Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: JA2 Vengeance: Reloaded Download[message #361923 is a reply to message #361922] Mon, 23 November 2020 19:14 Go to previous messageGo to next message
sevenfm

 
Messages:2467
Registered:December 2012
Location: Russian Federation
You need to start new game, and change colors in the right folder.
Also I think VR has a tweaked non-standard palette, so it may be the cause also.



7609+AI (r2044) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8957) | 1.13 Starter Docs | 1.13 How to get | Win10 fix


Re: JA2 Vengeance: Reloaded Download[message #361951 is a reply to message #361923] Sat, 28 November 2020 16:52 Go to previous messageGo to next message
baraba

 
Messages:18
Registered:May 2020
yep i know, i didn't missed any of this conditions, can change colours to green or blue, but setting yellow in xml will look like black in da game
Re: JA2 Vengeance: Reloaded Download[message #362078 is a reply to message #361951] Sun, 20 December 2020 09:49 Go to previous messageGo to next message
kbd

 
Messages:6
Registered:June 2006
The game locks up when I bring Maria to Angel in San Mona. He gives me the leather jacket and when I close the dialog window I get the eternal stop watch. Updated to latest version.

EDIT: well, strangely enough after posting this bug it has disappeared. Although I tried several times before. Now Angel gives me the jacket, the dialog closes and he walks off automatically. However Maria is still in my team. I guess it can't hurt to have a sex slave as company.

[Updated on: Sun, 20 December 2020 10:12]

Re: Vengeance: Reloaded Bugzilla[message #362207 is a reply to message #362078] Fri, 08 January 2021 00:49 Go to previous messageGo to next message
kruszkush

 
Messages:6
Registered:January 2021
Angel in San Mona after being given 950$ tells me jacket will serve me well and I didn't get any jacket from him
Re: Vengeance: Reloaded Bugzilla[message #362385 is a reply to message #362207] Sun, 14 February 2021 04:59 Go to previous messageGo to next message
Cerhio

 
Messages:128
Registered:March 2013
Two questions:
-SKS PU: So I just picked one up off an enemy and noticed that it just gives +1 to accuracy and -1 to reading but I don't see any magnification. Is the weapon supposed to have some sort of magnification?

-Radio: Is the radio supposed to turn off after every battle? I've noticed I have to keep enabling the jam communications function.

Thanks!
Re: Vengeance: Reloaded Bugzilla[message #362387 is a reply to message #362385] Sun, 14 February 2021 07:41 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
I'll take a look. It would make sense that the PU provides some magnification, though will have to check that doesn't remain should you remove the scope when merging with other items.

The Radio hasn't been touched as far as I know from Flugente's original feature in 1.13 but it's also a feature I don't use much. I'd maybe check his posts first in the Workshop.


Re: Vengeance: Reloaded Bugzilla[message #362398 is a reply to message #362387] Mon, 15 February 2021 11:07 Go to previous messageGo to next message
Cerhio

 
Messages:128
Registered:March 2013
I have noticed that there is a notification after battles end saying that the radio was shut off. I'm curious if its a new function?

Also, I just realized that AI turns aren't fast forwarding. I have the option checked and I've made sure the vengenance ini file has the correct settings. It might be a good idea to check this out.
Re: Vengeance: Reloaded Bugzilla[message #362417 is a reply to message #362398] Wed, 17 February 2021 21:29 Go to previous messageGo to next message
Cerhio

 
Messages:128
Registered:March 2013
Cerhio wrote on Mon, 15 February 2021 11:07
I have noticed that there is a notification after battles end saying that the radio was shut off. I'm curious if its a new function?

Also, I just realized that AI turns aren't fast forwarding. I have the option checked and I've made sure the vengenance ini file has the correct settings. It might be a good idea to check this out.
Anyone else having similar issues?
Re: Vengeance: Reloaded Bugzilla[message #362491 is a reply to message #362417] Mon, 22 February 2021 13:59 Go to previous messageGo to next message
Gopas

