Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » New Voicepack (New soundsets for merc characters.)
New Voicepack[message #342870]
||Fri, 16 October 2015 19:21 |
||I've got my hands on Wizardry 8, another title made by Sir-Tech, and it has some pretty decent character dialogues that can be used for new voices for JA2 characters. As I've noticed there are much more custom faces made than sound files so here is one converted from Wiz 8:
This for a female merc, an IMP/MERC/RPC type character because I didn't add lines for AIM. The voice actors in W8 are very similiar to JA2 so it should fit your character nicely if you require a custom voicepack. There's about a dozen of those that could be imported to JA2 methinks. All files needed just to copy/paste and instructions included.
EDIT: Another female voicepack. This one has a kind of eastern (I think?) accent.
[Updated on: Mon, 19 October 2015 18:44]
Re: New Voicepack[message #342875 is a reply to message #342874]
||Fri, 16 October 2015 21:27 |
||edmortimer wrote on Fri, 16 October 2015 20:02
Schein got to you before me, but I am also interested in using your voicepack for Arulco Vacations! I am currently working on a female voicepack myself, but want to eventually have 5 male and 5 female voices available for IMPs.
Yes, use any way you want. Also, should there be anyone else, no need to ask for permission guys, it's written in the readme to use any way you like ;) .
Scheinworld wrote on Fri, 16 October 2015 20:03
I appreciate your voice work and it's good to see that you are working on the scripts too (Mike recruitment)!
Hope to see/hear more from you in future!
Best regards and thanks again; Schein...
Well, it's been almost 2 years since I visited Bear's Pit , and I see some really serious progress was made here. Got some catching up to do. I've spent quite some time updating my game files but now I can play again .
Re: New Voicepack[message #350256 is a reply to message #348279]
||Wed, 05 July 2017 02:49 |
||So I tried to add those voices +one other into my game, but I'm having some issues.
After messing about with some mods, the previously working voices no longer work.
Problem is, I don't know why, since they all worked before.
The only relevant error logs I could find was these:
[25.3829] : ERROR in SoundStartStream(): Unknown file format ('MERCEDT\192.EDT')
[30.9162] : ERROR in SoundStartStream(): Unknown file format ('MERCEDT\193.EDT')
[52.2351] : ERROR in SoundStartStream(): Unknown file format ('MERCEDT\194.EDT')
[143.752] : ERROR in SoundStartStream(): Unknown file format ('MERCEDT\254.EDT')
*** Wed Jul 05 01:06:22 2017 ***
[ YYKV2-LR0Z7-X1XSX-WKPXZ-J2W7S ]
[1.4621] : Initialising JA2 sound manager
[1.46213] : Using 64 channels
[1.46214] : Init hardware...
[1.47138] : Using DirectSound driver: Podstawowy sterownik dwiêku
[1.4714] : Driver capabilities:
[1.52777] : FMOD started
[1.52781] : Mixing rate: 44100
[1.52782] : Init cache...
[1.52782] : Using 128 cache slots
[1.52784] : Sound memory limit = 8241152
[1.52784] : Cache threshold = 2054144
[55.8313] : ERROR in SoundStartStream(): Unknown file format ('MERCEDT\194.EDT')
[99.8988] : ERROR in SoundLoadDisk(): Failed to open 'Speech\254_001.wav'
[99.8988] : Could not load sample, uiSample = -1
[104.057] : ERROR in SoundLoadDisk(): Failed to open 'Speech\254_001.wav'
[104.057] : Could not load sample, uiSample = -1
[110.065] : Stopping all sounds
[110.071] : Closing sound system...
[110.071] : Stopping all sounds
[110.071] : Cleaning cache
[110.071] : Stopping all sounds
[110.072] : Cache shutdown
[111.184] : FMOD closed
[111.184] : JA2 sound manager shutdown
*** EDIT ***
I the interest of providing additional details:
Voices stopped working after installing AFS v4.51 on top of the 7609+AI bugfix.
Voice on the ID previously assigned to the male profile 4 works in full.
