Home » MODDING HQ 1.13 » v1.13 General Development Talk » Game element Questions {solved) (?'s on Item Size, LBE, MOLLE, Coolness, Quickly collect royal jelly, Gas can and Game Breaks....)
correct8.png  Game element Questions {solved)[message #343109] Fri, 06 November 2015 03:55 Go to next message
dreambig207

 
Messages:20
Registered:October 2015
1. Items Sizes - I've been messing around with them and LBE equipment and I can't seem to figure out what size means can someone help? size 1 = some pistols 10 = keys 22 = some knives and ammo and 34 = an ammo crate. I know that size can effect how many items fit in sm med and lg pockets but anything else? To me the numbers seem to jump around and don't progressively get bigger. Can someone explain what size means or does, I'm also pretty sure it's used to assign items to fit certain LBE slots - but that's a slow process in reverse engineering... so as much information as possible would be helpful since I'm working with LBE and hope to try to make some.

2. How does MOLLE work and how do you assign something as MOLLE compatible - likewise how would you create similar compatible LBE items?

3. what is "coolness" and what effects does it have?

4. Robot speed - is there a way to speed up it's movement it moves sooo slow

5. Purchasable gas can - I've tried but it never shows, I've gotten the aluminum rod, steel rod and other "unbuyable" items to work but not gas - is there something special that prevents it from showing up?

6. Is it possible to collet more than one royal jelly per "Jar Action" i.e. I don't feel like bringing 34 jars to the lair and collecting those manually is there a way to modify the output for that action?

7. Creating new facilities with new other traits (Wisdom, Agility, Dexterity ) - where is the info out there on how to do this? I know i saw a post but can't find it anymore

8. I've read through the difficulty level settings in some of the ini files via the editor does it change much other than troops pool, alertness, how often patrols are replenished and how many elites there are? I mean does it improve enemy accuracy, how often they have attachments how quickly they get better gear does it lower my CTH ability?

9. What does effectiveness on recruit approach mean? (priest background) All recruitable NPC's that I'm aware of join with a high leadership trait unless something has changed in the new build ...

10. Where do you edit and create IMP backgrounds?

11. I avoided the warnings and edited things while I had saved games I wanted to continue - was lucky and worked for a long time but eventually I broke the game. (AIM no longer listed mercs... kinda screwed me haha) Any suggestions to avoid game breaks? Obviously I will no longer be tampering with files when I'm in the middle of a game but only when testing. But now I'm afraid to start modding since I don't know how "fragile"things are... is it fairly safe as long as I makes changes progressively with back ups? or if you change one file can other files be affected somewhere else and I won't be able to restore?

I know it's a lot of questions but I've been digging around and really enjoy playing with different settings and wanted to ask since I can't figure these out on my own (or by searching google)

Thank you!! happy

[Updated on: Fri, 06 November 2015 16:37]

Re: A few questions about game elements and also how to avoid breaking the game[message #343110 is a reply to message #343109] Fri, 06 November 2015 05:22 Go to previous messageGo to next message
pheloncab

 
Messages:282
Registered:August 2004
Location: So. Cal. or texas
1) sizes aren't logical, they have evolved and not only refer to overall size of an object but to a degree the shape so mostly you kinda go with examples of what fits in what.. and then fit as best you can.
2) starter http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=336711&&srch=molle#msg_336711
3) coolness is game progress. colness 1 is progress10-19 2 is 20-29 etc.
4)treat it like a NPC, edit it for more agi to speed it up (more ap, however it also means shooting more etc so can unbalance)
5)not sure on purchasable gas. the regular stuff you put in your mainhand to get the fill option and click on the vehicle in tactical screen to fill the tank
6) nope
7) check the docs folder I think..
8)there are settngs that affect enemy abilities like having special roles, ap bonus, bonus CTH, better gear.
9)should mean you can get by with a lesser leadership and still recruit.
10) pretty sure thats mostly an XML on editing, not sure on creating new ones, best option is back up your files, then edit some, maybe copy one in as a 'new' one and adjust it and test it in game.
11) ini files almost always are a new game if you mod them, Xml files vary, most items can be adjusted midgame but only some of the merc files. for more specifics, ask on the IRC, they know a lot more than I do.
Re: A few questions about game elements and also how to avoid breaking the game[message #343111 is a reply to message #343110] Fri, 06 November 2015 07:13 Go to previous messageGo to next message
dreambig207

 
Messages:20
Registered:October 2015
Thank you so much for your answers and the quick response! Very helpful, I should have clarified on the robot, I was hoping to speed up it's animation speed like you can for enemy, milita, etc. is that possible? or not since it's so specific?

Also is it possible to suggest the ease of collecting jelly... didn't know what kind of suggestions the team is open to hearing - or is that kind of adjustment not even possible with the game/engine? Any idea where the files are that deal with jar functions?

Really good to know about the ini files - was totally wrong guessing they weren't the problem lol

Thanks again! Cheers
Re: A few questions about game elements and also how to avoid breaking the game[message #343112 is a reply to message #343111] Fri, 06 November 2015 10:06 Go to previous messageGo to next message
pheloncab

 
Messages:282
Registered:August 2004
Location: So. Cal. or texas
Changes on the robot animation and collecting with multiple jars should probably be made in the requests section to get to the right people. I'm pretty sure the pickup functions of for the Jelly would be a coding solution not an item edit.


Ini files are tricky.. they get weird about placement as well as limits, so you have to be careful about changes.
Also a good idea to use notepad++ or such to check things, sometimes the editor lags behind the changes to the files.

Re: A few questions about game elements and also how to avoid breaking the game[message #343115 is a reply to message #343109] Fri, 06 November 2015 10:59 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hi dreambig,

pheloncab was kind enough to answer the difficult questions ;) so I just want to make a small addition to this:

dreambig207 wrote on Fri, 06 November 2015 02:55
7. Creating new facilities with new other traits (Wisdom, Agility, Dexterity ) - where is the info out there on how to do this? I know i saw a post but can't find it anymore


Headrock's HAM Wiki maybe?

http://ja2v113ham.wikia.com/wiki/Customizable_Facilities

Have much fun modding and playing your/our game!


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


correct8.png  Game elements questions (solved)[message #343119 is a reply to message #343115] Fri, 06 November 2015 16:36 Go to previous message
dreambig207

 
Messages:20
Registered:October 2015
Thank you all for your help and suggestions - I've never been on a forum where people are so helpful!!

[Updated on: Fri, 06 November 2015 16:38]

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