Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #348953 is a reply to message #348946] Wed, 22 February 2017 11:57 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
A bug. After I put a grenade into a hand of a merc and the merc is moving or at least turns into a new direction and in efect the merc spots a new enemy, not seen by anyone else, the granade is teleported back to the inventory.

If an option "inventory manipulation AP cost" is on, this may spoil you turn...otherwise it is clickwise annoying thing. Not sure whether it is more general issue or only V:R thing.
Re: Vengeance: Reloaded Bugzilla[message #348958 is a reply to message #348953] Wed, 22 February 2017 22:04 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
N8, N7 is armorless, only one guy had spectra vest.



Can someone confirm this or is this only in my client?

@Xafloz were you in my mentioned sectors and the enemys were armorless?

Btw, How can i activate Cheats? It seems to be deactivated. Would make a new game and test this on my own but i wouldve to play hours to get there again...

[Updated on: Wed, 22 February 2017 22:25]

Re: Vengeance: Reloaded Bugzilla[message #348960 is a reply to message #348943] Thu, 23 February 2017 01:30 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
sevenfm wrote on Wed, 22 February 2017 09:02
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.


I'll take a look, but I generally haven't messed with many Queen's army enemy loadouts in the maps, the only detailed placements I've worked on is usually civilian's and some Hale & Burton, Kingpin staff. The others will be using data from the original Vengeance mod or externally from the maps.


Re: Vengeance: Reloaded Bugzilla[message #348964 is a reply to message #348953] Thu, 23 February 2017 10:10 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
sevenfm wrote on Thu, 23 February 2017 07:52
Fan wrote on Wed, 22 February 2017 19:03
@all
Try to engage a merc during the game and you will see!

RUNTIME ERROR or not?

I don't understand what "engage a merc during the game" means, sorry.
Can you explain how to reproduce the bug?


I did not replicate this bug earlier in the game, but have assigned a single merc to squad three later on and then set movement orders, with no esc crash happening in my testing.

[Updated on: Fri, 24 February 2017 07:54]



Re: Vengeance: Reloaded Bugzilla[message #348968 is a reply to message #348964] Thu, 23 February 2017 15:33 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.

Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.

@Hawkeye,

Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.

Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.

Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.
Re: Vengeance: Reloaded Bugzilla[message #348971 is a reply to message #348958] Thu, 23 February 2017 23:17 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
Quote:


@Xafloz were you in my mentioned sectors and the enemys were armorless?


I were there but I`m afraid I didn`t check it angry

Quote:

Btw, How can I activate Cheats? It seems to be deactivated. Would make a new game and test this on my own but i wouldve to play hours to get there again...


Well.. in N6 there is the last enemy which cannot be found. Tried two times already, I mean I killed all fellas, but one was there nowhere to find so I leave the sector and come back later to fight again after the sector was reinforced..., but not going fight for the third time... Without a code it is impossible to finish the fight in the sector at least in my playthrought. So it would be more then welcome to support those who support the modders in their efforts ;)
Re: Vengeance: Reloaded Bugzilla[message #348974 is a reply to message #348943] Fri, 24 February 2017 10:11 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
sevenfm wrote on Wed, 22 February 2017 09:02
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.


As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.



Re: Vengeance: Reloaded Bugzilla[message #348984 is a reply to message #348805] Sat, 25 February 2017 06:26 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
adim wrote on Sat, 11 February 2017 09:16
Hi all there..

************************************

D. This one is a pain in the .. - Cobra!
more than 80% of the time when saying something in a battle, there is CTD. Checked all the logs - nothing suspicious...



Has anyone else encountered crashes when Cobra speaks in battle?


Re: Vengeance: Reloaded Bugzilla[message #348986 is a reply to message #348971] Sat, 25 February 2017 08:58 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
Quote:
in N6 there is the last enemy which cannot be found. Tried two times already, I mean I killed all fellas, but one was there nowhere to find so I leave the sector and come back later to fight again after the sector was reinforced..., but not going fight for the third time... Without a code it is impossible to finish the fight in the sector at least in my playthrought.


After trial and error figured out that the enemy was locked in a one of six columns next to the entrance to the building in the sector. Someone had put a living man into a title and surrounded him by 4 walls. How cruel...


Quote:

Has anyone else encountered crashes when Cobra speaks in battle?


I have Cobra maybe in one battle only, but you know he is a driver a drives supply with reduced use of fuel, but I don`t remember the mod crashed due his talking in the fight.




Re: Vengeance: Reloaded Bugzilla[message #348989 is a reply to message #348986] Sat, 25 February 2017 13:28 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@all,

my error? No German helper?