Voices on ID's previously assigned to the male profiles 5, 6 and 7 work only for the IMP preview quote, any lines spoken in the game itself have text only.
Voice on the 254 ID does not play the audio at all, but it does have the text.
*** EDIT ***
TableData/Sounds/SoundsProfiles.xml required modification to support the new sound profiles.
Empty entries such as this:
Required filling out to something like this this:
The relevant table has many holes in the version of AFS I downloaded.
[Updated on: Wed, 05 July 2017 16:15]
Re: New Voicepacks for IMP, NPC & AIM[message #353823 is a reply to message #350256]
||Mon, 18 June 2018 04:18 |
||Two speechsets imported from Wiz8, each contains the full range of messages from 0 to 116
incl 077 with bubble sound added, only 018 and 079 are missing.
Both are configured to be used as IMPs, if you want to change them to the AIM specific comments,
overwrite nnn_055.ogg and nnn_064.ogg with their optional replacements [filename]_nn.ogg.
Some other replacements allow to dampen the flavour from Wiz8 i tried to keep (and partially emphasized;)
/edit: note this archive below contains a wrong edt file and the audio files were exported in unnecessary high quality:
Unfortunately it got 17 dlds and the admittedly nondescript "real" stuff linked in 2 messages below (aka 353829) got only 2 dlds.
Link to archive containing correct 311.edt and audio files exported at quality lvl 5,
which is still better than the quality lvl of the source files, and each voiceset takes 5 mb instead of 10mb at superflous high quality lvl 10.
(btw some voicesets waste even more space, e.g. 253_078/076 etc were exported at a rate of 705 kb)
link to archive containing only 311.edt:
Of course none of the contained files were tested in game;)
Some info on the characters:
Myles aka 311 is a money greedy Wiz8 rogue, somewhat coward although he is very effective also in combat.
His default speechset is designed to have the forgetful trait, although its more that he remembers something specific :D
(this guy seriously needs some help, pls hire him!)
If you dont like his spcl quirk, overwrite 311_034.ogg, 311_069.ogg, 311_108.ogg and 311_110.ogg with their replacements.
Sexus aka 310 is a warmage from the predator race of Wiz8 world,
as highest lvl RPC his self confidence is pretty justified, so the speechset was not made to suggest a spcl weakness.
Anyway feel free to neglect all of my suggestions to use the sets as you like, and have fun!
btw, portrait for Myles should be ready soon, preview is in the "Funny Pics" thread,
with the usual "whats that background" riddle ;)
If you want to use one of the voices as RPC, the source files to pull e.g. quest related stuff,
which ist mostly buried in the xxx_NPC folders, along with .txt files exported from madgods CF Editor.
Myles has 4 quests ootb (damsel, diamond, bank heist, weapon cache), and Sexus several denials for e.g. a multi step quest,
The .ods/.xls sheet helped me to convert from Wiz8 to Ja2, perhaps you can get some directions or even make use of it.
Spcl thanks go to the teams of Sir-tech, Audacity, Ztw and Open Office,
Constant power supply: guys in the Rif, Nikhil Banerjee, Rais Khan, The Sabri Brothers, NFAK&party,
Knall, Kungens Maen, Neu, Dieter Moebius, Can, AD II, Embryo, Guru Guru, Camera, FZ ...
[Updated on: Sat, 07 July 2018 19:39]
Re: New Voicepacks for IMP, NPC & AIM[message #353829 is a reply to message #353828]
||Mon, 18 June 2018 23:49 |
||Sorry for wrong file, obviously the .edt was overwritten :( although packs were done in seperate folders,
luckily last hard backup was at ~ 2/3 :)
Link to archive, contains missing 311.edt for Myles.
Additionally all speechfiles converted to lower quality so size goes down from 20 to 8 mb,
there is little differnce for me via decent headphone & mediocre onbord sound, decide yourself.
[Updated on: Mon, 18 June 2018 23:49]
Re: New Voicepacks for IMP, NPC & AIM[message #353837 is a reply to message #353829]
||Tue, 19 June 2018 19:30 |
||Not a full voicepack, so in case @mods pls feel free to move this message to a better place.
