Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #349259 is a reply to message #349216] Mon, 13 March 2017 08:42 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Fan wrote on Fri, 10 March 2017 04:26
A bug?

The fight is over but the sector isn't won:

There are one or more lifeless torsos lieing on the ground.
I have to "kill" them with my fist.

Edit: G 7: Another sector with two "dead" torsos!



Can you get us a screen grab of these 'dead' torsos?


Re: Vengeance: Reloaded Bugzilla[message #349260 is a reply to message #349259] Mon, 13 March 2017 19:15 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

I shall try it the next time.

You don't know this event?

You think the fight is over. But no! You don't find any enemy in the sector, but you haven't won?
You can find this "dead" enemy only by seeking for him in the whole sector. Good luck if you have militia patrolling in this sector.
The "dead" torso is sparkling red, if one militia is near by but this militia don't mark him as enemy.
You must kill him to end the fight.
This event had been ca. one time in former mods.
In VR I have found it ca. 4 or 5 times (52 days in Arulco at this time).

[Updated on: Mon, 13 March 2017 19:17]

Re: Vengeance: Reloaded Bugzilla[message #349261 is a reply to message #349260] Tue, 14 March 2017 02:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Haven't experienced it yet quite like that. Though have had something similar, usually I can't find the last alive enemy, or I just need to leave the sector and re-enter to engage or reset the bug.


Re: Vengeance: Reloaded Bugzilla[message #349268 is a reply to message #349261] Tue, 14 March 2017 21:07 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
I did experience this described bug.
Re: Vengeance: Reloaded Bugzilla[message #349272 is a reply to message #349268] Wed, 15 March 2017 12:59 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Infinet,

thank you for your post. thumbs up

@Hawkeye,

I have experienced this bug till now in ca. 5-6 sectors. In other mods only one time: I shoot on an enemy upon a roof and he don't fall down. I must "defeat" him to end the fight.

You must see the situation: You seek and seek.... for the last enemy over the whole sector, in every corner of the houses, on every roof. You don't find him. After all by chance
you suddenly see him sparkling. Now(!) you can choose: Hit him with your fist or leave the sector as you?

You surely understand what I would like to "say"?

I write this because this event happens very often in VR IMO.
Re: Vengeance: Reloaded Bugzilla[message #349273 is a reply to message #349272] Wed, 15 March 2017 13:01 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Yup, makes sense. Though have no idea what may be causing it.


Re: Vengeance: Reloaded Bugzilla[message #349313 is a reply to message #349273] Mon, 20 March 2017 01:41 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
I have to reinstall my Ja2 becouse my hard drive went broke big grin

Next run will be on Insane^^ maybe without Die Hard, this way i get faster my beloved 5.45 & vss etc big grin If i get to the point where i will experience the bug ill make a savegame ready for you, maybe it will help happy
Re: Vengeance: Reloaded Bugzilla[message #349315 is a reply to message #349313] Mon, 20 March 2017 03:28 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Just make sure you download the latest items, merges and attachment xml, for a little more enjoyment. Oh and play realistic too as Sci Fi is being looked at at the moment.


Re: Vengeance: Reloaded Bugzilla[message #349391 is a reply to message #349315] Sat, 01 April 2017 10:34 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Have throwing knifes always been able to shoot through fences? I've experienced this recently with mercs able to throw their knives at enemies with no obstacles presented by the fence.


Re: Vengeance: Reloaded Bugzilla[message #349423 is a reply to message #349391] Fri, 07 April 2017 15:32 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

a new bug:

In a short way of explaining:
COBRA + camouflage = Hamous and the voice of Hamous.
HAMOUS - camouflage (after some time) = COBRA and the voice of COBRA. big grin
Re: Vengeance: Reloaded Bugzilla[message #349426 is a reply to message #349423] Sat, 08 April 2017 06:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
That one's been reported and fixed a while back, Fan. Hopefully we can get a new build out soon as we have a big block of fixes suitable for another milestone, though the team have been quiet of late.


