd with dart pistol happen in night combat



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #343874 is a reply to message #343698] Wed, 27 January 2016 22:32 Go to previous messageGo to next message
InfinityV

 
Messages:7
Registered:February 2009
Is it possible to hotfix the .30-06 cal ammo bug?
Re: Arulco Vacations Bug Reports & Fixes[message #343896 is a reply to message #343874] Fri, 29 January 2016 23:54 Go to previous messageGo to next message
InfinityV

 
Messages:7
Registered:February 2009
Pretty sure .303 ammo (AP) is bugged, I can't load them into a .303 Rifle. The ammo doesn't register as .303 British.

[Updated on: Sat, 30 January 2016 00:30]

Re: Arulco Vacations Bug Reports & Fixes[message #343899 is a reply to message #343896] Sat, 30 January 2016 06:12 Go to previous messageGo to next message
edmortimer

 
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There is a problem with the .30-06 (see the Bugs page on my blog), but shouldn't be any problem with the .303. Is your Items.xml from AV, or from another mod?




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Re: Arulco Vacations Bug Reports & Fixes[message #343928 is a reply to message #343899] Mon, 01 February 2016 01:31 Go to previous messageGo to next message
InfinityV

 
Messages:7
Registered:February 2009
The issue with the .303 ammo is that it doesn't highlight the guns that are compatible with it, but it ultimately does load into the weapon. Items.xml is from AV

[Updated on: Mon, 01 February 2016 01:34]

Re: Arulco Vacations Bug Reports & Fixes[message #343932 is a reply to message #343928] Mon, 01 February 2016 05:19 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Yeah, i noticed that but don't know why that is. The ammo works -- and there's only the SMLE that uses it, so far. BTW, I've fixed the buggy, new .30-06 ammo types . . . now just have to fix the graphics for them.




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Re: Arulco Vacations Bug Reports & Fixes[message #343965 is a reply to message #343932] Fri, 05 February 2016 00:07 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Any progress with Tony and the bartenders/other merchants? Same bug as others - buy/sell box does not open....
Re: Arulco Vacations Bug Reports & Fixes[message #343969 is a reply to message #343965] Fri, 05 February 2016 04:26 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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I think so. I'm testing it now. It will need a new game, however. Though if you replace the AV files with the vanilla 1.13 files the merchants should work . . . at least once, maybe more, though some of the prices will be bugged.

You can get those files from this link.

v1.06 is very close to being released.

Edit: Oops, the files go into the ..\Data-1.13\TableData\NPCInventory folder.

[Updated on: Fri, 05 February 2016 04:29]





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Re: Arulco Vacations Bug Reports & Fixes[message #343976 is a reply to message #343969] Fri, 05 February 2016 21:15 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Didn't work unfortunately. Replaced the AV files but hitting the buy/sell option with Tony or the buy option with Frank just opens the merc's inventory panel. Tried leaving the sector, saving the game, exiting completely and then reloading and coming back but still the same - will have to wait on v1.06 - but will plow on just shottong every bastard in the way in the meantime....happy
Re: Arulco Vacations Bug Reports & Fixes[message #343983 is a reply to message #343976] Sat, 06 February 2016 11:25 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Another bug....or WAD?

When I escort Maria to Angel and he's given me the speech about how grateful he is, gives me the deeds and the jacket and leaves, Maria doesn't leave with him. In fact she appears to have been recruited - I can access her inventory etc...

I can't unescort her and there's no option to dismiss her. Of course, what this means is that the moment that one of Kingpin's henchmen see her, the firing starts...
Re: Arulco Vacations Bug Reports & Fixes[message #343984 is a reply to message #343983] Sat, 06 February 2016 12:04 Go to previous messageGo to next message
tinker1
Messages:2
Registered:January 2015
dismiss using contract screen on map page
Re: Arulco Vacations Bug Reports & Fixes[message #343987 is a reply to message #343984] Sat, 06 February 2016 14:19 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Not giving me that option.....

