Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS Bug Reports Part 2
Re: AIMNAS Bug Reports Part 2[message #347037 is a reply to message #347034] Fri, 23 September 2016 21:53 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Sounds like Fatima doesn't have a working npc script.


Re: AIMNAS Bug Reports Part 2[message #347038 is a reply to message #347037] Fri, 23 September 2016 22:05 Go to previous messageGo to next message
sevenfm

 
Messages:1454
Registered:December 2012
Location: Under the Mountain
@smeagol
Actual Aimnas svn is missing BattleSNDS, Npc_Speech and NPCDATA folders (in Data-Bigmaps) which were removed recently.



7609+fix | 7609+AI (r651) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube


Re: AIMNAS Bug Reports Part 2[message #347050 is a reply to message #347038] Sat, 24 September 2016 09:28 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
urgh... that's bad... iirc I had all those files in a different folder, maybe tais knows what's going on.

Edit:
Okay, tried to fix the problem... except for the battlesnds folder I re-upped the stuff. With latest svn this should do the trick.

[Updated on: Sat, 24 September 2016 09:42]



Re: AIMNAS Bug Reports Part 2[message #347100 is a reply to message #347050] Fri, 30 September 2016 18:37 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
deleted

[Updated on: Sat, 01 October 2016 09:44]

Re: AIMNAS Bug Reports Part 2[message #347221 is a reply to message #345110] Sat, 08 October 2016 19:20 Go to previous messageGo to next message
Sniki Hor

 
Messages:12
Registered:August 2006
Location: Croatia
latest version (with I2, I3 and I4 add/rework) has messed up strategical map, it's grey color static noise mess and vertical stretch.

Previous version works fine.
Re: AIMNAS Bug Reports Part 2[message #347225 is a reply to message #347100] Sat, 08 October 2016 20:13 Go to previous messageGo to next message
moisesjns
Messages:3
Registered:October 2016
Hello i am on 8301 of the unstable build. DOwnloaded AImnas core. Put it into my folder. I have an issue with the Strategic MAP. it is not displaying. its just this weird funky colors with X's In certain areas.
Re: AIMNAS Bug Reports Part 2[message #347241 is a reply to message #347225] Sun, 09 October 2016 11:40 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
I'm on it. :/

Fixed... will do a github update soon.

[Updated on: Sun, 09 October 2016 11:49]



Re: AIMNAS Bug Reports Part 2[message #347492 is a reply to message #345110] Sun, 06 November 2016 16:30 Go to previous messageGo to next message
CBG
Messages:1
Registered:November 2016
I'm playing on build 8338 with latest Derpi's SCI, latest github AIMNAS and bigmaps.
I have a nasty bug that makes training militia impossible - i can assign the job at the facility, i pay for it, it is done, but when the assignment is finished the green militia does not spawn in the city. Cannot assign it to a sector, its effectively invisible and unuseable. The strange thing is that in militia overview the militia is in fact visible and allocated to the militia spawn sector, just always noted as not spawned in the loaded sector, even when the sector they are noted to be in is in fact loaded.

The problem does not apply to PMC militia and defectors, these work properly in every way.
I am using individual militia and militia resources options.
Any idea how to fix that?

EDIT: Did some testing, seems like turning off the MILITIA_REQUIRE_RESOURCES system fixes the green militia spawning. It should not be preventing it, i had over 200 gun resource and over 300 volunteers too.

[Updated on: Mon, 07 November 2016 03:57]

Re: AIMNAS Bug Reports Part 2[message #348264 is a reply to message #347492] Sat, 14 January 2017 15:56 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
-AKS-74 missing from Bobby Ray's,
-Type 87 (5,8x42) accept 7,62mm WP adapter,
-Medals exist as money not items, meant to be?

