Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #348403 is a reply to message #348402] Sat, 21 January 2017 21:45 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
Quote:
Another strange behavior, sometime there are weapons drops with 0% maximum durability but their status is around 70-99% so they are usable they just can't be repaired when they get damaged.

Most likely weapons that were given to enemy in map editor before 7609, so they don't have max repair level set correctly.
You can use local mechanics to repair such weapons.

Quote:
I don't know if this is a feature or not, but when a merc wear a backpack all enemies will see him much further like he get a camo penalty, if this is a feature it should atleast be stated in the advances properties page of the backpack.

It's not a feature of backpack but feature of 1.13 sight system.
Ja2_options.ini
; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, 
; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
COVER_SYSTEM_LBE_EFFECTIVENESS = 50




Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #348404 is a reply to message #348403] Sat, 21 January 2017 22:11 Go to previous messageGo to next message
massiive

 
Messages:14
Registered:June 2007
Location: sweden
I can't really seem to understand the camo either. I had one of my IMP mercs wear guillie on head and chest but still only got 5% camo. When I first applied it to him he reached 70% or something but it then decreased to 5% for some reason I can't understand happy
Re: Vengeance: Reloaded Bugzilla[message #348405 is a reply to message #348404] Sat, 21 January 2017 22:59 Go to previous messageGo to next message
ratpaz

 
Messages:132
Registered:April 2015
Location: Italy
Quote:

Most likely weapons that were given to enemy in map editor before 7609, so they don't have max repair level set correctly.
You can use local mechanics to repair such weapons.

Yes, that's what i'm doing.

Quote:

It's not a feature of backpack but feature of 1.13 sight system.
Ja2_options.ini
; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, 
; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
COVER_SYSTEM_LBE_EFFECTIVENESS = 50



Never noticed this feature, good to know, thank you.


massiive wrote on Sat, 21 January 2017 21:11
I can't really seem to understand the camo either. I had one of my IMP mercs wear guillie on head and chest but still only got 5% camo. When I first applied it to him he reached 70% or something but it then decreased to 5% for some reason I can't understand happy


Still my game progression don't give me access to guillie suits
the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.
Re: Vengeance: Reloaded Bugzilla[message #348406 is a reply to message #348405] Sat, 21 January 2017 23:18 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
ratpaz wrote on Sun, 22 January 2017 01:59

the only complain with camo is that the displayed bonus is cumulative rather than display the higher camo like it happen on the latest 1.13 builds, but even so terrain camo seem to be applied correctly.
So let's say your camo is 60% you may have 20% wood, 20% desert and 20% urban so your real camo on every surface is 20% rather than 60%
But if you have 60% wood then your camo is 60% only on wood terrain and none on desert/urban.

In the next VR.exe release there will be patch that shows more information on camo, maybe it will help:
Quote:
r7791: Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value) (by silversurfer)

Also, it's important to know that some items like lasers can reduce effective camo level, though in VR it should apply only when weapon is raised.
Also camo limit works different from stock 1.13 - only camo from kits is limited to 20% (representing that it's only applied to face and hands), so you can still get max camo (more than 80%) from full ghillie suit.
Another change is that camo from kits will slowly be removed when merc is crawling.

[Updated on: Sun, 22 January 2017 10:34]




Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #348424 is a reply to message #347852] Mon, 23 January 2017 04:05 Go to previous messageGo to next message
KBfore

 
Messages:29
Registered:April 2011
I am really enjoying this mod. I'm having a couple small issues. Sometimes when adding attachments and gear using the mouse click instead of drag and drop, I get a game breaking "NADA" in red letters. Works fine however if I just drag and drop items. I'm also having a hard time finding missions to do. I've searched everywhere for the agency rebel hideout with no luck. Is it the same area where Carlos is in 1.13 (found that), Or am I looking for something different? Lastly, I have taken Drassen and Onegro, and BobbyRays still hasn't changed their inventory. As in earlier posts, no smg, sniper, heavy...... I had put in awesome quality/quantity with super fast progression. And to the guys making these mods, you are doing GODs work, you are awesome!
Re: Vengeance: Reloaded Bugzilla[message #348435 is a reply to message #348424] Tue, 24 January 2017 08:10 Go to previous messageGo to next message
grim

 
Messages:292
Registered:July 2006
Location: France
- Training militia is not possible in C1, although you can assign militia to the sector via the city planning.