Another thing.... (though this not necessarily unique to San Mona)....reloaded and didn't bother with rescuing Maria so I could test out the Kingpin fights. Killed the three army doods and entered the fights. Zombies spawn during fights...kill them....but cannot now leave turn-based mode. Civilians and gangsters running round like blue-arsed flies but there's no zombies to kill....
Re: Arulco Vacations Bug Reports & Fixes[message #343988 is a reply to message #343987] Sat, 06 February 2016 14:21 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
And as it goes, Maria has pretty decent stats - if I can equip her I may keep her (I'm going to have to take out Kingpin anyway so fuck it).
Re: Arulco Vacations Bug Reports & Fixes[message #343989 is a reply to message #343988] Sat, 06 February 2016 14:42 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
So, tried another reload and managed to avoid the zombies spawning so I could complete the fights. Won all three and get Kingpin to give me the "Come up and see me sometime" speech. Leave the bar/fight club and Spike and the rest of Kingpin's henchmen turn on me. No reason. So definitely going to have to shoot everyone....
Re: Arulco Vacations Bug Reports & Fixes[message #343990 is a reply to message #343983] Sat, 06 February 2016 14:52 Go to previous messageGo to next message
edmortimer

 
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She is recruitable now via the PCM+ mod. She is now a recruited NPC, and you can dismiss her like any other recruited character.

Toggle Spoiler




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Re: Arulco Vacations Bug Reports & Fixes[message #343991 is a reply to message #343987] Sat, 06 February 2016 14:56 Go to previous messageGo to next message
edmortimer

 
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You don't have to kill the your opponents to get the invite to visit Kingpin. If you don't kill them then you can get more fights with them, and you won't have the zombie thing bugging up the works.




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Re: Arulco Vacations Bug Reports & Fixes[message #343997 is a reply to message #343991] Sat, 06 February 2016 17:25 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
In the boxing match you mean?

I never kill them - not since v.107 when I realised that you could get endless boxing matches (and endless income) if you gave Kingpin's fighters a few days to heal between bouts. So I end the turn when they are wounded or critical, win the fight and get the cash.....

So to be clear, I won all three fights, get Kingpin's speech, killed no-one apart from army and army zombies (which didn't turn Kingpin's gang hostile) but then Spike etc turn on me when I try to leave the bar...
Re: Arulco Vacations Bug Reports & Fixes[message #344000 is a reply to message #343997] Sat, 06 February 2016 19:16 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
Fighting the army on Kingpin's turf had bad side effects in the past if I remember correctly. So don't wage war there or he will try to kill you.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Vacations Bug Reports & Fixes[message #344003 is a reply to message #344000] Sat, 06 February 2016 19:47 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Which basically means don't go there then. Because if I do the army will try to kill me.....
Re: Arulco Vacations Bug Reports & Fixes[message #344005 is a reply to message #344003] Sat, 06 February 2016 20:18 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Quote:
Which basically means don't go there then. Because if I do the army will try to kill me.....


Well, it's an iffy situation. I've gone there many times, killed a few soldiers, and only had the Kingpin gangsters attack me once -- and that was when a gangster got wounded by the Army. Zombies attacking gangsters may also cause the glitch. I just ran a campaign where I kept It & Leon there through most of the campaign, with It fighting in the ring almost every night while Leon raised Town Loyalty through the Snitch Town Assignment. Other than occasionally not having a fight, and usually only one fight a night, I had no problems. I finished the campaign without ever having Kingpin turn hostile. Oh yeah, I also fought Tony & Hans when I first entered San Mona without Kingpin turning on me. Tony was hostile because I killed his gunrunners before going to San Mona -- which is as it should be in AV.




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Re: Arulco Vacations Bug Reports & Fixes[message #344007 is a reply to message #344003] Sat, 06 February 2016 20:56 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
past caring wrote on Sat, 06 February 2016 18:47
Which basically means don't go there then. Because if I do the army will try to kill me.....


