Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)
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Re: Vengeance: Reloaded Bugzilla[message #366264 is a reply to message #366262]
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Thu, 19 September 2024 14:25 
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Hawkeye |
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Messages:2443
Registered:October 2005 Location: Australia |
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stormsix wrote on Wed, 18 September 2024 06:35Gentlemen, i spotted an issue:
In P3, the Palace, battle goes ... and this undesirable happened
I fixed using the map editor. I won the battle, picked up some enemy stuff ... but enemies still in the area, with no enemies in sight!!!
I went to another map, I returned to the P3
Enter the P3, no enemies in sight, map has a problem. Help me please.
Send us a gamesave before the crash and your ini file and we can look into it.
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Re: Vengeance: Reloaded Bugzilla[message #366364 is a reply to message #366342]
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Mon, 06 January 2025 14:52 
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Colt .45 Peacemaker |
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Messages:410
Registered:June 2016 Location: Norway |
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Hi there Hawk. I have something to report, it's not a bug, more like something that went unnoticed and i'd like to bring it up to your attention....
While i was going through VR DATA --> Table Data --> Merc Profiles, i did notice that, as per usual, almost all of the colored guys hate Bubba, since vanilla. Vicki doesn't though. Anyway, Bubba's UI Index number it's 50 in other 1.13 mods. In VR however, that number, points to PGLady 4. Bubba's UI Index number, in the VR mod,it's 101.
In Tactical Interface Settings, Player/Enemy_Hit_Count, i set it up to ), as per usual. Nothing changed. But instead of numbers, it now shows an asterisk. In the same section, SHOW_COVER_INDICATOR, again i am using option 1. Show using color of merc's name. It doesn't work, never did in VR. I wonder if this can be fixed, it's a very nice feature when crawling/sneaking closer to enemies. If it turns any color other than green, you stop.
About the damage indicator, i believe i have seen another option somewhere, i'll check. Yep, found it, it's the number 4 option, i have it on 1 and yet it shows me an asterisk when the enemy dies. FYI, i am using the Data-Vengeance\JA2_Options.INI. Not sure it makes a difference but i like to play a mod on it's name's parameters. Is that a mistake ?
Sorted it out, np.
[Updated on: Wed, 22 January 2025 14:49]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #366401 is a reply to message #366364]
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Wed, 22 January 2025 14:49 
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Colt .45 Peacemaker |
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Messages:410
Registered:June 2016 Location: Norway |
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In Wanton Winter and the previous versions, the sector inventory is 170 slots per page. In the newest, 2025 SCI, it's 77 slots only. Maybe something to do with the ddraw options ? Resolutions matters not, tried at 800x600 and and 1024x768, same small sector inventory. I have no idea on how to post a screenshot, i couldn't even take on from the game until i changed something at the ddraw options.
Another thing, Gaston's comments, after a kill are silent, the message shows up upper left on screen but no sound.
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #366438 is a reply to message #366425]
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Tue, 28 January 2025 07:19 
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Colt .45 Peacemaker |
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Messages:410
Registered:June 2016 Location: Norway |
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Just to be sure, i did unzip the VR 2025 SCI, latest one, in an empty folder, in order to check it's contents. There is no Data-UB folder in there. Data, Data-1.13, Data-AIMv53, Data-Maps-Tiles, Data-Music, Data-PCM, Data-UI, Data-Vengeance, Data-Voice-Taunts and Data-Weapon-Sounds. But definitely not a Data-UB folder.
[Updated on: Tue, 28 January 2025 07:20]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #366479 is a reply to message #348390]
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Mon, 03 March 2025 20:15 
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harveson |
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Messages:42
Registered:August 2015 Location: Minnesota |
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1st time through Vengeance Reloaded.
Had the the same trouble with Dick, and I ended up killing him and Babyface - Igor was trigger-happy.
I had a small problem after clearing Salinas (not active) Mine.
There is silver there, but is it one time? (Question #1)
Also, do civilians track your pilfering? I had Igor take a pair of tweezers (or something small) and the town loyalty of Salinas plummeted below 7%.
They complained in the map-screen. Then it happened in Alma.
Dropping into Salinas mine from center building, I meet a Hale and Burton guard, and kill him.
Igor (or anyone) who happens to be at the back of the Merc cluster (five Mercs: Cobra, Vinny, Joey, Perko and Igor) is stuck in the corner.