"019_Dying" audio file for Spyder with final speech to motivate remaining mercs and/or player.
Warning! May trigger unrecoverable traumatic emotional experience for those receptable to such stuff,
that is, unless player has a handwritten copy of the World's Funniest Joke in pocket.
Furthermore battlesnds etc for Wolf/Razor, Grizzly, and something creepy for Buzz e.g. when she spots Lynx/whoever.
All must be renamed according to purpose, unless triggered by script.
Now to something completely different,
as many may already know JA2 and Wizardry 8 shared several voice actors,
and since Flugente enabled more barrlesounds and introduced additional dialogue from script,
an incomplete list of shared voices in JA2&W8, based on what my ears told me:
Shawn Lyng aka Wolf&Razor: [NPC/VOC]_Aletheides*, NPC_Rubble
Vicky: NPC_Anna (wrong accent, but Battlesnds and a few lines fit)
Grizzly: NPC_Bildublu (slightly wrong modulation, some stuff within imo acceptable range)
Buns: F_Chaos_20 (major differences, though some stuff may & Battlesnds do fit)
Tyrone Benskin aka Magic: [NPC/RPC]_Saxx
Buzz: NPC_GUARD_FEMRAP_*, Voc_Al_[Aziz/Lure/Madeus],
Spider: VOC_Janette (&F_ECC10 but wrong modulation)
Will convert the battlesounds and some short standard stuff like "spots enemy" etc for those above sooner or later,
but not dive into cutting snippets and recombining them to smth, i.e. that would be your task.
Re: New Voicepacks for IMP, NPC & AIM[message #353838 is a reply to message #353837]
||Tue, 19 June 2018 20:55 |
||That will be very fruitful, thanks.
I got a wacky idea yesterday, that I hyped myself into genuinely wanting while creating additional files for Buns from F_CHAOS20:
Currently Larry has a special mechanic that exchanges his profile with a second version upon being drunk, representing a completely different personality, stats, traits and relations. My idea is to expand upon that:
One of our current diseases is PTSD, which a merc can get when heavily wounded or receiving losses of WIS stat. It doesn't affect much (compared to other diseases), but is permanent.
Now, the idea is that once Buns has PTSD, she can be triggered by, say, low morale or very high suppression to switch to a different personality. Most F_CHAOS20 files don't fit her current personality very well, but as it is an entire voiceset. Essentially it's the Larry mechanic for her, just with a different triggering mechanism. The amount of time until her normal personality is restored could be displayed among the PTSD effects.
Due to the trigger mechanism, this would happen if she is under heavy fire, which seems like a pretty justifiable method. The player could also manually force her to change by deliberately suppressing her.
I imagine the 'chaos' personality to have vastly changed relations, malicious personality, different traits (melee extremely likely among them) and so on. I would try to change it so that the player might have to weigh whether to use having a sniper/deputy or a athletic melee psychotic.
Any thoughts on this? This might also be possible for others, haven't listened to townltu's other suggestions yet.
The android shrugged. "Sometimes I break into your quarters and watch you sleep. And measure you to satisfy my electronic need for precision."
"It's not that unusual, I do it all to the crew."
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.
Re: New Voicepacks for IMP, NPC & AIM[message #353839 is a reply to message #353838]
||Tue, 19 June 2018 22:31 |
||That sounds very impressive and is exactly what i had in mind reading your linked message,
but already 3 posts that day, and last not least belief that creativity best flows free, forbade the reply;)
Btw&OT Wiz8 does not have in_party_chracter_swap but can intercept every area transition
and, depending on local/gloabal variable, direct the jump to specific arrival spot in any location,
e.g. swap flourishing town to bloodstained ruins if player did not stop army of giants, etc
Additionally to Buns/F_chaos20, Magic/Saxx(chilly musician) may be suitable for a swap,
while all others in above message are NPCs and have mostly quest specific quotes,
not the whole PC set for combat and other default comments.
