Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » JA2 Vengeance: Reloaded Download (Get 'em here while they're fresh)
JA2 Vengeance: Reloaded Download[message #347920] Sat, 31 December 2016 06:38 Go to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Let's start the new year with a different kind of fireworks!
http://www.mediafire.com/convkey/b36b/sqh4xj82204aw16zg.jpg

If you want to download our latest Beta 5 direct download V:R + v7609 English stable release (just extract this over a fresh JA2 install, that's it, ready to play):
http://kermi.pp.fi/JA_2/Mods_v1.13/Vengeance_Reloaded/Vengeance_Reloaded_Happy_New_Year_Beta_02.01.2019_v7609_English_Fu ll.7z


This latest SCI is also fully compatible with Windows XP users, as this is set as the default compilation mode by SevenFM.

When playing Vengeance, ensure you use the JA2_Vengeance.exe - using the normal ja2.exe will not work, and will corrupt your data!

Fixes and features for Beta 2 release include:

AI improvements corrections
Increased tree cover system
Strategic loyalty balance tweak

Facility / Militia Training

An issue with energy replenishment has been fixed

Tony gets more weapons and ammo to sell

Bobby Ray now has larger weapon selection, updated gun progression, more guns, more ammo, more explosives, more!

Items***********************************************************************************************

All weapons have rudimentary attachments working some default attachments adjusted/added
Steyr Aug Hbar, Medium and short barrel merges fixed
HK 416 Barrel merges fixed
HK 417 Barrel merges fixed - Added AG36 launcher attachments and bipod to Sniper variant
AR 57 Barrel merges fixed
M4 A1 attachments and barrel merges revised & fixed among others
Chokes added to missing shotguns

Rod and Springs reinstated for auto fire weaponry below 950 RPM, Rod & Spring balance adjusted (30% reductioon in AP but penalties for repair & accuracy)

Facegear item balance

Regen boosters lowered effectiveness

LBE update: LRAK MG-Vest, Sporting Clay Vest

60mm Illumination Shell fixed

Quality Binoculars need two hands to be used, Compact Binoculars can be used with one hand

Sandbags tearable

-fixed Molotov Bomb and other Merges.xml fixes:
(Alcohol-Oil Mix) combined with #2802 (Empty Mortar Shell) results in #2401 (Molotov Bomb)
should be usable with #41 (M224 Mortar) and #223 (Detonator) and #224 (Remote Detonator)

(Alcohol-Oil Mix) combined with #2437 (Taped Flare) results in #2438 (Flarebomb)
(Alcohol-Oil Mix+rag) creates improved molotov cocktail

A number of Bobby Ray descriptions fixed updated
A number of Item descriptions fixed

Maps**************************************************************************************************************

Reinstated Sci-Fi creatures for Sci-Fi mode, Crepitus still not present but game can be completed without Crepitus Queen now


A2 fixed blocked entry to bathroom in hut
B10 C11 removed buggy ammo
B13 entry points fixed

E13 B2 entry points fixed

J9 entry points fixed

M10 oil rig computer banks jsds fixed
O9 Roof issues fixed

Savannah and Jeep JSD's fixed

Fixed tiles in tileset 25 (LUSH 2) that was corrupting graphics on some maps (including F15)

More civs added to San Mona D5

Mercs/Characters*****************************************************************************************

Miguel back in game

Dick script adjusted which caused unescapable stopwatch

Angel quest behavior changed, no more deeds to shop

A number of MERC starting gear tweaks

Skyrider to type 4
Mary adjusted bodytype

Dwight behavior adjusted to remove cheat loophole

More intercept fugitives added

PCM STOMP Traits adjusted/added
PCM Starting gear adjusted
Cobra camo face now working

A number of Mercs get new facegear graphics, still more to be added

Sandman NPC edt updated, no longer a paramedic
Some Sparky speech volume adjusted
Joey stats reduced, Razor & Haywire stats increased, salaries adjusted

Other**************************************************************************************

Hardcoded Vengeance stuff reinstated by disabling LUA quests

Weekly Leaks fixed

Missing Loadscreen error fixed, alt loadscreens also fixed. Resolutions fixed

Shadows now present at night optional in ini: FORCE_SHADOWS_EVEN_IN_DARKNESS

Militia get more battlesounds
Female Militia get more battlesounds
Hale & Burton security get more battlesounds
CIA get more battlesounds
Trac Ops get more battlesounds
Cockeye thugs get more battlesounds


Thanks @all team members and contributors!