 
Messages:291
Registered:June 2016
Location: Norway
I am not sure if this counts as a bug but i'll mention it just in case. I am doing the sector where the sergeant, the general and Conrad are hanging out. As soon as i've killed the first enemy at the gate to the south,to the far north there is an explosion, it's the sergeant and he gets wounded. When i finally get to him - unlike vanilla - he is wounded but not bleeding out. However, once i spare him he walks to where the locker with the special rifle is supposed to be, only there is no locker since the whole wall has been destroyed with the explosion, resulting in the endless stopwatch. I know about the locker from my previous playthrough. I didn't do a hard save when i entered the sector so now i cannot restart my raid. it's ok, i never use those rifles anyway

This has been bothering me since vanilla. Why can't he just sit quietly, waiting for the allies to arrive, instead of playing with explosives ? Why does he have to explode his ass off and destroy walls and lockers ?? Or, you could move the locker to another room, a bit down some corridor, away from the point of the explosion. That would simlify things.



Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #362566 is a reply to message #347852] Tue, 02 March 2021 17:17 Go to previous messageGo to next message
Sucho

 
Messages:13
Registered:April 2012
Quote:
Also I think VR has a tweaked non-standard palette, so it may be the cause also.
Is this the reason Static has red shirt instead of regular purple one? Always been wondering if it is intended.
https://imgur.com/a/VRQOb9E

[Updated on: Tue, 02 March 2021 17:17]

Re: Vengeance: Reloaded Bugzilla[message #362577 is a reply to message #362566] Wed, 03 March 2021 09:51 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
I doubt it, I think that's more of a 1.13 thing, when all the brighter coloured shirts got nuked.


Re: Vengeance: Reloaded Bugzilla[message #362578 is a reply to message #362577] Wed, 03 March 2021 12:44 Go to previous messageGo to next message
Sucho

 
Messages:13
Registered:April 2012
Hawkeye wrote on Wed, 03 March 2021 08:51
I doubt it, I think that's more of a 1.13 thing, when all the brighter coloured shirts got nuked.
When did that happen? Colors look alright in build 8633.
https://imgur.com/a/y1YmCPN
Re: Vengeance: Reloaded Bugzilla[message #362584 is a reply to message #362578] Fri, 05 March 2021 02:13 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
I might be mistaken, but a long time ago, I thought they got rid of all the bright colours, at least on mercs so people like Static and Fox had more muted colours, even the redshirts are less bright. Unless this was something the original Vengeance did, it's something the Vengeance:Reloaded dev team never changed as far as I recall.


Re: Vengeance: Reloaded Bugzilla[message #362585 is a reply to message #362491] Fri, 05 March 2021 02:17 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
Gopas wrote on Mon, 22 February 2021 22:59

This has been bothering me since vanilla. Why can't he just sit quietly, waiting for the allies to arrive, instead of playing with explosives ? Why does he have to explode his ass off and destroy walls and lockers ?? Or, you could move the locker to another room, a bit down some corridor, away from the point of the explosion. That would simlify things.
I don't think this is Krott playing with explosives, this is intended as the weapons stored there are booby trapped, if an alarm is tripped the weapons room gets destroyed. It's a very similar game mechanic to Vanilla, if a bit of a basic one and suggests you should proceed with newer armed sectors with caution and stealth. You shouldn't be getting an endless stopwatch however, try to see if you can Esc out of it, or if you have a save send it to me.




Re: Vengeance: Reloaded Bugzilla[message #362615 is a reply to message #347852] Mon, 08 March 2021 02:43 Go to previous messageGo to next message
Cerhio

 
Messages:128
Registered:March 2013
Hello everyone,

I'm not sure where the problem is coming from but auto fast forward during turns isn't working for militia that don't see the enemy. This happened after the latest update.

[Updated on: Tue, 09 March 2021 11:20]

Re: Vengeance: Reloaded Bugzilla[message #362624 is a reply to message #362615] Mon, 08 March 2021 16:45 Go to previous messageGo to next message
Sucho

 
Messages:13
Registered:April 2012
I am not sure if I should raise this as an issue, as it might be little too subjective, but.. I am not a fan of current state of AI. Night fights are too annoying as AI spams suppression fire (and is surprisingly accurate with it) even if my mercs use flash suppressors and no enemy is in vision range.
Re: Vengeance: Reloaded Bugzilla[message #362668 is a reply to message #362624] Tue, 16 March 2021 11:31 Go to previous messageGo to next message
aleman

 
Messages:7
Registered:April 2019
Hi,

I'been playing the 2018 Christmas edition so far and am having some trouble getting the newest mod running ... the game crashes when starting.