But there may be some W8 PC voices who fit for a charater swap,
either similar sounding due to same actor (Steroid/M_burly10, ?Vinnie/M_cun10?),
or for fully shizophrenic change to high contrasting accent/nationality as long as pitch is in range.
For the latter, candidates in Wiz are e.g. F_chaos10(explosive) F_ecc10(no comment;) F_ecc20 (mystical faith)
M_aggr10(french) M_burly_20(scotsman) M_cun20(italian, already used in AV mod!), M_laid20 for losing nervous trait,
RPC_Glumph/Rodan for relapse/flashback to drill sgt,
and last not least M_ecc20 who speaks in 3rd person and writes a book :D
Re: New Voicepacks for IMP, NPC & AIM[message #353846 is a reply to message #353843]
||Wed, 20 June 2018 10:54 |
||Some other notes I made when going through these speech files, none of the voices are an exact match to JA characters, but some come close;
F_BURLY10 - Vicky, though strange, almost cliched Swedish accent?
M_AGGR10 - Malice
M_KIND10 - Male IMP - very close match
M_LONER10 - Lynx kinda
M_LONER20 - Fredo
RPC_MADRAS - Kyle Lemmons
RPC_MYLES - English Elliot
RPC_VI - English Fox
NPC_ZANT - Sssnake - Reaper
RPC_TANTRIS - Sssnake - Ricci
These files could possibly be used by shortening the extended SSssss'. Some work involved but maybe worth it.
NPC_ANSELM - Sidney
NPC_BRAFFIT - Danny but more posh sounding (possible alcohol influence?)
NPC_BURZ - Gumpy
NPC_CHIEFGARI - Conrad, less cruel sounding and less rolling of R's.
NPC_CHILD - Shady Lady
NPC_GUARD_FEMRAP_GUARD - Shady Lady
NPC_GUARD_FEMRAP_PATROL - Shady Lady
VOC_AL-ASAIZ - Shady Lady
VOC_AL-LURE - Shady Lady
VOC_AL-MADEUS - Shady Lady
NPC_KUNAR - Damon
NPC_MADRAS - More nerdy Kyle Lemmons
NPC_MYLES - More English sounding Elliot
NPC_SCREG - Armand Ricci
NPC_SCREGHOLO - Armand
NPC_SHAMAN - Elliot slightly more unhinged, cruel sounding
VOC_SHAMAN - Elliot
VOC_SHAMAN_DYING - Elliot
NPC_URQ - Father walker
NPC_YAMIR - Len Anderson
VOC_AL-SEDEXUS - Fox on Spanish Fly!
VOC_AL-SEDEXUS_RIFT - Fox. Just listening to the last file sounds like Vicky Waters, was it the same actress, amazing to think it was!
VOC_PHOONZANG - Dynamo but more cultured
VOC_VI_CC - Fox English
VOC_VI_INTRO - Fox English
Re: New Voicepacks for IMP, NPC & AIM[message #353847 is a reply to message #353846]
||Wed, 20 June 2018 13:15 |
||Thanks a lot, that is what i was hoping for when posting my crappy list in 353837 (i.e. you took the bait ;)
btw every Wiz8 RPC also has a NPC speechset, while not containing much IMP comments by default,
they contain hire/dismiss speech for AIM mercs and/or stuff for NPC quest lines.
No relationships in wiz8 means related quotes are hard to assemble,
but the list should help to assign the [charname] audio from \snitches to a fitting merc,
e.g. Leons somewhat piched down names appeared the best option for Sexus/310 in archive linked above.
All actors for Trynnies (Burz, Shaman, Gari, Sparkle, Madras) probably spoke with headvoice @ highest pitch,
Audacity mutilates the speech on imo required pitch down to a robot/artificial like voice
it has better intonation than M$ mary, but modulation is imo inacceptable.
Perhaps some fancy audio prog gives better results, if free and ancient_hardware_compatible, let me know.