[Updated on: Fri, 26 April 2019 09:34]



Re: Vengeance: Reloaded Download[message #347923 is a reply to message #347920] Sat, 31 December 2016 06:50 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Finally, ini options have been set to provide a challenging but fair game environment with the intention for balance.


Also with VR having more than a few extra features, we also needed a few extra keyboard shortcuts, listed below:

- Ctrl+D - skip interrupts for this merc only (original interrupt system)
- Ctrl+Alt+D - skip interrupts for player team (original interrupt system)
- use [l] key to raise your weapon or binoculars then right click to scan
- use [u] key to manually unjam gun*

*Due to 1.13 having so many gun jams an unjam feature was added where mercs can attempt to unjam their weapon. Enemies also have this ability and it is bound to be a common sight on the battlefield. We recommend keeping LESS_JAMS ini option set to TRUE, unless you want repeated veiwings of your team and opponents unjamming their weapons, especially at the start of the game when Arulco's army has poor quality guns.

[Updated on: Mon, 01 May 2017 12:17]



Re: Vengeance: Reloaded Download[message #348134 is a reply to message #347923] Sat, 07 January 2017 19:31 Go to previous messageGo to next message
hardballz
Messages:3
Registered:January 2017
Hi, it keeps sayin smackw32.dll file is missing, which is not, because this file is just there. But its ok for me, I guess I am gonna wait until the final version is out anyway. I hope, its not going to be forever, because this finally looks great and I appreciate you stick with the old fashioned inventory too. Thanks
Re: Vengeance: Reloaded Download[message #348141 is a reply to message #348134] Sun, 08 January 2017 05:14 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Issues with smackw (which is mainly for front end movie animations) could be just an install error and is an old problem, but not one I've heard for a while. Try installing your base game first and give it another go, or alternatively someone maybe able to upload another .dll file.

We may well have a new SCI soon with an updated exe for some of the more common bugs showing up on the boards. We have tried to cater to old and new players alike and personally I'm not a fan of the new inventory system, but at least having the choice keeps everyone happy most of the time.


Re: Vengeance: Reloaded Download[message #348387 is a reply to message #347920] Fri, 20 January 2017 21:02 Go to previous messageGo to next message
Bandenere

 
Messages:6
Registered:February 2011
Location: Italy
Congratulation for this JOB! Just tried out, got a couple of Merc and tried the start ... well i am just shocked by the job done here .... someone really produced high quality!!! This is not mod ... this is BRAND NEW GAME!
Re: Vengeance: Reloaded Download[message #348868 is a reply to message #348387] Wed, 15 February 2017 16:29 Go to previous messageGo to next message
omegakill

 
Messages:14
Registered:April 2015
Hi Hawkeye, thanks for your work on the mod, having loads of fun playing through and figuring everything out, I always love mods that change maps and give me new challenges. Do you have an ETA on the next release?
Re: Vengeance: Reloaded Download[message #348878 is a reply to message #348868] Thu, 16 February 2017 00:57 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
No worries, Omega, I prefer to play with a new story too as there's only so many times you can play the same scenario.

