Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349214 is a reply to message #349209] Thu, 09 March 2017 08:57 Go to previous messageGo to next message
Xafloz

 
Messages:71
Registered:December 2016
Quote:

1). My problem is sometimes when I enter the map, usually from the top, my mercs are typically out of frame. No matter how much I try to move the map, I cannot seem to keep them in frame. I can eventually move them into the map more and it becomes fine. Does anyone else have this problem? Is there a fix?



I have the same issue and because of it I hate entering sectors from north edge. Just can't see my mercs, and also sometimes can't see enemies or aim at their heads because they are too close to northern edge of screen. Playing in 1080.

Sometimes using arrows keys helps a bit, but first must be used <- and then the ^. Using ^ doesn`t help without previous using of <-. I know it is a bit weird...

[Updated on: Thu, 09 March 2017 09:00]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349223 is a reply to message #349214] Sat, 11 March 2017 00:15 Go to previous messageGo to next message
cbasd

 
Messages:14
Registered:February 2017
Question about Miguel cordona

Toggle Spoiler
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349224 is a reply to message #349223] Sat, 11 March 2017 00:54 Go to previous messageGo to next message
Scheinworld

 
Messages:893
Registered:December 2007
Location: Baltic Sea, Germany
Hello cbasd

cbasd wrote on Fri, 10 March 2017 23:15
Question about Miguel cordona
Where the hell is he. :/


I'm sorry, but in your current game you won't be able to meet him due to wrong sector coordinates in MercProfiles.xml and changes there always require a new game :-(

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=348019&#msg_348019

This bug has already been fixed and won't be happen in the next VR beta release.


Best regards; Schein...

[Updated on: Sat, 11 March 2017 00:55]




Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349225 is a reply to message #349224] Sat, 11 March 2017 01:02 Go to previous messageGo to next message
cbasd

 
Messages:14
Registered:February 2017
Scheinworld wrote on Sat, 11 March 2017 00:54
Hello cbasd

cbasd wrote on Fri, 10 March 2017 23:15
Question about Miguel cordona
Where the hell is he. :/


I'm sorry, but in your current game you won't be able to meet him due to wrong sector coordinates in MercProfiles.xml and changes there always require a new game :-(

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=348019&#msg_348019

This bug has already been fixed and won't be happen in the next VR beta release.


Best regards; Schein...


Ayyy, thx for help speechless

[Updated on: Sat, 11 March 2017 01:02]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349229 is a reply to message #349211] Sat, 11 March 2017 11:17 Go to previous messageGo to next message
Enneagon

 
Messages:39
Registered:July 2016
Location: Latvia
Fan wrote on Wed, 08 March 2017 12:08

Infinet wrote on Wed, 08 March 2017 02:55
@Fan
The game tries to disguise him as a soldier of arulco. You can press CTRL+. to enter the menu and stop him from disguising.

@Infinet,

thank you. I cannot open this menu.
Perhaps it's too late, isn't it?
Only if he is "red"?

Ilya is ever "white" now with his cap or a kevlar helmet.


Exactly how you can't open the menu?
Just to be double clear the key combination is [ctrl]+[.] that is, dot key while holding control key.
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349277 is a reply to message #349229] Wed, 15 March 2017 19:35 Go to previous messageGo to next message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Enneagon,

thanx, you explained it precisely: [ ] and so on!

Now I could do it. COBRA was the next.

[Updated on: Wed, 15 March 2017 19:35]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349279 is a reply to message #349277] Wed, 15 March 2017 22:27 Go to previous messageGo to next message
WhiskeyTangoActual
Messages:4
Registered:March 2017
So far I really love this mod. Big props to the creators.

About the weapon progression
I actually think it isn't nearly as bad as some people make it sound. The weapons that you are getting seem to fit the country and the state that it is in. It reminds me of pictures of the Syrian conflict in which you see a whole load of different weapons being used (from Steyer Aug A3's to FS2000's to G3's to M4's to AK's). I also like that the game skips the pistol only time that you generally have in vanilla JA2.

Weapon properties
The is the first mod that really made me love full auto and heavy machineguns. I'm kind of having a love/hate relationship with the damage system since sometimes a 7.62x51 feels like its LOL9mm when shooting baddies but on the other hand it makes for a more challenging experience. One gripe I do have is with certain attachments to weapons. I've yet to find a weapon that will use holosights or one specific reflex sight. (Small related bug: I managed to mount a Insight LAM, HK aimpoint and a 4x scope on my HK 21E by replacing the reflexsight with the aimpoint. It makes for pretty crazy gun).

