Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #350166 is a reply to message #350095] Sun, 25 June 2017 01:29 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Shoot, I forgot to mention that I can't swap AUG barrels angry Not sure if you noticed it or not. Not a huge deal. I'm way past that point lol

Thank you so much for your active development. This is such an amazing mod. I feel like it's going to take multiple playthroughs for me to even see everything.

EDIT: Also is the XM50 supposed to be too big for the carabiner unlike the normal gas mask?

[Updated on: Sun, 25 June 2017 01:48]

Re: Vengeance: Reloaded Bugzilla[message #350167 is a reply to message #350166] Sun, 25 June 2017 04:09 Go to previous messageGo to next message
Hawkeye

 
Messages:1739
Registered:October 2005
Location: Australia
AUG barrels should have all been fixed in beta 2, they are a one-way swap/merge though. Which in particular don't seem to work?


Re: Vengeance: Reloaded Bugzilla[message #350169 is a reply to message #350167] Mon, 26 June 2017 06:26 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Here you go:

index.php?t=getfile&id=97&private=0

I'm going to see if I have any variations of this guy sitting on a battlefield so I can find the other ones that don't work.

EDIT: BTW, I love how few crashes I encounter.

[Updated on: Mon, 26 June 2017 06:28]

Re: Vengeance: Reloaded Bugzilla[message #350170 is a reply to message #350169] Mon, 26 June 2017 08:35 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Hey, I get a crash whenever I use the XM84 Stun grenade. Just instant crash when its supposed to make the explosion animation.

[Updated on: Fri, 30 June 2017 11:04] by Moderator

Re: Vengeance: Reloaded Bugzilla[message #350180 is a reply to message #350170] Tue, 27 June 2017 20:35 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Tue, 27 June 2017 09:24
Hey, I get a crash whenever I use the XM84 Stun grenade. Just instant crash when its supposed to make the explosion animation."

Fixed in r1632.

To fix manually, open explosives.xml, find
<EXPLOSIVE>	<!-- XM84 Stun Grenade -->
<uiIndex>178</uiIndex>
replace
<ubAnimationID>0</ubAnimationID>
with
<ubAnimationID>4</ubAnimationID>

[Updated on: Fri, 30 June 2017 11:07] by Moderator



Re: Vengeance: Reloaded Bugzilla[message #350182 is a reply to message #350180] Wed, 28 June 2017 08:44 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
sevenfm wrote on Tue, 27 June 2017 20:35
Cerhio wrote on Tue, 27 June 2017 09:24
I'm sorry, it's called the "XM84 Stun Grenade"

Fixed in r1632.

To fix manually, open explosives.xml, find
<EXPLOSIVE>	<!-- XM84 Stun Grenade -->
<uiIndex>178</uiIndex>
replace
<ubAnimationID>0</ubAnimationID>
with
<ubAnimationID>4</ubAnimationID>


Fix worked perfectly!

I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.

[Updated on: Wed, 28 June 2017 08:46]

Re: Vengeance: Reloaded Bugzilla[message #350183 is a reply to message #350182] Thu, 29 June 2017 00:30 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Ran into a crash when using one of the merged .50 Beowolf ammo boxes on the .50 Beo CMAG to create ready-to-use magazines. Can't wait to try out this little machine-gun ;) Might be an easy fix?

index.php?t=getfile&id=98&private=0

I tend to put everything in Drassen so I can helicopter my dudes in and dress them up and whatnot yet out of nowhere 40mm grenades became untouchable. It also causes any 40mm grenades in the sector to become unusuable as well. I'm sorry but I don't know when this happened!

index.php?t=getfile&id=99&private=0
Re: Vengeance: Reloaded Bugzilla[message #350185 is a reply to message #350182] Thu, 29 June 2017 10:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1739
Registered:October 2005
Location: Australia
Cerhio wrote on Wed, 28 June 2017 15:44

I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.