Trang: (Zant, Sadok, Tantris, NPC_GUARD_T*) An S is hard to recognize in audacity,
and the delay on screen combined with perception delay uf user makes it necessary
to estimate the length of best fitting cut/insert and listen to all variants of every "blind" cut you assemble.
Admittedly it gets easier with each repeat, but do you know how many S these guys have?
There is a trang joke on that: "Sadok walks into a bar with 2 watcher colleagues for an espresso,
how does the order sound? "three essspresssso" or "three essspresssssso"?
(sometimes the trang drop the tripling for the 2nd S)
For Carp Melfield some stuff could be pulled out from Wizardry 8 NPC_Chief_Gari.
[Updated on: Fri, 22 June 2018 17:34]
Re: New Voicepacks for IMP, NPC & AIM[message #353903 is a reply to message #353847]
||Thu, 28 June 2018 15:34 |
||Once again not a full voicepack, missing lines for voices ID# 300 and 304 (aka Wiz8 Vi and m_chaos20)
some others perhaps worth to replace existing lines(no devaluation on other peoples work or even offense intended)
specific speech that may be triggered from script, and just in case the "took friendly fire" messages for 300 - 304
Note some cuts are rather crude, better listen to the audio before using it in game.
Archive does not contain the .edt files,
since i don't dare to decide which of several options for some messages is best,
however the accompaigning .txt file contains the text for all quotes, as listed in spoiler below.
Messages in detail:
300_004_01.ogg It's a creature, i guess.
300_006_01.ogg I've heard something.
300_006_02.ogg I've heard... something.
300_007_02.ogg Who knows what's in them caves.
300_008_02.ogg I think we need to worry about it. It's a dangerous place.
300_008_03.ogg We need to be careful!
300_015.ogg Not her! She's dead!
300_016.ogg We lost him guys!
300_022_02.ogg It nearly cost me my life!
300_027_02.ogg Born to kill, you know?
300_029.ogg Oh sure, we're "at peace", but at peace and peacefully are two completely different things.
Name a copy of file 300_029.ogg to [300_030.ogg] in order to cover disliked merc 2.
300_031.ogg What's happened really makes me hate him.
300_046_02.ogg Learn something every day.
300_054.ogg I really don't want to talk about it. Ok?
300_054_02.ogg Come on, leave me alone, ok?
300_058_01.ogg He's allright, hugh?
300_065_02.ogg We can call it home sweet home now.
300_066_00.ogg I don't believe it's come to this, but it has. He took it. He will take anything that's not nailed or tied down. We'll get it back!
300_066_00b.ogg I don't believe it's come to this, but it has. He took it. We'll get it back!
300_066_00c.ogg I don't believe it's come to this, but it has.
300_066_01.ogg What? Why are you ripping me off?
300_068_02.ogg It's a creature!
300_071.ogg Yawn. Come on, gimme a break!
300_072.ogg Well, feel like myself again.
300_082_crude.ogg I dont think. It's a dangerous place.
300_086.ogg Looks like you've already got a full house.
300_096.ogg Weren't you listening? I said..
300_106.ogg Weren't you listening? I said..
300_107.ogg You're a little short.
300_116.ogg Oh, it'll cost you more than that.
Hit by friendly fire comments:
/edit: pls note my violation of naming convention, sorry for inconvenience
300_200.ogg I can't believe it has come to this! What were you thinking!? Careful where you aim that next time!
300_201.ogg Whose side are you on? (rename to 301_200.ogg)
300_202.ogg Might I suggest aiming that at yourself next time? (rename to 302_200.ogg)
300_203.ogg You need to focus your aura better! (rename to 303_200.ogg, and note the typo "auro" in .txt file!)
300_204.ogg By the seven hells! Be careful! (rename to 304_200.ogg)
Reply to rebel RPC comment.of e.g. Ira who mentions Kingpin on entering C6 the 1st time
300_201.ogg You mean Kingpin? Boy, there's a job to aspire to.
304 enters P3 or C13 etc
304_202.ogg She's near, i can sense it! Let's finish this once and for all!
