Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » v1.07 is ready for download
v1.07 is ready for download[message #346975]
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Tue, 20 September 2016 10:00
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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v1.07 is ready for download from the Arulco Vacations blog.
v1.07 delves deeply into almost every aspect of Jagged Alliance 2. There has been more modding from v1.06 to v1.07 than in all previous versions combined! More weapons, more items, more recruitable characters, new characters with new voices, new shopkeepers with new items only available from them, more strategic decisions, more tactical situations, new patrol routes for the Arulcan Army, new garrison setup, new weapon and item lists for the factions of the Arulcan Army (Elites, Regulars & Federali), more loadscreens, more factions, more IMP portraits, another IMP voice, more individualized gearkits for the A.I.M. & M.E.R.C. characters, new map border sectors that were previously inaccessible, all maps have been reworked, more Facilities, more ammunition types, new ammunition calibres, a new camo patterned interface, and more I can't think of at the moment. v1.07 also includes Sevenfm's latest Experimental Project 7 executable for r7609 -- and it is a fantastic addition to this mod. The AI tactics have been greatly improved, and most, if not all, of the bug fixes from later versions of v1.13 have been rolled into this executable. As well, Smeagol has graciously allowed me to use his STI artwork for some of the new weapons and items - and his artwork is probably the best in the JA2 universe. D.G. has done tremendous work on the portraits and voice files - which bring another level of immersion to this game world. I could go on for much longer, and give details about the changes . . . but I want them to be a surprise, I would like this mod to bring a sense of newness to an old game. So download and enjoy what I hope is a new Jagged Alliance experience for you - a vacation in Arulco!
That said, I will tell you this much: Angel is now automatically recruited when you recruit his sister, Maria - they each have a salary of $100/day. Three of the terrorists - Mayhem (Annie), T-Rex (Jasmin) and Tiffany Eddie (Joe) - are now recruitable for $1000/day (you recruit them by giving them any amount of money, not by using the "Recruit" option). All of the Head Miners are recruitable for $100/day. Skyrider is recruitable for $100/day. Darrel Jr. is recruited for $100/day after the shotgun wedding. Joey Graham is recruitable for $20/day.
ONE CAVEAT:
There is an ammunition bug I have been unable to eradicate. It affects the M1918A2 BAR, the Bren Gun, and the SMLE No. 4 Mk 1. As far as I know only these weapons are affected at this time. When you unload them manually the ammunition disappears. If it is loaded and you try to load a different type of ammo into it, the game will crash. Usually this is a problem with the Magazines.xml -- but I have re-worked it from beginning to end and still the problem persists. After 5 weeks of trying to fix this bug I am releasing in the hopes that a few more pairs of eyes will see something I am missing. As of this release those three weapons are not available to the Arulcan Army, and only available to you if you purchase them from Bobby Ray's or Tony. So . . . you don't have to encounter this bug at all if you don't want to. If strange things happen to any other weapon please let me know.
Once I recover from making this mod I will detail all of the changes on the AV blog.
[Updated on: Tue, 20 September 2016 19:03] Report message to a moderator
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Re: v1.07 is ready for download[message #346978 is a reply to message #346977]
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Tue, 20 September 2016 16:20 
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Panzer |
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Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
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insert "Is love ... Is life" joke here. made my day.
Hmm, so I think you may have randomized AIM salaries a bit too much. Henning Von Branitz, was only 5500 for 2 weeks, and same with Fidel Dahan. Seems a bit off to me, but hey, I'll take the win.
[Updated on: Tue, 20 September 2016 17:00]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
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Corporal 1st Class
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Re: v1.07 is ready for download[message #346982 is a reply to message #346978]
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Tue, 20 September 2016 18:59 
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:Hmm, so I think you may have randomized AIM salaries a bit too much. Henning Von Branitz, was only 5500 for 2 weeks, and same with Fidel Dahan. Seems a bit off to me, but hey, I'll take the win.
The salaries will take a bit getting used to -- because they are based on the characters stats. Henning gets penalized in the formula because he is slower to level up (his Evolution stat).
All salaries are based on the characters stats, ALL their stats, and then randomized up or down 9%.
So, it's a fair process without individual bias. It results in some surprising bargains, and some surprisingly expensive Mercs. On the whole, however, I lowered the overall price structure as part of modding the economic game.
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Re: v1.07 is ready for download[message #346988 is a reply to message #346982]
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Tue, 20 September 2016 23:40 
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Panzer |
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Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
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On a side note, is there any way I can restore Voice 5 to the Russian voice it was in 1.06? I used it for a Russian buddy of mine, and now it has been ripped away, ruining his character.
[Updated on: Tue, 20 September 2016 23:40]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
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Corporal 1st Class
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Re: v1.07 is ready for download[message #347023 is a reply to message #346975]
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Thu, 22 September 2016 18:30 
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Sevenfm has posted a new executable for us to use with Arulco Vacations -- check it out, yo!
Quote:Ja2+AI update:
- fix: correctly calculate enemy threat value when deciding attack (should fix bug with enemy deciding stab attacks too often)
- FindAIUsableObjClass: select weapon with best range and speed for current tactical situation (always try to select weapon that has enough range to closest enemy, select weapon with best firing speed)
- deafened soldier receives no bonus to morale from walkman
- allow wearing backpack for covert civs/soldiers, use suspicion counter instead
- allow throwing with less CTH if AI soldier has no gun (for example, if AI has only knife and grenade, he has no reason to spare grenade)
- stab attack: take cover into account when deciding which enemy to attack (more correctly decide between shooting and stabbing)
- don't steal weapons from cowering or prone enemy to prevent possible bug
- pick up weapon if soldier has no ammo for his current weapon
- RED AI: pick up ammo for current weapon if soldier has no ammo to reload (for example, if AI soldier picked up a weapon, he will also pick some ammo for it)
- Black watch: only watch if soldier is already looking in the right direction (fix possible bad decision)
- increase chance to shoot at head/legs when shooting at zombie
- SearchForItems: compare deadliness only when current item in hand is a gun (to allow soldier to pick up gun if he already carries launcher or knife)
https://www.dropbox.com/s/9i7e6cxda8gkvtd/ja2_7609en%2BAI_r239.exe?dl=0
https://www.dropbox.com/s/te46533lv7qwf2s/ja2_7609ge%2BAI_r239.exe?dl=0
https://www.dropbox.com/s/ohtzvvki9swv7eu/ja2_7609ru%2BAI_r239.exe?dl=0
This update should fix bug with AI deciding to stab too often, also AI will pick up weapons/ammo better, more effectively fight against zombies and better select gun for attack if it has several guns.
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