Not necessarily. San Mona is off limits for Deidranna's troops in default JA 1.13. Only patrols might pass through now and then but they are en route to another target. San Mona shouldn't have garrisons and if it has in Arulco Vacations I would encourage Ed to remove them.

Btw. in WF6.07 maps the army has a garrison in the old San Mona mine (D4) but that doesn't hurt since there are none of Kingpin's goons around. Better not place any garrisons in the rest of San Mona.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Vacations Bug Reports & Fixes[message #344012 is a reply to message #344007] Sat, 06 February 2016 22:22 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
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Quote:
Not necessarily. San Mona is off limits for Deidranna's troops in default JA 1.13. Only patrols might pass through now and then but they are en route to another target. San Mona shouldn't have garrisons and if it has in Arulco Vacations I would encourage Ed to remove them.

Btw. in WF6.07 maps the army has a garrison in the old San Mona mine (D4) but that doesn't hurt since there are none of Kingpin's goons around. Better not place any garrisons in the rest of San Mona.


I do have a few of the Queen's Army in San Mona in AV, and a few Kingpin Gangsters at the abandoned mine (as well as other places as I expanded his territory). It is part of the JA2 lore that the Queen uses San Mona as both a reward for her troops, and to discreetly assassinate those officers that stand in her way. Thus the rationale for having a few soldiers there. The priority for the Queen to send more once the initial few are killed off is low, so more won't show up unless the Player takes a long time to advance -- thus giving the Queen enough time to fill her other priorities.

As for Gangsters at the abandoned mine -- it seems incredulous that Kingpin would leave his 'bank vault' completely unguarded.

But as I mentioned previously, it is entirely possible to go an entire campaign without angering Kingpin while still fighting soldiers and Tony in San Mona. I even had militia in all sectors of San Mona except the mine.

Having Kingpin turn on you because of battling the Queen's Army, or Tony for that matter, is not out of context for someone like Kingpin, the godfather of an organized crime syndicate -- and adds to the danger of trying to hustle the Kingpin in his own territory. It also adds to the re-playability of the game. I imagine the Kingpin might not like other armed gangs (the Player's Mercs) coming into town, endangering his relationship with the Queen (and/or Tony), upsetting his civilians, and otherwise hustling his nightclub out of all their profits. I also imagine the Queen would send Kingpin a request to deal with the Player's Mercs in the same way he does her officers that she sends to him to be assassinated. So, all in all, it is a chance you take when trying to hustle an organized crime syndicate. If you aren't ready to take on his gang, then don't go into San Mona -- civilians in the other towns warn you about that . . .

All that said . . . you can still hustle him without consequences, as I did in my latest campaign. I rescued Maria, won over $100,000 in the ring, fought and killed Tony & Hans (and Tony's girlfriend -- added in AV), cleared out the Queen's vacationing elite, and raised militia in San Mona without having to fight Kingpin. Will I be able to do that next time? Maybe not . . . but that's part of the fun of the game, I think.




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Re: Arulco Vacations Bug Reports & Fixes[message #344013 is a reply to message #344012] Sat, 06 February 2016 23:31 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
edmortimer wrote on Sat, 06 February 2016 21:22

I do have a few of the Queen's Army in San Mona in AV, and a few Kingpin Gangsters at the abandoned mine (as well as other places as I expanded his territory). It is part of the JA2 lore that the Queen uses San Mona as both a reward for her troops, and to discreetly assassinate those officers that stand in her way.

That's true but those soldiers do not come armed to the teeth and they are not garrisoned there. They are on vacation which means no guns. I doubt that Kingpin would tolerate occupation forces in his town so easily.


edmortimer wrote on Sat, 06 February 2016 21:22

As for Gangsters at the abandoned mine -- it seems incredulous that Kingpin would leave his 'bank vault' completely unguarded.

If it was guarded properly Joey would never have gotten the money.

