Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded - Introduction (All you need to know )
Re: Vengeance: Reloaded - Introduction[message #348159 is a reply to message #348153] Mon, 09 January 2017 11:00 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
The mod is the best JA2 mod I`ve ever played! Not played all of them, but for sure most of them (including WF, DL, UB and many others).

Why?

The superior sector design make me really happy. Someone put his heart into it. Music is awesome. Sounds and effects give new dimension of feeling that a player is in the battlefield. The story is intriguing. Enemy AI kicks ass. Graphics and effects complete the mod splendor. This is the real spiritual sequel for JA2!

[Updated on: Mon, 09 January 2017 11:02]

Re: Vengeance: Reloaded - Introduction[message #348168 is a reply to message #348153] Tue, 10 January 2017 10:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
Cerhio wrote on Mon, 09 January 2017 12:19
Could someone explain how the new driver system works? I always have a hard time figuring out how to put Skyrider as the pilot and it usually just happens by fluke.


So little time here now back at work.

Do a search of posts made by Anv in the 1.13 section or Flugente's forums, there is a drivers skill which just provides benefits when traveling distances in vehicles as well as more complex tasks. Usually there's an order of how you assign the driver by clicking on the steering wheel.


Re: Vengeance: Reloaded - Introduction[message #348169 is a reply to message #347826] Tue, 10 January 2017 10:53 Go to previous messageGo to next message
hardballz
Messages:4
Registered:January 2017
Can somebody please tell me how to survive in Die hard difficulty. I have troubles even kill anybody in first map, its kinda mission impossible with one guy only.
Re: Vengeance: Reloaded - Introduction[message #348170 is a reply to message #348169] Tue, 10 January 2017 12:51 Go to previous messageGo to next message
sevenfm

 
Messages:1212
Registered:December 2012
Location: South Urals
hardballz wrote on Tue, 10 January 2017 13:53
Can somebody please tell me how to survive in Die hard difficulty. I have troubles even kill anybody in first map, its kinda mission impossible with one guy only.

You can retreat from battle to another sector, in general it's good idea not to fight every enemy squad but use hit and run tactics, sneak, use enemy uniforms for covert operations etc until you can make a decent team with good weapons, only after that you switch to more usual and straightforward playing style.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded - Introduction[message #348174 is a reply to message #347826] Tue, 10 January 2017 20:15 Go to previous messageGo to next message
hardballz
Messages:4
Registered:January 2017
It seems like this game is really fun, but wait a sec.. Uniforms? What do you mean? How does it work, please?
Re: Vengeance: Reloaded - Introduction[message #348175 is a reply to message #348174] Tue, 10 January 2017 20:32 Go to previous messageGo to next message
sevenfm

 
Messages:1212
Registered:December 2012
Location: South Urals
hardballz wrote on Tue, 10 January 2017 23:15
It seems like this game is really fun, but wait a sec.. Uniforms? What do you mean? How does it work, please?

It's a part of Flugente's "Covert operations" feature -
by wearing certain clothes you can disguise as enemy soldier or civilian:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&prevloaded=1&&start=0
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22731&goto=341745&

There are some differences from stock 1.13 in VR but in general it works in similar way.
For example, how you can use spy to infiltrate enemy SAM and blow up control room:



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded - Introduction[message #348201 is a reply to message #347826] Wed, 11 January 2017 22:52 Go to previous messageGo to next message
Greyfoot

 
Messages:14
Registered:November 2010
Location: Dublin
Sorry for posting it here lads, but there is no feedback topic yet.

As can be seen on the picture this scenario should be a no contest massacre(even though Sandman and Ms Roachburn still a bit wet behind the ears) but my mercs are unable to shoot at the enemy while crouching behind the walls-only at those that crouching or standing/running. Weapons have the M displayed as mounted yet accuracy for those shots feel penalized. I am able to land shots at that distance consistently without the wall cover so I am not sure what is going on. As of now I have to stand up, take shots then crouch which defeats the purpose of the cover as enemies seem to score headshots due to sheer number of bullets.

index.php?t=getfile&id=73&private=0
  • Attachment: ja2vrwall.png
    (Size: 0.98MB, Downloaded 2099 times)

[Updated on: Wed, 11 January 2017 23:59]

Re: Vengeance: Reloaded - Introduction[message #348204 is a reply to message #348201] Thu, 12 January 2017 09:06 Go to previous messageGo to next message
sevenfm

 
Messages:1212
Registered:December 2012
Location: South Urals
Greyfoot wrote on Thu, 12 January 2017 01:52
As can be seen on the picture this scenario should be a no contest massacre(even though Sandman and Ms Roachburn still a bit wet behind the ears) but my mercs are unable to shoot at the enemy while crouching behind the walls-only at those that crouching or standing/running. Weapons have the M displayed as mounted yet accuracy for those shots feel penalized. I am able to land shots at that distance consistently without the wall cover so I am not sure what is going on. As of now I have to stand up, take shots then crouch which defeats the purpose of the cover as enemies seem to score headshots due to sheer number of bullets.