Re: Vengeance: Reloaded Bugzilla[message #349452 is a reply to message #349426] Sun, 09 April 2017 12:13 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

So,next new build for testing is coming or still we must wait long time?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Vengeance: Reloaded Bugzilla[message #349453 is a reply to message #349452] Sun, 09 April 2017 12:51 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Hopefully soon Parkan, lot of updates and commits have been made to the SVN, just need to get a new SCI out there.


bug6.png  Re: Vengeance: Reloaded Bugzilla[message #349574 is a reply to message #349453] Wed, 19 April 2017 02:27 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

A couple more bugs from me:
  1. Some nice work has been done for when you recruit Fred (the mine owner in Drassen) in terms of the things he says but no voice clip has been made for status updates when you assign him tasks and such. The result of which is that when you fast forward time and he's triggered to speak (e.g. levels up a stat) the game will soft-lock (buttons greyed out) because it's waiting for a file that isn't there to play.
  2. Shops no longer let me buy anything. I can't even open the shopping interface any more. I've previous bought stuff from the 2 retailers in Drassen middle sector but when I went to the barman in the sector below nothing happened and now none of them work.
Cheers. thumbs up
Re: Vengeance: Reloaded Bugzilla[message #349577 is a reply to message #349574] Wed, 19 April 2017 10:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
RPCS or perhaps those from the PCM mod might be a bit light speech-wise, Scheinworld may be able to shed some light on those particular issues with Fred, but as mentioned placeholder sounds may have to be added.

That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

[Updated on: Wed, 19 April 2017 10:00]



Re: Vengeance: Reloaded Bugzilla[message #349580 is a reply to message #349577] Wed, 19 April 2017 13:03 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

Hawkeye wrote on Wed, 19 April 2017 10:00
That's the first I've heard of such an issue with traders, I didn't have any issues with Tina in Drassen and Tony works as he should as does TNT, so I'm not sure what's going on there.

I did steal the med-packs in both sectors (my mercs need to survive!) and got a telling off from Tina (I think. I did 'escort' her out of the building with X after a re-load so she didn't see the 2nd time I tried) but no other indication that they now refuse to do business with me. The time of day doesn't make a difference either. I might have to kill the bartender for food (my mercs need to eat too!) or cheat now. thumbs down

EDIT: Oh, I should point out I'm using the SVN, downloaded about a week ago. I ticked the Omit Externals box in Tortoise which apparently makes updating a little hard but I'm a bit afraid to do that anyway because I'm worried it'll mess up certain files I've changed. Perhaps something has been changed / fixed / broken in the development line but just thought I'd mention that that's what I'm using.

[Updated on: Wed, 19 April 2017 20:10]

Re: Vengeance: Reloaded Bugzilla[message #349584 is a reply to message #349580] Thu, 20 April 2017 02:43 Go to previous messageGo to next message
MagikGimp

 
Messages:20
Registered:May 2007
Location: UK

Doh! Now cheats won't work! What am I doing wrong?? Neither Crtl + gabbi or iguana. I thought they were in 1.13? speechless
Re: Vengeance: Reloaded Bugzilla[message #349588 is a reply to message #349584] Thu, 20 April 2017 11:01 Go to previous messageGo to next message
silversurfer

 
Messages:2192
Registered:May 2009
Cheats are disabled on purpose in Vengeance.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #349608 is a reply to message #349588] Sun, 23 April 2017 11:33 Go to previous messageGo to next message
Col.Kurtz

 
Messages:5
Registered:April 2017
I've tried running VR both from .exe and INI Editor and it says "could not initialize library" and something about Data\Ambient.slf
I'm running Win 10. Any ideas for what I should do?
Re: Vengeance: Reloaded Bugzilla[message #349615 is a reply to message #349608] Mon, 24 April 2017 07:05 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
I'd be inclined to try another install, usually SLF's are from the original JA2 data.


Re: Vengeance: Reloaded Bugzilla[message #349618 is a reply to message #349615] Mon, 24 April 2017 12:06 Go to previous messageGo to next message
Col.Kurtz

 
Messages:5
Registered:April 2017
Okay, I am one step closer I hope. Now if I try to run it from the exe or INI Edit, it says "Could not initialize library [Data\Anims.slf] in:profile [SLF Libs], path [Data\Anims.slf]

[Updated on: Mon, 24 April 2017 12:07]

Re: Vengeance: Reloaded Bugzilla[message #349619 is a reply to message #349618] Mon, 24 April 2017 12:15 Go to previous messageGo to next message
Tackl

 
Messages:6
Registered:April 2017
Location: Austria
Hi there!

As a native german player ive only got the german version of Ja2-Gold. Is there a posibility to get an englisch exe. and the needed files to get the new mod working?
I tryed out to play with the geman version. Worked until i stopped playing. As starting the game the second time it crashed loading the savegame.