No fixed ETA, but hopefully soon, dependent on code and our SCI technician, though better we hold off and try and fix everything that's been flagged so far. : aww


Re: Vengeance: Reloaded Download[message #348897 is a reply to message #348878] Fri, 17 February 2017 16:24 Go to previous messageGo to next message
omegakill

 
Messages:14
Registered:April 2015
Understood, thanks again for all your work so far happy
Re: Vengeance: Reloaded Download[message #349147 is a reply to message #348387] Sat, 04 March 2017 19:38 Go to previous messageGo to next message
magri

 
Messages:7
Registered:February 2016
Location: iceland
Jagged Alliance 3 no doubtly big grin
Re: Vengeance: Reloaded Download[message #349340 is a reply to message #347920] Sun, 26 March 2017 11:57 Go to previous messageGo to next message
Thor Kaufman

 
Messages:26
Registered:January 2003
This oughta be great. Joey was always my favorite custom NPC.
Thanks and greetings to the mod makers and the JA2 Basis.
Re: Vengeance: Reloaded Download[message #349342 is a reply to message #349340] Sun, 26 March 2017 16:25 Go to previous messageGo to next message
Fan

 
Messages:177
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Thor Kaufman,

you are here?! Nice to read your nick.

HENNING don't like you, but "you" are my favorite custom!
Re: Vengeance: Reloaded Download[message #349579 is a reply to message #349342] Wed, 19 April 2017 10:41 Go to previous messageGo to next message
Thor Kaufman

 
Messages:26
Registered:January 2003
Fan wrote on Sun, 26 March 2017 16:25
@Thor Kaufman,

you are here?! Nice to read your nick.

HENNING don't like you, but "you" are my favorite custom!

thank ya.

btw what are the shortcuts for 1.13 Vengeance? I only remember shift+n for headgear and . for scope toggle but they don't even work speechless
Also, I'd like to use Joey's german speech files from the original mod. They were pretty hilarious, especially his maniacal laughter. Is that possible, if so which files do I have to copy?

[Updated on: Wed, 19 April 2017 10:43]

Re: Vengeance: Reloaded Download[message #349582 is a reply to message #349579] Thu, 20 April 2017 01:14 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
If you'd like the German files from the original Vengeance you'd need to download that mod, then copy and paste Joey's lines from that.

Joey uses profile 071 in Vengeance Reloaded, I don't think that's changed from the original so you'd need to copy all 071_XXX speech files and overwrite them with the old ones.

[Updated on: Fri, 21 April 2017 17:21]



Re: Vengeance: Reloaded Download[message #349667 is a reply to message #349342] Fri, 28 April 2017 09:27 Go to previous messageGo to next message
Xafloz

 
Messages:73
Registered:December 2016
Scheinworld wrote on Wed, 26 April 2017 22:05
Hi guys,

New Vengeance: Reloaded beta release! thumbs up

Download links for VR Second Beta 26.04.2017 in the Release post.

Special thanks @Hawkeye, Sevenfm, Anv (VR Mod Team)


Best regards; Schein...


Just spotted the news and you know.. my kingdom for a changelog...

BTW So Anv is back?
Re: Vengeance: Reloaded Download[message #349669 is a reply to message #349342] Fri, 28 April 2017 14:16 Go to previous messageGo to next message
Randok

 
Messages:322
Registered:March 2004
@Scheinworld

Now exe for my WinXP HE SP3 working.
Thank you and sevenfm.

In my spare time I play some. It's hard (Insane.Die Hard Mode) happy .
Does Gabi or G work in this mod? This would be useful for testing.
Mod very interesting because of the various changes in the game that refreshes it.
Thanks to everyone who worked and working on this mod.
Greetings
Randok

PS I tried to reply to the PM but it probably does not work.

[Updated on: Fri, 28 April 2017 14:51]




Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: Vengeance: Reloaded Download[message #349673 is a reply to message #349667] Sat, 29 April 2017 03:13 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Xafloz wrote on Fri, 28 April 2017 16:27
Scheinworld wrote on Wed, 26 April 2017 22:05
Hi guys,

New Vengeance: Reloaded beta release! thumbs up
Download links for VR Second Beta 26.04.2017 in the Release post.

Special thanks @Hawkeye, Sevenfm, Anv (VR Mod Team)


Just spotted the news and you know.. my kingdom for a changelog...

BTW So Anv is back?


