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Re: AIMNAS Bug Reports Part 2[message #353553 is a reply to message #345110] Sun, 20 May 2018 22:46 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Yes,I forget it, but i see on my Ja2 backup directory!

Thanks the help
Best regards spaeR!

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Corporal
Re: AIMNAS Bug Reports Part 2[message #355737 is a reply to message #353553] Thu, 08 November 2018 21:02 Go to previous messageGo to next message
HellsWind is currently offline HellsWind

 
Messages:43
Registered:October 2018
Location: Netherlands
Having trouble after a few hours of gameplay at an area with many enemies. My game freezes and then crashes back to desktop.

I've looked through several .log files and there are 2 errors that I can see.

One is missing sound files:
'Failed to open 'BATTLESNDS\bad7_hit.wav' and several more of this type (bad0_, bad1_ etc) and then there is this in game_log.log:

[215.65] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages
Can anyone help me unfreeze the game?

edit:
I've played the game some more and the crash is apparently related to a section 3/4 squares right of Drasden where I've been at before and when I came back I had repeated freezing with the game where there were something like 50-60 enemies. Went out of the sector, fought in other sectors and the game hadn't repeated crashing ever since, which I'm happy for.

I hope that I don't encounter this bug again from what seems to be related to a map.

Edit #2, latest findings:

I have managed to bypass most of the bugs related to types of crashes/freezes that have to do with a particular map where the game freezes or crashes at a particular time while I'm in action by reloading a previous save after restarting the game and then going in again into the sector that previously crashed/or loading the quicksave that was in-map action. This works out well and the game doesn't crash all that much so that's good news. I can play.

What I've encountered are a few new bugs in the meanwhile that I can't bypass necessarily and some of them are game-breaking.

One of them is that the game crashes in game at 09:00 when I have time compression at 60 or 30 minutes at every new day, and I can bypass it sometimes by putting the compression to 5 minutes and by being on the move in the map screen around that time. I have noticed that this bug has possibly to do with buying a lot of new equipment from Bobby Ray's (guns/attachments, armor/camo and ammuntion) after which the game freezes/crashes at a new in-game day at around 09:00. Before the purchasing it's more stable and this particular lock-up doesn't occur at/around 09:00. This bug seems related to a certain item or items and/or exceeding a certain amount of items (something like a memory leak).

Other bug is also more a common one that I encounter whilst in combat sometimes. The AI will bug out, somehow become inactive and I'm left with a spinning mouse-icon-clock awaiting next action of the NPC which doesn't happen until I restart and reload the game. Sometimes when my soldiers are on the move whilst in action and this bug happens, when the enemy spots one of my mercs then it will unfreeze the bug (mouse will become normal again) and the game continues playing.

This bug, it happens also when I talk to Sergeant Krott with my team leader (leadership skill high +squadleader +teacher perks) in Alma. After the dialogue is done the game mouse icon turns into a spinning clock that doesn't stop spinning and I have to alt-x out of the game, which is only available option at the time. I can't use quickload, nothing else works except escaping the game (alt-x) which is unusual because usually when this type of freezing or locking behavior in game happens, quickload function is available and so when the game is locked and mouse icon is spinning I can sometimes try to quickload and unbug/unfreeze the game. This works rarely though, because after reloading the mouse-icon is still spinning and I have to restart the game manually, then load previous save and that lock is usually removed.

Talking to Sergeant Krott with another team member that isn't specialized in Leadership stat won't freeze the game and will make him leave "normally" because it won't prompt me the surrender/save his life quest neither, because he will just leave saying he'll do a good word for me, so ultimately not talking with the squad-lead I don't know how this impacts the storyline. So when I talk with someone with no or low leadership skill the game won't freeze, Sergeant will leave but I won't get the prompt, him asking me to save his life.

The second bug I described, about Sergeant Krott in Alma happens across multiple versions of SCI-installer which makes me think it's an AIMNAS bug that is somehow related to some (story)trigger that doesn't work properly.

Talking with General in next room works normally and aftern dealing with him talking with Sergeant will make him leave without the prompt.

[Updated on: Mon, 19 November 2018 00:08]

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Corporal
Re: AIMNAS Bug Reports Part 2[message #356058 is a reply to message #355737] Sat, 01 December 2018 11:58 Go to previous messageGo to next message
timujin is currently offline timujin

 
Messages:12
Registered:December 2018
Location: Here
Apart from some random crashes and freezes here and there I seem to be having a problem with sector A2 (Chitzena harbor). I took the place with no problems but after holding the mine and letting sector A2 get captured before attacking to clean it up, I generally crash mid way through the fights to retake it (twice now). First crash happened for seemingly no reason during my first recapture, second one happens during the second recapture whenever I spot or get spotted by a green shirt near the ACA building and is always repeatable in my save. I have to use cheats and kill all enemies to solve this.

There seems to be a problem with the containers inside the fenced area in the same map. If an enemy is on top of them, he can't be spotted from ground level and can barely be spotted from the nearby roofs. The rest of the roofs don't behave like that specific spot afaik.

