Home » MODDING HQ 1.13 » v1.13 Feature Requests » more mercenaries (how to recruit more mercenaries...ecc)
more mercenaries[message #345973] Mon, 20 June 2016 20:02 Go to next message
Thundercat

 
Messages:50
Registered:November 2009
Hello everyone. I had to create this new thread because I could not find anywhere what I am looking for. Maybe the answer is to be found in older forums I can't access. Also those current ones don't enter my request. So I would like to know how to get more mercenaries, actually the limit is 32. But also how to increase enemies in tactical, limit is 64 ecc ecc.
I tried to modify through editorINIoptions.xml. But although the changes appear as new limits once I open Inieditor.exe and I choose them (I am running latest ja2gold+1.13+Aimnas), at the beginning of the game some red lines appear not recognizing them, thus they don't count in game.
What am I missing?? How do I make those changes permanent? How do I bypass the initial block and allow them in the game?

Thanks in advance.
Re: more mercenaries[message #345974 is a reply to message #345973] Mon, 20 June 2016 20:07 Go to previous messageGo to next message
edmortimer

 
Messages:859
Registered:January 2015
Location: Home Free
See this thread: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21656&goto=345675&#msg_345675

You don't say which build of 1.13 you are using -- that thread should clarify which one you need at minimum.

Edit: However, I'm not sure if AIMNAS supports the needed build of 1.13. Someone should clarify that for you soon.

[Updated on: Mon, 20 June 2016 20:09]





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Re: more mercenaries[message #345975 is a reply to message #345974] Mon, 20 June 2016 20:13 Go to previous messageGo to next message
Thundercat

 
Messages:50
Registered:November 2009
Sorry, yeah... In fact I wrote latest for that reason. I am using 1.13 SCI 8246 on game Dir , along latest Aimnas and 82.51 exe. All goes fine except some freezes and the fact that father Walker won't take the wine to reveal to me about the crepitus although I enabled them and chose sci fi mode.
Re: more mercenaries[message #345976 is a reply to message #345975] Mon, 20 June 2016 20:21 Go to previous messageGo to next message
Thundercat

 
Messages:50
Registered:November 2009
The forum you proposed won't describe what I am asking. If I change new limits on editorja2inioptions xml , even though they appear on the proper ini. and I choose them , they won't count on a new game. Once it starts a red line says that it is off limit and the previous value will count?? How do I hire 40 mercenaries instead of 32 or how do I get 200 enemies in tactical instead of 64, for instance??
Re: more mercenaries[message #345977 is a reply to message #345976] Mon, 20 June 2016 20:43 Go to previous messageGo to next message
edmortimer

 
Messages:859
Registered:January 2015
Location: Home Free
Sorry, can't answer your questions because I'm still working on modding 7609, and am not up to date on the latest SCI or AIMNAS.




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Re: more mercenaries[message #345978 is a reply to message #345977] Mon, 20 June 2016 21:12 Go to previous messageGo to next message
Flugente

 
Messages:3165
Registered:April 2009
Location: Germany
With a normaal exe, you cannot increase the number of mercenaries above 32 and the number of enemies above 64.

There are, however, experimental exes increasing those limits. See the thread for installation instructions and install the newest one, on top of a SCI.



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Re: more mercenaries[message #345979 is a reply to message #345978] Mon, 20 June 2016 21:35 Go to previous messageGo to next message
Thundercat

 
Messages:50
Registered:November 2009
Thanks Flugente. I ll check it out.
Re: more mercenaries[message #345984 is a reply to message #345979] Tue, 21 June 2016 11:40 Go to previous messageGo to next message
Thundercat

 
Messages:50
Registered:November 2009
Good morning again. I would like to ask another important issue. What is the best and more stable way to play Aimnas?? Erasing from confingAimnas the AIM word thus use the 1.13 ini plus the new stuff ?? Or copy/paste bigmaps into Data-Aim folder and use the Aim.ini to start the game??? Is there a real difference?? Thanks a lot again.
Re: more mercenaries[message #345990 is a reply to message #345984] Tue, 21 June 2016 17:44 Go to previous message
DepressivesBrot

 
Messages:3780
Registered:July 2009
The best and most stable way to play with mods is to follow the modmakers' instructions and not mess with things you don't understand.



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