Armor
Is it me or is the armor in this mod feel like it is really restricting your characters. Maybe it's because this mod can be challenging enough that it feels like you need every bit of AP during fights but it feels like wearing the heavier armors really gimps the fighting capabilities of your mercs. The minus AP and to hit bonuses really hurt in the early midgame when you don't have that many LAM's/Reflex Sights/Rod&Springs/ACOG's to go around.

LBE's and other items
Another gripe I have is that it's really unclear which items will fit in which slots in your inventory. Would it be possible to add a little mark on items and slots in your inventory to more easily show it's size (xs,s,m,l,xl,xxl or something like that?). Especially with certain magazine's being bigger then others it can get a little frustrating at times.

AI and setpieces
The AI is really impressive. While the good ol' firing line technique can still work the AI can overrun you if you take on more then you can chew, which is awesome. The setpieces are really impressive and it times truely convey the idea that you are a piece within a greater conflict. One thing regarding that though
Toggle Spoiler


Questions
I do have a bunch of questions:

Regarding Salina:
Toggle Spoiler


Regarding quests:
Toggle Spoiler


Regarding Mary:
Toggle Spoiler
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349280 is a reply to message #349279] Thu, 16 March 2017 00:27 Go to previous messageGo to next message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Questions
I do have a bunch of questions:

Regarding Salina:
Toggle Spoiler


Regarding quests:
Toggle Spoiler


[/quote]

My opinion to your questions:

SALINAS is a special region:
There is no mine and therefore no income.
But you meet two mercs in it which are very interesting (F 10 + H 10).
Further: You can get some medical kits which are not worthless.
And: It's the central region: Deidrannas troops can reach without defence the northern part of Arulco and attack your towns.

Therefore you must decide if you win SALINAS' sectors nevertheless it has no mine.
I think the descending loyality in G 8 is not a bug but intended.
Further you cannot train militia in every sector.
The winning of SALINAS and to keep it the further time should be difficulty!

You must talk to Dick to engage BABYFACE, a strong merc.
Dick and his troops are only in F 10.




[Updated on: Thu, 16 March 2017 00:38]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349281 is a reply to message #349279] Thu, 16 March 2017 00:49 Go to previous messageGo to next message
sevenfm

 
Messages:1169
Registered:December 2012
Location: Russia
Hello WhiskeyTangoActual!

>About the weapon progression
Enemy weapon progression in this mod is based on what you can really find in Latin America countries:
- regulars start with old smg's, then AKs and later use FN-FALs in 7.62x51
- elites use .40sw, 10mm SMGs that could be imported from USA for special forces, later they use 5.56x45 and 7.62x51, mostly imported american weapons like m-16 or sig clones.
- admins use more variety of weapons but you will not see many of them in the game as they are quickly replaced when you progress

Some calibers removed completely from enemy progression like Russian 5.45x39 or 9x18 or special weapons like VSS or Guryza that never were exported in other countries, but you can buy these rare weapons from Tony or BR, also some preplaced militia men on maps are armed with 5.45x39 and other weapons.

In general, there can be still some things to improve and fix like weapon coolness at levels and such but it should work fine.
Pistol period was removed because in VR you can find many good weapons in the first sectors so leaving AI with pistols will put it at great disadvantage and will look strange, also unlike the original game, in this mod the war already escalated so there should be a lot of weapons in country.

>Weapon properties
There's still a lot of work with attachments. Basically, all stock 1.13 attachments should work with any weapons, extra attachments like holosight will not work most likely and need to be fixed and tested individually.

>Armor
You always have a choice - use light armor for better mobility and CTH or use heavy armor that has restrictions, in RL it's not easy to run when you are wearing a heavy vest and helmet, also it harder to make good aimed shots in heavy armor.
The idea is that your front line mercs that are under fire most of the time have maximum protection and use automatic weapons shooting for suppression to prevent enemy from moving and shooting accurately while your rear snipers in lighter armor but good camo take positions and start killing enemy with aimed shots.