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Private
Re: AIMNAS Bug Reports Part 2[message #356391 is a reply to message #356058] Sat, 12 January 2019 17:17 Go to previous messageGo to next message
Radar is currently offline Radar

 
Messages:21
Registered:August 2016
Location: Czech Republic
Hi. I downloaded new version of AIMNAS and ran into some problems. When I browse A.I.M this message shows while viewing gear (message is below). I'm sure at least Barry's and Bob's profile does this. Any help would be appreciated.
"ERROR : File : AimMembers.cpp
Line : 1595
Location : DisplayMercsInventory
Number of images in VObject [1148] is smaller than the requested index [1157]

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #356424 is a reply to message #356391] Tue, 15 January 2019 21:00 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
I have the same error. Waiting for fix.

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Sergeant
Re: AIMNAS Bug Reports Part 2[message #356609 is a reply to message #356424] Sat, 02 February 2019 13:39 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

swat balistics shields/new shotguns & new lmg causing mod freeze,in delivery case there are displayed with nada item image,in merc inventory they mising image for invetory items,edb display them with no problem,br shop display them with no problem.from aim you can hire merc from gus to stella[sorted by money from high to low],merc page have similar problem. sci 2400/8517 & 2449/8633


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #356612 is a reply to message #356609] Sat, 02 February 2019 18:30 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
wolf00 wrote on Sat, 02 February 2019 12:39
swat balistics shields/new shotguns & new lmg causing mod freeze,in delivery case there are displayed with nada item image,in merc inventory they mising image for invetory items,edb display them with no problem,br shop display them with no problem.from aim you can hire merc from gus to stella[sorted by money from high to low],merc page have similar problem. sci 2400/8517 & 2449/8633



Which new shotguns and LMG?

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Lieutenant

Re: AIMNAS Bug Reports Part 2[message #356614 is a reply to message #356612] Sat, 02 February 2019 19:57 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

tokar-2 lmg,beretta 1301 & mossber 590a1


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #356618 is a reply to message #356614] Sun, 03 February 2019 14:51 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Hmm... those items work fine on my side of things... you probably use outdated md item sti files?

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Lieutenant

Re: AIMNAS Bug Reports Part 2[message #356619 is a reply to message #356618] Sun, 03 February 2019 16:08 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

using md sti files from build 8515 or 8633,same problem on sci 8647/2455


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #356620 is a reply to message #356619] Sun, 03 February 2019 20:07 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

https://i.imgur.com/0vdW7vbm.jpg

https://i.imgur.com/XL6cdf1m.jpg



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #356959 is a reply to message #345110] Fri, 15 March 2019 00:43 Go to previous messageGo to next message
netrunner is currently offline netrunner

 
Messages:14
Registered:March 2019
I don't know if I did something wrong on my installation:
1 - JA113 version of 1.13 (8670)
2 - AIMNAS lastest version on github (03/14/2019)

I installed the 1.13 as usual and tested, worked fine, then copied and paste the AIMNAS project into the folder, overwrite all but the following errors are occurring:
1 - When I select a different kit for Barry the game crashes (can't attach the screenshot), tested a few others mercs but looks fine.
2 - The NPCs are all speaking german in the subtitles, I cant understand a thing, how do I change the language?

Did I screwed up the installation process? Can someone tell me how to install? I tried to follow all instructions on the forum but not sure which one is the more recent for this version.

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Private
Re: AIMNAS Bug Reports Part 2[message #357069 is a reply to message #356391] Wed, 27 March 2019 17:35 Go to previous messageGo to next message
UBAH is currently offline UBAH

 
Messages:28
Registered:October 2007
Radar wrote on Sat, 12 January 2019 18:17
Hi. I downloaded new version of AIMNAS and ran into some problems. When I browse A.I.M this message shows while viewing gear (message is below). I'm sure at least Barry's and Bob's profile does this. Any help would be appreciated.
"ERROR : File : AimMembers.cpp
Line : 1595
Location : DisplayMercsInventory
Number of images in VObject [1148] is smaller than the requested index [1157]
have same bug
for barry the message reads "Number of images in VObject [1935] is smaller than the requested index [1944]"

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #357085 is a reply to message #357069] Thu, 28 March 2019 23:37 Go to previous messageGo to next message
GaBChriS is currently offline GaBChriS

 
Messages:12
Registered:May 2013
same for me with boss

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Private
Re: AIMNAS Bug Reports Part 2[message #357115 is a reply to message #357069] Sat, 30 March 2019 12:55 Go to previous messageGo to next message
LupinoArts is currently offline LupinoArts

 
Messages:5
Registered:March 2015
UBAH wrote on Wed, 27 March 2019 16:35
have same bug
for barry the message reads "Number of images in VObject [1935] is smaller than the requested index [1944]"
That is because the newer Versions of the 1.13 mod introduce new mercs that have no entry in AIM's Mercenary start item lists. I'm afraid, the only way securly around it is to downgrade 1.13 to a version that was current at the time AIM was last updated.