Quote:
[0.203684] : Processing VFS configuration
[0.204178] : Initializing Virtual File System
[0.204189] : Reading profile : SLF Libs
[0.2042] : library : "Data\Ambient.slf"
[0.204366] : [Data\Ambient.slf] - Error when opening file : 2
[0.891744] : Could not open file : Data\Ambient.slf
[0.892906] :
[0.894075] : ========== Tue Mar 16 10:02:37 2021 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 54
Location : vfs::COpenReadFile::COpenReadFile


========== Tue Mar 16 10:02:37 2021 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 50
Location : vfs::COpenReadFile::COpenReadFile

Could not open file : Data\Ambient.slf

[0.895216] : Could not initialize library [ Data\Ambient.slf ] in : profile [ SLF Libs ], path [ Data\Ambient.slf ]
I have put some effort into solving this issue but can't help it. When figuring out the Ambient-issue the next complaint is Anims, then comes Fonts, etc. I suppose some files or sth is missing.

Pls help ;)
Re: Vengeance: Reloaded Bugzilla[message #362669 is a reply to message #362668] Tue, 16 March 2021 11:40 Go to previous messageGo to next message
luk3Z

 
Messages:56
Registered:December 2006
Location: Metavira
In JA2 Vengeance Reloaded\Data\ should be the file Ambient.slf and other *.slf from original JA2 (you need to copy them).
Why are you using old version from 2018 ?
Newest (current) version is 01.01.2021_v7609_English_Full.7z + JA2_Vengeance_r2730.exe (renamed to JA2_Vengeance.exe and replaced old one).

[Updated on: Tue, 16 March 2021 11:41]




Latest JA2 v1.13:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24648&start=0&
JA2 Vault (Repositories): https://pastebin.com/MJFckiaq
JA2 v1.13 - Starter Documentation: https://github.com/aimnas/1.13_starter_documentation
Re: Vengeance: Reloaded Bugzilla[message #362670 is a reply to message #362669] Tue, 16 March 2021 13:20 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
What he says.

If you're having issues with SLF's, 99% of the time it will be an issue with your original JA2 files. Try a reinstall or find a duplicate JA2 installation that you know that already works as a base.


Re: Vengeance: Reloaded Bugzilla[message #362671 is a reply to message #362670] Tue, 16 March 2021 14:00 Go to previous messageGo to next message
aleman

 
Messages:7
Registered:April 2019
Thx for the help .... copied the files and works fine now happy))

@luk3Z
I have been playing the older version for the last 2 years - just enjoyed all the changes I wished for 20 years ago ... you can count me as a newbie regarding the JA2-community and all the mods, I have spent a lot of time in tabletop games and tournaments in the past 2 decades^^ ... last weekend I have finally beaten the game but it kept crashing when Deidrana died ... so I missed the credits and decided to check for a more recent mod.

@hawkeye
Will keep you guys posted on any bugs or things of interest.
Re: Vengeance: Reloaded Bugzilla[message #362706 is a reply to message #362671] Sat, 20 March 2021 09:38 Go to previous messageGo to next message
Parkan

 
Messages:437
Registered:April 2010
Location: Russia,Sevastopol

Bugs which i spotted on first 15 minutes of playing:
1.Addiitional imp character doesnt have any info in hiddennames.xml so few imp chars higher than standart 8 males and 3 females have in their names ??? in tactical.Such thing is fixing by addin required info in hiddennames.xml and also set 2 tags with Hidden>1<Hidden to 0 on few imp chars slots.

2.Pglady4 which occupay 50 slot in mercprofiles.xml during creation also get additional items from mercstartinggear.xml which defines like "Bubba"inventory slot number 50.Removing such thing and recreating from zero 4th female fixed that problem

3.Autofastforward Ai seems not working only sometime when player not see any enemy on map.Even with turned off all options in ja2_options.ini all fast forward settings.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Vengeance: Reloaded Bugzilla[message #362712 is a reply to message #362706] Sat, 20 March 2021 22:50 Go to previous messageGo to next message
Cerhio

 
Messages:128
Registered:March 2013
Parkan wrote on Sat, 20 March 2021 09:38
Bugs which i spotted on first 15 minutes of playing:
3.Autofastforward Ai seems not working only sometime when player not see any enemy on map.Even with turned off all options in ja2_options.ini all fast forward settings.
I thought I was going crazy and the only one experiencing this issue.