I explain: The RUNTIME ERROR happens during the hole game, not only on the way to Drassen!!!

I made a new Installation:

1. Ja2_1.02 (TopWare Interactive with the white eagle after starting the game) + "7609". This game shows no RUNTIME ERROR.

2. + VR: This game shows the RUNTIME-ERROR, great excepition: Boss!!!!! I may engage him!

Edit: Explanation in red "Attempting to QuickCreateButton with out of range ImageID -1."


[Updated on: Sat, 25 February 2017 14:53]

Re: Vengeance: Reloaded Bugzilla[message #348990 is a reply to message #348989] Sat, 25 February 2017 14:56 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Hopefully Scheinworld can discuss with you, Fan. At the moment I'm not experiencing such an issue, but it's also hard to understand some of your messages. You mentioned the game did not crash before when using Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.) so why not play with that function?


Re: Vengeance: Reloaded Bugzilla[message #348995 is a reply to message #348990] Sat, 25 February 2017 19:34 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

thank you for your answer.
Sorry, I don't like to make trouble for you.
But I don't understand your problem. I have explained in English and German the bug.
I would like to test, not only to play the game.
I explained the bug (yes: the bug): If I set READ_PROFILE_DATA_FROM_XML = FALSE, the game don't crash.
But I must play only with the mercs from vanilli like GUS etc.
If I set READ_PROFILE_DATA_FROM_XML = TRUE, I cannot assign other mercs beside the mercs from the very beginning.

With my setting in Ja2-Options.ini "TRUE"
I can play with all mercs up to 32 from the beginning and then dismiss one merc if I would assign p.e. Joye and so on.

I hope now it's clear.

[Updated on: Sat, 25 February 2017 19:41]

Re: Vengeance: Reloaded Bugzilla[message #348998 is a reply to message #348995] Sat, 25 February 2017 22:17 Go to previous messageGo to next message
omegakill

 
Messages:14
Registered:April 2015
Not sure if this is a recent 1.13 bug or something from VR (please let me know) but it appears as though the S&W M&P15R cannot accept any attachments even though it clearly has a rail system. https://img42.com/xk3k7

Using 1.13.7609 build 16.12.27.

[Updated on: Sat, 25 February 2017 22:18]

Re: Vengeance: Reloaded Bugzilla[message #349003 is a reply to message #348998] Sun, 26 February 2017 03:13 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
omegakill wrote on Sun, 26 February 2017 07:17
Not sure if this is a recent 1.13 bug or something from VR (please let me know) but it appears as though the S&W M&P15R cannot accept any attachments even though it clearly has a rail system. https://img42.com/xk3k7

Using 1.13.7609 build 16.12.27.


That one's been updated but the latest items xml is not ready for download yet. For newer weapon attachment details keep an eye on this post. These are quick and dirty fixes, so some will still not be 100% accurate.

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=348380&#msg_348380


Re: Vengeance: Reloaded Bugzilla[message #349004 is a reply to message #348995] Sun, 26 February 2017 03:19 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Fan wrote on Sun, 26 February 2017 04:34
@Hawkeye,

thank you for your answer.
Sorry, I don't like to make trouble for you.
But I don't understand your problem. I have explained in English and German the bug.
I would like to test, not only to play the game.
I explained the bug (yes: the bug): If I set READ_PROFILE_DATA_FROM_XML = FALSE, the game don't crash.
But I must play only with the mercs from vanilli like GUS etc.
If I set READ_PROFILE_DATA_FROM_XML = TRUE, I cannot assign other mercs beside the mercs from the very beginning.

With my setting in Ja2-Options.ini "TRUE"
I can play with all mercs up to 32 from the beginning and then dismiss one merc if I would assign p.e. Joye and so on.

I hope now it's clear.


No trouble, Fan, just maybe a little hard to understand fully. I don't speak German which is why I suggested hopefully Scheinworld can help.

Until code can be inspected, I'd suggest playing with READ_PROFILE_DATA_FROM_XML = FALSE, just don't recruit the Wildfire Mercs if you don't like them. Another option is seeing if this is an issue that happens in 1.13 and not just Vengeance. Has anyone else experienced this issue?


Re: Vengeance: Reloaded Bugzilla[message #349015 is a reply to message #349004] Sun, 26 February 2017 14:18 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
The latest version removed option of attaching rod&spring to ( and a few more I guess...):

CAWS RAS
CAWS ACOG
G11 RAS
SEAL RECON Rifle
COLT M16A4 SAM-R
AA-12 CQB
FN P90 RAS

Is it intended?

