Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #348402 is a reply to message #348400] Sat, 21 January 2017 21:29 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
Just few things i found out:
- Sometime it's impossible to hit the target even with 99% CTH, i can't replicate the bug, but often happen the first time a merc see a enemy.
- Another strange behavior, sometime there are weapons drops with 0% maximum durability but their status is around 70-99% so they are usable they just can't be repaired when they get damaged.
- I don't know if this is a feature or not, but when a merc wear a backpack all enemies will see him much further like he get a camo penalty, if this is a feature it should atleast be stated in the advances properties page of the backpack.
- If one of your cities/sams with militia get attached while you are in tactical screen the game will CTD.
Re: Vengeance: Reloaded Bugzilla[message #348403 is a reply to message #348402] Sat, 21 January 2017 21:45 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
Quote:
Another strange behavior, sometime there are weapons drops with 0% maximum durability but their status is around 70-99% so they are usable they just can't be repaired when they get damaged.

Most likely weapons that were given to enemy in map editor before 7609, so they don't have max repair level set correctly.
You can use local mechanics to repair such weapons.

Quote:
I don't know if this is a feature or not, but when a merc wear a backpack all enemies will see him much further like he get a camo penalty, if this is a feature it should atleast be stated in the advances properties page of the backpack.

It's not a feature of backpack but feature of 1.13 sight system.
Ja2_options.ini
; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, 
; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
COVER_SYSTEM_LBE_EFFECTIVENESS = 50




Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #348404 is a reply to message #348403] Sat, 21 January 2017 22:11 Go to previous messageGo to next message
massiive

 
Messages:14
Registered:June 2007
Location: sweden
I can't really seem to understand the camo either. I had one of my IMP mercs wear guillie on head and chest but still only got 5% camo. When I first applied it to him he reached 70% or something but it then decreased to 5% for some reason I can't understand happy
Re: Vengeance: Reloaded Bugzilla[message #348405 is a reply to message #348404] Sat, 21 January 2017 22:59 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
Quote:

Most likely weapons that were given to enemy in map editor before 7609, so they don't have max repair level set correctly.
You can use local mechanics to repair such weapons.

Yes, that's what i'm doing.

Quote:

It's not a feature of backpack but feature of 1.13 sight system.
Ja2_options.ini
; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, 
; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
COVER_SYSTEM_LBE_EFFECTIVENESS = 50



Never noticed this feature, good to know, thank you.


massiive wrote on Sat, 21 January 2017 21:11
I can't really seem to understand the camo either. I had one of my IMP mercs wear guillie on head and chest but still only got 5% camo. When I first applied it to him he reached 70% or something but it then decreased to 5% for some reason I can't understand happy


Still my game progression don't give me access to guillie suits
the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.
Re: Vengeance: Reloaded Bugzilla[message #348406 is a reply to message #348405] Sat, 21 January 2017 23:18 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
ratpaz wrote on Sun, 22 January 2017 01:59

the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.

In the next VR.exe release there will be patch that shows more information on camo, maybe it will help:
Quote:
r7791: Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value) (by silversurfer)

Also, it's important to know that some items like lasers can reduce effective camo level, though in VR it should apply only when weapon is raised.
Also camo limit works different from stock 1.13 - only camo from kits is limited to 20% (representing that it's only applied to face and hands), so you can still get max camo (more than 80%) from full ghillie suit.
Another change is that camo from kits will slowly be removed when merc is crawling.

[Updated on: Sun, 22 January 2017 10:34]




Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #348424 is a reply to message #347852] Mon, 23 January 2017 04:05 Go to previous messageGo to next message
KBfore

 
Messages:29
Registered:April 2011
I am really enjoying this mod. I'm having a couple small issues. Sometimes when adding attachments and gear using the mouse click instead of drag and drop, I get a game breaking "NADA" in red letters. Works fine however if I just drag and drop items. I'm also having a hard time finding missions to do. I've searched everywhere for the agency rebel hideout with no luck. Is it the same area where Carlos is in 1.13 (found that), Or am I looking for something different? Lastly, I have taken Drassen and Onegro, and BobbyRays still hasn't changed their inventory. As in earlier posts, no smg, sniper, heavy...... I had put in awesome quality/quantity with super fast progression. And to the guys making these mods, you are doing GODs work, you are awesome!
Re: Vengeance: Reloaded Bugzilla[message #348435 is a reply to message #348424] Tue, 24 January 2017 08:10 Go to previous messageGo to next message
grim

 
Messages:288
Registered:July 2006
Location: France
- Training militia is not possible in C1, although you can assign militia to the sector via the city planning.