304_015.ogg Deatch should be welcomed, not feared!
His standard comment on losing a friend, therefore clone to 304_16 and 304_017 ;)
304_020.ogg Yes yes. Very nice. HAHAHAHAHAHAHA!
304_029.ogg Look carefully at this annoying FOOL! I hate him!
304_030.ogg Look carefully at this annoying FOOL! I hate her!
304_032.ogg That was nothing but a magnificient kill, If i do say so myself.
304_034.ogg Oh oh!
304_043.ogg Now what is this device for? Completely, utterly FAKE!
304_043_02.ogg Ah, now i understand. It's a fake!
Note the entry in line 43 of 304.edt!.
304_044.ogg Peace. How very dull!
304_049.ogg By the black pit! One of us is like a kind generous soul. I hate her!
304_049_02.ogg Wait! I - I, er, we - well, suffice to say that she has bewitched me somehow. The only way to stop it is to destroy her!
(there should be some fitting he/him replacements for she/her ;)
304_050.ogg By the black pit! One of us is like a kind generous soul. I hate him!
304_051.ogg I envy him!
304_052.ogg Most impressive!
304_053.ogg Most impressive! I understand why he has so many followers.
304_054.ogg Yes, yes, very nice...
304_059_02.ogg A battle? How exquisit!
300_062.ogg By all the powers of darkness, this is a fine device.
300_065.ogg_00 By the black pit, we made it!
300_066.ogg Look carefully at this treasure! Now let's realize what we've lost.
300_071/072 added to archive as i was not aware they were missing in sci and svn (they are present in AV)
[Updated on: Fri, 29 June 2018 17:42]
Re: New Voicepacks for IMP, NPC & AIM[message #353913 is a reply to message #353903]
||Sat, 30 June 2018 15:25 |
||Speechset based on WIZ8 2nd male eccentric voice,
intended for IMP as it contains only messages 000 - 078, 091, and 3 to be triggered by script or not yet existing function.
312_001 A victim!
312_001 They feared for their lives...
312_003 The creature crept toward them...
312_004 There! A terrible creature!
312_005 The air was thick with tension.
312_006 He realized that someone came.
312_006_02 The footsteps crept toward them.
312_007 The air was thick with tension, and the hero, he feared going further...
312_008 A sense of gloom settled over our hero.
312_009 The hero's blood ran cold, a shudder ran down his spine.
312_010 For a moment, he trembled with fear.
312_011 Fortune smiled upon them.
312_012 Find things!
312_013 His weapon was empty!
312_014 My story... she had barely begun...
312_015 She was most loved of all...
312_016 Wait! Is not in story! He was important to plot. We must get him back!
312_017 Blood was everywhere, and his friends looked for some way to save him. They did not succeed.
312_018 Please, tell me more.
312_019 He realized that his weapon could very well push him over the edge!
312_019_02 For a moment, it was a cliffhanger!
312_020 Blood was everywhere, but the hero still stood!
312_021 And so the hero was wounded.
312_022 Our hero stood and wonder why he was still alive.
312_024 The blood, it sipped from his body.
312_025 The hero struggled to stay awake.
312_026 He struggled.
312_027 And then he died!
312_028 The creature died!
312_029 There has been a twist in the plot, i forget to include some detail, the chapter with the terrible woman.
312_030 The mad man! Could drive one man insane, could very well push him over the edge.
312_030_02 The mad man! Could drive one man insane..
312_031 The terrible woman? Could drive one man insane!
312_032 And as the last breath fell from him, into death he slide.
312_033 A shudder ran down his spine!
312_034 I think we, someone, need to rewrite this. Is no good.
312_035 One chapter begins, and another must end.
312_036 Wait a minute! I don't want to put this in my story!
312_037 The demon died at the hero's feet, and that is how the hero was VICTORIOUS! The End.
312_038 And that is how the hero was VICTORIOUS!
312_039 "I think i write about this in private."
312_040 The news upset the hero and his friends...
312_041 My story, she is wonderful! I have disclosed all your personal details.