>LBE's and other items
If you give examples of what is not working well with LBE I will look if it can be fixed or changed.
In general, it should be similar to stock 1.13 with some minor changes. If pocket says 'AR mag' than it will accept 5.56x45 or 5.45x39 ammo no more than 30 rounds capacity, if it's smg mag than it should accept 9x19 smg mag up to 30 rounds and so on.

>AI and setpieces
AI in this mod was modified compared to stock 1.13, it's still close to it so don't expect things that Ja2+AI can do, but in general it should work better and more effective than stock AI.

As for quests, I hope Hawkeye and Scheinworld will answer.



Stable 7609+fix (14.09.2016)
Stable 7609+AI (r381 29.01.2017)
Improved weapon sounds
Youtube channel


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349282 is a reply to message #349281] Thu, 16 March 2017 02:32 Go to previous messageGo to next message
WhiskeyTangoActual
Messages:4
Registered:March 2017
Thanks for the information Fan. Very useful.

Sevenfm. I wrote up a piece about the weapons progression since unlike some in this thread I actually think it's really good and makes sense. The armor thing makes sense but it just took me some adjustment to find out. I also kind of like that you're forced to use weapons that you find instead of just depending on BR. It made me use weapons I normally wouldn't have used.
I'll take a look at the LBE stuff tommorow and do some experimentation with it to see if I can find any good examples.
The AI was once again a compliment. I was really impressed with it compared to stock AI or that of some other mods I've tried (AIMNAS, UB, DL etc)
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349283 is a reply to message #349282] Thu, 16 March 2017 03:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
Joey's actions - I get a few of these warnings, it's usually when a merc has done something reflecting their backgrounds. Maybe check Joey's inventory, it's possible he may have stolen something, or worse.

If you talk to Dick he should explain where he is from and what company he works for. The same goes for Babyface. There is a small interaction quest with these two should you be able to help them both with their issues,
Toggle Spoiler


As most factions in Vengeance, you have a choice who to befriend or tolerate and who to attack (and friends seem in short supply at times) so it's wise to consider the consequences, especially early on in the game.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349285 is a reply to message #349283] Thu, 16 March 2017 14:38 Go to previous messageGo to next message
WhiskeyTangoActual
Messages:4
Registered:March 2017
Thanks for the tip on the Dick/Babyface quest.

On the Salinas G8 sector. I've just ran the game for a bit and two messages pop up while I'm there 'The residents of Salinas seem upset by X's presence' and 'X's actions have caused loyalty loss through the region.' So far I can tell X is just a random merc, not just Joey. I've had messages about the actions of Barry, Buzz, Grizzley, Spider, Raven and Joey. Furthermore this only seems to happen in this specific sector. In other sectors I've never had these messages.
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349286 is a reply to message #349285] Thu, 16 March 2017 16:57 Go to previous messageGo to next message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
These messages result from an Ambient Facility -- Residential Neighborhoods "The homeowners here get a bit nervous with war at their doorstep, and Mercs get a bit nervous 'cause everybody else is nervous. Too many fingers, too many triggers, too many civilians."

Unfortunately, Ambient Facilities don't have descriptive pop-ups. The only hint you'd get is from the list of Facilities in the sector in the Strategic Map pop-up.

It'd be nice if Ambient Facilities at least showed a text box description in the character assignment pop-up.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349288 is a reply to message #349286] Thu, 16 March 2017 20:11 Go to previous messageGo to next message
WhiskeyTangoActual
Messages:4
Registered:March 2017
Thanks a lot for clearing that up Edmortimer. Didn't check the facilities pop-up even though maybe I should have..
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349289 is a reply to message #349285] Fri, 17 March 2017 01:30 Go to previous messageGo to next message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
WhiskeyTangoActual wrote on Thu, 16 March 2017 23:38
Thanks for the tip on the Dick/Babyface quest.

I've had messages about the actions of Barry, Buzz, Grizzley, Spider, Raven and Joey. Furthermore this only seems to happen in this specific sector. In other sectors I've never had these messages.


As Ed says it would be good to have a bit more detail in those sorts of messages, I'm not sure why the message has to refer to a particular individual if it's more of a general vibe from any team member being there, though perhaps different personalities cause different factors? otherwise the message might as well be 'The residents of Salinas seem upset by your squad's presence'


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349291 is a reply to message #349289] Fri, 17 March 2017 07:22 Go to previous messageGo to next message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
Quote:
I'm not sure why the message has to refer to a particular individual if it's more of a general vibe from any team member being there, though perhaps different personalities cause different factors?