- Unless he's transvestite in secret, Jerry seems to have a wrong small activity portrait


Note by Schein: Fixed in VR Second Beta. Thank you for your report Grim!

[Updated on: Wed, 26 April 2017 20:03] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #348436 is a reply to message #348435] Tue, 24 January 2017 08:21 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Quote:
Training militia is not possible in...


Also in B1 and D3 (Doran)

Also at least in one more sector in Doran, but don`t remeber in which atm.
Re: Vengeance: Reloaded Bugzilla[message #348437 is a reply to message #348435] Tue, 24 January 2017 08:29 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
Location: Home Free
Quote:
- Training militia is not possible in C1, although you can assign militia to the sector via the city planning.


Quote:
Also in B1 and D3 (Doran)


Got it. Thank you. My bad. The Legacy Militia Training Facility is absent from Facilities.xml. @Scheinworld -- I'll get this updated and off to you soonest. Will check all locations.

[Updated on: Tue, 24 January 2017 08:31]





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Re: Vengeance: Reloaded Bugzilla[message #348438 is a reply to message #348437] Tue, 24 January 2017 09:31 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

edmortimer wrote on Tue, 24 January 2017 07:29
@Scheinworld -- I'll get this updated and off to you soonest. Will check all locations.


Thank you for your continuing work on this Ed! thumbs up
Thanks @grim & Xafloz for your report as well!


Best regards; Schein...

[Updated on: Tue, 24 January 2017 09:32]




Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #348440 is a reply to message #348438] Tue, 24 January 2017 12:25 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
BTW having possibility to train militia in Omerta would be more then welcomed. From strategic perspective the city is important in terms of northern communication axis, which is regularly disrupted and in order to re-establish it over and over I need resend there my mercs or to prevent it a team of mercs must station in the city. Is the second option deliberated? In fact in 2 of 4 for sectors of Omerta in tactic mode there are rebels which in fact is a kind of militia, but not available from strategic level. So why not to train militia and avoid this boring repeating tactical battles in southern part of Omerta?
Re: Vengeance: Reloaded Bugzilla[message #348452 is a reply to message #348440] Tue, 24 January 2017 21:46 Go to previous messageGo to next message
massiive

 
Messages:14
Registered:June 2007
Location: sweden
I found a merc willing to join me and his uniform is causing problems. I'm not sure it's a bug or not. Putting it in a spoiler if you don't want to know who.

Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #348453 is a reply to message #348452] Tue, 24 January 2017 23:06 Go to previous messageGo to next message
ratpaz

 
Messages:132
Registered:April 2015
Location: Italy
It look to me something like the bug getting all disguised mercs when their disguise will not hold.
Re: Vengeance: Reloaded Bugzilla[message #348483 is a reply to message #348453] Thu, 26 January 2017 08:06 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
Hey, great mod testing it right now.

It seems like the Militia, which were spawned due the campaign getting respawned. Friendly & Bad ones. Seen in A10 & B10 with friendly ones and in H13 in Alma Headquarters. If you have no MERCS in there and go from strategical into tactical they start to fight with your recruited militia and take instant the sector so your loyalty & income drops. If you go with MERCS into tactical in H13 they start to fight with my militia and end up getting crushed. Of course i cleaned the sector from them but they getting respawned.

Im also getting random energy drops.

Thank you for your great work, keep it up!
Re: Vengeance: Reloaded Bugzilla[message #348490 is a reply to message #348483] Thu, 26 January 2017 17:35 Go to previous messageGo to next message
grim

 
Messages:292
Registered:July 2006
Location: France
Trying to put a .50 beowulf ammo box onto the beowulf rifle with C-mag results in this :
Re: Vengeance: Reloaded Bugzilla[message #348500 is a reply to message #348490] Fri, 27 January 2017 05:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1651
Registered:October 2005
Location: Australia
Don't you have to 'break open' boxes into magazines before loading them? Either way it's not good it's causing that crash.