312_042 Our hero see something terrible on horizon!
312_043 "What could it be?" our hero wondered. He look closely, and he see that the object, she appear fake.
312_044 My story, she is wonderful! I have disclosed all your personal details.
312_045 I not write about that embarassment.
312_046 Our hero has achieved great things!
312_047 Please, tell me more!
312_048 A most expected plot turn!
312_049 Wait a minute! The mad man, is not in story!
312_050 Wait a minute! The terrible woman, is not in story!
312_051 Our hero rejoiced!
312_052 Yes! His friends, they stood in awe at his talent.
312_053 Our hero rejoiced at his good fortune!
312_054 I not write now about that embarassment.
312_055 Chapter one. The hero found himself on a strange world. He was completely lost with only a few minor characters as companions. Fearlessly, the brave hero set out on his quest...
312_055_UB Chapter one. The hero found himself shipwrecked on a strange world. He was completely lost with only a few minor characters as companions. Fearlessly, the brave hero set out on his quest...
312_056 "I am Blind!", he cried.
312_057 Is impossible...
312_058 Wonderful, all your personal details!
312_059 They were ready for battle!
312_060 He not know who to hit...
312_061 I discover an amazing device!
312_062 He held in his hands the most amazing artifact!
312_063 Suddenly, someone appeared.
312_064 They stood, the brave party of adventurers, preparing to enter the battle, knowing their arch nemesis waited.
312_065 Our hero, he completes the mission.
312_066 They shuddered to realize something was missing.
312_067 One chapter begin, and this must end.
312_068 There! A creature.
312_069 After years of fighting, the brave party of adventurers finally achieved peace!
312_070 They made hasty retreat.
312_071 The hero struggled to stay awake. He lay down.
312_072 And now, the sequel!
312_073 Someone read his mind!
312_074 In a great colossal ball of fire, his weapon she went BOOM! He wondered what had happened.
312_075 And then, he examined the trap!
312_076 Making his way, the hero discovered the trap!
312_077 And then the hero made a small error and his friends looked for some way to save him. They did not succeed. And as the last breath fell from him, into death he slide...
312_078 The hero wondered what they shoul do next.
312_091 He was happy to join. He thought it would make an exciting chapter in his book.
Hit by friendly fire:
312_200 I not write about that embarassment.
On entering Skyriders hideout sector (trigger for all potential sectors, IF Skyrider is present) :
312_203 Making his way through a murky swamp, the hero discovered a house in the midst of the wilderness.
On entering P3, etc:
312_202 Her perfume, it lingered in the air, and the hero, he sensed they were closing in for the kill.
If not sure how to integrate the speechset, this spellbook should provide all the info neceassary to weave the spell.
As always merciless feedback is appreciated.
[Updated on: Sat, 30 June 2018 16:51]
Re: New Voicepacks for IMP, NPC & AIM[message #354087 is a reply to message #354086]
||Thu, 19 July 2018 00:55 |
||Flugente wrote on Wed, 18 July 2018 23:57
Ehm. As nice as all those files are, is there a reason you made them all into .mp3? The game can only handle .wav or .ogg, the only way for VLC to do a mass conversion is via a batch script, and that somehow results in a bitrate the game can't handle...
Not quite sure whether adressed to me at all,
pretty sure all my speechsets are .ogg @ quality lvl 5 (in audacity terms), except the 1st myles&sexus version @ lvl 10.
So probably its about the myles&sexus source files?
If so, Sorry! Did not touch them at all as I couldnt imagine any issues to convert them to .ogg, 2nd i am lazy,
and last not least my undervolted P9400 locked at min multiplier is most likely a slug compared to your machine.
Regarding conversion, use Audacity, free and also available as portable.
Drop all files into main window, select "export mutiple" & "as .ogg", under options select desired quality lvl.
(lvl 5 results in .ogg files somewhat bigger than the .mp3 source files, since both codexes are rather on par, there should be no loss at all)
Program also works at prompt, check manual for command line options.
[Updated on: Thu, 19 July 2018 00:57]
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