Don't get me wrong. You can do whatever you want with your mod. However, it's not the first time that I heard reports of problems with fighting soldiers in San Mona (not just in Arulco Vacations) and while the player can evade a patrol that is just passing through he cannot evade a garrison because it will stay there forever.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Vacations Bug Reports & Fixes[message #344017 is a reply to message #344013] Sun, 07 February 2016 02:27 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
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Quote:
That's true but those soldiers do not come armed to the teeth and they are not garrisoned there. They are on vacation which means no guns. I doubt that Kingpin would tolerate occupation forces in his town so easily.


Well, Kingpin and the Queen have to have some sort of mutual working understanding and relationship -- she doesn't seem like the kind of person to be an underling in her own country, or to allow a gangster to take territory away from her. They may not see eye-to-eye, but they certainly have come to the conclusion that working together will benefit them both. As such, the Queen's army is not nearly an occupying force. On the other hand, the Player's Mercs are definitely a threat to the status quo and an occupying force. Why would Kingpin allow these armed mercenaries who are tearing up the country have free reign in his town, but not let the Queen have a handful of soldiers there? By all rights Kingpin ought to give the Mercs an ultimatum as soon as they show up -- join him or die.

Quote:
If it was guarded properly Joey would never have gotten the money.


It's still not guarded properly . . . all Joey, or the Mercs, have to do is slip into the mine when nobody's looking. A much easier thing than getting Maria out of the brothel.

Quote:
Don't get me wrong. You can do whatever you want with your mod. However, it's not the first time that I heard reports of problems with fighting soldiers in San Mona (not just in Arulco Vacations) and while the player can evade a patrol that is just passing through he cannot evade a garrison because it will stay there forever.


I understand. I'm just explaining my thought process. I don't intend San Mona to be the easy way out -- the easier option than the intended first quest. San Mona should be difficult, edgy, and as the gangsters themselves will tell you -- the town can turn on you quick if you get out of line. Some things are easier in AV, and some things are harder. San Mona is both easier (can train militia) and harder (the Queen & Kingpin have a working relationship). I don't see it as a problem to have Kingpin turn on the Player because the Mercs are jeopardizing Kingpin's cozy setup by shooting up the countryside.

Enter San Mona at your own risk. That said, as I said, it is possible to do everything you want there without Kingpin going hostile. It's just that you can never be sure you're safe . . . and that is as it should be, I think.




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Re: Arulco Vacations Bug Reports & Fixes[message #344018 is a reply to message #344017] Sun, 07 February 2016 03:10 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
edmortimer wrote on Sun, 07 February 2016 01:27

I understand. I'm just explaining my thought process. I don't intend San Mona to be the easy way out -- the easier option than the intended first quest. San Mona should be difficult, edgy, and as the gangsters themselves will tell you -- the town can turn on you quick if you get out of line. Some things are easier in AV, and some things are harder. San Mona is both easier (can train militia) and harder (the Queen & Kingpin have a working relationship). I don't see it as a problem to have Kingpin turn on the Player because the Mercs are jeopardizing Kingpin's cozy setup by shooting up the countryside.

Enter San Mona at your own risk. That said, as I said, it is possible to do everything you want there without Kingpin going hostile. It's just that you can never be sure you're safe . . . and that is as it should be, I think.


If that is how you want it then it makes perfect sense and the fact that sometimes the situation gets out of control for no apparent reason actually plays in your favor.
Just tell the players that they shouldn't take potshots at Kingpin's property and expect to get away with it all the time. big grin



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Re: Arulco Vacations Bug Reports & Fixes[message #344019 is a reply to message #344018] Sun, 07 February 2016 03:28 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
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Quote:
Just tell the players that they shouldn't take potshots at Kingpin's property and expect to get away with it all the time. big grin


That's what the AV blog is intended to be -- an information source on the hows, whys and wherefores of AV. The Player does get warnings from civilians and gangsters . . . if they talk to them. Of course, in Vanilla and most other mods those warnings are empty threats . . . but they are not empty threats on this vacation. happy




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Re: Arulco Vacations Bug Reports & Fixes[message #344025 is a reply to message #344019] Sun, 07 February 2016 11:42 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
OK - am just killing everyone....

