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DL[message #347104] Sat, 01 October 2016 00:01 Go to next message
utops

 
Messages:16
Registered:September 2016
Location: Gdansk
Wow,this mod is super bad.First there is 60 enemies wave like 12h after i menage to conquer town (this is not enough time to train militia)Second there is CTD after destroying trap bombs button in mine area and i don't have any mine to block way in to trap shack,so i wasted 3h for nothing damn thats fucked up.I am out of money to afford hit and run tactics.Why this mod is even maintained?
Re: DL[message #347108 is a reply to message #347104] Sat, 01 October 2016 07:42 Go to previous messageGo to next message
ratpaz

 
Messages:133
Registered:April 2015
Location: Italy
Counterattacks are 1.13 features
You can disable counterattacks in ja2_options.ini, or you can conquer all town sectors xcept one, and train militia before getting the last sector.



[Updated on: Sat, 01 October 2016 07:55]

Re: DL[message #347110 is a reply to message #347108] Sat, 01 October 2016 12:38 Go to previous messageGo to next message
utops

 
Messages:16
Registered:September 2016
Location: Gdansk
It's ok to have counter strikes,but it's not ok to have them sa often and so many.I beat Urban Chaos on 1.13 and there it was more balanced.In DL It's like this - After killing last red shirt i get some time to train militia and after 8-16h there it is 60 mediums and elites comming in wich sucks.
Re: DL[message #347116 is a reply to message #347104] Sun, 02 October 2016 10:50 Go to previous message
SchmittLenin

 
Messages:31
Registered:August 2015
1. If you're not able to deal with the amazing counter-attacks feature (Gotta love how we sometimes call ridiculous shit and bugs "features" in these kind of places; Reminds me of Bay12Games), you're either :
A. A scrub (And there's anything wrong with that other than the fact that it doesn't give you the right to insult the mod, 'cause it's a vanilla 1.13 thing)
B. An idiot (I'm sorry but if you can't understand the concept of retreats, "Hit-and-run" tactics and the strategical aspect of hiding in a building, this mod, and 1.13 as a whole, isn't for you)

2. After testing (Took me an hour to download the mod with my third-world internet connection so you better be grateful damnit!), I couldn't find a problem with the disable-trap function, so that's probably a thing on your end

3. This mod is maintained because people enjoy it and the nice fellows who made it are, as I mentioned, nice enough to maintain it



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