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Private
Re: AIMNAS Bug Reports Part 2[message #357116 is a reply to message #357115] Sat, 30 March 2019 12:58 Go to previous messageGo to next message
LupinoArts is currently offline LupinoArts

 
Messages:5
Registered:March 2015
Using User The Bob' great map tool, we figured that the latest version of AIMNAS has some pictures missing. Here is the relevant part of the programme's log:
Toggle Spoiler

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Private
Re: AIMNAS Bug Reports Part 2[message #357311 is a reply to message #357115] Fri, 26 April 2019 17:54 Go to previous messageGo to next message
netrunner is currently offline netrunner

 
Messages:14
Registered:March 2019
LupinoArts wrote on Sat, 30 March 2019 12:55
UBAH wrote on Wed, 27 March 2019 16:35
have same bug
for barry the message reads "Number of images in VObject [1935] is smaller than the requested index [1944]"
That is because the newer Versions of the 1.13 mod introduce new mercs that have no entry in AIM's Mercenary start item lists. I'm afraid, the only way securly around it is to downgrade 1.13 to a version that was current at the time AIM was last updated.
an easy dirty and quick solution is delete the mercstartinggear.xml from both data 1.13 and bigmaps, you will start with 0 equipment but you can choose whoever you want without crashing, you can edit the file too to fiz it, or delete the gear ontly for the mercs crashing.

edt: actually it is caused due some missing graphics of a few items.

[Updated on: Tue, 28 May 2019 19:37]

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Private
Re: AIMNAS Bug Reports Part 2[message #357437 is a reply to message #357311] Tue, 28 May 2019 19:40 Go to previous messageGo to next message
netrunner is currently offline netrunner

 
Messages:14
Registered:March 2019
AttachmentComboMerges.xml files have wrong indexes and its causing the improvised conversion kit to not work, the same as extender, it jumps from 4 to 9.

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Private
Re: AIMNAS Bug Reports Part 2[message #357443 is a reply to message #357437] Tue, 28 May 2019 23:33 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
netrunner wrote on Tue, 28 May 2019 18:40
AttachmentComboMerges.xml files have wrong indexes and its causing the improvised conversion kit to not work, the same as extender, it jumps from 4 to 9.

Great find. Fixed it and will be in next update (which is on the horizon... but the G1 map still takes a bit of time to get done).

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Lieutenant

Re: AIMNAS Bug Reports Part 2[message #357450 is a reply to message #357443] Wed, 29 May 2019 11:24 Go to previous messageGo to next message
netrunner is currently offline netrunner

 
Messages:14
Registered:March 2019
no problem, you may also want to correct the MDP2ITEMS.STI file which contains 1935 index images but some items of items.xml points to above 1935 causing CTD, Adrian helmet and semtex explosive as example, this is what causes the CTD while viewing barry and walter inventories at AIM and MERC pages, the bugs reported above.

edt: and MDGUNS.sti

[Updated on: Wed, 29 May 2019 12:20]

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Private
Re: AIMNAS Bug Reports Part 2[message #357454 is a reply to message #357450] Wed, 29 May 2019 18:29 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
On my part the mditem sti files work fine, will be included in next update (I hope I'll be able to do a summer edition update soonish).

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Lieutenant

Re: AIMNAS Bug Reports Part 2[message #357455 is a reply to message #357454] Wed, 29 May 2019 19:22 Go to previous messageGo to next message
netrunner is currently offline netrunner

 
Messages:14
Registered:March 2019
I am using the files from github, if you re-upload there I can check if its working, here they just dont work. MDGUNS.sti is 592 KB (606.749 bytes), in disk 596 KB (610.304 bytes) and MDP1ITEMS.sti 827 KB (847.252 bytes), in disk 828 KB (847.872 bytes).

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Private
Re: AIMNAS Bug Reports Part 2[message #357618 is a reply to message #345110] Wed, 03 July 2019 02:30 Go to previous messageGo to next message
ThatMan is currently offline ThatMan
Messages:1
Registered:July 2019
Hello there! New user here, I've been playing the mod and enjoying it immensely. The experience has been almost completely smooth (zero crashes) so far.

However, I have a problem when attempting to train mercs, on both teacher/student and practice assignments. Merc stats just won't increase, and I have no idea why. Editing the training rate divisor in the AIMNAS .ini file does nothing, and the DISABLE_EVOLUTION tag is set to True (so merc stats should progress normally). I'm running SCI Revision 8681.

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Civilian
Re: AIMNAS Bug Reports Part 2[message #357708 is a reply to message #357618] Sun, 28 July 2019 11:55 Go to previous message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Yes, I have also experienced that.



It might be related to higher requirements set in the ini. These values haven't been thoroughly tested and might need adjustment. But if you already tested changing these values, I actually have no clue what's wrong there. Definitely worth reporting in the main bug section.

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Lieutenant

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