- Unless he's transvestite in secret, Jerry seems to have a wrong small activity portrait
Re: Vengeance: Reloaded Bugzilla[message #348436 is a reply to message #348435] Tue, 24 January 2017 08:21 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
Quote:
Training militia is not possible in...


Also in B1 and D3 (Doran)

Also at least in one more sector in Doran, but don`t remeber in which atm.
Re: Vengeance: Reloaded Bugzilla[message #348437 is a reply to message #348435] Tue, 24 January 2017 08:29 Go to previous messageGo to next message
edmortimer

 
Messages:756
Registered:January 2015
Location: Home Free
Quote:
- Training militia is not possible in C1, although you can assign militia to the sector via the city planning.


Quote:
Also in B1 and D3 (Doran)


Got it. Thank you. My bad. The Legacy Militia Training Facility is absent from Facilities.xml. @Scheinworld -- I'll get this updated and off to you soonest. Will check all locations.

[Updated on: Tue, 24 January 2017 08:31]





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Re: Vengeance: Reloaded Bugzilla[message #348438 is a reply to message #348437] Tue, 24 January 2017 09:31 Go to previous messageGo to next message
Scheinworld

 
Messages:893
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

edmortimer wrote on Tue, 24 January 2017 07:29
@Scheinworld -- I'll get this updated and off to you soonest. Will check all locations.


Thank you for your continuing work on this Ed! thumbs up
Thanks @grim & Xafloz for your report as well!


Best regards; Schein...

[Updated on: Tue, 24 January 2017 09:32]




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"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #348440 is a reply to message #348438] Tue, 24 January 2017 12:25 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
BTW having possibility to train militia in Omerta would be more then welcomed. From strategic perspective the city is important in terms of northern communication axis, which is regularly disrupted and in order to re-establish it over and over I need resend there my mercs or to prevent it a team of mercs must station in the city. Is the second option deliberated? In fact in 2 of 4 for sectors of Omerta in tactic mode there are rebels which in fact is a kind of militia, but not available from strategic level. So why not to train militia and avoid this boring repeating tactical battles in southern part of Omerta?
Re: Vengeance: Reloaded Bugzilla[message #348452 is a reply to message #348440] Tue, 24 January 2017 21:46 Go to previous messageGo to next message
massiive

 
Messages:14
Registered:June 2007
Location: sweden
I found a merc willing to join me and his uniform is causing problems. I'm not sure it's a bug or not. Putting it in a spoiler if you don't want to know who.

Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #348453 is a reply to message #348452] Tue, 24 January 2017 23:06 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
It look to me something like the bug getting all disguised mercs when their disguise will not hold.
Re: Vengeance: Reloaded Bugzilla[message #348483 is a reply to message #348453] Thu, 26 January 2017 08:06 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
Hey, great mod testing it right now.

It seems like the Militia, which were spawned due the campaign getting respawned. Friendly & Bad ones. Seen in A10 & B10 with friendly ones and in H13 in Alma Headquarters. If you have no MERCS in there and go from strategical into tactical they start to fight with your recruited militia and take instant the sector so your loyalty & income drops. If you go with MERCS into tactical in H13 they start to fight with my militia and end up getting crushed. Of course i cleaned the sector from them but they getting respawned.

Im also getting random energy drops.

Thank you for your great work, keep it up!
Re: Vengeance: Reloaded Bugzilla[message #348490 is a reply to message #348483] Thu, 26 January 2017 17:35 Go to previous messageGo to next message
grim

 
Messages:288
Registered:July 2006
Location: France
Trying to put a .50 beowulf ammo box onto the beowulf rifle with C-mag results in this :
Re: Vengeance: Reloaded Bugzilla[message #348500 is a reply to message #348490] Fri, 27 January 2017 05:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
Don't you have to 'break open' boxes into magazines before loading them? Either way it's not good it's causing that crash.


Re: Vengeance: Reloaded Bugzilla[message #348501 is a reply to message #348500] Fri, 27 January 2017 07:05 Go to previous messageGo to next message
CrimsOmNomNom
Messages:3
Registered:January 2015
Hey, just to confirm quickly that there being NO Smgs/MGs/AR/Sn etc in Bobby Rays is a bug and not a feature, this is at like 25/50/75 and 100 progress i've tested?

If it is a bug, is there a easy fix or wait on next release?
Re: Vengeance: Reloaded Bugzilla[message #348503 is a reply to message #348500] Fri, 27 January 2017 10:21 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
Hawkeye wrote on Fri, 27 January 2017 04:16
Don't you have to 'break open' boxes into magazines before loading them? Either way it's not good it's causing that crash.

