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AmmoTypes.XML Tags[message #346450] Tue, 02 August 2016 21:58 Go to next message
edmortimer

 
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Is there somewhere that has an explanation of the tags in AmmoTypes.XML for 7609? I can't seem to make sense of the values that are distributed across the different ammo types.




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Re: AmmoTypes.XML Tags[message #346460 is a reply to message #346450] Wed, 03 August 2016 20:56 Go to previous messageGo to next message
Flugente

 
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Registered:April 2009
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Not to my knowledge. I can add some explanations to the xml for unstable, but I'll have time for that earliest on Sunday.



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Re: AmmoTypes.XML Tags[message #346468 is a reply to message #346460] Thu, 04 August 2016 07:47 Go to previous messageGo to next message
edmortimer

 
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Thanks. I found Headrock's How Does It Work: Bullet Impact explanations but what still has me stymied are the afterArmourDamageMultiplier and afterArmourDamageDivisor tags. I see in AIMNAS that he he has changed them radically (from 1 to 100 & more, as if they represent percentages), and some types in 7609 & in r8270/gd2329 have values up to 100 (yet many others are in the single digits).

I had trouble understanding all the multiplier/divisor values until I realized they sort of represent the numerator and denominator of a single fraction . . . well, I think I realized that correctly . . .

And SAP ammo had me by the short hairs because I thought it meant Semi Armour Piercing, but then finally realized it must mean Super Armour Piercing . . . I think.

Basically, I just need confirmation that my realizations are correct . . . or mistaken.




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Re: AmmoTypes.XML Tags[message #346470 is a reply to message #346468] Thu, 04 August 2016 10:50 Go to previous messageGo to next message
DepressivesBrot

 
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Registered:July 2009
Yes to both.



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Re: AmmoTypes.XML Tags[message #346562 is a reply to message #346470] Wed, 10 August 2016 00:42 Go to previous messageGo to next message
Flugente

 
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Registered:April 2009
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I've added descriptions to AmmoTypes.xml in GameDir r2336 in stock. You can just take that for r7609 and ignore tags that are not present there.
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Note that quite a few of these tags are odd or pretty stupid to begin with. It would be much more reasonable to simply set RGB values for the colour directly without needing to refer to a some obscure font sti. And don't get me started on the silliness of using a multiplier and a divisor instead of using a simple float. I don't even what to know how that came to happen.
Like so many xmls, this could really use a clean up of tags, but as that requires all modders to update their stuff as well, nobody wants to.

[Updated on: Wed, 10 August 2016 00:43]




Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: AmmoTypes.XML Tags[message #346566 is a reply to message #346562] Wed, 10 August 2016 08:56 Go to previous message
edmortimer

 
Messages:766
Registered:January 2015
Location: Home Free
Thank you! It is much appreciated.




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