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Early Vehicle and Fuel[message #348564] Sun, 29 January 2017 23:51 Go to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Hi guys!

I have been thinking about this a little bit, and I think I have found a solution to my main issue with this game: Being rushed all the time. I don't mean rushed as in zerg rush. I mean the game puts you under a lot of pressure to conquer 80% of the map really early on just to unlock basic features. You have to go all the way to Balime to reliably get a car, which is impossible to reach without taking out the central SAM. If you want to use Estoni, you also have to conquer the NW SAM. Boom, you have most of the cities conquered just to get decent use out of your heli and your car.

Long story short:
- Dave has the Hummer, which can go off-road and he can give you fuel. Thus in addition to providing you with mobility and logistics support, you get additional bonuses.
- Jacke gives you fuel once you free Tixa, awesome
- there are no other places to buy fuel, because it is rationed in the country, so if you want to use your vehicle, you have to conquer and hold estoni or balime, which both are quite close to Meduna.

My solution:
- make an early vehicle reliable available early on in the game.
- make fuel available on BR's (obviously this would be expensive, but usually money is not really an issue)

One way to solve this would be to relocate Hamous to be somewhere fixed or at least along the road between Omerta, Cambria and Drassen.
Another way would be to add another car. Maybe one of the wrecks that we already have as static sector inventory could be used or maybe there's already a car from another mod. This should be a basic vehicle without off-road capability. Unless vehicles are hardcoded to have 6 seats, this one could have only 4.

I feel this would allow you to play in and around Drassen without feeling an unnecessary rush to make it down to Balime / Estoni.

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Master Sergeant
Re: Early Vehicle and Fuel[message #348568 is a reply to message #348564] Mon, 30 January 2017 01:30 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
WF 6.07 maps have a jeep parked in Omerta. It can only use roads but it's better than nothing. Fuel hasn't really been a problem on these maps as one can usually find a canister in one sector or another.

[Updated on: Mon, 30 January 2017 01:30]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Early Vehicle and Fuel[message #348569 is a reply to message #348568] Mon, 30 January 2017 02:05 Go to previous messageGo to next message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
I had a similiar thought to you long ago but I decided that being able to move around the map so rapidly so early in the game might unbalance it a little bit, so I split the difference. I changed an .ini file somewhere (can't remember which one) so that Hamous was always in the same sector (just south of Drassen) but I did nothing to solve the fuel problem. This left me scavenging for fuel, which makes sense in a country like Alruco, but also didn't make it feel like I was stacking the deck too much in my own favour. After all, there are vehicles all over Alrcuo but no one drives them because they can't get fuel. It also forced me to stick to the roads (Ice cream truck can't go offroad) so I still had to clear out the check points at the corssroads areas everywhere I went, and sometimes clear them out a few times as the Queen sent replacement troops.

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Corporal
Re: Early Vehicle and Fuel[message #348578 is a reply to message #348569] Mon, 30 January 2017 19:53 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
So we could use that Jeep in 1.13 then, that would be easy. Getting fuel is more on an issue on the standard 1.13 map, as you only occasionally find fuel (I found 1 canister in all of Arulco in one playthrough). There's no reason for BR's not to sell it counter the fact that people in Arulco would start importing fuel from across the border the SECOND the regime is displaced my our marxist mercs. It would be expensive, because those jerrycans are really heavy and who doesn't use next day delivery on every single order anyways devil

Giving hamous a fixed location would also work nicely, but a third vehicle would be cooler, of course.

I disagree with you, BattleGnome, because having a vehicle early on doesn't make you "stronger" in any way, so I don't see it affecting balance. It does help with logistics and that is great.

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Master Sergeant
Re: Early Vehicle and Fuel[message #348579 is a reply to message #348578] Mon, 30 January 2017 19:57 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
An interesting feature smeag added to his mods is the ability to collect the explosive barrels (via the fortification system) and turn those into gas cans.


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Captain

Re: Early Vehicle and Fuel[message #348581 is a reply to message #348579] Mon, 30 January 2017 20:10 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
That sounds good! Very nice!

