Home » MODDING HQ 1.13 » v1.13 Feature Requests » UAVs / Drones?
UAVs / Drones?[message #346530] Sun, 07 August 2016 16:58 Go to next message
Lexx

 
Messages:61
Registered:June 2009
Location: Germany
Hey Folks,

not 100% sure if it fits the "timeline of JA2", but considering we have quite a bunch of modern day weapons in the game already....

... What about UAVs / Drones? Specifically I am thinking about quadrotor drones right now. We already have a robot in the game, so I'll guess at least the basics could be done more or less easily. The obvious difference would be, that the quadrotor drone can fly.

How do I use this?
Best way: The merc has a quadrotor item / backpack, which he can place / assemble on the ground (maybe exactly like the current backpack function- drop it / pick it up via interface button). The UAV then can be controlled via a terminal / the vanilla robot headset.
Alternative: Have it work exactly like the existing robot. E.g. occupy a merc slot. (edit: Dropping the backpack will spawn a new merc, picking it up deletes the merc or something like that. Then only the "flying problem" needs to be addressed.)

After the drone is in the map, you can use the stance buttons to adjust the flight height. As there is only a limited amount of height levels, the higher ones could be done via fake-height animations or changing the graphic offsets or something (graphic makes it look as if it's flying higher than the object actually really is). In any case, it would need a shadow graphic that is always on the ground and the actual drone graphic that can change in height position.

What would this thing do?
Aerial reconnaissance. It has a camera, so you can get a better picture of your surroundings. The higher you fly, the more you see.

Well, that makes the game super easy!
Yeah, but: The drone makes noises, so draws attention. Also it's not invisible- the enemy should be able to damage it / shoot it down when spotted. It can be heavy to carry around and hard to repair. Additionally, the enemy could have some too, making it easier for them to pinpoint the player.

What about the visuals?
Well, it's just a few pixels and it doesn't really have a moving animation, so it should be rather easy to do. If someone feels ambitious, the "flying stance" could get some extra wobbly animation or tiny pixels moving, making it look like the tiny rotors are spinning. Anyway. For a test, I've created a quick mockup in 2 minutes....

http://i.cubeupload.com/RUq2U2.png

... Maybe that thing could fly even higher, and thus increase the view range.


Any thoughts? Maybe Flugente can do some of his magic? :>

[Updated on: Sun, 07 August 2016 17:33]

Re: UAVs / Drones?[message #346531 is a reply to message #346530] Sun, 07 August 2016 17:40 Go to previous messageGo to next message
silversurfer

 
Messages:2134
Registered:May 2009
While this sounds like a nice idea I wonder if the drone would be that useful after all. As soon as the enemy spots it he will shoot it down. It could draw some fire away from our mercs but if we have to repair the thing after every fight it would only slow us down. Nevertheless it could be useful to uncover some enemy positions or scout out valuable targets for bombardment.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: UAVs / Drones?[message #346560 is a reply to message #346530] Tue, 09 August 2016 21:37 Go to previous messageGo to next message
Flugente

 
Messages:3098
Registered:April 2009
Location: Germany
Lexx wrote on Sun, 07 August 2016 13:58

Any thoughts? Maybe Flugente can do some of his magic? :>

Can, but won't.

First, I am against drones. They don't fit into the Arulco timeline at all. True, a lot of other weapons don't do either... but people will whine a lot if we would remove that. As far as I'm concerned, we could cut 90% of the weapons in stock and wouldn't lose anything of value.
You could, of course, argue that some of the stuff I've added is equally unfitting. In that case, replace argument with a simple 'me no like' aww

Second, the coding would be a lot harder than one would think at first. There are no flying persons until now. The game doesn't allow a person to be on level 1 without a roof underneath. Fixing that requires a whole lot of altering code. Worse, simply adding an offset to the graphics will work... but then any bullets hitting the thing would look like they'd pass meters below. That would look very odd. Tweaking that requires either hacking bullet trajectories or getting a person to be able to exist above ground or roof level.
Also, drones would be persons, just like robots. These take up slots, you can't just mass spawn them (this part will be significantly eased once increased teamsizes are added to the trunk though).



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: UAVs / Drones?[message #346567 is a reply to message #346560] Wed, 10 August 2016 10:27 Go to previous messageGo to next message
Panzer

 
Messages:72
Registered:February 2016
Location: Altis, Sometimes Tanoa
Flugente wrote on Tue, 09 August 2016 13:37

Second, the coding would be a lot harder than one would think at first. There are no flying persons until now. The game doesn't allow a person to be on level 1 without a roof underneath.

Just an idea, perhaps some kind of invisible rooftop at a certain height be added to most maps. not sure about plausibility, just saying the first thing to come to mind. also don't know **** about coding this game.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: UAVs / Drones?[message #346569 is a reply to message #346567] Wed, 10 August 2016 14:03 Go to previous messageGo to next message
silversurfer

 
Messages:2134
Registered:May 2009
Panzer wrote on Wed, 10 August 2016 09:27

Just an idea, perhaps some kind of invisible rooftop at a certain height be added to most maps. not sure about plausibility, just saying the first thing to come to mind.

In that case flying objects like mortar and grenades will bounce off that invisible roof. My poor mercs... big grin



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: UAVs / Drones?[message #346580 is a reply to message #346569] Thu, 11 August 2016 07:16 Go to previous message
Panzer

 
Messages:72
Registered:February 2016
Location: Altis, Sometimes Tanoa
not helping, but that sounds hilarious. helping, perhaps some form of HuntIR, whether military grade or knockoff. http://www.defensereview.com/1_31_2004/MEIHUNTIR.PDF



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
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