Most likely too high jsd for wall that prevents shooting through it in crouched position.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded - Introduction[message #348210 is a reply to message #348204] Thu, 12 January 2017 21:32 Go to previous messageGo to next message
Greyfoot

 
Messages:14
Registered:November 2010
Location: Dublin
sevenfm wrote on Thu, 12 January 2017 09:06
Most likely too high jsd for wall that prevents shooting through it in crouched position.


Have no idea what jsd is mate, first letter forward two steps sure. cheeky Can it be changed to provide cover and be able to shoot at prone enemies at the same time? Baddies shoot me in the face no problem as of now, I am better off out in the open prone.
Re: Vengeance: Reloaded - Introduction[message #348211 is a reply to message #348210] Thu, 12 January 2017 23:28 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
Those walls are higher than your crouched position as they've always been, they haven't changed from the Vanilla days. I'm not sure why you could mount them though, unless standing. You should still get some cover to your legs but it is the same case as Time Crisis popping up and down from the cover.

Oh and put this stuff in bugzilla if you suspect it's a bug or something incorrect. I'll maybe create a feedback/general discussion thread later.

[Updated on: Thu, 12 January 2017 23:30]



Re: Vengeance: Reloaded - Introduction[message #348254 is a reply to message #347826] Sat, 14 January 2017 05:41 Go to previous messageGo to next message
CrimsOmNomNom
Messages:3
Registered:January 2015
Okay so a few questions:

What was the reasoning behind
Toggle Spoiler

It just seems a little obtuse and doesn't so much inspire stealth.

At times a few of my dudes AP count was purple and had some weird maybe wine glass icon on their picture? Is that a reloaded thing or something i have never seen before in 1.13?
Re: Vengeance: Reloaded - Introduction[message #348255 is a reply to message #348254] Sat, 14 January 2017 07:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
The wine glass symbol is usually a sign of drunkenness, either when you drink alcohol intentionally or mercs that are prone to alcoholism and/or while you are at facilities that have bars or liquor stores. These act independently when in environments that may seduce those more likely to drink. At the moment some of these values are high and will be halved in the next build.

As for some locations being booby-trapped...

Toggle Spoiler


Re: Vengeance: Reloaded - Introduction[message #348456 is a reply to message #348255] Wed, 25 January 2017 02:15 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Please excuse me for not simply digging through the resources myself, but I have a small question. If I read correctly, this mod has crossbows. If yes, does it also have bows? If yes, did you add new soldier/projectile animations?



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Vengeance: Reloaded - Introduction[message #348457 is a reply to message #348456] Wed, 25 January 2017 03:40 Go to previous messageGo to next message
grim

 
Messages:288
Registered:July 2006
Location: France
Only crossbow and no animation as far as i know.
Re: Vengeance: Reloaded - Introduction[message #348604 is a reply to message #348457] Tue, 31 January 2017 16:40 Go to previous messageGo to next message
sevenfm

 
Messages:1212
Registered:December 2012
Location: South Urals
Just a small demo: Destroying tank with PTRD and LAW



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded - Introduction[message #348798 is a reply to message #348604] Fri, 10 February 2017 12:51 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
I really like the idea of sectors with convoys. It gives refreshing climate. However especially the sector with a tank placed like it is part of the convoy would really benefit from a feature which allows tanks to move. Not mentioning about mobile jeeps with minimis in every convoy.... I know those features are present only in post r7609 exes, but well it would be awesome!
Re: Vengeance: Reloaded - Introduction[message #348982 is a reply to message #347826] Fri, 24 February 2017 22:47 Go to previous messageGo to next message
Gopas

 
Messages:18
Registered:June 2016
Location: Norway
Hello everyone, I have been trying to install and play Vengeance Reloaded as it sounds very exciting. However i must be doing something wrong, misread or misunderstood, let's try to sort it out....