Side-note: Q doesn't seem to switch between high-angle and normal angle GL.
Re: Vengeance: Reloaded Bugzilla[message #362713 is a reply to message #362706] Sun, 21 March 2021 05:59 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
Parkan wrote on Sat, 20 March 2021 18:38
Bugs which i spotted on first 15 minutes of playing:
1.Addiitional imp character doesnt have any info in hiddennames.xml so few imp chars higher than standart 8 males and 3 females have in their names ??? in tactical.Such thing is fixing by addin required info in hiddennames.xml and also set 2 tags with Hidden>1<Hidden to 0 on few imp chars slots.

2.Pglady4 which occupay 50 slot in mercprofiles.xml during creation also get additional items from mercstartinggear.xml which defines like "Bubba"inventory slot number 50.Removing such thing and recreating from zero 4th female fixed that problem

3.Autofastforward Ai seems not working only sometime when player not see any enemy on map.Even with turned off all options in ja2_options.ini all fast forward settings.
Thanks, we'll take a look. Already aware of the hidden names for IMP's and already fixed. Copy this HiddenNames.xml from here over your existing one in Data-Vengeance/TableData, though you'll need a new game for it to take effect.

https://www.mediafire.com/file/iu1sczi6p1ruws2/HiddenNames.xml/file





Re: Vengeance: Reloaded Bugzilla[message #362739 is a reply to message #362585] Wed, 24 March 2021 02:10 Go to previous messageGo to next message
Gopas

 
Messages:291
Registered:June 2016
Location: Norway
@ Hawkeye

Ok, boobytrapped guns, the room gets destroyed. The problem with Krott is that once i have him bandaged and letting him go, he walks to where the locker was supposed to be so he can give me the special rifle. The locker however has been destroyed in the explosion so the game results in an endless stopwatch, because Krott cannot open a locker that doesn't exist. In a previous game, there was no explosion, cleared the sector of enemies, talked to Krott, he opened the locker and gave me a great rifle with very rare ammunition. I am not dying to get the rifle but freeing Krott raises the loyalty in Alma, same as it has always been, since vanilla. Once he is free to go however, his script is forcing him to offer the rifle. As it stands, only solution is to avoid talking to him altogether, or move him to a nearby room, away from the armory if possible.

PS. Thank you for the mail explaining about the exe. I mistyped my question, it didn't make much sense.

[Updated on: Wed, 24 March 2021 02:13]




Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #362759 is a reply to message #362739] Fri, 26 March 2021 03:52 Go to previous messageGo to next message
Hawkeye

 
Messages:2247
Registered:October 2005
Location: Australia
Hey Gopas, that's not entirely my experience when playing the Krott interaction, but I've generally been lucky with a lot of the booby trapped maps, and haven't lost head miners, Ilya or had issues with Krott.


Toggle Spoiler


Re: Vengeance: Reloaded Bugzilla[message #362786 is a reply to message #347852] Tue, 30 March 2021 23:01 Go to previous messageGo to next message
Gopas

 
Messages:291
Registered:June 2016
Location: Norway
Hey there Hawk

No need to make a big deal, it may be a gremlin, as you called it, (lol, that made me laugh) or the same game mechanic ever since vanilla. I'd rather not talk to Krott at all, town reputation will be raised eventually by keeping the town liberated, destroying patrols, training militia, doing Auntie's bloodcat quest,etc. It's not the end of the world. I am pretty sure that it can be fixed somehow, maybe remove the boobytrap script but that would take away from the game's flavor. In the first playtrhrough i got lucky and a little stealthy, i'll try that again. Cheers happy



Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #362823 is a reply to message #347852] Thu, 08 April 2021 16:32 Go to previous message
Damesh

 
Messages:48
Registered:January 2001
Location: Florida
Just started playing after a few years and thought to start with this mod. Not too far into game, just fighting in the initial Omerta sectors. This might have mentioned earlier, but I'm getting the stuck timer during AI turn. Seems to be focused on 'cowering soldier' as they keep flashing during the timer. I had thought this was corrected by going to next unit after a certain amount of time would elapse and has already happened twice in same battle.
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