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Master Sergeant
Re: Early Vehicle and Fuel[message #348589 is a reply to message #348581] Tue, 31 January 2017 01:48 Go to previous messageGo to next message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
I suppose you could make the argument that Skyrider must be getting fuel for the helicopter from somehwere, so why couldn't our mercs piggypack on whatever he is doing to get their own fuel for vehicles? Not to mention the mining operations must be using fuel, too. Also, Pablo no doubt would know how to get fuel (for a price)... perhaps it would be possible to have Pablo as a merchant who will sell fuel (at inflated prices, naturally). He could also offer things he "aquires" (steals) for sale, too. Waldo (the mechanic at Drassen airport) would also come across fuel from time to time and might be willing to part with some of it.

I guess there are several plausible ways for our mercs to be getting fuel without upsetting the lore.

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Corporal
Re: Early Vehicle and Fuel[message #348594 is a reply to message #348569] Tue, 31 January 2017 02:28 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
BattleGnome wrote on Mon, 30 January 2017 01:05
I changed an .ini file somewhere (can't remember which one) so that Hamous was always in the same sector (just south of Drassen) but I did nothing to solve the fuel problem.

I can't find where it is now. Does someone know or remember?

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Master Sergeant
Re: Early Vehicle and Fuel[message #348595 is a reply to message #348594] Tue, 31 January 2017 02:42 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Check Scripts/StrategicEventHandler.lua.

[Updated on: Tue, 31 January 2017 02:42]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Early Vehicle and Fuel[message #348598 is a reply to message #348595] Tue, 31 January 2017 04:27 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Thank you Flugente!

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Master Sergeant
Re: Early Vehicle and Fuel[message #348679 is a reply to message #348569] Fri, 03 February 2017 00:41 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
BattleGnome wrote on Mon, 30 January 2017 01:05
I changed an .ini file somewhere (can't remember which one) so that Hamous was always in the same sector (just south of Drassen) but I did nothing to solve the fuel problem.

So, following this idea, i changed the script randomizing where Hamous appears and made him always appear at D9. For those interested, here it is (in Scripts/StrategicEventHandler.lua as Flugente indicated). Don't try to put him in a random sector, you will be notified he's there but won't appear in tactical. I guess his location must be set in the map editor or something like that.

	if ( CheckNPCLife(Profil.HAMOUS) > 0 and CheckMercIsDead (Profil.HAMOUS) == false and CheckMercIsDead (Profil.PROF_ICECREAM) == false and (not ( (gWorldSectorX == HAMOUSx) and (gWorldSectorY == HAMOUSy) and (gWorldSectorZ == 0) )) ) then

		-- Ok, HAMOUS's sector not loaded, so time to move!
		-- Might be same sector as before, if so, oh well!		
		--i = math.random(1, 5)
		--if i == 1 then
			-- G6
		--	AddNPCtoSector (Profil.HAMOUS,6,7,0) 
		--	AddNPCtoSector (Profil.PROF_ICECREAM,6,7,0) 
		--elseif i == 2 then
			-- F12
		--	AddNPCtoSector (Profil.HAMOUS,12,6,0) 
		--	AddNPCtoSector (Profil.PROF_ICECREAM,12,6,0) 
		--elseif i == 3 then
			-- D7
		--	AddNPCtoSector (Profil.HAMOUS,7,4,0) 
		--	AddNPCtoSector (Profil.PROF_ICECREAM,7,4,0) 
		--elseif i == 4 then
			-- D3
		--	AddNPCtoSector (Profil.HAMOUS,3,4,0) 
		--	AddNPCtoSector (Profil.PROF_ICECREAM,3,4,0) 
		--elseif i == 5 then
			-- D9
			AddNPCtoSector (Profil.HAMOUS,9,4,0) 
			AddNPCtoSector (Profil.PROF_ICECREAM,9,4,0) 
		--end
	end

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Master Sergeant
Re: Early Vehicle and Fuel[message #348682 is a reply to message #348679] Fri, 03 February 2017 11:03 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Thanks Grim, that was probably the easiest fix possible. Although without a source of fuel, it is a very short lived joy, isn't it?

