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Re: Vengeance: Reloaded Bugzilla[message #362739 is a reply to message #362585]
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Wed, 24 March 2021 02:10 
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Colt .45 Peacemaker |
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Messages:409
Registered:June 2016 Location: Norway |
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@ Hawkeye
Ok, boobytrapped guns, the room gets destroyed. The problem with Krott is that once i have him bandaged and letting him go, he walks to where the locker was supposed to be so he can give me the special rifle. The locker however has been destroyed in the explosion so the game results in an endless stopwatch, because Krott cannot open a locker that doesn't exist. In a previous game, there was no explosion, cleared the sector of enemies, talked to Krott, he opened the locker and gave me a great rifle with very rare ammunition. I am not dying to get the rifle but freeing Krott raises the loyalty in Alma, same as it has always been, since vanilla. Once he is free to go however, his script is forcing him to offer the rifle. As it stands, only solution is to avoid talking to him altogether, or move him to a nearby room, away from the armory if possible.
PS. Thank you for the mail explaining about the exe. I mistyped my question, it didn't make much sense.
[Updated on: Wed, 24 March 2021 02:13]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #362786 is a reply to message #347852]
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Tue, 30 March 2021 23:01 
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Colt .45 Peacemaker |
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Messages:409
Registered:June 2016 Location: Norway |
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Hey there Hawk
No need to make a big deal, it may be a gremlin, as you called it, (lol, that made me laugh) or the same game mechanic ever since vanilla. I'd rather not talk to Krott at all, town reputation will be raised eventually by keeping the town liberated, destroying patrols, training militia, doing Auntie's bloodcat quest,etc. It's not the end of the world. I am pretty sure that it can be fixed somehow, maybe remove the boobytrap script but that would take away from the game's flavor. In the first playtrhrough i got lucky and a little stealthy, i'll try that again. Cheers
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363262 is a reply to message #347852]
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Tue, 18 May 2021 02:22 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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I found a bug, I think. Coffee appears to have the wrong DrugType set.
In Data-AIMv53/TableData/Items/Items.xml has <DrugType>1025</DrugType>, which is not defined anywhere that I could find.
Is it meant to be "1024 DRUG_NERVOUS merc gets the 'nervous' disability while drug/side effect lasts" from Data-1.13/TableData/Items/Drugs.xml? Or is that file entirely overridden by Data-AIMv53/TableData/Items/Drugs.xml? If so, then it looks like it should be set to drug type 11 from Data-AIMv53/TableData/Items/Drugs.xml
[Updated on: Tue, 18 May 2021 02:24] Report message to a moderator
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First Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363278 is a reply to message #347852]
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Sun, 23 May 2021 19:55 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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In H13 Alma, I cleared he sector. Sadly I have not been terribly successful with stealth (using largely low-level mercs) and the weapons room was triggered.
I spoke to the General and figured out he's the same nasty cuss as in vanilla, and he killed my IMP twice. So, I had Igor stealth around and eliminate the "Alma Militia" and the General.
When I spoke to the Sergeant he gave his usual speech, I agreed to let him go his way, he gave his farewell speech took two steps toward the rubble of the wall and then the game went into "endless clock" mode (I tried hitting EXC a few times after a few seconds, but it didn't seem to help.) The first time the game froze and I had to kill it from the process list, on a couple of subsequent retries I was able to Alt-X to quit twice.
Edit: I should add that when I was clearing the sector of initial enemies there was another enemy labelled "Sergeant" who was hostile in the C&C room with the general. I figured it was just an enemy rank, I don't suppose there's anything going on there?
[Updated on: Sun, 23 May 2021 19:58] Report message to a moderator
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First Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363284 is a reply to message #363280]
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Tue, 25 May 2021 02:31 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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Thanks, Hawkeye. You can find two saves in the following file:
https://www.mediafire.com/file/59ojwp83hbppt9y/JA2_VR_saves_rwb.zip/file
There are some changes to the item xmls and the ja2_otions.ini, nothing too radical. Notes are in the zip with the save games, I don't think there's anything in there that would cause the NPC issue.
Edit: The "Alma Militia" keep respawning in H13 (same sector as Krott) Is that normal? I was unable to train militia until I conquered all sectors and completed the blood cat lair.
There's a large counterattack hitting Alma Prison. It looks like I may have to reattempt Alma. I've tried defending against it a couple of times but there are too many enemies. Maybe I can nerf the enemy attack strength via the xmls/ja2_options.ini until I can sort out the loyalty issue partly caused by Sgt. Krott.
Avoiding the tactical view of the barracks sector. For now I've pulled back into the Alma Weapons factory and fortified it. I'll see how it goes.
