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Climbable Trees[message #347938] Sat, 31 December 2016 17:29 Go to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Would it be possible to give trees (those that look big enough to support a person) an invisible tile of 1st floor to climb on? Since there are no hills in JA2 and everything is perfectly flat, I think it would add something to this game to have the option to climb on trees. Imagine snipers sitting in a tree happy
Re: Climbable Trees[message #347939 is a reply to message #347938] Sat, 31 December 2016 18:27 Go to previous messageGo to next message
Flugente

 
Messages:3407
Registered:April 2009
Location: Germany
That would be a map issue. In the map editor, one would simply place a roof tile on a tree. I think there was also a way to make those invisible, I recall doing that in one of the last conventions. Could be smeagol is already using this in AIMNAS bigmaps, not sure.

Note that while a tree might look thick and like a good hiding spot, it isn't on the roof level. It's essentially the same as climbing a 1x1 house, you'll be visible from afar.



The android shrugged. "Sometimes I break into your quarters and watch you sleep. And measure you to satisfy my electronic need for precision."
Will stared.
"It's not that unusual, I do it all to the crew."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Climbable Trees[message #347940 is a reply to message #347939] Sat, 31 December 2016 20:45 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Okay, that doesn't sound too complicated. Could it be done in the editor so that all trees being placed automatically include the roof tile? I mean from my end.

Regarding visibility, does this mean that trees are only 1 level high?
Re: Climbable Trees[message #347950 is a reply to message #347940] Sun, 01 January 2017 16:14 Go to previous messageGo to next message
Flugente

 
Messages:3407
Registered:April 2009
Location: Germany
I am all but certain that there are no structures that include both ground and roof level (stuff on top of buildings are separate structures). So yes, trees are only 1 level high. There is no way from your end to automatically give trees a roof tile. That requires code changes. Which are rather nasty, because from code alone, we don't know what is a tree and what isn't - we'd require some additional input (xml-wise or so).



The android shrugged. "Sometimes I break into your quarters and watch you sleep. And measure you to satisfy my electronic need for precision."
Will stared.
"It's not that unusual, I do it all to the crew."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Climbable Trees[message #347955 is a reply to message #347950] Sun, 01 January 2017 16:26 Go to previous message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Okay, I see! Thank you!
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