You can take a box and apply it to a gun and the game will automatically create magazines of the appropriate size and place them in the merc's inventory. Maybe Sevenfm hasn't incorporated a fix for magazines yet that Flugente implemented in the 1.13 dev code. IIRC there was a problem that the game couldn't figure out the correct mag size and crashed.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13 %20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #348510 is a reply to message #348503] Fri, 27 January 2017 14:04 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
If you are trying to take the clothes of the enemy you get only his army trousers, cant disguise myself as a soldier but as a civilian.
Re: Vengeance: Reloaded Bugzilla[message #348511 is a reply to message #348510] Fri, 27 January 2017 14:12 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
Infinet wrote on Fri, 27 January 2017 17:04
If you are trying to take the clothes of the enemy you get only his army trousers, cant disguise myself as a soldier but as a civilian.

You cannot take vest/pants from enemy if this part of clothes was damaged by bullet or hit.
To disguise as a soldier you need to wear clothes of the colors that enemy soldiers use.
To disguise as civilian you can wear any colors that soldiers don't use.

[Updated on: Fri, 27 January 2017 14:12]




Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #348514 is a reply to message #348511] Fri, 27 January 2017 16:34 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
When i try to go north from this sector:
https://s24.postimg.org/nsmq2rxap/JA2_Vengeance_2017_01_23_13_28_56_74.png

I get this error message:
https://s24.postimg.org/du1rganv5/JA2_Vengeance_2017_01_23_13_28_19_95.png
Re: Vengeance: Reloaded Bugzilla[message #348526 is a reply to message #348514] Sat, 28 January 2017 01:45 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
Hay Ratpaz,

Not sure what the go is there as E13 does have an entry/exit point, however this crash has surfaced before a looong time ago. Try this map update to see if an isolated entry point. Overwrite your old file in \Data-Maps-Tiles\maps but once again do a back up as this is untested.

http://www.mediafire.com/file/zaepkzmz79dez0z/E13_B2.DAT


Re: Vengeance: Reloaded Bugzilla[message #348537 is a reply to message #348526] Sat, 28 January 2017 11:09 Go to previous messageGo to next message
grim

 
Messages:288
Registered:July 2006
Location: France
A feedback rather than a bug report :
Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #348539 is a reply to message #348526] Sat, 28 January 2017 14:24 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
Hawkeye wrote on Sat, 28 January 2017 00:45
Hay Ratpaz,

Not sure what the go is there as E13 does have an entry/exit point, however this crash has surfaced before a looong time ago. Try this map update to see if an isolated entry point. Overwrite your old file in \Data-Maps-Tiles\maps but once again do a back up as this is untested.

http://www.mediafire.com/file/zaepkzmz79dez0z/E13_B2.DAT


This is weird, i didnt' had a savegame so i went back to that sector again and even without overwrite the old file with your file the game didn't crash anymore, but i got teleported on what it was one of the bugs quest sector.
Overwriting the previous file apparently change nothing.

[Updated on: Sat, 28 January 2017 14:26]

Re: Vengeance: Reloaded Bugzilla[message #348543 is a reply to message #348539] Sun, 29 January 2017 01:37 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
Which map were you 'teleported' to?

Toggle Spoiler


Re: Vengeance: Reloaded Bugzilla[message #348547 is a reply to message #348543] Sun, 29 January 2017 08:32 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
In fact i end up in E13 B2
https://s27.postimg.org/yg3bii2m7/JA2_Vengeance_2017_01_29_07_19_54_51.png
yea the transition is a bit unsettling, like there is something wrong
but for some reason the game don't crash anymore, and that's what really count after all,
i can't understand why the game always crashed the first time i went on that sector, i wish still had that savegame.
Re: Vengeance: Reloaded Bugzilla[message #348548 is a reply to message #348547] Sun, 29 January 2017 08:46 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
It's happened before I had a mark in my notes about that crash years before, so not sure what the go is. E13 B2 would be correct from F13 B2.

Hmm and I see you're using Mouse and her covert operations seems intact. I got the impression that feature was busted, maybe only for other mercs.

[Updated on: Sun, 29 January 2017 08:48]



Re: Vengeance: Reloaded Bugzilla[message #348550 is a reply to message #348548] Sun, 29 January 2017 09:30 Go to previous messageGo to next message
ratpaz

 
Messages:122
Registered:April 2015
Location: Italy
I also tried to go there with a full team of mercs, nothing changed, the game don't crash anymore.