I haven't looked at these since the latest update I posted but there's 3 barrels and 3 HK417's.

It should work this way:

'Assaulter' should be able to accept longer 16" or 20" which will transform it into a Recon or Sniper variant respectively (12" barrel won't work as that is already what it has.)

'Recon' should be able to accept shorter 12" or longer 20" which will transform it into a Assaulter or Sniper variant respectively (16" barrel won't work as that is already what it has.)

'Sniper' should be able to accept shorter 12" or 16" retrofit barrels which will transform it into a Assaulter or Recon variant respectively (20" barrel won't work as that is already what it has.)

If that's not what's happening then something's broken.

[Updated on: Thu, 29 June 2017 10:33]



Re: Vengeance: Reloaded Bugzilla[message #350187 is a reply to message #350182] Thu, 29 June 2017 21:26 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Wed, 28 June 2017 10:44
I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.

Quote:
Ran into a crash when using one of the merged .50 Beowolf ammo boxes on the .50 Beo CMAG to create ready-to-use magazines.

Fixed in r1633.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
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Re: Vengeance: Reloaded Bugzilla[message #350193 is a reply to message #350187] Fri, 30 June 2017 09:23 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Hi SevenFM,

Sorry for my ignorance but that means they will be fixed in the next release right?
Re: Vengeance: Reloaded Bugzilla[message #350194 is a reply to message #350193] Fri, 30 June 2017 10:12 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Fri, 30 June 2017 11:23
Hi SevenFM,

Sorry for my ignorance but that means they will be fixed in the next release right?

In the next release or someone will post here actual merges.xml and magazines.xml from svn.
The changes are too big for a simple manual fix.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350195 is a reply to message #350194] Fri, 30 June 2017 10:54 Go to previous messageGo to next message
Hawkeye

 
Messages:1739
Registered:October 2005
Location: Australia
Thanks Seven, updates are available here for those files:

magazines: http://www.mediafire.com/file/hm1jfgleke7rrw3/Magazines.xml
merges: http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml
items: http://www.mediafire.com/file/jpy439l248y1p4e/Items.xml
explosives: http://www.mediafire.com/file/f474gscam84nbig/Explosives.xml

Item graphics: http://www.mediafire.com/file/5pr7f2bq05cwqku/P5ITEM154.STI
http://www.mediafire.com/file/aj5592tpid6pgdx/P5ITEM153.STI


Re: Vengeance: Reloaded Bugzilla[message #350210 is a reply to message #350194] Sun, 02 July 2017 01:26 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
sevenfm wrote on Fri, 30 June 2017 10:12
Cerhio wrote on Fri, 30 June 2017 11:23
Hi SevenFM,

Sorry for my ignorance but that means they will be fixed in the next release right?

In the next release or someone will post here actual merges.xml and magazines.xml from svn.
The changes are too big for a simple manual fix.



Thank you seven, I am not a developer so I am not very familiar with these things. I have to say tho that all of the updated xmls have worked perfectly. I'm sure I haven't seen everything but I like to try every weapon I find and have not found any other compatibility issues so far at 62/62 progress.

One issue I have found is that recruiting Ilya at H10 gave me a constant repeating message saying Ilya is wearing a dishonourable uniform! To try and fix that I removed all his equipment but it continued so I loaded a save before that. Is that normal? Do I just have to move him out of the sector?
Re: Vengeance: Reloaded Bugzilla[message #350213 is a reply to message #350210] Sun, 02 July 2017 06:08 Go to previous messageGo to next message
Hawkeye

 
Messages:1739
Registered:October 2005
Location: Australia
Ilya may be like a number of other RPC's that have issues relating to the covert/spy game mechanic. Usually most RPC's have the 50's spy hat icon present until they do something against the queen's army. I haven't seen the dishonourable uniform message yet though, perhaps it may be related to Ilya was working for the other side earlier?


