Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)
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Re: Vengeance: Reloaded Bugzilla[message #348968 is a reply to message #348964] |
Thu, 23 February 2017 15:33   | |
Fan
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Messages:196
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.
Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.
@Hawkeye,
Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.
Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.
Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.
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Re: Vengeance: Reloaded Bugzilla[message #348974 is a reply to message #348943] |
Fri, 24 February 2017 10:11   | |
Hawkeye
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Messages:2232
Registered:October 2005 Location: Australia |
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sevenfm wrote on Wed, 22 February 2017 09:02Infinet wrote on Wed, 22 February 2017 02:55
1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...
Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.
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Re: Vengeance: Reloaded Bugzilla[message #349004 is a reply to message #348995] |
Sun, 26 February 2017 03:19   | |
Hawkeye
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Messages:2232
Registered:October 2005 Location: Australia |
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Fan wrote on Sun, 26 February 2017 04:34@Hawkeye,
thank you for your answer.
Sorry, I don't like to make trouble for you.
But I don't understand your problem. I have explained in English and German the bug.
I would like to test, not only to play the game.
I explained the bug (yes: the bug): If I set READ_PROFILE_DATA_FROM_XML = FALSE, the game don't crash.
But I must play only with the mercs from vanilli like GUS etc.
If I set READ_PROFILE_DATA_FROM_XML = TRUE, I cannot assign other mercs beside the mercs from the very beginning.
With my setting in Ja2-Options.ini "TRUE"
I can play with all mercs up to 32 from the beginning and then dismiss one merc if I would assign p.e. Joye and so on.
I hope now it's clear.
No trouble, Fan, just maybe a little hard to understand fully. I don't speak German which is why I suggested hopefully Scheinworld can help.
Until code can be inspected, I'd suggest playing with READ_PROFILE_DATA_FROM_XML = FALSE, just don't recruit the Wildfire Mercs if you don't like them. Another option is seeing if this is an issue that happens in 1.13 and not just Vengeance. Has anyone else experienced this issue?
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Re: Vengeance: Reloaded Bugzilla[message #349110 is a reply to message #348990] |
Fri, 03 March 2017 01:15   | |
Infinet
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Messages:28
Registered:January 2017 Location: Germany |
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Fan wrote on Thu, 23 February 2017 15:33Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.
Den von mir geschilderten Bug gibt es bei allen Versionen von VR, mindestens mit "7609". Mein System: Win 8.1.
Ich beginne das Spiel mit einer Party.
Und schon auf dem Weg nach Drassen, also innerhalb einer ganz kurzen Zeitspanne seit Beginn des Spieles,
passiert der Bug:
Ich will einen (zu mehr komme ich gar nicht) zusätzlichen Söldner engagieren.
Dann: Egal, ob eine Woche oder zwei, egal ob mit oder ohne Ausrüstung, alles von mir probiert:
Der Söldner sagt zu und noch im Bildschirm von AIM oder MERC erscheint RUNTIME ERROR.
@Hawkeye,
Ich komme gar nicht dazu, dem Söldner einen Marschbefehl zu geben.
Ich hoffe, es wird jetzt klar, was passiert.
Ich habe VR entweder mit der "Full" installiert oder mit Ja2+"7609" (einschl. Patch)+VR. Egal. Ja2 = Ja2Gold_engl.
Ich teste VR seit Beginn, aber leider immer nur mit der Party zu Beginn, ohne Söldner von AIM oder MERC unterwegs dazu zunehmen.
Deshalb weiß ich von dem Bug erst jetzt.
Fan wrote on Sat, 25 February 2017 13:28@all,
my error? No German helper?
I explain: The RUNTIME ERROR happens during the hole game, not only on the way to Drassen!!!
I made a new Installation:
1. Ja2_1.02 (TopWare Interactive with the white eagle after starting the game) + "7609". This game shows no RUNTIME ERROR.
2. + VR: This game shows the RUNTIME-ERROR, great excepition: Boss!!!!! I may engage him!
Edit: Explanation in red "Attempting to QuickCreateButton with out of range ImageID -1."
Hawkeye wrote on Sat, 25 February 2017 14:56Hopefully Scheinworld can discuss with you, Fan. At the moment I'm not experiencing such an issue, but it's also hard to understand some of your messages. You mentioned the game did not crash before when using Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.) so why not play with that function?
So:
Fan described a runtime error by recruiting new guys from AIM / MERCS in the MOD.
He cleared his first sector and advanced a bit and tried to recruit new soldiers in laptop. After the dialog the game crashed.
Well i am very surprised becouse i thought it was something with his VR BUT look at this:
Im surprised no one got this error its... game breaking i guess (wont test it if its maybe progression based, maybe u can recruit after you captured your first town? would be a matter of seconds with cheats )
I never got this error before becouse i played in DIE HARD MODE and this option of soldier recruiting was disabled for me anyways...
Got this in my first try. Anyone who would test it too? Its about 5 Minutes.
Just clear the first sector and then recruit 1 new soldier. As soon you had your dialog with the desired soldier (in my case Stella but she was absolutly randomly picked) you get this error i posted.
@Fan
Du bist tatsächlich nicht der einzige mit dem Fehler, ich war leider in den letzten Tagen beschäftigt um dies zu testen.
[Updated on: Fri, 03 March 2017 01:18]
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Re: Vengeance: Reloaded Bugzilla[message #349111 is a reply to message #348974] |
Fri, 03 March 2017 01:34   | |
Infinet
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Messages:28
Registered:January 2017 Location: Germany |
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Hawkeye wrote on Fri, 24 February 2017 10:11sevenfm wrote on Wed, 22 February 2017 09:02Infinet wrote on Wed, 22 February 2017 02:55
1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...
Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
As suspected with a quick inspection of N15, no enemies have detailed placement, so no strict developer defined equipment load-outs have been defined, only some (mainly Elites) have priority placement which then uses data from elsewhere for their equipment, most elites have GOOD to GREAT Equipment and Attributes, so maybe that data is out of date, not very good or something is broken. I can of course kit-out enemies individually with detailed placement but it may pay to look how the game engine is defining enemy equipment elsewhere for the rest of the game globally.
I didnt check if Burton is armorless too (didnt captured it so far) but the funny thing is that the beginning cities had armor and some equipment.
What is defined with "Good" & "Great" equipment? Is it only me or why iam expecting all elites in "endgame" to be equipped with NVGs etc? especially in expert & insane, maybe its caused by the difficulty?
Im pretty sure that the other cities had armored soldiers (mixed armor Kevlar to Spectra) and now before i captured Malino, the island (Pacchino?) and the sectors before Burton are armorless and the equip seems to get pretty worse with some expections. ( BTW is this upgrade tool for M4 only avaible in BR? & did you check malino elite baracks?)
[Updated on: Fri, 03 March 2017 02:24]
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