Re: Vengeance: Reloaded Bugzilla[message #348501 is a reply to message #348500] Fri, 27 January 2017 07:05 Go to previous messageGo to next message
CrimsOmNomNom
Messages:3
Registered:January 2015
Hey, just to confirm quickly that there being NO Smgs/MGs/AR/Sn etc in Bobby Rays is a bug and not a feature, this is at like 25/50/75 and 100 progress i've tested?

If it is a bug, is there a easy fix or wait on next release?
Re: Vengeance: Reloaded Bugzilla[message #348503 is a reply to message #348500] Fri, 27 January 2017 10:21 Go to previous messageGo to next message
silversurfer

 
Messages:2164
Registered:May 2009
Hawkeye wrote on Fri, 27 January 2017 04:16
Don't you have to 'break open' boxes into magazines before loading them? Either way it's not good it's causing that crash.

You can take a box and apply it to a gun and the game will automatically create magazines of the appropriate size and place them in the merc's inventory. Maybe Sevenfm hasn't incorporated a fix for magazines yet that Flugente implemented in the 1.13 dev code. IIRC there was a problem that the game couldn't figure out the correct mag size and crashed.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #348510 is a reply to message #348503] Fri, 27 January 2017 14:04 Go to previous messageGo to next message
Infinet

 
Messages:24
Registered:January 2017
Location: Germany
If you are trying to take the clothes of the enemy you get only his army trousers, cant disguise myself as a soldier but as a civilian.
Re: Vengeance: Reloaded Bugzilla[message #348511 is a reply to message #348510] Fri, 27 January 2017 14:12 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
Infinet wrote on Fri, 27 January 2017 17:04
If you are trying to take the clothes of the enemy you get only his army trousers, cant disguise myself as a soldier but as a civilian.

You cannot take vest/pants from enemy if this part of clothes was damaged by bullet or hit.
To disguise as a soldier you need to wear clothes of the colors that enemy soldiers use.
To disguise as civilian you can wear any colors that soldiers don't use.

[Updated on: Fri, 27 January 2017 14:12]




Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #348537 is a reply to message #348511] Sat, 28 January 2017 11:09 Go to previous messageGo to next message
grim

 
Messages:292
Registered:July 2006
Location: France
A feedback rather than a bug report :
Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #348550 is a reply to message #348511] Sun, 29 January 2017 09:30 Go to previous messageGo to next message
ratpaz

 
Messages:132
Registered:April 2015
Location: Italy

Talking about covert ops the people on that complex (hale and burton) will get mad if mouse go there at night, but will not attack her.
here is a small example:

&feature=youtu.be

[Updated on: Sat, 29 April 2017 08:53] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #348553 is a reply to message #348550] Sun, 29 January 2017 13:10 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
ratpaz wrote on Sun, 29 January 2017 12:30
Talking about covert ops the people on that complex (hale and burton) will get mad if mouse go there at night, but will not attack her.
here is a small example:

As far as I understand this feature, covert operations should work only with enemy team, and H&B are civ team so something doesn't work correctly.
This looks like stock 1.13 bug of how hostile civilians see covert mercs, not related to VR.