Not entirely, Anv's full time work in the games industry takes up most of his time but he's been kind enough to fix up some old stuff that was broken or unfinished which we're eternally thankful for.

A changelog would be good, but we haven't done one for years. I might piece together a few notes or what I can remembers been fixed or added.




Re: Vengeance: Reloaded Download[message #350163 is a reply to message #349673] Sat, 24 June 2017 23:38 Go to previous messageGo to next message
Cerhio

 
Messages:105
Registered:March 2013

Hi Hawkeye! Could I copy these in mid-game or will they break my saves?

EDIT: NVM! Saw the answer: should be compatible but its untested so make a backup of your original.
I just put the whole installation directory in a .7z folder. I'll let you know how it goes!

[Updated on: Fri, 30 June 2017 10:59] by Moderator

Re: JA2 Vengeance: Reloaded Download[message #350334 is a reply to message #347920] Sat, 15 July 2017 02:46 Go to previous messageGo to next message
Pihlaja
Messages:2
Registered:January 2015
Location: Suomi
Should I play beta 2 or wait for the release? If i play this beta there is a chance I won't be playing the release version. What do you suggest?
Re: JA2 Vengeance: Reloaded Download[message #350336 is a reply to message #350334] Sat, 15 July 2017 03:53 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Most mods tend to remain Beta to the end of days, so you might as well give the Beta a go. Most of our .exe updates seem compatible with old saves to some degree, but it's not guaranteed. The more people playing and reporting bugs will only improve the latest version.

[Updated on: Sat, 15 July 2017 04:05]



Re: JA2 Vengeance: Reloaded Download[message #350396 is a reply to message #350336] Wed, 26 July 2017 00:36 Go to previous messageGo to next message
Stogie

Messages:1
Registered:July 2017
Hello my friend and thanks for releasing this great mod!
Because of guys like you jagged alliance 2 never becomes old. thumbs up
Is there any chance to get a german version of this mod with german subtitles?
Re: JA2 Vengeance: Reloaded Download[message #350450 is a reply to message #350396] Thu, 03 August 2017 08:52 Go to previous messageGo to next message
Cerhio

 
Messages:105
Registered:March 2013
Just curious, what kind of updates have happened to the tree cover system ;)
Re: JA2 Vengeance: Reloaded Download[message #350451 is a reply to message #350450] Thu, 03 August 2017 10:42 Go to previous messageGo to next message
sevenfm

 
Messages:1890
Registered:December 2012
Location: Soviet Russia
Cerhio wrote on Thu, 03 August 2017 10:52
Just curious, what kind of updates have happened to the tree cover system ;)

The code is not changed, for ini settings you can take a look at [Tactical Cover System Settings] section in Data-Vengeance\Ja2_options.ini



7609+fix | 7609+AI (r1089) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: JA2 Vengeance: Reloaded Download[message #350974 is a reply to message #350451] Fri, 15 September 2017 17:33 Go to previous messageGo to next message
Gopas

 
Messages:231
Registered:June 2016
Location: Norway
Hello Hawk, lovely mod, i am using the second beta version.

Would it be possible to tell me how to add the Ctrl+Gabbi cheats in my game ? Can i copy/paste them from the 1.13 files ? Assuming that they are in here somewhere. Or what must i do to add them ? Insructions would be helpful. I have no idea about codding/modding so please give me a helping hand here.
I've read somewhere that you removed cheats so people would play the mod. I appreciate your work but i like to tailor my game the way i like to play it. Shouldn't the choice of using cheats sometimes - for whatever reasons - be left up to every individual player ? They are part and parcel in 1.13 and the vanilla game. They are a powerful tool for experimentation or just to create a fun situation. If you don't want to give me the instructions in public, please send me a private message.