Re: Vengeance: Reloaded Bugzilla[message #350215 is a reply to message #350210] Sun, 02 July 2017 07:13 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Sun, 02 July 2017 03:26
One issue I have found is that recruiting Ilya at H10 gave me a constant repeating message saying Ilya is wearing a dishonourable uniform! To try and fix that I removed all his equipment but it continued so I loaded a save before that. Is that normal? Do I just have to move him out of the sector?

I can take a look if you provide a save with problem.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350233 is a reply to message #347852] Mon, 03 July 2017 01:17 Go to previous messageGo to next message
barra
Messages:4
Registered:July 2017
Hello, Im a long time fan of JA2 1.13 and Im occasionally reading the forum, great work guys happy
My addiction got me again and I thought I would run a VR game BUT I stumbled across a gamebreaking bug, all my saves since day X doesnt load anymore.
I got the error:
Assertion Failure (Line 4110 in file Strategic Movement.cpp) angry
I play on Win 7 with the USGoldVers and your oneclick installer
Savegame attached.
Please help.

Btw.: I have seen cheats are disabled in VR, is there a possibilty to reanable it ?
Re: Vengeance: Reloaded Bugzilla[message #350234 is a reply to message #350215] Mon, 03 July 2017 01:40 Go to previous messageGo to next message
barra
Messages:4
Registered:July 2017
I got an Assertion Failure at line 4110 Strategic Movement.cpp , is it possible to fix this, the last working save is one ingame week back angry
Re: Vengeance: Reloaded Bugzilla[message #350244 is a reply to message #350215] Mon, 03 July 2017 22:19 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
Hey folks, where would the best place to send the save files?

Another question, I'm not sure if this is a bug or just the normal function of shotguns but I noticed most of them have extremely low (~0) accuracy except for a few shotguns such as the Neostead (6) or Winchester Defender (5). Are these exceptions normal or were the values not changed? Are shotguns a viable option in this mod? I just feel like these exceptional shotguns make the rest of them irrelevant but maybe I'm just missing something ;P
Re: Vengeance: Reloaded Bugzilla[message #350247 is a reply to message #350244] Tue, 04 July 2017 06:49 Go to previous messageGo to next message
Cboen

 
Messages:14
Registered:July 2012
Is there any way to active cheats? The Omerta NPCs don't seem to showing up for me and I'd like to check if they're actually gone or if i just missed them somehow.
Re: Vengeance: Reloaded Bugzilla[message #350250 is a reply to message #350247] Tue, 04 July 2017 08:44 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
This release should fix Win10 related random freezes (timer fixes by The_Bob):
https://www.dropbox.com/s/kgn7ai3hujjy3w1/Ja2_Vengeance_r1643.exe?dl=0

Don't forget also to apply registry patch if you a playing with Win8+.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350254 is a reply to message #350244] Tue, 04 July 2017 21:20 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Tue, 04 July 2017 00:19
Hey folks, where would the best place to send the save files?

Another question, I'm not sure if this is a bug or just the normal function of shotguns but I noticed most of them have extremely low (~0) accuracy except for a few shotguns such as the Neostead (6) or Winchester Defender (5). Are these exceptions normal or were the values not changed? Are shotguns a viable option in this mod? I just feel like these exceptional shotguns make the rest of them irrelevant but maybe I'm just missing something ;P

Fixed inconsistent accuracy values for shotguns in r1641, most of them now have accuracy 0 or 1 and only few long barrel high quality shotguns have accuracy 2.
Also increased damage for all 12g shotguns to make them more useful for close combat, slightly adjusted buckshot/flechette ammo properties.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350255 is a reply to message #350247] Wed, 05 July 2017 01:07 Go to previous messageGo to next message
Hawkeye

 
Messages:1739
Registered:October 2005
Location: Australia
Cboen wrote on Tue, 04 July 2017 13:49
Is there any way to active cheats? The Omerta NPCs don't seem to showing up for me and I'd like to check if they're actually gone or if i just missed them somehow.