Previous changes removed option of attaching r&s to KRISS VECTOR.

[Updated on: Sun, 26 February 2017 14:44]

Re: Vengeance: Reloaded Bugzilla[message #349016 is a reply to message #349015] Sun, 26 February 2017 16:03 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

I have tested Ja2_1.13(7609) by changing Ja2.ini to:
JA2 1.13
VFS_CONFIG_INI = vfs_config.JA2113.ini.

The result: I may assign every merc after beginning the game. No Crash!

This may proof: It's a problem of VR!

By the way: I play Ja2 since 1999. You Need to have a harddisk named C and a cd-rom named D to play the game.
Do you really think I like all this mercs from vanilla more that from WildFire or Ja1? On the contrary!

[Updated on: Sun, 26 February 2017 16:04]

Re: Vengeance: Reloaded Bugzilla[message #349017 is a reply to message #349015] Sun, 26 February 2017 17:12 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
Xafloz wrote on Sun, 26 February 2017 14:18
The latest version removed option of attaching rod&spring to ( and a few more I guess...):

[...]


Add

HK UMP9,
HK 417 20",
Colt PDW 10mm

to the previous list.

Also


Steyer AUG-A2 CQB
Steyer AUG-A2 RAS
Steyer AUG-A2 RAS CQB

don`t have such possibility, but not sure if they had it before.

EDIT: Soviet SMG Bison 2 also don`t have place for an internal attachment.

[Updated on: Sun, 26 February 2017 18:53]

Re: Vengeance: Reloaded Bugzilla[message #349030 is a reply to message #349017] Mon, 27 February 2017 00:29 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia

Yes, Rod and Springs were removed elsewhere, the intention is to add some back at a later date for lower rate of fire weapons.


Re: Vengeance: Reloaded Bugzilla[message #349110 is a reply to message #348990] Fri, 03 March 2017 01:15 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
Fan wrote on Thu, 23 February 2017 15:33
Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.

Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.

@Hawkeye,

Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.

Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.

Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.


Fan wrote on Sat, 25 February 2017 13:28
@all,

my error? No German helper?

I explain: The RUNTIME ERROR happens during the hole game, not only on the way to Drassen!!!

I made a new Installation:

1. Ja2_1.02 (TopWare Interactive with the white eagle after starting the game) + "7609". This game shows no RUNTIME ERROR.

2. + VR: This game shows the RUNTIME-ERROR, great excepition: Boss!!!!! I may engage him!

Edit: Explanation in red "Attempting to QuickCreateButton with out of range ImageID -1."




Hawkeye wrote on Sat, 25 February 2017 14:56
Hopefully Scheinworld can discuss with you, Fan. At the moment I'm not experiencing such an issue, but it's also hard to understand some of your messages. You mentioned the game did not crash before when using Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.) so why not play with that function?



So:
Fan described a runtime error by recruiting new guys from AIM / MERCS in the MOD.
He cleared his first sector and advanced a bit and tried to recruit new soldiers in laptop. After the dialog the game crashed.

Well i am very surprised becouse i thought it was something with his VR BUT look at this:


Im surprised no one got this error its... game breaking i guess (wont test it if its maybe progression based, maybe u can recruit after you captured your first town? would be a matter of seconds with cheats shy big grin )

I never got this error before becouse i played in DIE HARD MODE and this option of soldier recruiting was disabled for me anyways...
Got this in my first try. Anyone who would test it too? Its about 5 Minutes.

Just clear the first sector and then recruit 1 new soldier. As soon you had your dialog with the desired soldier (in my case Stella but she was absolutly randomly picked) you get this error i posted.

@Fan

Du bist tatsächlich nicht der einzige mit dem Fehler, ich war leider in den letzten Tagen beschäftigt um dies zu testen.

big grin

[Updated on: Fri, 03 March 2017 01:18]

Re: Vengeance: Reloaded Bugzilla[message #349111 is a reply to message #348974] Fri, 03 March 2017 01:34 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
Hawkeye wrote on Fri, 24 February 2017 10:11
sevenfm wrote on Wed, 22 February 2017 09:02
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.


As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.



I didnt check if Burton is armorless too (didnt captured it so far) but the funny thing is that the beginning cities had armor and some equipment.
What is defined with "Good" & "Great" equipment? Is it only me or why iam expecting all elites in "endgame" to be equipped with NVGs etc? especially in expert & insane, maybe its caused by the difficulty?
Im pretty sure that the other cities had armored soldiers (mixed armor Kevlar to Spectra) and now before i captured Malino, the island (Pacchino?) and the sectors before Burton are armorless and the equip seems to get pretty worse with some expections. ( BTW is this upgrade tool for M4 only avaible in BR? & did you check malino elite baracks?)