There's an unuseable ALICE in the game - can't equip your mercs with it and if you right click on it it shows odd pockets. If you do kill Kingpin there's one of these in one of the crates in the back storeroom. Trying to pick it up will cause a CTD/error every time. So pick up the other items in the crate but leave the ALICE alone...this also true for the second ALICE located in the trunk in the corrugated house in north-east corner of the map...and the 40mm grenade pouch in the crates in the south-east corner (that one is a bit wierd - the pouch only shows up if you close the crate then open it again?).

[Updated on: Sun, 07 February 2016 11:52]

Re: Arulco Vacations Bug Reports & Fixes[message #344033 is a reply to message #344025] Sun, 07 February 2016 16:56 Go to previous messageGo to next message
edmortimer

 
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Will fix these.




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Re: Arulco Vacations Bug Reports & Fixes[message #344039 is a reply to message #342717] Sun, 07 February 2016 23:59 Go to previous messageGo to next message
thebear05

 
Messages:14
Registered:January 2016
Location: Sydney, Australia
Unfortunately yesterday I had a runtime error crash when my IMP character got into the Hummer. I will try AIM character today to see if this is only relates to my character. Additionally in Drassen and Estonia, it gives the option of getting into a tank, there are no tanks there and if you place anyone in the tank option a runtime error also happens.
Re: Arulco Vacations Bug Reports & Fixes[message #344040 is a reply to message #344039] Mon, 08 February 2016 02:22 Go to previous messageGo to next message
edmortimer

 
Messages:1213
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Hmm . . . you're running AV on top of v1.13 r7609?

In any case it sounds like there's a mixup in your XML files somewhere, somehow.




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Re: Arulco Vacations Bug Reports & Fixes[message #344042 is a reply to message #344033] Mon, 08 February 2016 09:44 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
edmortimer wrote on Sun, 07 February 2016 14:56
Will fix these.


Sorry ED - my bad. That should have read Tony, not Kingpin. For the avoidance of doubt, sector is C5.

Another thing, having recruited Maria (though I didn't actually recruit her - more her brother fucked off and left her) I now cannot move her between sectors on the strategic map. Have to get her to the map edge in tactical mode and then get her to exit......

Edit: figured that one out. You can move Maria into C5 via the strategic screen, but not out - from other sectors you can move her via the strategic screen. So basically, the things that apply when you're trying to rescue her from the brothel still apply after the quest has been completed and she's been recruited....


Re: Arulco Vacations Bug Reports & Fixes[message #344043 is a reply to message #344042] Mon, 08 February 2016 10:12 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
Also, a few other things.....

1. What you say about San Mona being supposed to be unpredictable is noted - but wondering how you managed to complete the fights without Kingpin turning hostile after? Think my problem may have been that I was having to shoot zombies from the army guys I'd killed earlier in the day during the actual fistfights. The fights could be completed ok and I got my winnings without any problem - was only on leaving the bar that things went tits up. Would this make sense?

2. Have had significant issues wih CTDs, runtime errors and unhandled exceptions in the San Mona sectors. To the extent that I've had to save every 30 seconds/every 2/3 turns to complete the sectors - some of this I could pin down to shooting a zombie twice with a particular merc during their turn or hearing the roar of the undead whilst being unable to see the zombie. But getting a lot of the same problems when just firing the game up - i.e. before even loading a particular save. Wondering whether some of this may be down to Windows 10 issues and the fact I have to run the game in compatibility/reduced colour mode (there's no native 16-bit colour with Windows 10).

3. Characters going walkabout. Is this WAD? e.g. the madam often being found outside the brothel/not there to take my money? And killing Tony proved significantly easier in the end when after I'd killed Kingpin's goons, Tony decided to take a walk around the town allowing me to take pot shots from distance....
Re: Arulco Vacations Bug Reports & Fixes[message #344047 is a reply to message #344043] Mon, 08 February 2016 15:42 Go to previous messageGo to next message
edmortimer

 
Messages:1213
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1) Fighting zombies during the ring bouts might be the problem there.