Cheat mode has been disabled. Check your install and that you are playing with the Vengeance exe not the 1.13 exe.


Re: Vengeance: Reloaded Bugzilla[message #350261 is a reply to message #350255] Wed, 05 July 2017 20:36 Go to previous messageGo to next message
Cboen

 
Messages:14
Registered:July 2012
Oh, i know cheats are disabled, i was wondering if there was a way to modify the INI or something to reenable them since they'd be really useful for dealing with bugs.
Re: Vengeance: Reloaded Bugzilla[message #350263 is a reply to message #350261] Wed, 05 July 2017 20:48 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cboen wrote on Wed, 05 July 2017 22:36
Oh, i know cheats are disabled, i was wondering if there was a way to modify the INI or something to reenable them since they'd be really useful for dealing with bugs.

The best way to deal with bugs is to post bugreport here with save (before the bug) attached.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350265 is a reply to message #350263] Wed, 05 July 2017 23:58 Go to previous messageGo to next message
Cerhio

 
Messages:97
Registered:March 2013
hey guys, just wanted to let you know that the blaser (7.62) sniper rifle cannot exchange barrels with any of the other variants.

index.php?t=getfile&id=100&private=0

neither can the AR57 (16") exchange barrels. I can't remember which other models I've tried it with (6", 11") but none of them seem to change around.

index.php?t=getfile&id=101&private=0

Just small things ;P

Re: Vengeance: Reloaded Bugzilla[message #350267 is a reply to message #348376] Thu, 06 July 2017 03:38 Go to previous messageGo to next message
barra
Messages:4
Registered:July 2017
grim wrote on Fri, 20 January 2017 12:48


- When entering I15 from the west (I14), enemy turn started immediately, and locked up very early with and infinite clock cursor and the progress bar not moving.
Coming from the north (H14), i didn't have this problem. The only difference (i guess) was that bloodcats couldn't see me when coming from the west and tried to attack Joey, while from the north i had immediate contact and they came to my mercs.



I got the same error except the typo imo (its sector I16), every time I enter I16 (Bloodcatquest) no matter if Im attacking from the west or north, I get the infinite clock cursor.
It gets stucked even if the bloodcats spot me (attacking from north)


SaveGame just BEFORE it stucks:

h t t p s ://mega.nz/#!4D5AxI6I!Cd5YLblI9H3dAg-sddQ-uCKd7LRLL-D4qUrYRsb-JSM

sry linking is not possible, because I have not enough posts, pls just copy and paste it
Re: Vengeance: Reloaded Bugzilla[message #350271 is a reply to message #347852] Thu, 06 July 2017 13:45 Go to previous messageGo to next message
barra
Messages:4
Registered:July 2017
Got a workaround:
After a lil further trial and error, I have found that with the new exe VersR1643 there is no auto resolve for sector I16 and I get stuck no matter what, with the previous exe I can choose auto resolve BUT there is no fight, instead I can enter the sector (after auto resolve) and the fight can begin, no stuck
If I go to I16 with the previous exe and want to start the fight without auto resolve I still get stuck
Hope this helps


EDIT:
Hmm its really strange, it seems it has nothing to do with the the new or previous exe, if I go to I16 first I cant auto resolve but if I retreat and engage for another try I can choose auto resolve and after it fight against the bloodcats

[Updated on: Thu, 06 July 2017 14:16]

Re: Vengeance: Reloaded Bugzilla[message #350325 is a reply to message #350271] Fri, 14 July 2017 09:38 Go to previous messageGo to next message
Cboen

 
Messages:14
Registered:July 2012
Any chance of integrating The Bob's fix for windows 8/9/10 crashes into the Vengeance exe? http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22166&prevloaded=1&&start=80
Right now it's pretty annoying since you either have to deal with said crashes virtually every other turn or swap to single core, which tanks enemy turn speed which is especially an issue when you're dealing with stuff like 50+ enemies in tactical.
Re: Vengeance: Reloaded Bugzilla[message #350326 is a reply to message #350325] Fri, 14 July 2017 09:44 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
Cboen wrote on Fri, 14 July 2017 11:38
Any chance of integrating The Bob's fix for windows 8/9/10 crashes into the Vengeance exe? http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22166&prevloaded=1&&start=80
Right now it's pretty annoying since you either have to deal with said crashes virtually every other turn or swap to single core, which tanks enemy turn speed which is especially an issue when you're dealing with stuff like 50+ enemies in tactical.

