Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Any Point to Searching Containers?
Any Point to Searching Containers?[message #344768] Mon, 28 March 2016 08:02 Go to next message
WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
Haven't played this game or been around these forums in a coon's age...

Is there *any* point to searching containers on any map as of the AIMNAS build on GitHub dated FEB 21 2016/Build v1.13.8105? 99.9% of the first several zones haven't contained anything. I don't want to miss any key/special items, but I also really, really have no desire to turn over every rock and open every container in every building on a map anymore. I read the FAQ, but given nearly everything regarding JA2 v1.13 has several dozen outdated versions floating around the web these days, and the fact that I did in fact find a single FA Kit in a bathroom cupboard, and a can of gas lying about on a farm, I had to make a topic and ask...

I'm really just looking for someone to confirm for me that it's still safe to bypass searching every nook and cranny and not miss out on literally *anything* worthwhile.

Thanks in advance!

[Updated on: Mon, 28 March 2016 08:04]

Re: Any Point to Searching Containers?[message #344771 is a reply to message #344768] Mon, 28 March 2016 13:27 Go to previous messageGo to next message
smeagol

 
Messages:2710
Registered:June 2008
Location: Bremen, Germany
At the moment there are very few items hidden in the maps. Basically a few first aid kits / toolkits in the starting maps. Those are mostly hidden in small sheds on farms. Check those if you want the items, but don't bother looting every house.



Re: Any Point to Searching Containers?[message #344775 is a reply to message #344771] Mon, 28 March 2016 16:11 Go to previous messageGo to next message
WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
Thanks, smeagol! That's exactly the confirmation I was looking for. I can now get on about my business without worrying I'm missing something by not raiding all the panty drawers in Arulco!

[Updated on: Mon, 28 March 2016 20:12]

Re: Any Point to Searching Containers?[message #345834 is a reply to message #344771] Sat, 04 June 2016 17:52 Go to previous messageGo to next message
Ormus n2o

 
Messages:35
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Im preety sure im not good enough to make maps, but would you need help to put item data on the sectors? Its least i could do. From what i undestand there is no point doing it now, because sectors are going to be changed, but maybe there are some finished ones i could help with.
Re: Any Point to Searching Containers?[message #345835 is a reply to message #345834] Sat, 04 June 2016 17:58 Go to previous messageGo to next message
smeagol

 
Messages:2710
Registered:June 2008
Location: Bremen, Germany
The main problem isn't so much existing sectors changing, but me moving around Item IDs constantly... I'm still sorting the main Item Index and constantly adding stuff, which will make pre-placed items go awkward for certain. That's one of the reasons I haven't added stuff...

Another reason is, that I actually want to use randomized items as map placed stuff (there are 1000 random item slots in the items xml for that purpose).

In order for that to work properly there needs to be a definition list of random items first, though and I haven't had time and/or interest setting this up yet.


Re: Any Point to Searching Containers?[message #345836 is a reply to message #345835] Sat, 04 June 2016 18:07 Go to previous messageGo to next message
Ormus n2o

 
Messages:35
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Ok, if you will need me for data insert job, hit me on my email, i might not check the forum that often.

Edit: E-Mail address removed. Not a smart idea to publicly post e-mail accounts on a forum, unless you want to get even more spam mail. ;)

[Updated on: Sat, 04 June 2016 19:28] by Moderator

Re: Any Point to Searching Containers?[message #347960 is a reply to message #345836] Sun, 01 January 2017 20:38 Go to previous message
Vincent J. Claymore

 
Messages:272
Registered:February 2011
Sorry for posting in the other thread, I should really have replied here. I was wondering: Is it possible to set up categories of items and then assign these categories to containers, so that e.g. every bathroom cabinet has a certain chance of containing one item from the specified category (or nothing)? I figure that would be a lot less work.
Previous Topic: Map and Militia training questions
Next Topic: Strange values in adapters and wepons reliability
Goto Forum:
  


Current Time: Tue Dec 11 06:44:17 EET 2018

Total time taken to generate the page: 0.01321 seconds