[Updated on: Sun, 15 January 2017 11:41]




In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348296 is a reply to message #348264] Sun, 15 January 2017 12:19 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
-MP5SD5 RAS don't have slot for adapter while MP5SD5, MP5SD6 and MP5SD6 RAS has it,
-QBB-95, discription says it's uses 75 round drum while in game it's 80 round,
-QBZ-95B, discription says it's to short to mount bayonet, while it can be done. Also discription is to long and goes beyond the frame,
-QCQ-05 can be attached with suppresor and then it's the same quiet as it's integral silenced brother QCW-05, integrals are quiter than normal with silencer.



In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348297 is a reply to message #348296] Sun, 15 January 2017 13:41 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Yeah, medals are meant to be cashed in like gold nuggets and stuff since they are pretty useless overall.

---
Bug: There's something wonky with the KCB, guns that take it as a bayonet have the 4 default slots for it instead of/in addition to the bayonet slot.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348343 is a reply to message #348297] Tue, 17 January 2017 16:25 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
Bug:
-When adding/removing MOLLE Pouches inside MOLLE Vest random items in player's other not MOLLE pouches starts to moving inside inventory and even move to sector inventory. Found out that this can happen in any other vest in the sector. MOLLE items lagging incredible. MOLLE is praticly unusable due this bugs.

[Updated on: Wed, 18 January 2017 15:05]




In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348364 is a reply to message #348343] Thu, 19 January 2017 19:37 Go to previous messageGo to next message
madlabsrobot
Messages:3
Registered:December 2010
Decide to start playing JA2 again after a lot hiatus but I ran into some sort of bug.

System: Windows 10, Jagged Alliance 2 Gold, SCI Unstable Revision 8366 on GameDir 2357, and AIMNAS
Bug: When recruiting mercs from AIM they all have Barrys voice. Recruiting a mix of merc from AIM and MERC and going to the map leads to the IMP (and Barry) having the correct voice, all others still sound like Barry. Starting a game without AIMNAS does not result in the same issue.
Re: AIMNAS Bug Reports Part 2[message #348365 is a reply to message #348364] Thu, 19 January 2017 20:01 Go to previous messageGo to next message
silversurfer

 
Messages:2223
Registered:May 2009
madlabsrobot wrote on Thu, 19 January 2017 18:37

System: Windows 10, Jagged Alliance 2 Gold, SCI Unstable Revision 8366 on GameDir 2357, and AIMNAS
Bug: When recruiting mercs from AIM they all have Barrys voice. Recruiting a mix of merc from AIM and MERC and going to the map leads to the IMP (and Barry) having the correct voice, all others still sound like Barry. Starting a game without AIMNAS does not result in the same issue.


I somehow doubt that AIMNAS has been updated with the changes to NPC voice sets that came with r8364 and GameDir 2357 (Profile independent voice sets). What Flugente describes there is exactly what happened, every NPC has Barry's voice. Maybe you can merge <usVoiceIndex> in MercProfiles.xml from default 1.13 to AIMNAS.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: AIMNAS Bug Reports Part 2[message #348388 is a reply to message #348365] Fri, 20 January 2017 22:45 Go to previous messageGo to next message
madlabsrobot
Messages:3
Registered:December 2010
Thanks! I followed Flugentes description on how to modify the MercProfiles.xml and it works. However, Specks subtitles when he speaks on the MERC webpage is in German but that doesn't really matter much.
Re: AIMNAS Bug Reports Part 2[message #348448 is a reply to message #348388] Tue, 24 January 2017 14:36 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
Bugs:
-AA '12 .50 Beo RAS has no full auto, while any .50 Beo has it.
-AT-4 launcher has strange value. Noise +1.
-Kbk & Kbs Beryl should accept russian bayonets instead american ones. It's made on AK.
-Mary and John never leave Arulco, their exist north to airport lane.
-When merc from website arrives to the airport while sectore loaded they drop in somewhere of nowhere.

