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Repairing walls and environmental damage[message #346413] Sat, 30 July 2016 04:11 Go to next message
SchmittLenin

 
Messages:31
Registered:August 2015
If I destroy a building with an explosive (Or if the enemy does so) is it possible to repair said building afterwards? Will it just reappear on its own after a few days\ weeks? I just blew up the SAM site near Chitzena (And, a few hours before then, Kingpin's house in San Mona) with a fuckton of C4 so I was wondering whether the damage would remain or not



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Re: Repairing walls and environmental damage[message #346414 is a reply to message #346413] Sat, 30 July 2016 08:14 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
Damage will ramain, but you can use fortifications to "repair" such structures.
Re: Repairing walls and environmental damage[message #346415 is a reply to message #346414] Sat, 30 July 2016 08:37 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
Fortifications? You mean the thing with the shovel?



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Re: Repairing walls and environmental damage[message #346416 is a reply to message #346415] Sat, 30 July 2016 10:48 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3740
Registered:July 2009
Aye, sandbags and wire are great at patching up breached walls to deny access routes to the AI.
In theory, a sufficiently industrious modder can define pretty much anything to be taken down and rebuilt somewhere else, but the game's asset handling makes this very tedious.



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Re: Repairing walls and environmental damage[message #346420 is a reply to message #346416] Sun, 31 July 2016 03:18 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
The problem is that sandbags and wires can only be placed on certain maps... I've seen somewhere that you can build wooden walls, how so? I mean, can I buy them from BR or is there a merchant selling them on site somewhere? Did any modder ever made it possible to build things like cement walls on every maps?



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Re: Repairing walls and environmental damage[message #346422 is a reply to message #346420] Sun, 31 July 2016 09:22 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
If you play in the latest 1.13 versions with additional merchants feature in San Mona there is a merchant that sells wooden planks and wooden walls
but anyway you can make any merchant sells them, even BR.
Re: Repairing walls and environmental damage[message #346423 is a reply to message #346422] Sun, 31 July 2016 09:51 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
Ah! I'll set a few more merchants to sell them then (And BR if I find some reason for them to sell walls...). Thanks!



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Re: Repairing walls and environmental damage[message #346465 is a reply to message #346423] Thu, 04 August 2016 06:11 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
I'm sorry for the double post (I don't know if its problematic and whether the edit would make it appear on the active topic thing so until I'm told I'll just do it this way...) but is there a way to make a half-height wooden wall buildable (Like a normal wall with a window to jump through)?

Second question : Is it possible to make roofs buildable? Or is it different altogether from the other things you can build?

Third question : Where's the XML/txt file where you can edit what can be broken down and rebuild? Maybe I'm not looking at the right place but I can't find it on Flugente's page about fortifications...



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Re: Repairing walls and environmental damage[message #346471 is a reply to message #346465] Thu, 04 August 2016 11:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3740
Registered:July 2009
I think it won't show up, so yeah, keep doing what you're doing, we're small enough to get away with not being super strict here.
1) Definitely possible, I think smeag has them. AIMNAS has a lot more constructions defined in general.
2) We've toyed around with it on one of our annual meets, but iirc it was very wonky with pathing and the graphics not matching the structure.
3) I don't have the files here, but all xmls are in the TableData folders and these ones should be named something like Construct and Deconstruct.



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Re: Repairing walls and environmental damage[message #346472 is a reply to message #346471] Thu, 04 August 2016 20:29 Go to previous message
SchmittLenin

 
Messages:31
Registered:August 2015
Thanks for the answers! I'll go look in the XML and download AIMNAS to get an idea of how I'd go around doing it.



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