Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Editing stats?
Editing stats?[message #346890] Tue, 13 September 2016 05:57 Go to next message
KBfore

 
Messages:29
Registered:April 2011
Hi. I'm a returning player. Haven't played in 18 months or so. I just installed the stable 1.13 mod and update from the wiki page. I'm going to be doing a play through, followed by some multiplayer via LAN. I'm very excited. Is there a way to edit stats of my mercs or a way to add even more bonus points to IMP characters? Are these changeable in the xml or ini files? Do I need to download anything else or am I set? Thanks.
Also. Has anyone tried multiplayer in Aimnas bigmaps? I think I'll try that next.

[Updated on: Tue, 13 September 2016 06:00]

Re: Editing stats?[message #346891 is a reply to message #346890] Tue, 13 September 2016 06:11 Go to previous messageGo to next message
gimmehints

 
Messages:140
Registered:May 2016
I am a fan of "supersoldier" IMPs, and my setups for them are wild. Before we get to that, can't help with regular mercs.

My IMPs can have 10 max traits (for both primary and secondary skills; you can only do two expert skills and one other slot for primary skills for some reason; stacking 2ndary on top works out as described though, so I often go ambidex, stealthy, athletics, bodybuilding, night ops and demolitions for example). I've disabled traits dictating min stats and jacked up available points as well, and also enabled min stat value = 1 and max value = 95. Even increasing starting level only costs a handful of points, I can make a Sniper/Machine Gunner/technician with bodybuilding, athletics, night ops, radio operator and scout with 95 in all stats and level 9 if I wanted to.

The trait number needs to be set in skills_settings.INI in the 1.13 folder, all other settings are to be found in the Ja2_options.INI you best edit with the ini.editor in the main directory. Reply to this if you need more help, I'm willing to delve into my settings and tell you which ones are the relevant ones if needed.

A word of warning: 7609 is fairly buggy actually. It was the last offical build I was told, and new updates are found to be in mods or single-click installers you may have to ask around for. Personally, I recently slapped Arulco revisited onto 7609 and am enjoying my 2nd game with 10 overpowered IMPs (not quite as bad as they could be, read about it here if you care to: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23167&start=0&) after having trouble with some 7609 features like the heli not refuelling and thus not being available for my game. Never did multiplayer, no idea how that goes. In any case, have fun!
Re: Editing stats?[message #346892 is a reply to message #346891] Tue, 13 September 2016 06:25 Go to previous messageGo to next message
KBfore

 
Messages:29
Registered:April 2011
I think I can handle those. Thanks. Set traits to 10, turn up points(how much?), and set max to 95. That should do it. Can you recommend a new update for me? Maybe tell me an exact one and where to get it. I get confused with builds and following updates. I grabbed 7435 and 7609. Also what are the main differences between say 7435 and a recent one? When I look in the repositories I get lost.
Re: Editing stats?[message #346893 is a reply to message #346892] Tue, 13 September 2016 06:49 Go to previous message
gimmehints

 
Messages:140
Registered:May 2016
KBfore wrote on Tue, 13 September 2016 05:25
I think I can handle those. Thanks. Set traits to 10, turn up points(how much?), and set max to 95. That should do it. Can you recommend a new update for me? Maybe tell me an exact one and where to get it. I get confused with builds and following updates. I grabbed 7435 and 7609. Also what are the main differences between say 7435 and a recent one? When I look in the repositories I get lost.


Once I decided to go basically self-imposed limits on IMPs, I jacked up the points to 1500 and just don't spend all of them. This enables me to do basically whatever I want to do. This would be IMP_INITAL_POINTS under recruitment settings btw. There is some extra setting for cutting down costs on increased starting xp levels somewhere if you still need it (total aside - a fun twist on a game is making all rebels available for recruitment the moment you make contact, although that will likely level your xp level 1 guys up to maybe even 3. A balance concern, but fun).

I used to play a few years of 7435 before upgrading to 7609 a couple of months ago, which is when I also started playing ironman to rid myself (semi-successfully) of reloading in combat. 7609 introduced a few new features, but as I said was buggy in some cases, and once I found out you basically need to check out other, still maintained mods or find specific updates for 1.13 I found a all-in-one mod (you can combine different mods together apparently, which quickly got too complicated for me) in arulco revisited. It has it's own subforum at http://thepit.ja-galaxy-forum.com/index.php?t=thread&frm_id=249& and I'm fairly certain I grabbed thie link from the first post in the first thread in that forum. AR (for short) is based on 7609 and thus promises to contain bugfixes for it, but also focuses on a "live off the land" type of game, where financial management is the top problem. It also introduces a few new towns and basically reworked very nearly every single map, so it's not quite an updated 1.13 only. My current game I linked to above (the thread developed into an impromptu let's play) relies heavily on unpaid IMP supersoldiers and is not representative of AR I feel, so read with caution. I haven't had a bug or crash since I started playing AR though, so check it out maybe.

As you can tell I got disheartened by the scope of choice as well, maybe someone else can tell you more about more standard 1.13-based developments.
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