[Updated on: Tue, 24 January 2017 14:43]




In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348454 is a reply to message #348448] Tue, 24 January 2017 23:48 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Bug:
The Hicks seemingly didn't take the last item reordering too well, some of the generics drop nadas and odd ammo items in the .45~.50cal range.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348488 is a reply to message #348454] Thu, 26 January 2017 16:26 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Bug:
The Pork Pie Hat seemingly has a bugged item size, it doesn't fit into any pockets, not even the big CP pockets.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348489 is a reply to message #348488] Thu, 26 January 2017 17:13 Go to previous messageGo to next message
Narguhl

Messages:6
Registered:June 2016
Location: Halle, Germany
Spookys voice did had textfiles when I installed it.
113 Build: 8366

Re: AIMNAS Bug Reports Part 2[message #348491 is a reply to message #348488] Thu, 26 January 2017 17:53 Go to previous messageGo to next message
Narguhl

Messages:6
Registered:June 2016
Location: Halle, Germany
Spooky Voicetextfiles are templates.
No matter what he is saying it says "Let's go."
The voicefiles are correct.
Re: AIMNAS Bug Reports Part 2[message #348499 is a reply to message #348491] Fri, 27 January 2017 05:05 Go to previous messageGo to next message
Narguhl

Messages:6
Registered:June 2016
Location: Halle, Germany
Waldo is killed while entering Drassen Airport.
Telling from where his equipment is positioned he is accidentally overrun by the Combat Jeep. (Outside of the barracks next to the position where the jeep is driving arround.)

edit:
Data_AIM/Ja2_Options.ini
Line 639
"RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = _ctlPropertyNewValue"

Caused red texterrorreported while starting the game.
set it to

"RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE"

[Updated on: Fri, 27 January 2017 17:47]

Re: AIMNAS Bug Reports Part 2[message #348528 is a reply to message #348499] Sat, 28 January 2017 02:06 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Seems H3 suffers the same issue I had in Almeria mine the last time around: When the enemy attacks, they are considered the defender.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348532 is a reply to message #348388] Sat, 28 January 2017 02:45 Go to previous messageGo to next message
Lolxd21
Messages:4
Registered:January 2017
My subtitles are in german too.

How can I put them in English back?
Re: AIMNAS Bug Reports Part 2[message #348540 is a reply to message #348532] Sat, 28 January 2017 16:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Disregard last post, turns out the ASD heli is wonky, not the map.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348603 is a reply to message #348540] Tue, 31 January 2017 12:24 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Fixed a couple of the reported stuff.


Toggle Spoiler

[Updated on: Tue, 31 January 2017 12:25]



Re: AIMNAS Bug Reports Part 2[message #348610 is a reply to message #348603] Tue, 31 January 2017 19:57 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
Quote:
huh?

I mean, when sector whose is destination to new incoming merc is loaded there is a noice of heli flying near by and "droping" the merc making it active, but this isn't working because this merc is spawned somewhere and cannot moved or do anything. To fix this issue is need to load the sector again and then new merc is spawned near the end of the map like he just entered sector.



In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348611 is a reply to message #348610] Tue, 31 January 2017 20:51 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Does this happen in all sectors or just specific ones?


Re: AIMNAS Bug Reports Part 2[message #348612 is a reply to message #348611] Tue, 31 January 2017 21:13 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
I've tested it in several sectors but seams this happens only in Drassen Airport.

[Updated on: Tue, 31 January 2017 22:30]




In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348625 is a reply to message #348612] Wed, 01 February 2017 15:54 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
Bugs:
-Taurus Judge is constructed to use both .410 and .45 ACP, so should be able to convert ingame.
-Russian bayonets can cut wires with bayonet's scabbard like KCB.
-Soviet logic make SWD Dragunow accept bayonets, Ura!!!
-Unloaded ammo for flamethrower disappers.



In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348627 is a reply to message #348625] Wed, 01 February 2017 17:47 Go to previous messageGo to next message
sevenfm

 
Messages:1454
Registered:December 2012
Location: Under the Mountain
Szczelec wrote on Wed, 01 February 2017 18:54
-Soviet logic make SWD Dragunow accept bayonets, Ura!!!