I've dowmloaded 2 versions of the VR mod, one with the 1.13 7609 included and one without. I tried the one "with" first, all i've had to do was to add a fresh JA2 v1.12 install. Ended up with a few separate Data files.Data, Data 1.13, Data VR, Data this,Data that, etc.The game didn't run, Uninstalled it and tried the other version, installed JA2, 1.13 and 7609 update and finally added VR.
This time around, it played, The Ini.exe had all the options concerning resolutions,fullscreen, play into or not, etc. After spending a good 2 hours fine tuning the Ini.exe options and full of joy i started the game and guess what.....the Ini.exe options didn't apply at all. It was like playing another version of a vanilla JA2. I am having similar problems with SOG 69, can't make it work correctly. I love JA 2 and it's conversions and i am looking forward to try out some mods. Any help will be greatly appreciated, Thank you in advance ! If you need more information,ask and i will try to answer to the best of my knowledge.

[Updated on: Fri, 24 February 2017 22:49]




Just another old soldier.
Re: Vengeance: Reloaded - Introduction[message #348983 is a reply to message #348982] Sat, 25 February 2017 04:22 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
Are you starting the game using the JA2_Vengeance.exe? (not the ja2.exe.) I must admit not having used the ini editor.exe and just stick with changing some of the values in the JA2.ini itself, though I'm not sure I could find 2 hours worth to change. Other gameplay options can be edited in the Ja2_Options.ini found in the Data-Vengeance folder.


Re: Vengeance: Reloaded - Introduction[message #348988 is a reply to message #348983] Sat, 25 February 2017 09:05 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Ini.exe options are applying to my game, just you has to edit proper ini file (the last in the list belongs to V:R). However I catch my self making changes to wrong ini many times so far...
Re: Vengeance: Reloaded - Introduction[message #348999 is a reply to message #347826] Sat, 25 February 2017 22:38 Go to previous messageGo to next message
Gopas

 
Messages:18
Registered:June 2016
Location: Norway
Thank you both ( Hawkeye and Xafloz) for the quick responses and the heads- up. I am new to JA2 mods, save for 1.13 and AR.They work flawlessly together. I will try your methods and i'll let you know how it went.
One thing that i forgot to mention is that the installation that the game actually worked, was in the classic Program Files (not the x86).I know that games that will be modded are not to be installed in Program Files x86 but to my surprise ,in the plain Program Files though, which to my understanding are x32, the game worked, not the Ini.exe though as i have already mentioned.
As to which exe i started the game with...hnnnn...not sure, maybe that's where i made a mistake.

I am using Windows 10, do i have to use any compatibility patches ? I'd rather not mess with them.
What about the Properties options ? Run as admin,compatibility with Vista ? Do i need to make changes there ?
Should i try installing in the classic Program Files ? Or stay away from all Program Files ?
How should i install ? JA2 v 1.12 + 1.13 v 7435 + 7609 Update and VR last ? Or what would you recommend ?
Which exe must i start the game with ? the VR one ?
What about the multiple Data files ?

[Updated on: Sun, 26 February 2017 01:03]




Just another old soldier.
Re: Vengeance: Reloaded - Introduction[message #349002 is a reply to message #348999] Sun, 26 February 2017 03:06 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
Windows 10 does tend to add obstacles from what I've heard by other users on here, and not just for Vengeance but most other mods and older games.

It may pay to install your mods or games outside of Program files altogether, create a GAMES folder or something elsewhere as Program files in windows does tend to complicate things and how their installed/permissions. And yes x86 is for 64 bit applications.

When you first loaded Vengeance what was the menu screen graphic? It should be a blue/violet sky with some faded oil derricks visible, if it's not you're probably loading the wrong exe.

Don't worry so much about multiple data files, that's for people messing with files who should know better, if you just want to play try the steps mentioned - Use the JA2_Vengeance.exe and play with the default ini settings, all you may really have to choose is the graphic resolution choices that you've mentioned before. Maybe try and avoid the ini editor and type your required resolution in the ini file itself and save. It's fairly straight forward that way, though I have no experience with Windows 10.


Re: Vengeance: Reloaded - Introduction[message #349012 is a reply to message #349002] Sun, 26 February 2017 11:49 Go to previous messageGo to next message
Gopas

 
Messages:18
Registered:June 2016
Location: Norway
Thank you for the support Hawk, i need to clarify something, stupid of me not to notice it earlier, i am somewhat embarrassed ......
I keep on referring to "Ini.exe". I meant Ini.Editor. I prefer to use the options there as i am not really knowledgeable with the ini files. I hope that i didn't confuse anyone.