The fix was added in r1643, build 17.07.04.

sevenfm wrote on Tue, 04 July 2017 10:44
This release should fix Win10 related random freezes (timer fixes by The_Bob):
https://www.dropbox.com/s/kgn7ai3hujjy3w1/Ja2_Vengeance_r1643.exe?dl=0

Don't forget also to apply registry patch if you a playing with Win8+.

[Updated on: Fri, 14 July 2017 09:45]




7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350419 is a reply to message #347852] Sun, 30 July 2017 20:19 Go to previous messageGo to next message
psycho1976

 
Messages:32
Registered:February 2008
Might not be a bug per-se...

When I run the game I find the speed of the bullets to be rather slow. Takes way to long to reach the target.

How can I change this? Running other mods I have a way more smooth gameplay.
Re: Vengeance: Reloaded Bugzilla[message #350423 is a reply to message #350419] Sun, 30 July 2017 22:53 Go to previous messageGo to next message
The_Bob

 
Messages:384
Registered:May 2009
Location: Behind you.
psycho1976 wrote on Sun, 30 July 2017 20:19
Might not be a bug per-se...

When I run the game I find the speed of the bullets to be rather slow. Takes way to long to reach the target.

How can I change this? Running other mods I have a way more smooth gameplay.


Unusually slow bullets sound like a strange bug I once ran into... Fixed it somehow by messing with some compile options.

Check if you also get poor performance during night time movement, especially with merc lights enabled. Does game performance in tactical seem to be kinda slow in general, compared to other versions?

[Updated on: Sun, 30 July 2017 22:53]


Re: Vengeance: Reloaded Bugzilla[message #350427 is a reply to message #350423] Mon, 31 July 2017 19:46 Go to previous messageGo to next message
psycho1976

 
Messages:32
Registered:February 2008
SOLVED! It was me being a dumbass happy Forgot that I hadn't applied the Windows 10 fix

The_Bob wrote on Sun, 30 July 2017 22:53
psycho1976 wrote on Sun, 30 July 2017 20:19
Might not be a bug per-se...

When I run the game I find the speed of the bullets to be rather slow. Takes way to long to reach the target.

How can I change this? Running other mods I have a way more smooth gameplay.


Unusually slow bullets sound like a strange bug I once ran into... Fixed it somehow by messing with some compile options.

Check if you also get poor performance during night time movement, especially with merc lights enabled. Does game performance in tactical seem to be kinda slow in general, compared to other versions?


I'd say that movement/gameplay in tactical is a little bit slower than usual. Hard to put a finger on it, just so very obvious when shooting.

Unfortunately I know nothing about compiling angry

Update:
Tested Aruclo Folding Stock and the same problem persists there as well, although not nearly as bad. This was with SCI 8366. When running a vanilla SCI 8131 I get smooth and great gameplay.

Update 2:
Tried to use 8131 with AFS and with the same result...REALLY weird if you as me.

This is quite gamebreaking for me so a solution would be great! happy

[Updated on: Tue, 01 August 2017 23:47]

Re: Vengeance: Reloaded Bugzilla[message #350436 is a reply to message #347852] Wed, 02 August 2017 01:22 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
Hi all,

I changed the starting cash "experienced" in the ini editor from 35k to 55k and did also save.
But it doesn't work. When i start a new game the starting cash of experienced still remains on 35k.
Any solutions?