He wouldn't move, unless I assigned him to another squad, have him climb up, and then drop back down again, and then re-join the old squad.
It's a work-around for an annoying bug. (Question #2)
After I return to Alma after fighting off counter-attack to Drassen, the Alma militia re-spawns.
Then, even after clearing whole sector, Grizzly leaves and returns and the militia for Alma re-spawns AGAIN!!!
Do I have to create my own militia to stop this? (Question #3)
I had an IMP still resident in the sector.
Is there a "Stop_Militia_Spawning" entry in the INI?
Murphy was an optimistReport message to a moderator
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Corporal
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Re: Vengeance: Reloaded Bugzilla[message #366487 is a reply to message #366486]
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Sat, 08 March 2025 04:45 
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Hawkeye |
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Messages:2443
Registered:October 2005 Location: Australia |
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I found the Garand EBR to be quite accurate in my playthroughs, but there's a chance some newer weapons may have some missing values if the person who originally added them either forgot or data was corrupted when using the xml editor, which was a thing some years ago. I'll take a look at a few. Feel free to post up any that you think are suspiciously absent of values.
'Handling' has always been a bit sketchy, I can't even recall if they were totally explained when it came up in conversation some moons ago. As I understand it it's supposed to reflect "ease of use". The only thing that it impacts is actually chance to hit. From handling and modifiers we calculate another value "gun difficulty", that is further multiplied by shooting akimbo without akimbo skill, shooting heavy weapon without heavy weapon skill, stance, etc. It doesn't impact few other things you might think it would, like readying cost, interruption chance, etc.
As for n accuracy here's something quoted elsewhere;
nAccuracy is used to generate bullet deviation. The higher your nAccuracy value, the less bullet deviation you'll get which results in a smaller shooting aperture. But don't confuse bAccuracy and nAccuracy.
bAccuracy is exclusive to OCTH and has a range of something like -2 - +12. bAccuracy is simply added to the OCTH calculation.
nAccuracy is exclusive to NCTH and has a range of 1-100. And because of how the calculation works, lower numbers have smaller differences then higher number. In other words, the difference between nAccuracy 1 and 2 is basically negligible. While the difference between 98 and 99 is pretty extreme.
Vengeance: Reloaded when it was originally released never supported NCTH, so this may be why some values are missing, but I doubt it as a lot of item and weapon data was based on an older version of AIMNAS which of course did.
Also bear in mind longer range weaponry is actually harder to hit closer targets than close quarter guns.
[Updated on: Fri, 14 March 2025 07:30] Report message to a moderator
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Re: Vengeance: Reloaded Bugzilla[message #366497 is a reply to message #366496]
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Thu, 13 March 2025 22:44 
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undeadmerc3 |
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Messages:12
Registered:July 2024 |
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I managed to find two error logs.
One titled ERROR_REPORT.iniErrorMessages.txt and the other game_log.log
Here's what the ERROR_REPORT.iniErrorMessages.txt one says
*** Wed Mar 12 21:07:13 2025 ***
[ I5T9G-BU173-MQQ3D-1I0F0-5SOOA ]
[6.5e-006] :
This is what the game_log.log file says.
*** Wed Mar 12 21:06:50 2025 ***
[ I5T9G-BU173-MQQ3D-1I0F0-5SOOA ]
[628.659] : ERROR : ========== Wed Mar 12 21:06:50 2025 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 106
Location : vfs::COpenWriteFile::COpenWriteFile
File "SavedGames\SaveGame01.sav" could not be opened for writing
[629.537] : ERROR : ========== Wed Mar 12 21:06:51 2025 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 40
Location : vfs::COpenReadFile::COpenReadFile
Could not open file : SavedGames\SaveGame01.sav
[634.115] : ERROR : ========== Wed Mar 12 21:06:55 2025 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 40
Location : vfs::COpenReadFile::COpenReadFile
Could not open file : SavedGames\SaveGame01.sav
[635.975] : ERROR : ========== Wed Mar 12 21:06:57 2025 ==========
File : ..\src\Core\File\vfs_file.cpp
Line : 146
Location : vfs::TFile<class vfs::IWritable>::close
[SavedGames\SaveGame01.sav] - Could not close file : 6
Nevermind. I noticed the save file where game saves are stored is locked. I just needed to replace it with a generic save games folder. Seems it must be some sort of bug. I installed using the GOG version.
[Updated on: Fri, 14 March 2025 03:34] Report message to a moderator
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