The Mod looks marvelous, really good work!!!
and i desperately wanna to play it :'(



"Ein toter Feind riecht immer gut!" - Aulus Vitellius
Re: Vengeance: Reloaded Bugzilla[message #349626 is a reply to message #349619] Tue, 25 April 2017 04:38 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Are you playing using the 'JA2_Vengeance.exe' though? I would have thought the German version of JA2 would be compatible as a basis as long as you are using the Vengeance data on top.


Re: Vengeance: Reloaded Bugzilla[message #349629 is a reply to message #349615] Tue, 25 April 2017 12:54 Go to previous messageGo to next message
Col.Kurtz

 
Messages:5
Registered:April 2017
If you can help with what's behind the "Could not initialize library [Data\Anims.slf] in:profile [SLF Libs], path [Data\Anims.slf]" message, I would appreciate it. I guess I should have asked from the beginning a simple question. Does VR need to be installed on top of the vanilla 1.12? Like 1.13 is dropped on top of 1.12 and then zPatched? [Sorry, it's been so many years, I'm catching up on JA2 knowledge... I'm assuming the fresh install right of the CD-ROM I purchased in the late 90s is version 1.12]. Like you and many suggested, I installed the game in a folder other than C:\Program files or Program files (x86)
Re: Vengeance: Reloaded Bugzilla[message #349630 is a reply to message #349629] Tue, 25 April 2017 13:27 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
I don't know why that error comes up but someone more code savvy might be able to help.

You can install Vengeance two ways as outlined here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23264&goto=347920&#msg_347920

Start with you original JA2 installation and then either *install 1.13 +version 7609 and then install Vengeance data only over the top or *install the larger downloaded file which includes +7609 already.


Re: Vengeance: Reloaded Bugzilla[message #349638 is a reply to message #349630] Wed, 26 April 2017 13:44 Go to previous messageGo to next message
Col.Kurtz

 
Messages:5
Registered:April 2017
Thanks for your help, Hawkeye. I will give it a try
Re: Vengeance: Reloaded Bugzilla[message #349641 is a reply to message #348435] Wed, 26 April 2017 19:59 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

grim wrote on Tue, 24 January 2017 07:10
- Unless he's transvestite in secret, Jerry seems to have a wrong small activity portrait


Better late than never. Thank you for your report Grim! Jerry's "transvestite behavior" is fixed in next beta.


Best regards; Schein...

[Updated on: Wed, 26 April 2017 20:00]




Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #349656 is a reply to message #349641] Thu, 27 April 2017 16:47 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
In Alma H14 and I14 there are 7 and 3 Scope x10 that have no location and cannot be picked up:

http ://oi67.tinypic.com/nodmqf.jpg (cannot use links bcs to few messages...)
Re: Vengeance: Reloaded Bugzilla[message #349663 is a reply to message #349656] Fri, 28 April 2017 02:36 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
Thanks itsme9x, I'll take a look but unfortunately I fear I won't be able to remove them. A lot of these x10 scopes errors were inherited from old data and they are nigh on possible to remove without wiping the whole map.


Re: Vengeance: Reloaded Bugzilla[message #349679 is a reply to message #349663] Sat, 29 April 2017 15:30 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Hi,

I played with the former version and at sector E11 and E10 I have a background noise and a lot of crash to desktop when the battle begins. Do you fix that ?

Is your new version savegames compatible with the former one ?

I like your mod a lot happy

Regards
Re: Vengeance: Reloaded Bugzilla[message #349680 is a reply to message #349679] Sun, 30 April 2017 04:17 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
I'm not familiar with any special sound add-ons for those sectors, unless the ambient South American birds file has got corrupted.

Save games are compatible but some features require a new game to initialise.


Re: Vengeance: Reloaded Bugzilla[message #349683 is a reply to message #348826] Sun, 30 April 2017 19:53 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Toggle Spoiler


-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.

[Updated on: Tue, 02 May 2017 01:40] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #349684 is a reply to message #349683] Mon, 01 May 2017 01:14 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
itsme9x wrote on Mon, 01 May 2017 02:53
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Also he isn't hostile when you encounter him, but just talking to him once will make him attack you and steal your weapon.
I have the feeling a bit more dialogue should be here, explaining why he is doing this.
Or options in the dialogue to calm him down / recruit him or so?

-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.


Creature cocktails should no longer be in game so that's an error, there's bound to be a few hiding here and there.