Re: Vengeance: Reloaded Bugzilla[message #350438 is a reply to message #350436] Wed, 02 August 2017 02:29 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
shakal78 wrote on Wed, 02 August 2017 03:22
Hi all,
I changed the starting cash "experienced" in the ini editor from 35k to 55k and did also save.
But it doesn't work. When i start a new game the starting cash of experienced still remains on 35k.
Any solutions?

Chack that you change settings in Data-Vengeance and not in Data-1.13.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350441 is a reply to message #350438] Wed, 02 August 2017 13:16 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
Great thumbs up . I guess that makes sense haha!

Did anyone already finish (successful) a playtrough?
Already the first combat seems to be rough, as the enemy have better guns as my soldiers (just pistols). Comparing to the original it's defintely more challenging, already on experienced, right?

[Updated on: Wed, 02 August 2017 13:19]

Re: Vengeance: Reloaded Bugzilla[message #350443 is a reply to message #350441] Wed, 02 August 2017 14:43 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
shakal78 wrote on Wed, 02 August 2017 15:16

Already the first combat seems to be rough, as the enemy have better guns as my soldiers (just pistols). Comparing to the original it's defintely more challenging, already on experienced, right?

In VR you can quickly get some good weapons like smgs and AK rifles so it's not a problem. As for starting equipment, there's always a choice - you can hire less mercs with good weapons or more cheap mercs with pistols.
I usually have no problem winning first battle on Expert - I hire Buns and/or Leech and a pair of mercs with SMGs, Buns/Leech kill enemy one by one while smg guys shoot for suppression. There are also some cheap mercs that carry grenades - these can be very useful.
The tricky part is to find good defensive positions near drop location, but it's possible.



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
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Re: Vengeance: Reloaded Bugzilla[message #350444 is a reply to message #350443] Wed, 02 August 2017 21:14 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
Aye, agree. It's really tough to find good defensive positions right at the begin. This is currently the newest 1.13 mod, yep? And it's possible to reach the endgame or is this mod not yet fully developed?
Re: Vengeance: Reloaded Bugzilla[message #350445 is a reply to message #350444] Wed, 02 August 2017 21:35 Go to previous messageGo to next message
sevenfm

 
Messages:1524
Registered:December 2012
Location: Under the Mountain
shakal78 wrote on Wed, 02 August 2017 23:14
This is currently the newest 1.13 mod, yep?

There are several mods for 1.13 being developed currently, it's hard to say which is the newest.
Quote:
And it's possible to reach the endgame or is this mod not yet fully developed?

It should be possible as far as I know. The mod should be fully playable though there could be bugs (this is true for most of 1.13 mods).



7609+fix | 7609+AI (r688) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #350447 is a reply to message #350445] Wed, 02 August 2017 22:39 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
sevenfm wrote on Wed, 02 August 2017 21:35
shakal78 wrote on Wed, 02 August 2017 23:14
This is currently the newest 1.13 mod, yep?

There are several mods for 1.13 being developed currently, it's hard to say which is the newest.
Quote:
And it's possible to reach the endgame or is this mod not yet fully developed?

It should be possible as far as I know. The mod should be fully playable though there could be bugs (this is true for most of 1.13 mods).

aye! how far did you play this mod?
Re: Vengeance: Reloaded Bugzilla[message #350454 is a reply to message #350447] Thu, 03 August 2017 12:53 Go to previous messageGo to previous message
shakal78

 
Messages:7
Registered:August 2017
i have a 27' screen with a max resolution of 2560x1440, but ingame the soldiers are too small. that's why i change the resolution in the ini. to 1920x1080. now i can not play in full screen, meaning i have to adjust the resolution also on win 7 (nvidia tool) to 1920x1080 and also to 16bit (color). any other solution that i do not need also to adjust the solution for this game and other stuff?

[Updated on: Thu, 03 August 2017 12:54]

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