Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #349192 is a reply to message #349183] Tue, 07 March 2017 03:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Yep, Ira's not in the game so something sounds well and truly busted with your install though your correct faces are showing as they should, sounds like a merc profiles issue.

Also you mentioned before about marriage proposals, there's no marriages in Vengeance either, double check you are playing with the JA2_Vengeance.exe and not any others.

[Updated on: Tue, 07 March 2017 09:34]



Re: Vengeance: Reloaded Bugzilla[message #349216 is a reply to message #349192] Thu, 09 March 2017 19:26 Go to previous messageGo to next message
Fan

 
Messages:144
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
A bug?

The fight is over but the sector isn't won:

There are one or more lifeless torsos lieing on the ground.
I have to "kill" them with my fist.

Edit: G 7: Another sector with two "dead" torsos!

[Updated on: Thu, 09 March 2017 23:39]

Re: Vengeance: Reloaded Bugzilla[message #349220 is a reply to message #349216] Fri, 10 March 2017 20:28 Go to previous messageGo to next message
Xafloz

 
Messages:72
Registered:December 2016
O3 Tunel - crature coctails and no enemies.
P1 is lifless. Weird. Is the sector a kind of ester egg?
Re: Vengeance: Reloaded Bugzilla[message #349227 is a reply to message #349220] Sat, 11 March 2017 08:25 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Yep, P1 is 'Demoville' for those who played the original first ever playable demo before JA2 was fully released. There should have been the possibility of enemies though, which is a shame.


Re: Vengeance: Reloaded Bugzilla[message #349230 is a reply to message #349227] Sat, 11 March 2017 11:34 Go to previous messageGo to next message
Xafloz

 
Messages:72
Registered:December 2016
In SF mode I'd killed the evil queen but after that I was teleported back to the capitol and people said still I must kill the under queen ( the bug), but I cannot find it so cannot finish the game very angry That is a pity, because after almost twenty years of playing ja2 and its countless mods (yeah I have feeling that P1 might be a demo sector, because I enjoyed many times that demo too) I finish the full camping only once! (not counting ver short JA2.5). VR have been meant to be the second full one...

[Updated on: Sat, 11 March 2017 11:35]

Re: Vengeance: Reloaded Bugzilla[message #349257 is a reply to message #349230] Mon, 13 March 2017 08:33 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia

Sorry about that.

We're looking into the Sci-Fi mode, but it's something that didn't get much attention during development, the original Vengeance had Crepitus replaced with robots but we're having some issues re-instating those at the moment. For now it's suggested to play in realistic mode.


Re: Vengeance: Reloaded Bugzilla[message #349258 is a reply to message #349257] Mon, 13 March 2017 08:37 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
More item fixes and attachments and merges added in the downloads below.

For all you gun fans waiting on a new build grab the latest items xml (and merges xml and attachments xml) below and overwrite the ones you already have in your DataAIMv53/TableData/Items folder. This now completes the first pass of fixes a number of newer weapons without attachments in Sevenfm's list. These are untested so maybe back up your current files first, before overwriting them. Rod and Springs are slowly being reinstated but generally only to auto fire weapons and those firing slower than 1000 RPM, which to be honest is most of them!

http://www.mediafire.com/file/jpy439l248y1p4e/Items.xml

http://www.mediafire.com/file/us897b54fgbbnun/Attachments.xml

http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml

Items and especially merges are work in progress at the moment, so keep your reports coming in, though they will take time to fix.


Re: Vengeance: Reloaded Bugzilla[message #349259 is a reply to message #349216] Mon, 13 March 2017 08:42 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Fan wrote on Fri, 10 March 2017 04:26
A bug?

The fight is over but the sector isn't won:

There are one or more lifeless torsos lieing on the ground.
I have to "kill" them with my fist.

Edit: G 7: Another sector with two "dead" torsos!



Can you get us a screen grab of these 'dead' torsos?


Re: Vengeance: Reloaded Bugzilla[message #349260 is a reply to message #349259] Mon, 13 March 2017 19:15 Go to previous messageGo to next message
Fan

 
Messages:144
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

I shall try it the next time.

You don't know this event?

You think the fight is over. But no! You don't find any enemy in the sector, but you haven't won?
You can find this "dead" enemy only by seeking for him in the whole sector. Good luck if you have militia patrolling in this sector.
The "dead" torso is sparkling red, if one militia is near by but this militia don't mark him as enemy.
You must kill him to end the fight.
This event had been ca. one time in former mods.
In VR I have found it ca. 4 or 5 times (52 days in Arulco at this time).

[Updated on: Mon, 13 March 2017 19:17]

Re: Vengeance: Reloaded Bugzilla[message #349261 is a reply to message #349260] Tue, 14 March 2017 02:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Haven't experienced it yet quite like that. Though have had something similar, usually I can't find the last alive enemy, or I just need to leave the sector and re-enter to engage or reset the bug.


Re: Vengeance: Reloaded Bugzilla[message #349268 is a reply to message #349261] Tue, 14 March 2017 21:07 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
I did experience this described bug.
Re: Vengeance: Reloaded Bugzilla[message #349272 is a reply to message #349268] Wed, 15 March 2017 12:59 Go to previous messageGo to next message
Fan

 
Messages:144
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Infinet,

thank you for your post. thumbs up

@Hawkeye,

I have experienced this bug till now in ca. 5-6 sectors. In other mods only one time: I shoot on an enemy upon a roof and he don't fall down. I must "defeat" him to end the fight.