[Updated on: Fri, 15 September 2017 17:34]




Just another old soldier.
Re: JA2 Vengeance: Reloaded Download[message #350976 is a reply to message #350974] Fri, 15 September 2017 20:06 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

The answer will be very simple:It is hardcoded.So no source code for public or change the source.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: JA2 Vengeance: Reloaded Download[message #351696 is a reply to message #350976] Sat, 16 December 2017 05:18 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Beta 3 Fixes and updates include:

Missing sci-fi creatures should now appear underground

Correct loading screens should appear in native resolutions and there are more of them. Loadscreens also have stretch modes setting (stretch to fit, fit to width, fit to height)so now 4:3 images no need to stretched when play

Brenda/Hans interactions removed, there is no need repeat vacating Brenda to see Tony like in Vanilla

Better AI cover calculations

More faction based voice taunts

More battlesounds

Timer fixes

Big custom gun images support

Extended item images

Bloodcats and Bug endless timer bug fixed (by the Bob)

More equipment for enemy soldiers

Scout vision bonus fixed

fix: some mercenaries can't refuel vehicles

AI fix: don't attack crows
AI fix: disabled AI breaking deadlock automatically because fast forward mode breaks AI, press ESC to break deadlock manually
fix: camo/stealth from face items should be applied correctly

Added modular barrel merges for Aug HBAR, A2 and CGQ versions so you can switch between each dependent on barrel choice

A number of map borders were updated

More facegear graphic updates

Item size fix for .30 car mag T

A number of NADA items nuked

JSD's corrected for well

Added barrel kit merges for HK 417 as well as AG36 launcher attachments, HK417 barrels can be used to swap barrel (to cool down weapon)

XM84 Stun Grenade fixed

Fixed Beowulf ammo type magazines

Beowulf upper converts M4A1 into .50 Beowulf rifle (also for C-Mag variants)
M4A1 upper converts .50 Beowulf rifle into M4A1 (also for C-Mag variants)

Added Barrel Kit merges of 11, 16 and 6 S for AR57
Added Blaser barrel merges

Added default attachment M203PI GL for M16A2 M203

AR57 barrel merges for M16 based rifles now usable

ETAC Sniper bag fix

Added missing merge for barrel kit to convert M4 into Whisper Kitty version

New loading screens added





****Known issues****

*Crashes when assigning tasks from vehicle
A few reports have highlighted crashes when traveling via vehicles and then assigning mercs to tasks or using sector facilities. It is suggested to have all mercs exit vehicles before assigning them to other tasks. Do not assign tasks while they are still in the vehicle. This is not a definite fix but seems to limit the chances of crashes.

*Old Bloodcat ambush bug still present
Being ambused by Bloodcats can sometimes lock up game. Progress has been made with Flugente find some stray code. Seven FM is looking to integrate this fix to see if it puts this bug to rest for Vengeance: Reloaded.

*Some snitches still refer to Vanilla NPC's when reporting.

*It has been noted recently that there can be issues relating to newly recruited mercs arriving by parachute later on in the game, sometimes the plane flying overhead sound can be heard but no parachute animation plays and the game goes into a strange loop or you cannot assign your new recruit. It is suggested you try and save your game before this happens, as usually you will need to come out of this looping game and reload. Usually the issue disappears once reloading or you can move mercs to an adjoining map to have them appear in game.

[Updated on: Tue, 05 March 2019 04:19]



Re: JA2 Vengeance: Reloaded Download[message #351727 is a reply to message #347920] Wed, 20 December 2017 21:20 Go to previous messageGo to next message
No-Nothing

 
Messages:57
Registered:March 2013
Hello! Thank you for these fixes! But can I continue my sci-fi campaign in progress (creatures did not show up yet) or have to begin anew? And was "Ja2_Options.INI" changed or can I use the old one which I already tweaked? I have to update from this version: Vengeance_Reloaded_Second_Beta_26.04.2017
May be it's possible to cancel creatures quest by deleting some files?
Re: JA2 Vengeance: Reloaded Download[message #351729 is a reply to message #351727] Wed, 20 December 2017 23:07 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
You could possibly continue playing, if you have the Beta 2 currently. The biggest issue with missing elements was fixed in Beta 2, though the Crepitus may still not show up. Originally Vengeance replaced Crepitus with another creature, Beta 3 should now have both.