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #348573 is a reply to message #348553] Mon, 30 January 2017 11:38 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
60mm illumination shell gives no light, however there is proper initial animation like 40mm illumination grenade.
LARK and Sporting Clay vests have nothing slots.
SG Holster looks like MP holster.
Re: Vengeance: Reloaded Bugzilla[message #348621 is a reply to message #348573] Wed, 01 February 2017 09:03 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
In H9 (Salinas) I found "creature cocktail" described as "AXED". Haven`t used this grenade so far...
In K4-1 (Orta basement) I found interesting weapon called "creatures queen spit" I`m afraid it had only 7 rounds of 50 and so far haven`t found more ammo ;)
In other sector in Salinas there is entrance to a mine. The mine had entrance to creatures queen lair, but despite a few items in the caves there were no single monster or queen. Just boring trip for a team.
Re: Vengeance: Reloaded Bugzilla[message #348658 is a reply to message #348621] Thu, 02 February 2017 09:22 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Changing TNT into TNT sticks in turn based mode with backpack (all items in the backpack are unavailable because of turn base mode) causes all items in the backup to be dropped to the ground.
Re: Vengeance: Reloaded Bugzilla[message #348662 is a reply to message #348658] Thu, 02 February 2017 11:30 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
Xafloz wrote on Thu, 02 February 2017 12:22
Changing TNT into TNT sticks in turn based mode with backpack (all items in the backpack are unavailable because of turn base mode) causes all items in the backup to be dropped to the ground.

Old transformation bug that will never be fixed :-)



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #348704 is a reply to message #348662] Sat, 04 February 2017 10:33 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
I've had a few issues with latest files above - Noveske Leonidas - accepts 5.56mm adapter - I guess instead of trigger group (90mag doesn't exist which lead to crash while trying to make ammo from boxes). Also rifle sling disappears after attaching to the gun (this might be caused by the first issue).

[Updated on: Sat, 04 February 2017 11:00]

Re: Vengeance: Reloaded Bugzilla[message #348707 is a reply to message #348704] Sat, 04 February 2017 11:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1651
Registered:October 2005
Location: Australia
Sorry that'll be my mistake trying to rush out attachments with little ref.

Grab the latest items again below.

[Updated on: Sat, 04 February 2017 11:45]



Re: Vengeance: Reloaded Bugzilla[message #348709 is a reply to message #348707] Sat, 04 February 2017 12:45 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Hawkeye wrote on Sat, 04 February 2017 11:40
Sorry that'll be my mistake trying to rush out attachments with little ref.



Thanks for you efforts. No need to be sorry ;)


BTW KRISS Vector accepts Acog x4, previously only Scope x2, intended?

[Updated on: Sat, 04 February 2017 12:50]

Re: Vengeance: Reloaded Bugzilla[message #348710 is a reply to message #348709] Sat, 04 February 2017 13:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1651
Registered:October 2005
Location: Australia
Acogs should be fine

https://s3.amazonaws.com/mgm-content/sites/armslist/uploads/posts/2012/05/31/418223_03_kriss_sbr_super_v_45_acp_custo_640.jpg


Re: Vengeance: Reloaded Bugzilla[message #348724 is a reply to message #348710] Mon, 06 February 2017 09:22 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
x4 scope supprised me as many other SMGs accepts only x2. Just thinking in terms of cohesion.
thumbs26.png  Re: Vengeance: Reloaded Bugzilla[message #348728 is a reply to message #348724] Mon, 06 February 2017 15:07 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Feedback: Miguel is back!

Changing TableData/MercProfiles.xml as explained above.
aww

[Updated on: Mon, 06 February 2017 15:09]

Re: Vengeance: Reloaded Bugzilla[message #348737 is a reply to message #348728] Mon, 06 February 2017 23:26 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
What's the matter with VR?

The situation:

1. day; A 9 erobert.
2. 13 Mercs (incl. 6 AE)

I would like to engage other Mercs. But I'm not able to engage anybody: ESC-Error!!! thumbs down

Re: Vengeance: Reloaded Bugzilla[message #348750 is a reply to message #348737] Wed, 08 February 2017 12:40 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
In many sectors after merging ammo appear boxes with 5k rounds of them especially 5.45mm.
In Orta after merging ammo I happen to have above 1000 rounds of CAWS AP ammo.

In sector inventory rejecting ammo from pepper gas creates 10mm HP Box.