[Updated on: Fri, 03 March 2017 02:24]

Re: Vengeance: Reloaded Bugzilla[message #349117 is a reply to message #349111] Fri, 03 March 2017 10:28 Go to previous messageGo to next message
silversurfer

 
Messages:2085
Registered:May 2009
The assertion in the button system was fixed some time ago in the 8187 development build. I'm not sure if it was fixed in Sevenfm's experimental exe as well.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #349118 is a reply to message #349117] Fri, 03 March 2017 11:42 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Infinet,

thank you for your post! You are showing "my" bug! thumbs up
Till this moment I thought I was dull.
I tried so many installations.

@all

I think the test of this bug don't take about 5 minutes. For
you can make it at every time within your current game in "Cambria" or "Meduna" or....
(except "die hard"?).
You have to try to assign only one new merc to your party and you will see the bug.

[Updated on: Fri, 03 March 2017 16:00]

Re: Vengeance: Reloaded Bugzilla[message #349135 is a reply to message #349117] Sat, 04 March 2017 07:29 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
silversurfer wrote on Fri, 03 March 2017 19:28
The assertion in the button system was fixed some time ago in the 8187 development build. I'm not sure if it was fixed in Sevenfm's experimental exe as well.


Would you be able to list the code that was fixed, Silver?


Re: Vengeance: Reloaded Bugzilla[message #349136 is a reply to message #349135] Sat, 04 March 2017 11:04 Go to previous messageGo to next message
sevenfm

 
Messages:1188
Registered:December 2012
Location: Russia
@Hawkeye
r8187 fix was included in VR source in r1206 04.05.2016
Quote:
r8187 fix: Button Image (WM_AUTOFIRE) was not unloaded



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r415 29.04.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #349138 is a reply to message #349136] Sat, 04 March 2017 11:32 Go to previous messageGo to next message
silversurfer

 
Messages:2085
Registered:May 2009
It was a small change in Interface Panels.cpp where someone forgot to unload a button image which made the game run out of IDs as far as I understand it.

Here is a code snippet with the fix:
Toggle Spoiler



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #349145 is a reply to message #349138] Sat, 04 March 2017 19:24 Go to previous messageGo to next message
cbasd

 
Messages:14
Registered:February 2017
My game is freezing during the talking with Daryl
Re: Vengeance: Reloaded Bugzilla[message #349149 is a reply to message #349145] Sun, 05 March 2017 00:58 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@cbasd,

Daryl? I know him in VR as Darrel and waits in A 3?
In former versions of VR and Ja2 member of the HICKS?
I have tested this with my member SPIDER.
She talks to him and he comes with her.
No freeze!

[Updated on: Sun, 05 March 2017 01:00]

Re: Vengeance: Reloaded Bugzilla[message #349152 is a reply to message #349145] Sun, 05 March 2017 04:10 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
cbasd wrote on Sun, 05 March 2017 04:24
My game is freezing during the talking with Daryl


Can you elaborate on what exactly you were doing before the freeze? Were you threatening him? trying to recruit him?


Re: Vengeance: Reloaded Bugzilla[message #349163 is a reply to message #349152] Sun, 05 March 2017 11:25 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I tested this character Darrel again with my male character RUDOLF.
He couldn't engage him.
But no freeze!
I can write: Perhaps he must talk with a female character to follow your party.

By the way: DARREL would have in my ranking list 57,86 points; this means one place directly after SPARKY.

As to this list. You can see that they all have high skills in AGILITY, DEXTERITY and (nearly all) WISDOM.
It would be very interesting to make this mod with a few characters from AIM or MERC at the beginning and
then only with these characters on the way. They will ascend (is this verb right?) very quickly.

[Updated on: Sun, 05 March 2017 11:28]

Re: Vengeance: Reloaded Bugzilla[message #349165 is a reply to message #349152] Sun, 05 March 2017 14:27 Go to previous messageGo to next message
cbasd

 
Messages:14
Registered:February 2017
Hawkeye wrote on Sun, 05 March 2017 04:10
cbasd wrote on Sun, 05 March 2017 04:24
My game is freezing during the talking with Daryl


Can you elaborate on what exactly you were doing before the freeze? Were you threatening him? trying to recruit him?