Ideally I'd recommend starting again as we've had a few .exe updates since Beta 2, though theoretically your current build should still be playable.


Re: JA2 Vengeance: Reloaded Download[message #353003 is a reply to message #351729] Sun, 08 April 2018 05:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
BETA 4 (to 10th July 2018) Fixes and Updates include:


CODE & GENERAL GAME
covert ops: check only alerted opponents who recently seen/heard the spy
raise suspicion if soldier heard/seen spy this turn, if alert is raised

covert merc loses disguise when failing to apply any item fixed

NumberOfTeamMatesAdjacent: fix vanilla bug

Interface fixes (removal of stray green pixels)

Cover system tweaks: remove movement penalty, increase prone cover bonus

XML fix: remove duplicated merge data

flashlight code update
r8574 fix: IMP creation with HP < OKLIFE possible (by Flugente)
r8020 fix: possible overflow when creating building (by asm-debacle) (by Flugente)
r8026 fix: It is possible to leave a sector while an explosion has been activated but not yet occurred. In

this case the game waits for the explosion to occur before handling AI, resulting in a deadlock. (by

Flugente)
disabled improved ambush code, this should fix bloodcat lair problem
GetClosestFlaggedSoldierID: fix bLastID check, OKLIFE check
update vision after starting to watch/spot
switch off radio if we cannot use it anymore, when soldier spends AP/BP or at the start of the new turn
r8526 Fix: soldier automatically taunts us whenever we steal, making stealth impossible
allow scout trait to work from vehicle
r8520 fix: possible crash during item transformation
added fix for bad strategic group (by Flugente)
bLastID fix


CHARACTERS
Reduced Buzz Med skill closer to Vanilla value

Babyface removed trading attributes left over from Vanilla

Manuel back in a wheelchair

Maria has Camo faces

Removed +200% interrogation bonus for Lance

Adjusted Arsenal's hooligan background stats, less wisdom but no leadership cut

Arsenal speech corrections
Babyface speech corrections

Buzz has improved Snitch EDT

Spam, Rusty speech improvements

Removed Cobra's ability to learn to hate Raider due to ambiguity/lack of suitable speech

More mercs get more facegear graphics


ITEMS & TRADING
A number of Bobby Rays description and presentation tweaks and fixes

Tony now buys more guns including SKS PU, Tabuks and AKMSU's whether folded or not

set normal coolnessProgressRate for all merchants: item coolness 10 at progress 100%

set very low decay rate for canned food
Tony buys box ammo
added combine merge for small toolkit, trauma pack
changed item size for Alcohol, Molotov, Beer, Wine to 21
changed item size for Claymore to 22
fixed item size for .30-06 ammo belts
remove 60 rounds .454 ammo boxes from Bobby inventory
fixed ON-M99 scope
pocket tweaks: cannot store bottles in belt clip, can store bottles and small items in AR2, AR3 pockets, can

store molotov in canteen pocket

Tabuk accepts AK scopes
ON-M99 uses PSO-1 attachment point

More clothing items can be torn apart

Big med kits now mergeable

Added improved Molotov

itemsize 14 for beowulf ammo 7, itemsize 13 for ammo 4 (similar to shotgun shells)

Add 5 PercentReadyTimeAPReduction for retractable stock

Fixed broken mask colours for Treated Vests and Blood Transfusion bag

Fixed missing merges for Compound 18 SWAT vests, helmets and leggings

Changed orientation of one roof balustrade to attempt to fix hole previously

Removed default foregrip from Kriss vector

Added some more attachments to SKS, SKS PU and tactical, closer to 1.13 values

Reduced cellphone size and ub pocket size

Increased price of SR-47

Added Flash suppressor attachment availability to Browning BAR

ubMagType/ubAmmoType fix for Casull .454 ammo

More item combos and merges added for McGuyvering


INVENTORY & STARTING GEAR
Frazzler now has shotgun instead of MAC-10 to reflect skills, Fixed NVG graphics

Babyface now has a LAW

Removed Battlescope and helmet for Shadow's Ranger kit, added boonie hat
Replaced Shadows 'laser' package with DMR kit.

