Home » MODDING HQ 1.13 » v1.13 Feature Requests » Expand Merc Profiles Id Over 256
Expand Merc Profiles Id Over 256[message #347353] Mon, 17 October 2016 02:33 Go to next message
Arkblade2016 is currently offline Arkblade2016
Messages:3
Registered:October 2016
now, MercProfiles.xml limited 255. i think it has very limited the mod capability.
Especially when adding a character to 1.13 vanilla.

At 1.13, Many of DG mercenaries have been added, it is great.
however also it has greatly oppressed free profile number...
it seem to free id number are only few left.

I think that should this problem is resolved.

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Civilian
Re: Expand Merc Profiles Id Over 256[message #347354 is a reply to message #347353] Mon, 17 October 2016 13:38 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Hi Arkblade2016, welcome to the pit!

Unfortunately, while a fix sounds very simple, it has to be applied to a very large portion of the code (it is, in principle, similar to the issue with increased teamsizes). This stuff isn't hard (apart from not breaking maps and a few other savegame quirks), but a very tedious effort.

Personally, it's on my long-term plan (perhaps late 2017? 2018?). I doubt that anyone else wants to try earlier.



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Captain

Re: Expand Merc Profiles Id Over 256[message #347355 is a reply to message #347354] Mon, 17 October 2016 15:53 Go to previous messageGo to next message
Arkblade2016 is currently offline Arkblade2016
Messages:3
Registered:October 2016
thank you for reply. i look forward to that happen. Early if possible.

[Updated on: Mon, 17 October 2016 16:16]

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Civilian
Re: Expand Merc Profiles Id Over 256[message #364567 is a reply to message #347354] Wed, 13 April 2022 20:08 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
Flugente wrote on Mon, 17 October 2016 13:38
Hi Arkblade2016, welcome to the pit!

Unfortunately, while a fix sounds very simple, it has to be applied to a very large portion of the code (it is, in principle, similar to the issue with increased teamsizes). This stuff isn't hard (apart from not breaking maps and a few other savegame quirks), but a very tedious effort.

Personally, it's on my long-term plan (perhaps late 2017? 2018?). I doubt that anyone else wants to try earlier.
I wonder if this project will continue?

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Private 1st Class
Re: Expand Merc Profiles Id Over 256[message #365554 is a reply to message #364567] Tue, 25 July 2023 20:25 Go to previous messageGo to next message
todd0001 is currently offline todd0001

 
Messages:42
Registered:November 2017
I wish...

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Corporal
Re: Expand Merc Profiles Id Over 256[message #365558 is a reply to message #365554] Wed, 26 July 2023 02:56 Go to previous messageGo to next message
Kitty

 
Messages:439
Registered:October 2017
Location: Germany
todd0001 wrote on Tue, 25 July 2023 20:25
I wish...

Iirc, there are 28 or 29 slots used for possible IMPs and there is also the unused profile "Eskimo". If you're willing to slim down on possible IMPs, that should allow for plenty of slots (i.e., if you only allow a max of 10 IMP, you could gain 18/19 possible free slots).
And since you can also add non-profile NPCs via lua (for additional merchants or whatever), there are quite a few things to achieve without scratching that 256 limit.
So, what's the plan? Might can be done some other way?



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Master Sergeant
Re: Expand Merc Profiles Id Over 256[message #365559 is a reply to message #365558] Wed, 26 July 2023 21:26 Go to previous message
todd0001 is currently offline todd0001

 
Messages:42
Registered:November 2017
Not that  not of...I am having fun though...happy

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Corporal
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