7609+fix | 7609+AI (r651) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube


Re: AIMNAS Bug Reports Part 2[message #348706 is a reply to message #345110] Sat, 04 February 2017 11:37 Go to previous messageGo to next message
Narguhl

Messages:6
Registered:June 2016
Location: Halle, Germany
Game Chrashes when entering battle with Jeep with 10 Mercs mounted.

Cant Upload Scrrenshot because to few posts angry

Line 2017 in file PreBattle Interface.cpp
Re: AIMNAS Bug Reports Part 2[message #348711 is a reply to message #348706] Sat, 04 February 2017 13:00 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Well, the jeep is supposed to hold only 6 mercs... there's something wrong with your vehicles.xml, i guess....


Re: AIMNAS Bug Reports Part 2[message #348735 is a reply to message #348711] Mon, 06 February 2017 22:29 Go to previous messageGo to next message
Narguhl

Messages:6
Registered:June 2016
Location: Halle, Germany
I have no idea how this could happen because I installed 113 and AIMNAS with the versions mentioned above on a vanilla Ja2 without editing anything.

If there is any explanation what I could habe done wrong when most of the xmls are working this would be very helpful.

----


Next Problem:
I captured the SAM of Cambria. Now the airspace above cambria ist defined 'controlled by both' and the airspace above Meduna is green.
I think there is something confused between the Meduna and Cambria SAM-Site.
Re: AIMNAS Bug Reports Part 2[message #348776 is a reply to message #348735] Thu, 09 February 2017 16:25 Go to previous messageGo to next message
Torres

 
Messages:181
Registered:June 2010
Location: Canary Islands
Should've posted here instead of opening a new thread, let's hope Smeagol sees this
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23324&goto=348759&#msg_348759
Re: AIMNAS Bug Reports Part 2[message #348853 is a reply to message #345110] Tue, 14 February 2017 11:01 Go to previous messageGo to next message
Radar

 
Messages:6
Registered:August 2016
Location: Czech Republic
It is impossible to reload M79 Grenade launcher with 40mm Buckshot
Re: AIMNAS Bug Reports Part 2[message #348854 is a reply to message #348853] Tue, 14 February 2017 11:11 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Transform it first.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS Bug Reports Part 2[message #348855 is a reply to message #348854] Tue, 14 February 2017 11:18 Go to previous messageGo to next message
Radar

 
Messages:6
Registered:August 2016
Location: Czech Republic
Yes, of course. I should have known. Thank you
Re: AIMNAS Bug Reports Part 2[message #348886 is a reply to message #348855] Thu, 16 February 2017 23:30 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
-Beretta M. 12 and M4 Spectre machine pistols in real life use stock and here don't.
-AMD-65M icon is inaccurate. missing grip, too long barrel, wrong stock. BTW correct is AMD-65.



In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.
Re: AIMNAS Bug Reports Part 2[message #348903 is a reply to message #348886] Fri, 17 February 2017 21:51 Go to previous messageGo to next message
zipov

 
Messages:6
Registered:February 2017
Location: Poland
Aimnas screwed up speech, everyone sounds like Dimitri and AIM mercs have Barry speech.
Re: AIMNAS Bug Reports Part 2[message #348908 is a reply to message #348903] Sat, 18 February 2017 11:38 Go to previous messageGo to previous message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
zipov wrote on Fri, 17 February 2017 20:51
Aimnas screwed up speech, everyone sounds like Dimitri and AIM mercs have Barry speech.


Update your mercprofiles.xml via github. That'll fix it.


Previous Topic: AIMNAS Item requests Part 2
Next Topic: AIMNAS BigMaps Part 12
Goto Forum:
  


Current Time: Wed Jan 17 08:49:36 EET 2018

Total time taken to generate the page: 0.01273 seconds