Grandee gets LBE Harness for basic kit and removal of MG leg rigs on other kits that weren't needed

Removed Silencer, combat goggles, Beretta and 9mm ammo from Scully's 'Finisher' kit to reduce price
Scully removal of leg rigs that weren't applicable

Added Locksmith kit to Jimmy's thief kit

Scope now get FN Fal carbine for premium and G36C for Urban kit to replace dated M1 kit

Added Night Ops pants to Dr Q's Night Ops kit

Ivan gets 106 vest throughout, can now store grenades in Grenadier kit

Bull now has steel helmet as MP


MAPS
Removed Occupied Territory facilities from San Mona

Cleared pathways in G8

G6 central entry point moved, militia have more tank-busting weapons, including PTRD, Mortars and RPG's and

less rocket rifles - Removed Ghost trees

Removed bugged 1000 round ammo from G3

Fixed room numbers in C6, I3

Replaced incorrect enemies with Automags

Death camp anims improved

Doran townfolk no longer refer to Grumm

General map and tileset improvements


ADDITIONS
New tileset PRISON ISLAND added

More new loadscreens

More Battlesounds, militias have more variants, now both Spanish and English, as does Kingpin goons

More Speech taunts, Kingpin gets more variants




April Update!

This merges and items update fixes a number of issues and has some improvements and tweaks. In particular SWAT armour can now be treated with Compound 18 which was missing before. Zylon armour has yet to be looked at.

The post above is also up to date. Generally these downloads are overwritten so the same link can be used each time.

[Updated on: Tue, 05 March 2019 05:22]



Re: JA2 Vengeance: Reloaded Download[message #353918 is a reply to message #353003] Sun, 01 July 2018 05:13 Go to previous messageGo to next message
Kyle

 
Messages:31
Registered:December 2008
Hello Folks!

Coming back to JA2 after being away for FAAAAAAR too long!

Does the Vengeance mod require the Experimental Project 7...?

Am I correct in that it adds more to SevenFM's mod, or...?

[Updated on: Sun, 01 July 2018 05:17]

Re: JA2 Vengeance: Reloaded Download[message #353919 is a reply to message #353918] Sun, 01 July 2018 06:34 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
No, you don't need to add the Experimental project. However Vengeance does use a few (more than a few!) of Seven's features, as he is coding on this mod.


Re: JA2 Vengeance: Reloaded Download[message #353925 is a reply to message #353919] Sun, 01 July 2018 22:26 Go to previous messageGo to next message
SamBlack

 
Messages:28
Registered:November 2010
Location: Finland
Any chance on getting the Increased Team Size working with this? Just too many npc's to fit on 32 team ;)
Re: JA2 Vengeance: Reloaded Download[message #353926 is a reply to message #353925] Sun, 01 July 2018 23:12 Go to previous messageGo to next message
sevenfm

 
Messages:1890
Registered:December 2012
Location: Soviet Russia
SamBlack wrote on Mon, 02 July 2018 00:26
Any chance on getting the Increased Team Size working with this? Just too many npc's to fit on 32 team ;)

Sorry, not possible. And it's even not in the trunk yet.



7609+fix | 7609+AI (r1089) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: JA2 Vengeance: Reloaded Download[message #353934 is a reply to message #353926] Mon, 02 July 2018 20:53 Go to previous messageGo to next message
Kyle

 
Messages:31
Registered:December 2008

sevenfm: Thank you very much for the update. I just finished altering a bunch of settings in the JA2_options.ini from the Data-Vengeance directory. Will this update overwrite those settings if I install it? Also, are there any new adjustable variables to that JA2_options.ini...? The reason why I ask, if there aren't any new adjustable variables, I'll just backup my modified JA2_options.ini and reinstall it after I install the Vengeance update.