J9 roof was looked at, there are still obstacles with the balustrades but it should be able to be walked on where you can find an opening. The leaks on the ground doors are more of an issue due to their placement and their original code. Other maps had obstacles to stop the leak but it's not ideal here.

[Updated on: Mon, 01 May 2017 01:34]



Re: Vengeance: Reloaded Bugzilla[message #349690 is a reply to message #349684] Mon, 01 May 2017 12:19 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
To ensure your weapons are up to date, grab the latest merges XML and overwrite your current file in GameData\main\Data-AIMv53\TableData\Items for those updates that missed the latest beta release here:

http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml


In particular this includes the missing modular barrel kits for Steyr Augs that were reported by one of our friendly bug testers.


Re: Vengeance: Reloaded Bugzilla[message #349693 is a reply to message #349684] Mon, 01 May 2017 22:16 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
Hawkeye wrote on Mon, 01 May 2017 01:14
itsme9x wrote on Mon, 01 May 2017 02:53
Xafloz wrote on Sun, 12 February 2017 09:00
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.


I encountered Bubba to, it seems the above bug's are not fixed yet (just a reminder).

Also he isn't hostile when you encounter him, but just talking to him once will make him attack you and steal your weapon.
I have the feeling a bit more dialogue should be here, explaining why he is doing this.
Or options in the dialogue to calm him down / recruit him or so?

-------------------------------------------------------------------------

Also I found this item "creature Cocktail" supposedly it's some sort of grenade but it has 3 problems:
- I cannot use it as a grenade, when using the trow command the merc just moves the the trow spot.
- It can't be placed in any inventory (just the main weapon slot).
- It doesn't explode when other explosives explode ontop of it or near it.


Creature cocktails should no longer be in game so that's an error, there's bound to be a few hiding here and there.

J9 roof was looked at, there are still obstacles with the balustrades but it should be able to be walked on where you can find an opening. The leaks on the ground doors are more of an issue due to their placement and their original code. Other maps had obstacles to stop the leak but it's not ideal here.



And what about Bubba? is he suppose to act like that?
Re: Vengeance: Reloaded Bugzilla[message #349694 is a reply to message #349693] Tue, 02 May 2017 01:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1672
Registered:October 2005
Location: Australia
itsme9x wrote on Tue, 02 May 2017 05:16
And what about Bubba? is he suppose to act like that?


Toggle Spoiler

[Updated on: Tue, 30 May 2017 11:44]



Re: Vengeance: Reloaded Bugzilla[message #349715 is a reply to message #349694] Fri, 05 May 2017 11:30 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
hi

in Angel Maria quest - the game goes into infinite loading when i try to complete it , right after Angel gives me the reward


edit: i searched the thread and .... idk if i get it wrong but this quest is not supposed to be working right ? if that is the case what is the best way to proceed without breaking gameplay ? because iam stuck with her as a escort right now

[Updated on: Fri, 05 May 2017 11:38]

Re: Vengeance: Reloaded Bugzilla[message #349716 is a reply to message #349715] Fri, 05 May 2017 14:26 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hello warpig,

warpig wrote on Fri, 05 May 2017 10:30
hi

in Angel Maria quest - the game goes into infinite loading when i try to complete it , right after Angel gives me the reward


Was the way/path of Angel blocked anyway? Means the way outside the leather shop/the door must be free so Angel can go out. If the path is blocked by a civilian or a player mercenary Angel can not leave the store and you get an endless watch.

Best always save before you bring Maria back to her brother.


warpig wrote on Fri, 05 May 2017 10:30
edit: i searched the thread and .... idk if i get it wrong but this quest is not supposed to be working right ? if that is the case what is the best way to proceed without breaking gameplay ? because iam stuck with her as a escort right now


Can you upload or send me your save game?


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #349718 is a reply to message #349716] Fri, 05 May 2017 19:00 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
Scheinworld wrote on Fri, 05 May 2017 13:26



Can you upload or send me your save game?




sent on pm

also i cant refill canteens , i use the ctrl+. button - nothing happens , going in and out of sectors also dosnt refill them

[Updated on: Fri, 05 May 2017 19:02]

Re: Vengeance: Reloaded Bugzilla[message #349724 is a reply to message #349718] Fri, 05 May 2017 22:19 Go to previous messageGo to previous message
Cerhio

 
Messages:79
Registered:March 2013
ugh is this for every sector? this is pretty much gamebreaking.
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