2) It might be due to Win10 . . . The mod is rock solid under Linux, and just a bit flaky under Win7, so it might progress to problematic under Win10.

3) They shouldn't be walking about. It might have happened because civilians often run about out of their houses during a fire fight. I've mentioned this to Sevenfm, and he might be making a tweak to his AI-enhanced-executable to fix that issue.




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Re: Arulco Vacations Bug Reports & Fixes[message #344060 is a reply to message #344047] Tue, 09 February 2016 10:48 Go to previous messageGo to next message
thebear05

 
Messages:14
Registered:January 2016
Location: Sydney, Australia
It was the combined 113 and AR download from here. I had another crash again by just sending a party west. I will reload a new game again as I still have the original JA1, JA1 UB and JA2. Cannot find the original Wildfire disk at the moment, but I prefer the 113 setup anyway. As a serious firearm owner the availability of weapons in AV is great.
Re: Arulco Vacations Bug Reports & Fixes[message #344062 is a reply to message #344060] Tue, 09 February 2016 16:01 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
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The problem sounds like a mixup in XML files. There should be no tanks outside Meduna in AV -- however, tanks can be encountered anywhere in some later builds of 1.13. AV has to be installed clean over the stable 2014 release of 1.13 (aka r7609). Later releases moved things in and out of the XMLs, and so problems can arise and CTDs happen when the game goes looking for something and it's not where it thinks it should be.




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Re: Arulco Vacations Bug Reports & Fixes[message #344081 is a reply to message #343969] Wed, 10 February 2016 22:25 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
edmortimer wrote on Fri, 05 February 2016 02:26


v1.06 is very close to being released.



Any idea when? Having to kill Tony just to get something useful was a real pain - makes future visits to San Mona pretty pointless now - I like to visit regularly for a round of Kingpin fights and selling surplus weapons to Tony - will now just be to see if Carmen shows up....

More than happy to be a guinea pig if you want some play testing.....
Re: Arulco Vacations Bug Reports & Fixes[message #344085 is a reply to message #344081] Thu, 11 February 2016 01:48 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
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Sorry about that. It is a good idea to save in a lot of different slots whenever interacting with scripted NPCs . . . that part of the game can get buggy, even in Vanilla.

v1.06 is nearly ready -- thanks for offering to playtest, but there's only cleanup work now, and moving it over to VFS. Quite frankly, the lack of documentation on a VFS setup is delaying everything. It might indeed be a simple thing, but when you have to figure out each line yourself with nobody to ask a quick question of, it can be very frustrating.




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Re: Arulco Vacations Bug Reports & Fixes[message #344086 is a reply to message #344085] Thu, 11 February 2016 01:56 Go to previous messageGo to next message
past caring

 
Messages:86
Registered:December 2002
edmortimer wrote on Wed, 10 February 2016 23:48
Sorry about that. It is a good idea to save in a lot of different slots whenever interacting with scripted NPCs . . . that part of the game can get buggy, even in Vanilla.


Absolutely. But I don't think saves would have changed anything here - the issue was that his inventory box didn't open when I hit the buy/sell option and no amount of reloading changed that (same with all the bartenders etc) - did try a few different saves/not killing him, visiting Kingpin, saving in a new slot, returning etc. but the problem was till there.

So nothing to do but kill him - at least I got the cash and a few decent scopes/guns...
Re: Arulco Vacations Bug Reports & Fixes[message #344098 is a reply to message #344085] Fri, 12 February 2016 01:54 Go to previous messageGo to previous message
CVB

 
Messages:129
Registered:September 2014
Location: Berlin
edmortimer wrote on Thu, 11 February 2016 00:48
Quite frankly, the lack of documentation on a VFS setup is delaying everything. It might indeed be a simple thing, but when you have to figure out each line yourself with nobody to ask a quick question of, it can be very frustrating.



Did you take a look at https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13%20Modding/How%20it%20works/VirtualFileSystem_Setup.txt ?



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
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