Also - the update has two compressed files in it. One file's larger than the other. Could someone summarize for me what the difference is between the two files? Is the larger file more experimental, or...?

To everyone who has contributed to this endeavor: thank you for all of your hard work! It's hard to take in all of the amazing additions that have been made to the default JA2. There's a lot to be proud of here.

[Updated on: Thu, 03 January 2019 06:07] by Moderator

Re: JA2 Vengeance: Reloaded Download[message #353935 is a reply to message #353934] Mon, 02 July 2018 21:39 Go to previous messageGo to next message
sevenfm

 
Messages:1890
Registered:December 2012
Location: Soviet Russia
@Kyle
There are no new settings as far as I know, so you can use your options file. I would not recommend installing new version on old gamedir, instead better make new installation over clean vanilla ja2 in a separate folder, and copy your settings there. You can also use winmerge if you want to check for changed default options in new SCI.
There are no compressed files in VR SCI, it's just one archive file that you need to unpack over clean ja2.



7609+fix | 7609+AI (r1089) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: JA2 Vengeance: Reloaded Download[message #353952 is a reply to message #353935] Wed, 04 July 2018 01:18 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
@luk3Z: And thank you for sharing the links in the Polish Jagged Alliance Center forum! ;-)

Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


icon10.gif  Re: JA2 Vengeance: Reloaded Download[message #354147 is a reply to message #353952] Wed, 25 July 2018 18:03 Go to previous messageGo to next message
JAKOSAN
Messages:1
Registered:July 2018
index.php?t=getfile&id=239&private=0Hi guys,

I'm currently trying to install the mod on windows 10 but I keep getting the following error when I try to initialize the mod: Could not initialize library [ Data\Ambient.slf] in : profile [ SLF Libs ], path [Data\Ambient.slf]

I have been playing most of the 2.13 mods for a few years and I sincerely enjoy the game as a whole so I have to play this partcular mod! Any help would be appreciated, sincerely.
  • Attachment: JA2 error.png
    (Size: 6.01KB, Downloaded 2981 times)

[Updated on: Thu, 26 July 2018 12:19]

Re: JA2 Vengeance: Reloaded Download[message #354495 is a reply to message #354147] Wed, 22 August 2018 23:48 Go to previous messageGo to next message
Capt.Mat

 
Messages:6
Registered:March 2017
Location: Germany
Jakosan,
make sure that all files from the .7z are unpacked to the main folder (some files need to be replaced) and start the game with the ja2_vengeance.exe. I had the same message today happy



Charlie surft nicht!
Re: JA2 Vengeance: Reloaded Download[message #356329 is a reply to message #354495] Thu, 03 January 2019 05:13 Go to previous messageGo to next message
Hawkeye

 
Messages:1932
Registered:October 2005
Location: Australia
Happy 2019 everyone, let's hope it's better than this...

http://www.mediafire.com/convkey/ad25/y3v512ly6gp8wc3zg.jpg

At least in reality we have a new Vengeance: Reloaded SCI to enjoy. Download from the usual place at Kermi's site here:

http://kermi.pp.fi/JA_2/Mods_v1.13/Vengeance_Reloaded/

This is dated Beta_02.01.2019 and contains more bug fixes and more content, a summary of changes will be posted soon. Please support our project by reporting any bugs here:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=356301&#msg_356301


Re: JA2 Vengeance: Reloaded Download[message #356559 is a reply to message #356329] Thu, 24 January 2019 13:40 Go to previous messageGo to next message
CareBear

 
Messages:117
Registered:April 2016
Does SevenFm ai works with VR?
Re: JA2 Vengeance: Reloaded Download[message #356560 is a reply to message #356559] Thu, 24 January 2019 13:42 Go to previous messageGo to previous message
sevenfm

 
Messages:1890
Registered:December 2012
Location: Soviet Russia
CareBear wrote on Thu, 24 January 2019 16:40
Does SevenFm ai works with VR?

No, VR is not compatible with stable 7609.



7609+fix | 7609+AI (r1089) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


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