Yes, it works off Leadership & Wisdom, IIRC, checking each character every hour.

The intent with this Ambient Facility is to create a 'civilian-sensitive' sector (for lack of a better descriptor) where normal military operations/occupations would inevitably cause conflict (real, imagined, or propagandized) between Mercs and civs.

I'm thinking of adding another facility there for Snitches to ameliorate the problem by spreading propaganda -- in this case, making excuses for the Merc-civ incidents. It also would allow some explanation of what is going on -- albeit in very few words.

What do you think?




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349292 is a reply to message #349291] Fri, 17 March 2017 09:40 Go to previous messageGo to next message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
Yes, could add some interest, is Salinas the only town of this sensitive nature?

In regard to checking mercs leadership and wisdom does this mean more intelligent and wise mercs have less chance of pissing off the locals?


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349295 is a reply to message #349292] Fri, 17 March 2017 18:01 Go to previous messageGo to next message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
Quote:
In regard to checking mercs leadership and wisdom does this mean more intelligent and wise mercs have less chance of pissing off the locals?


Wise leader mercs will lessen the severity of the Loyalty loss.

The --possibility-- of loyalty loss is a straight percentage chance.

Salinas is the only place.

[Updated on: Fri, 17 March 2017 18:02]





Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349297 is a reply to message #349295] Fri, 17 March 2017 19:01 Go to previous messageGo to next message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
As to the loyality in G 8:

I have tested it with my eight members of party one.
Everybody causes the descending loyality within a short time.
But not only in SALINAS, no, in each of "my" towns in the whole country.
The income is descending as well.
The loyality in DRASSEN decreases to 33, in ALMA and SALINAS to 0.
I have dismissed my mercs.

But this has no effect on the mercs.
I am able to engage them again.

Therefore:
I ever stay in the other sectors of SALINAS where I am able to train militia, without G 8.

[Updated on: Fri, 17 March 2017 19:11]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349298 is a reply to message #349297] Fri, 17 March 2017 20:42 Go to previous messageGo to next message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
Yes, it affects Global Loyalty as well as local (Town) Loyalty.

EDIT: It is there in G8 to provide a strategic challenge -- do you run roughshod over the civilian population in order to defend a militarily important sector, or do you coddle the civilian population and leave that sector to the local militia, and have the Mercs use it only to capture or travel through?

[Updated on: Fri, 17 March 2017 20:46]





Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349300 is a reply to message #349298] Fri, 17 March 2017 23:54 Go to previous messageGo to next message
Fan

 
Messages:143
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@edmortimer,

you can win the sector and train militia (indirectly) from the sectors nearby over the context menu.
This had been my tactic in the current game.
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349325 is a reply to message #349298] Wed, 22 March 2017 03:55 Go to previous messageGo to next message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
edmortimer wrote on Sat, 18 March 2017 05:42
Yes, it affects Global Loyalty as well as local (Town) Loyalty.

EDIT: It is there in G8 to provide a strategic challenge -- do you run roughshod over the civilian population in order to defend a militarily important sector, or do you coddle the civilian population and leave that sector to the local militia, and have the Mercs use it only to capture or travel through?


I noticed recently Gasket triggered a similar response when hogging the workshop in San Mona, but does San Mona have any credible loyalty that you can use as it's not an occupiable town, isn't it?


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349326 is a reply to message #349325] Wed, 22 March 2017 05:19 Go to previous messageGo to next message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
That's from raiding the General Store for parts, I gather. That will have to change for the next update also. My mistake -- thought San Mona had Loyalty for some reason.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #349327 is a reply to message #349326] Wed, 22 March 2017 23:56 Go to previous message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
Figured as much, I sort of liked the fact I could do something advantageous without consequences for a change, and pictured Gasket shiftily taking stock and fixing things while muttering for San Monan's to go and kiss his ass.


Previous Topic: Vengeance: Reloaded Bugzilla
Next Topic: Vengeance: Reloaded Download
Goto Forum:
  


Current Time: Tue Mar 28 07:13:04 EEST 2017

Total time taken to generate the page: 0.01422 seconds