Edit 2: The problem seems to have "resolved itself". After 4 of 6 Alma sectors were retaken by the Army, I had to re-equip and try and take the sectors back. I figured I try the less "cheaty" way and see if I could take them back normally. First sector was H13, killed almost all the Army, then a couple of "Alma Militia" again, the game was stuck in turn-based until I killed the last "Alma Militia" (again!?) then the game went back to real time. I figured I'd see what happened if I spoke to Krott again, and this time when his dialogue ended he walked to the sliding doors and headed north and disappeared, no spinning watch, just finished. Killed the last of the Army guys and was done. I'll see if the Alma Militia keep respawning after this.
[Updated on: Wed, 26 May 2021 07:16] Report message to a moderator
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First Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363287 is a reply to message #363286]
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Thu, 27 May 2021 14:27 
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Kitty |
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Messages:492
Registered:October 2017 Location: Germany |
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Hawkeye wrote on Thu, 27 May 2021 14:02...Unfortunately Army admins do respawn due to the fact they are classed as Civs, ...
I had some issues with respawning civ-groups as well. Somewhere in the UC-thread I stumbled upon a comment, that they had that problem as well. The solution they suggested, was to put a cow on the map (no kidding). Did some test on my stuff, and it seems any other npc-civilian will do as well (cows count as civilians).
Example: In Orta basement, I had respawning problems. As crude solution, I added a small space on map, unreachable for any player, and added a civilian of another civ-group ("prepper", who else would live alone in an underground bunker). Those can't die (players can't see them, I left the room-numbers blank) and this seems to hinder others to respawn.
Or: I added a hostile civ-group that randomly can appear in A10 Omerta (lua-placement magic). Those did respawn until I added a cow on the map. However, if the cow get's killed as well, they respawn again.
I replaced the cow with a kid and it worked as well. In MapEditor cow/kid need to be defined to be always there. This should be unrelated to exe.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Vengeance: Reloaded Bugzilla[message #363298 is a reply to message #363292]
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Sun, 30 May 2021 22:32 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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This one isn't exactly a bug.
There's a GL holster to fit a compact GL (eg. RGM Kastet). Unfortunately it has pocket type 7 for the launcher, which is restricted to type 2 (guns), so you can't put the launcher in it, lol. I added a pocket definition for it to pockets.xml (copied the SMG holster pocket) and modified it for type 16 (launchers) and it seems to work fine.
[Updated on: Sun, 30 May 2021 22:33] Report message to a moderator
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First Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363301 is a reply to message #363299]
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Tue, 01 June 2021 06:14 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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No problem, Hawkeye.
from Data-AIMv53/tabledata/items.xml:
<uiIndex>907</uiIndex>
<szItemName>RGM</szItemName>
from Data-AIMv53/tabledata/LoadBearingEquipment.xml:
(I replaced <lbePocketIndex5>7</lbePocketIndex5> with <lbePocketIndex5>67</lbePocketIndex5>
<LOADBEARINGEQUIPMENT> <!-- Grenade Launcher Holster -->
<lbeIndex>145</lbeIndex>
<lbeClass>1</lbeClass>
<lbeCombo>0</lbeCombo>
<lbeFilledSize>31</lbeFilledSize>
<lbeAvailableVolume>0</lbeAvailableVolume>
<lbePocketsAvailable>0</lbePocketsAvailable>
<lbePocketIndex1>17</lbePocketIndex1>
<lbePocketIndex2>49</lbePocketIndex2>
<lbePocketIndex3>49</lbePocketIndex3>
<lbePocketIndex4>49</lbePocketIndex4>
<lbePocketIndex5>67</lbePocketIndex5>
<lbePocketIndex6>0</lbePocketIndex6>
<lbePocketIndex7>0</lbePocketIndex7>
<lbePocketIndex8>0</lbePocketIndex8>
<lbePocketIndex9>0</lbePocketIndex9>
<lbePocketIndex10>0</lbePocketIndex10>
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>
from Data-AIMv53/tabledata/Pockets.xml:
(I added pindex 67 at the end of the file)
<POCKET>
<pIndex>67</pIndex>
<pName>GL Holster</pName>
<pSilhouette>9</pSilhouette>
<pType>2</pType>
<pRestriction>16</pRestriction>
<ItemCapacityPerSize0>1</ItemCapacityPerSize0>
<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
</POCKET>
There's no silhouette for the GL, if I make one I'll post it for you.
[Updated on: Tue, 01 June 2021 06:16] Report message to a moderator
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First Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #363334 is a reply to message #363331]
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Mon, 07 June 2021 16:16 
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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I'll try to remember to grab a pre-ammo-vanishing save file, but honestly, the last time it happened I didn't notice until later. It happened once in the Alma Military Barracks and I reloaded from a previous save, and once in the Salinas (Cambria) University Ruins, but that one I didn't notice until I had rolled over a couple of save slots.
[Updated on: Mon, 07 June 2021 16:16] Report message to a moderator
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First Sergeant
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