You must see the situation: You seek and seek.... for the last enemy over the whole sector, in every corner of the houses, on every roof. You don't find him. After all by chance
you suddenly see him sparkling. Now(!) you can choose: Hit him with your fist or leave the sector as you?

You surely understand what I would like to "say"?

I write this because this event happens very often in VR IMO.
Re: Vengeance: Reloaded Bugzilla[message #349273 is a reply to message #349272] Wed, 15 March 2017 13:01 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Yup, makes sense. Though have no idea what may be causing it.


Re: Vengeance: Reloaded Bugzilla[message #349313 is a reply to message #349273] Mon, 20 March 2017 01:41 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
I have to reinstall my Ja2 becouse my hard drive went broke big grin

Next run will be on Insane^^ maybe without Die Hard, this way i get faster my beloved 5.45 & vss etc big grin If i get to the point where i will experience the bug ill make a savegame ready for you, maybe it will help happy
Re: Vengeance: Reloaded Bugzilla[message #349315 is a reply to message #349313] Mon, 20 March 2017 03:28 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Just make sure you download the latest items, merges and attachment xml, for a little more enjoyment. Oh and play realistic too as Sci Fi is being looked at at the moment.


Re: Vengeance: Reloaded Bugzilla[message #349391 is a reply to message #349315] Sat, 01 April 2017 10:34 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Have throwing knifes always been able to shoot through fences? I've experienced this recently with mercs able to throw their knives at enemies with no obstacles presented by the fence.


Re: Vengeance: Reloaded Bugzilla[message #349423 is a reply to message #349391] Fri, 07 April 2017 15:32 Go to previous messageGo to next message
Fan

 
Messages:144
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

a new bug:

In a short way of explaining:
COBRA + camouflage = Hamous and the voice of Hamous.
HAMOUS - camouflage (after some time) = COBRA and the voice of COBRA. big grin
Re: Vengeance: Reloaded Bugzilla[message #349426 is a reply to message #349423] Sat, 08 April 2017 06:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
That one's been reported and fixed a while back, Fan. Hopefully we can get a new build out soon as we have a big block of fixes suitable for another milestone, though the team have been quiet of late.


Re: Vengeance: Reloaded Bugzilla[message #349452 is a reply to message #349426] Sun, 09 April 2017 12:13 Go to previous messageGo to next message
Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

So,next new build for testing is coming or still we must wait long time?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Vengeance: Reloaded Bugzilla[message #349453 is a reply to message #349452] Sun, 09 April 2017 12:51 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
Hopefully soon Parkan, lot of updates and commits have been made to the SVN, just need to get a new SCI out there.


bug6.png  Re: Vengeance: Reloaded Bugzilla[message #349574 is a reply to message #349453] Wed, 19 April 2017 02:27 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

A couple more bugs from me:
  1. Some nice work has been done for when you recruit Fred (the mine owner in Drassen) in terms of the things he says but no voice clip has been made for status updates when you assign him tasks and such. The result of which is that when you fast forward time and he's triggered to speak (e.g. levels up a stat) the game will soft-lock (buttons greyed out) because it's waiting for a file that isn't there to play.
  2. Shops no longer let me buy anything. I can't even open the shopping interface any more. I've previous bought stuff from the 2 retailers in Drassen middle sector but when I went to the barman in the sector below nothing happened and now none of them work.
Cheers. thumbs up
Re: Vengeance: Reloaded Bugzilla[message #349577 is a reply to message #349574] Wed, 19 April 2017 10:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1548
Registered:October 2005
Location: Australia
RPCS or perhaps those from the PCM mod might be a bit light speech-wise, Scheinworld may be able to shed some light on those particular issues with Fred, but as mentioned placeholder sounds may have to be added.

That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

[Updated on: Wed, 19 April 2017 10:00]



Re: Vengeance: Reloaded Bugzilla[message #349580 is a reply to message #349577] Wed, 19 April 2017 13:03 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

Hawkeye wrote on Wed, 19 April 2017 10:00
That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

I did steal the med-packs in both sectors (my mercs need to survive!) and got a telling off from Tina (I think. I did 'escort' her out of the building with X after a re-load so she didn't see the 2nd time I tried) but no other indication that they now refuse to do business with me. The time of day doesn't make a difference either. I might have to kill the bartender for food (my mercs need to eat too!) or cheat now. thumbs down

EDIT: Oh, I should point out I'm using the SVN, downloaded about a week ago. I ticked the Omit Externals box in Tortoise which apparently makes updating a little hard but I'm a bit afraid to do that anyway because I'm worried it'll mess up certain files I've changed. Perhaps something has been changed / fixed / broken in the development line but just thought I'd mention that that's what I'm using.

[Updated on: Wed, 19 April 2017 20:10]

Re: Vengeance: Reloaded Bugzilla[message #349584 is a reply to message #349580] Thu, 20 April 2017 02:43 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

Doh! Now cheats won't work! What am I doing wrong?? Neither Crtl + gabbi or iguana. I thought they were in 1.13? speechless
Re: Vengeance: Reloaded Bugzilla[message #349588 is a reply to message #349584] Thu, 20 April 2017 11:01 Go to previous messageGo to next message
silversurfer

 
Messages:2060
Registered:May 2009
Cheats are disabled on purpose in Vengeance.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13 %20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #349608 is a reply to message #349588] Sun, 23 April 2017 11:33 Go to previous message
Col.Kurtz
Messages:2
Registered:April 2017
I've tried running VR both from .exe and INI Editor and it says "could not initialize library" and something about Data\Ambient.slf
I'm running Win 10. Any ideas for what I should do?
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