It was a direct speech after the marriage proposal. He said few words, and the sound is gone and game freezed. Raven was talking with him.

i.imgur.com/ouz0JZG.png - here

www48.zippyshare.com/v/Zj3RlRM2/file.html - save

[Updated on: Sun, 05 March 2017 14:59]

Re: Vengeance: Reloaded Bugzilla[message #349169 is a reply to message #349165] Mon, 06 March 2017 01:11 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Something's busted there, that character should be Dick not a Daryl. Looks like some vanilla character data has crept back in.

I'd be rechecking your installation if no one else has noticed Dick being called Daryl, my game seems to be not having this issue.

[Updated on: Mon, 06 March 2017 09:50]



Re: Vengeance: Reloaded Bugzilla[message #349183 is a reply to message #349169] Mon, 06 March 2017 21:26 Go to previous messageGo to next message
cbasd

 
Messages:14
Registered:February 2017
Hawkeye wrote on Mon, 06 March 2017 01:11
Something's busted there, that character should be Dick not a Daryl. Looks like some vanilla character data has crept back in.

I'd be rechecking your installation if no one else has noticed Dick being called Daryl, my game seems to be not having this issue.



Hmm, so there are other bugged characters like Agatha?(Pacos) in omerta hideout, IRA in San Mona and some guy with face of Manuel in Cambria

[Updated on: Mon, 06 March 2017 21:26]

Re: Vengeance: Reloaded Bugzilla[message #349192 is a reply to message #349183] Tue, 07 March 2017 03:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Yep, Ira's not in the game so something sounds well and truly busted with your install though your correct faces are showing as they should, sounds like a merc profiles issue.

Also you mentioned before about marriage proposals, there's no marriages in Vengeance either, double check you are playing with the JA2_Vengeance.exe and not any others.

[Updated on: Tue, 07 March 2017 09:34]



Re: Vengeance: Reloaded Bugzilla[message #349216 is a reply to message #349192] Thu, 09 March 2017 19:26 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
A bug?

The fight is over but the sector isn't won:

There are one or more lifeless torsos lieing on the ground.
I have to "kill" them with my fist.

Edit: G 7: Another sector with two "dead" torsos!

[Updated on: Thu, 09 March 2017 23:39]

Re: Vengeance: Reloaded Bugzilla[message #349220 is a reply to message #349216] Fri, 10 March 2017 20:28 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
O3 Tunel - crature coctails and no enemies.
P1 is lifless. Weird. Is the sector a kind of ester egg?
Re: Vengeance: Reloaded Bugzilla[message #349227 is a reply to message #349220] Sat, 11 March 2017 08:25 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Yep, P1 is 'Demoville' for those who played the original first ever playable demo before JA2 was fully released. There should have been the possibility of enemies though, which is a shame.


Re: Vengeance: Reloaded Bugzilla[message #349230 is a reply to message #349227] Sat, 11 March 2017 11:34 Go to previous messageGo to next message
Xafloz

 
Messages:74
Registered:December 2016
In SF mode I'd killed the evil queen but after that I was teleported back to the capitol and people said still I must kill the under queen ( the bug), but I cannot find it so cannot finish the game very angry That is a pity, because after almost twenty years of playing ja2 and its countless mods (yeah I have feeling that P1 might be a demo sector, because I enjoyed many times that demo too) I finish the full camping only once! (not counting ver short JA2.5). VR have been meant to be the second full one...

[Updated on: Sat, 11 March 2017 11:35]

Re: Vengeance: Reloaded Bugzilla[message #349257 is a reply to message #349230] Mon, 13 March 2017 08:33 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia

Sorry about that.

We're looking into the Sci-Fi mode, but it's something that didn't get much attention during development, the original Vengeance had Crepitus replaced with robots but we're having some issues re-instating those at the moment. For now it's suggested to play in realistic mode.


Re: Vengeance: Reloaded Bugzilla[message #349258 is a reply to message #349257] Mon, 13 March 2017 08:37 Go to previous messageGo to previous message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
More item fixes and attachments and merges added in the downloads below.

For all you gun fans waiting on a new build grab the latest items xml (and merges xml and attachments xml) below and overwrite the ones you already have in your DataAIMv53/TableData/Items folder. This now completes the first pass of fixes a number of newer weapons without attachments in Sevenfm's list. These are untested so maybe back up your current files first, before overwriting them. Rod and Springs are slowly being reinstated but generally only to auto fire weapons and those firing slower than 1000 RPM, which to be honest is most of them!

Note by Schein: deleted links, because a new VR beta release including Hawkeye's .xml fixes is out

Items and especially merges are work in progress at the moment, so keep your reports coming in, though they will take time to fix.

[Updated on: Wed, 26 April 2017 22:11] by Moderator



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