Talking about covert ops the people on that complex (hale and burton) will get mad if mouse go there at night, but will not attack her.
here is a small example:
&feature=youtu.be
Re: Vengeance: Reloaded Bugzilla[message #348553 is a reply to message #348550] Sun, 29 January 2017 13:10 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
ratpaz wrote on Sun, 29 January 2017 12:30
Talking about covert ops the people on that complex (hale and burton) will get mad if mouse go there at night, but will not attack her.
here is a small example:

As far as I understand this feature, covert operations should work only with enemy team, and H&B are civ team so something doesn't work correctly.
This looks like stock 1.13 bug of how hostile civilians see covert mercs, not related to VR.



Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #348573 is a reply to message #348553] Mon, 30 January 2017 11:38 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
60mm illumination shell gives no light, however there is proper initial animation like 40mm illumination grenade.
LARK and Sporting Clay vests have nothing slots.
SG Holster looks like MP holster.
Re: Vengeance: Reloaded Bugzilla[message #348621 is a reply to message #348573] Wed, 01 February 2017 09:03 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
In H9 (Salinas) I found "creature cocktail" described as "AXED". Haven`t used this grenade so far...
In K4-1 (Orta basement) I found interesting weapon called "creatures queen spit" I`m afraid it had only 7 rounds of 50 and so far haven`t found more ammo ;)
In other sector in Salinas there is entrance to a mine. The mine had entrance to creatures queen lair, but despite a few items in the caves there were no single monster or queen. Just boring trip for a team.
Re: Vengeance: Reloaded Bugzilla[message #348658 is a reply to message #348621] Thu, 02 February 2017 09:22 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
Changing TNT into TNT sticks in turn based mode with backpack (all items in the backpack are unavailable because of turn base mode) causes all items in the backup to be dropped to the ground.
Re: Vengeance: Reloaded Bugzilla[message #348662 is a reply to message #348658] Thu, 02 February 2017 11:30 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
Xafloz wrote on Thu, 02 February 2017 12:22
Changing TNT into TNT sticks in turn based mode with backpack (all items in the backpack are unavailable because of turn base mode) causes all items in the backup to be dropped to the ground.

Old transformation bug that will never be fixed :-)



Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: Vengeance: Reloaded Bugzilla[message #348704 is a reply to message #348662] Sat, 04 February 2017 10:33 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
I've had a few issues with latest files above - Noveske Leonidas - accepts 5.56mm adapter - I guess instead of trigger group (90mag doesn't exist which lead to crash while trying to make ammo from boxes). Also rifle sling disappears after attaching to the gun (this might be caused by the first issue).

[Updated on: Sat, 04 February 2017 11:00]

Re: Vengeance: Reloaded Bugzilla[message #348707 is a reply to message #348704] Sat, 04 February 2017 11:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
Sorry that'll be my mistake trying to rush out attachments with little ref.

Grab the latest items again below.

[Updated on: Sat, 04 February 2017 11:45]



Re: Vengeance: Reloaded Bugzilla[message #348709 is a reply to message #348707] Sat, 04 February 2017 12:45 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
Hawkeye wrote on Sat, 04 February 2017 11:40
Sorry that'll be my mistake trying to rush out attachments with little ref.



Thanks for you efforts. No need to be sorry ;)


BTW KRISS Vector accepts Acog x4, previously only Scope x2, intended?

[Updated on: Sat, 04 February 2017 12:50]

Re: Vengeance: Reloaded Bugzilla[message #348710 is a reply to message #348709] Sat, 04 February 2017 13:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1525
Registered:October 2005
Location: Australia
Acogs should be fine

https://s3.amazonaws.com/mgm-content/sites/armslist/uploads/posts/2012/05/31/418223_03_kriss_sbr_super_v_45_acp_custo_640.jpg


Re: Vengeance: Reloaded Bugzilla[message #348724 is a reply to message #348710] Mon, 06 February 2017 09:22 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
x4 scope supprised me as many other SMGs accepts only x2. Just thinking in terms of cohesion.
thumbs26.png  Re: Vengeance: Reloaded Bugzilla[message #348728 is a reply to message #348724] Mon, 06 February 2017 15:07 Go to previous messageGo to next message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Feedback: Miguel is back!

Changing TableData/MercProfiles.xml as explained above.
aww

[Updated on: Mon, 06 February 2017 15:09]

Re: Vengeance: Reloaded Bugzilla[message #348737 is a reply to message #348728] Mon, 06 February 2017 23:26 Go to previous messageGo to previous message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
What's the matter with VR?

The situation:

1. day; A 9 erobert.
2. 13 Mercs (incl. 6 AE)

I would like to engage other Mercs. But I'm not able to engage anybody: ESC-Error!!! thumbs down

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