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Some questions (v.8384)[message #348734] Mon, 06 February 2017 20:57
Reffy

 
Messages:12
Registered:August 2011
I recently started playing this game again, and was looking around the options in the ".ini" files. Some are easy to understand, but I have a few questions about the ones that aren't clear to me.

1# Random Stats
I want to start a new game with AIM mercs that have random traits, and skills that reflect those traits. But I have problems figuring out how to make this happen.

"4 = full randomization of mercs, including traits, gear kits and all statistics"
I chose this option since it's the only one that has random traits. I don't want Donna Houston to be a slightly different doctor. No. I want her to be just about anything this lottery gives me. :)

"MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution"

This one I don't understand. What is bell distribution. What is uniform distribution.

"RANDOM_STAT_RANGE = 10"

This means that if a merc normally has 80 strength. The randomizer will make this value anything between 70 and 90, correct? But what happens if I use full randomization? I want mercs to have about the same skill points and level as the have originally, but with possibly different traits and skill point distribution.

"MERCS_RANDOM_EXP_RANGE = 1"
If I use full randomization, does this still apply? Because the levels of the mercs where all over the place. It would be nice if a lv4 merc stays a lv4 merc, or is at least very close to that level.

If a merc suddenly has only 1 trait, does that mean they have more skill points or just bad luck?

2# Militia Equipment

"MILITIA_USE_SECTOR_EQUIPMENT = FALSE
MILITIA_USE_SECTOR_EQUIPMENT_ARMOUR = TRUE"


Does this mean newly trained militia starts with regular equipment, and will pick up new armor if available? When do they get new stuff?
I want militia to start with default equipment (not from the sector), and if there's anything better they can have it. How do I make this work?

3# Zombies

"; Zombie difficulty level, determines hitpoints, stats and skills
; 1 - Night of the Living Dead
; 2 - Dawn of the Dead
; 3 - Resident Evil
; 4 - 28 Days later"


Ok, which one does what exactly? Is 28 Days Later more difficult than Dawn of the Dead? I've played Resident Evil but I'm not entirely sure how it works in this game.

4# Appearance
In the IMP character creation screen, you are asked about his/her appearance. What is the difference between "average" and "homely"?
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