Despite the description of one item bought in the BR shop AUG HBAR cannot be changed to AUG CQB version by it. Fixed after Beta 2, watch this space

[Updated on: Sat, 29 April 2017 09:11] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #348801 is a reply to message #348750] Fri, 10 February 2017 21:42 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
MOLLE items with more then 4 slots are fully functional only in tactical view at a merc inventory. In the sector inventory only 4 attachments are possible. Figured it out by accident after many days of playing...
Re: Vengeance: Reloaded Bugzilla[message #348802 is a reply to message #348801] Fri, 10 February 2017 22:08 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Sector F3 freezes the game regularly in the tactical mode due to bloodcat ambush on trespassing mercs. Maybe it is somehow connected with presence of strong partisans force in the sector.
Re: Vengeance: Reloaded Bugzilla[message #348805 is a reply to message #348802] Sat, 11 February 2017 00:16 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
Hi all there..

************************************
*I. Thanks a lot for the great mod!*
************************************

II. Report of my testing (while highly enjoying) so far:

1. settings: Expert; Tons of guns; BR normal/normal; Item choices = very slow
2. Day 6; Progress 35/32; all mines at 50%; Doran in process of liberation (some heavy weapons there, as usual)
Decided to go to Doran, because its clearly seen - Salinas has no income+lot of sectors to defend = not a target at this stage
index.php?t=getfile&id=78&private=0
3. Didn't notice TNT is a merchant, so his is now a team member happy
4. Bugs (or features) noticed (so far):

A. In San Mona (C5) got a hot "welcome" from unknown fraction and Kyle is not there, so after completing Maria's quest got the deed, but nobody ask for it. Kyle's no longer around we may try and remove the deed element altogether in future builds - Hawkeye

B. D5 - prepared for the first fight, gave the money for a bet and... fight started, but gunfight happy)
(C5 was cleared from KP's people before that, so I expected to battle when I enter the sector)

C. When I was in army, my "military jeep" (UAZ-469B, actually) was capable to transport 7 man without problems (and some more if it's a must) happy)

D. This one is a pain in the .. - Cobra!
more than 80% of the time when saying something in a battle, there is CTD. Checked all the logs - nothing suspicious...

(also a minor problem with camo picture - Hamous+wrong eyes placement) Fixed, thanks to Anv - Hawkeye

Will report back, if not already posted, of course.

Thanks again and have fun!

[Updated on: Sat, 29 April 2017 09:14] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #348807 is a reply to message #348805] Sat, 11 February 2017 03:35 Go to previous messageGo to next message
Hawkeye

 
Messages:1651
Registered:October 2005
Location: Australia
Thanks for the down low, adim, Cobra's facegear and camo needs fixing as do a number of Deadly Game Mercs and RPC's.

The Angel Maria quest has changed since Vanilla, and Kyle has moved on, actually the whole deeds thing shouldn't be available anymore but Maria can be recruitable if you reunite her with Angel once more.

http://www.jeep.com.ph/content/dam/fca/jeep/history/jeep-life-history-1970-jeep-golden-eagle.jpg

The Jeep's capacity is currently 4 as there's not a whole lot of room in a 70's Wrangler especially with the kind of kit out JA mercs carry. Perhaps your UAZ is a bit more roomier with a more luggage space at the back, or maybe you never shared it with dudes as big as Grizzly or Bull.

[Updated on: Fri, 17 February 2017 10:20]



Re: Vengeance: Reloaded Bugzilla[message #348810 is a reply to message #348807] Sat, 11 February 2017 09:30 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
MOLLE items triple grenade and triple cylinder grenades (flashbang) accepts only two grenades.

[Updated on: Sat, 11 February 2017 09:51]

Re: Vengeance: Reloaded Bugzilla[message #348812 is a reply to message #348810] Sat, 11 February 2017 16:15 Go to previous messageGo to previous message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

no idea about my ESC-Error above?

I made a fresh installation (Ja2Gold1.12 + VR full), but the same if I tried to engage new mercs during the game.

Because of this I load a savegame in the version bevore and tried to engage mercs from AIM or MERC during the game for the first time in the test: ESC-Error!
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