Home » MODDING HQ 1.13 » v1.13 Feature Requests » Inclusion of Briefing room example(s) (Please include a briefing room example in the download.)
Inclusion of Briefing room example(s)[message #345702] Fri, 27 May 2016 07:59 Go to next message
Julix

 
Messages:91
Registered:June 2010
Location: Germany

I can't find the talked about "example 1" and "example 2" zip anywhere anymore, and so I don't know how to build my own missions to add there. Where can I find them and how big are they? Couldn't we include one or two in the stock so activating the briefing room option does anything?
Re: Inclusion of Briefing room example(s)[message #345705 is a reply to message #345702] Fri, 27 May 2016 11:14 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Hi Julix,

here are the examples:

Example #1:
https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Example%201.zip

Example #2
https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Example%202.zip

Info file about Briefung Room:
https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt

In general, all the modding examples are located here (in SVN):
https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples

Greets



Re: Inclusion of Briefing room example(s)[message #345713 is a reply to message #345705] Sat, 28 May 2016 23:29 Go to previous message
Julix

 
Messages:91
Registered:June 2010
Location: Germany

Thanks! I had trouble finding them, but if they're all in one spott like that I guess it makes sense to not up/down-load them every time the version changes. happy


FYI Google chrome first blocked the site and then when I told it to proceed it blocked the download and didn't tell me how to unblock it, so I needed to use Firefox to access the files. - I then installed the second example and it really helped understand how this is supposed to work. I thought going on missions involved some kind of teleport to elsewhere (comparable to a single-player one-shot scenario in many games), but it's just another layer in the normal working of the game. Really cool.

It uses it's own folder and vfs_config but I assume it doesn't have any conflicting stuff, so I should be able to manually move the relevant files into the Data-1.13 or other mod, right? Might back it up and try it...

[Updated on: Sun, 29 May 2016 00:02]

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