Home » MODDING HQ 1.13 » v1.13 General Development Talk » Need a few hints on editing (Drugs on 1.13 after Flugente's update and drugs on AIMNAS)
Need a few hints on editing[message #343227] Sun, 15 November 2015 23:53

Registered:June 2010
Location: Canary Islands
Hi there, I was feeling a little brave and I was trying to "fix" (if I may dare say so) some of the items in the current release of AIMNAS, this time I focused on drugs but I need someone to guide me and then maybe if we make it work we could upload it and free some time from any other modders... you know lend and hand and stuff, couldn't care less about crediting my for touching YOUR files -_-

So in the new 1.13 the drug system overhaul calls for an item on the items.xml list using the <uiIndex> tag, read that particular greentext part of the xml and tried to make it work on AIMNAS but not to avail... it seems Smeagol has run out of tags for ID's and is using a different approach, the <ubType>.

Now this is when the fun starts, the drugs never worked on my current GITHUB AIMNAS + 7991, I've tried setting the <uiIndex> to the ones corresponding the proper <DRUG_EFFECT> but I don't get it to work.

What can I do on my end? I chose to simply copy and paste the code from 1.13 and call for the right item on items.xml but seems that the <ubType> is getting in my way or something that I have no idea about not sure

How do I make them work again? I inject my mercs, the function to use other mercs to inject each other works and the lightning icon (describing a drug is on use) appears but just for show, doesn't last, doesn't have an effect and doesn't work. Anyone care to offer a guide or a solution? maybe we can take some weight out of someone's shoulders with this since I'm on holidays and I'm willing to spend some time re-relearning this stuff I forgot since high-school big grin

Well thanks in advance! and long live this wonderful game.

[Updated on: Sun, 15 November 2015 23:55]

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