Max Aiming Level changes randomly when adding attachments[message #345792]
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Thu, 02 June 2016 19:12
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Mercent |
Messages:2
Registered:May 2016 |
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Dear all, i am having a blast playing ja2 1.13 but as i progress, i find that the going gets tougher, especially if i don't pay attention to the weapons states.
So, i decided to take a good look at them but as i was playing around with the attachments and looking at how they change the various stats, i find that the Max Aiming Level of the weapons changes randomly. For instance, when i slap a 7x scope onto a Colt Commando, it gives a +3 to Max Aiming Level; i took the scope off, the value returns to original as expected but after putting it back on again, strangely, the scope now no longer gives a +3 penalty. I tried the same thing with an AR Silencer and the same occured. What is going on here? Anyone else is seeing this? This seems to occur when there are many attachments on the weapon (perhaps causing the data crunching to chase its tail?).
Any help would be appreciated!
Regards.
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Civilian
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Re: Max Aiming Level changes randomly when adding attachments[message #345802 is a reply to message #345797]
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Fri, 03 June 2016 06:19 
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Mercent |
Messages:2
Registered:May 2016 |
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Thankyou all for your replies. @silver Now that you mentioned it, the targeting method of the Merc did indeed change as i change the attachment; they change their grip from scope to hip-firing when i attach a silencer on.
A seperate question: is there a way to decrease the Max Aiming Levels? I agree with Ratpaz that it is a bloody important stat. Anyway to see the Max Aiming Levels of a gun when window shopping at Bobby Ray's?
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Re: Max Aiming Level changes randomly when adding attachments[message #345818 is a reply to message #345817]
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Sat, 04 June 2016 01:09 
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Deleted. |
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Messages:2668
Registered:December 2012 Location: Russian Federation |
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ratpaz wrote on Sat, 04 June 2016 02:59Yea i think aiming levels is kinda buggy in OCTH i don't know in NCTH since never really played that mode, i don't get why a low aiming levels is good in NCTH while high is better in OCTH...it is confusing indeed, is there a way to make aiming levels the same for NCTH and OCTH?
If scopes in OCTH should really give a MALUS in aiming levels this explain why is so easy to reach this "cap" of 8.
A sniper weapon without attachments alredy have 8 aim levels and you can get 3 from a sniper scope and 2 more from marksman/sniper skills, so without this "cap" you can even reach 13 aiming levels! of course if a sniper scopes give -3 aiming levels (like it was supposed to be?) that will not happen.
Folding stocks like you say should give -1 aiming levels (OCTH) but instead they give +1, this will make folding stocks almost useless but that's another story...
To reach 8 aimclicks level in OCTH, you'll need a sniper rifle, a bipod and high power scope or medium scope and sniper trait:
else if (weaponType == GUN_SN_RIFLE && weaponRange > 500)
{
maxAimForType = 8;
aimLevels = 4;
maxAimWithoutBipod = 3;
// SANDRO - STOMP traits - Sniper bonus aim clicks
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, SNIPER_NT ) )
{
maxAimForType += (gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ));
aimLevels += (gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ));
maxAimWithoutBipod += (gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ));
}
}
Stocks don't change aim levels in OCTH, only weapon type/shooter skills/used scope and bipod are important.
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