I did install in a new folder i've made, outside of Program Files, the loading screen is the one that you described, chose the Data-Vengeance\Ja2_Options.INI(executable file) and the vfs_config.Vengeance.ini(mod file). Play Intro = False, Win '98 Compatibility and Windowed mode False as well. I hope that these are the correct settings as i have been using them in my other installation, the 1.13 + AR one and it runs like water,flawlessly.

About the VR Ini.Editor however, for example, while the option to add more points to IMP mercs works as intended, the starting cash amount does not.It's not a big deal, i can make do with a small team at first. i was just wondering how come some options in the Ini.Editor do work and others aren't. Could be that it's a very early beta i suppose. I wish i've had some modding knowledge so i could experiment.

Anyway, to all of the wonderful JA modders, a great big Thank You for making one of the most favorite and beloved games ever made, even greater !!!, Keep up the good work !!!

[Updated on: Sun, 26 February 2017 12:17]




Just another old soldier.
Re: Vengeance: Reloaded - Introduction[message #349014 is a reply to message #349012] Sun, 26 February 2017 13:02 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Quote:
for example, while the option to add more points to IMP mercs works as intended, the starting cash amount does not.


It work for me in both examples, however I did it two months ago and as remember those two values are to change in different files.

Regarding Win10 compatibility solution check here: https://jagged-alliance.pl/plik573

If you are not familiar with Polish language use google translator: https://translate.google.com/translate?sl=pl&tl=en&js=y&prev=_t&hl=pl&ie=UTF-8&u=https%3A%2F%2Fj agged-alliance.pl%2Fplik573%2F&edit-text=

[Updated on: Sun, 26 February 2017 13:07]

Re: Vengeance: Reloaded - Introduction[message #349018 is a reply to message #349014] Sun, 26 February 2017 18:08 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
This patch for Win 10 worked perfectly , well done those brave Polish warriors !


Re: Vengeance: Reloaded - Introduction[message #349022 is a reply to message #349014] Sun, 26 February 2017 19:01 Go to previous messageGo to next message
Gopas

 
Messages:18
Registered:June 2016
Location: Norway
Thank you for the pointer Xafloz, downloaded it and made a text file with the instructions. My 1.13 + AR installation runs flawlessly, so i don't think it's a Win 10 problem. Most likely i am picking the wrong exes, no big deal, i'll figure it out or i'll play "as is" or i'll wait for a more stable version. happy



Just another old soldier.
Re: Vengeance: Reloaded - Introduction[message #349605 is a reply to message #349022] Sun, 23 April 2017 05:07 Go to previous messageGo to next message
Col.Kurtz

 
Messages:5
Registered:April 2017
Greetings... I need some help installing VR. I've downloaded the 7z file but I'm not sure to where to extract the files. I've installed a fresh copy of JA2. Is there a readme.txt file with step by step instructions. Maybe I missed it, but I didn't see an instructions doc in the zip. I'm also running Win 10 with the annoying admin/compatibility problems. I'll deal with that later as I saw above in this thread a solution posted by Xafloz. Thanks for the help!
Re: Vengeance: Reloaded - Introduction[message #349606 is a reply to message #349605] Sun, 23 April 2017 07:10 Go to previous messageGo to next message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
As far as I can remember just extract into your parent JA2 folder, this should then overwrite add files in the correct folder structure. With windows 10 make sure you install in a folder anywhere but Program Files which should avoid administrator issues.


Re: Vengeance: Reloaded - Introduction[message #349748 is a reply to message #349606] Mon, 08 May 2017 03:57 Go to previous messageGo to next message
SharkD

 
Messages:346
Registered:July 2003
Quick question:

Are the typical locations for airport, mines, etc. hardcoded still? Or have things been moved around since vanilla?
Re: Vengeance: Reloaded - Introduction[message #349751 is a reply to message #349748] Tue, 09 May 2017 01:10 Go to previous message
Hawkeye

 
Messages:1594
Registered:October 2005
Location: Australia
You're still in Arulco so most places will seem familiar but time has passed since Vanilla. Mining of ore has almost depleted most of Arulco's resources while another company has set up oil rigs, so you should find some difference there.


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