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Master Sergeant
Re: Early Vehicle and Fuel[message #348683 is a reply to message #348682] Fri, 03 February 2017 12:29 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
I've not played this session enough to say. But i've already found gas on the way to Drassen. If i use the truck only for emergencies or for important travels i think it will last long enough to find more gas.

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Master Sergeant
Re: Early Vehicle and Fuel[message #348685 is a reply to message #348683] Fri, 03 February 2017 13:34 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Eh. If you really want fuel, note that you can find at least 2 cans of fuel in Drassen and adjacent sectors (stock maps).


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Early Vehicle and Fuel[message #348687 is a reply to message #348685] Fri, 03 February 2017 17:35 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
What would it take to put gas on BR's list?

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Master Sergeant
Re: Early Vehicle and Fuel[message #348688 is a reply to message #348687] Fri, 03 February 2017 18:25 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
You'd need to assign a proper description and coolness value to the gas can in Items.xml.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Early Vehicle and Fuel[message #348690 is a reply to message #348688] Fri, 03 February 2017 19:13 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Plus add it to some list so BR stocks it, I assume?

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Master Sergeant
Re: Early Vehicle and Fuel[message #348697 is a reply to message #348690] Fri, 03 February 2017 19:54 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
BR compiles his inventory based on the BRNew/UsedInventory tags, not from a list like the other merchants.


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Captain

Re: Early Vehicle and Fuel[message #350177 is a reply to message #348697] Tue, 27 June 2017 13:42 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
I added fuel to BR. It needs a coolness value (I use 3 I think) then just set some values for how much might be in stock...2 or 3 might be suitable. Just copy the correct lines from something (like Glock 17). It's just 3 extra lines for item 327 (Gas).

You should be able to do this change (for items.xml) during a game. BR will use the new info next time they compile a shopping list of available items (some time in the next 24 hours).

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Corporal
Re: Early Vehicle and Fuel[message #350211 is a reply to message #350177] Sun, 02 July 2017 01:41 Go to previous messageGo to next message
xcorps121169 is currently offline xcorps121169

 
Messages:10
Registered:June 2017
Location: Missouri
3iff wrote on Tue, 27 June 2017 05:42
I added fuel to BR. It needs a coolness value (I use 3 I think) then just set some values for how much might be in stock...2 or 3 might be suitable. Just copy the correct lines from something (like Glock 17). It's just 3 extra lines for item 327 (Gas).

You should be able to do this change (for items.xml) during a game. BR will use the new info next time they compile a shopping list of available items (some time in the next 24 hours).


Can you do this in the 1.13 XML editor?

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Private
Re: Early Vehicle and Fuel[message #350319 is a reply to message #350211] Thu, 13 July 2017 12:35 Go to previous messageGo to next message
3iff is currently offline 3iff

 
Messages:65
Registered:July 2001
Location: Birmingham, UK
I've no idea. I edit xml files by hand. Basically you just need to add 2-3 lines that you can copy from another item. I don't have the exact lines to hand but you need...

<coolness>
<BRStock>
<BRUsedStock>

entries (the actual <...> entry names won't be exactly the same as I've shown above as I can't remember exactly what they are. Gas is item entry 327 so just add those details to that item number.

Take a backup of items.xml first just in case you get it wrong...but if you can edit a standard text file then you should have no problem. I'll try and remember to get a copy of the text for that item so I can paste it here, should anyone be having problems.

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Corporal
Re: Early Vehicle and Fuel[message #354283 is a reply to message #350319] Fri, 10 August 2018 05:17 Go to previous message
SabinyAk is currently offline SabinyAk

 
Messages:141
Registered:July 2015
Location: Mexico
i was thinking that it'd be nice to maybe have a fuel system maybe similar to the one that the militia resources uses?
so you could maybe make the abandoned gas stations work again and refuel your vehicles much quicker that way.
and idk, it´d be nice to expand the vehicle uses and system a little someday idk, maybe not right now but mayyyybe eventually?



Oh, God please tie this rope tight, A noose that fits just right, Oh, God please tie this rope tight, Hold my head upright, Take this knife across my throat, And make amends for all my lies.

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Sergeant
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