Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Kingpin wants us to eliminate Angel and Maria (if anyone knows anything please leave a reply.. for the sake of my sanity..)
Kingpin wants us to eliminate Angel and Maria[message #348790] Fri, 10 February 2017 07:59 Go to next message
Onin

 
Messages:16
Registered:September 2016
Any info about this quest? This is not in the vanilla quests list and I tried googling about it and searching the forums. Found nothing..

Got the quest after rescuing Maria, forgot about it, now i got a mail from Kingpin that other bounty hunters did the job.
So i loaded an earlier save file to try and find them out of curiosity. Kingpin hinted that they are probably hiding in one of the farms in the northern part of Arulco. So i looked in "farmland" and "farm" tiles,and other nearby tiles too.. Found some bounty hunters but not them. Also tried searching whole tiles, not just in houses/structures.. used multiple search parties.. helicopter.. icecream truck.. multiple reloads..

Now i am just so curious it is driving me nuts.
Where can they be found? What tiles?
And can you warn them that they are being hunted? or bring them to the airport like the Kulbas? or anything other than doing the job?
Re: Kingpin wants us to eliminate Angel and Maria[message #348791 is a reply to message #348790] Fri, 10 February 2017 09:07 Go to previous messageGo to next message
ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
Here is all i know about that quest

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Re: Kingpin wants us to eliminate Angel and Maria[message #348792 is a reply to message #348791] Fri, 10 February 2017 09:24 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
ooooooh!!! why didn't I think of that..

ok thank you so much!! thumbs up

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[Updated on: Fri, 10 February 2017 09:24]

Re: Kingpin wants us to eliminate Angel and Maria[message #348794 is a reply to message #348792] Fri, 10 February 2017 09:45 Go to previous messageGo to next message
ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
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[Updated on: Fri, 10 February 2017 09:51]

Re: Kingpin wants us to eliminate Angel and Maria[message #348796 is a reply to message #348794] Fri, 10 February 2017 12:21 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
Found a post on Flugente's Magika Workshop about a new quest. I think this is what that post is about. Can't post a link yet, but there was not much info there too. Can't edit my post anymore to add spoiler tags. I'm pretty sure i was able to a while ago. I'm sorry if this post was a spoiler to anyone. But i guess it's ok since i just used the history page's entry as my topic.

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Re: Kingpin wants us to eliminate Angel and Maria[message #352701 is a reply to message #348796] Sat, 17 March 2018 13:03 Go to previous messageGo to next message
MeganD

 
Messages:11
Registered:March 2018
Love the whole mod, and this quest makes total sense. The implementation could use some polish, though.

"Northern Arulco" is a pretty large area to cover, and because there are patrols all over, I also gave up and checked the quest lua. This might not be a problem if a few things were added:

First, a notification that I've noticed someone in the area (as with Skyrider or Hamous) when I come across the bounty hunters. Even after I got the list of possible sectors from the lua, I had to visually check each one.

Second, the bounty hunters should act like any other enemy group as soon as any of them is attacked. I had to grid-search both sectors to make sure I got all of them. It'd be nice to know when I've killed them all, or if "there are still enemies in the vicinity."

Third, an immediate email from Kingpin saying that he's lost touch with his other contractors and is now counting entirely on you, instead of leaving the player in suspense until the full week runs out.

Final minor detail: "Angel & Maria have been taken care of" repeats in the history log, once in the sector column and again in the event description. The text spills over the sector column.
Re: Kingpin wants us to eliminate Angel and Maria[message #352761 is a reply to message #352701] Fri, 23 March 2018 22:42 Go to previous messageGo to next message
Flugente

 
Messages:3425
Registered:April 2009
Location: Germany
I'm well aware that this quest leaves things do be desires. The intention was to create a quest that requires as little hardcoding as possible, as a result, we are limited by what we can do with lua.

Creating a proper way to create and handle quests is on my long-term list of projects, but given how tedious and boring coding that is, that's more likely to be resolved in years than in months.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Kingpin wants us to eliminate Angel and Maria[message #352997 is a reply to message #352761] Sat, 07 April 2018 01:33 Go to previous messageGo to next message
Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands

Just wanted to deposit my two cents, hope you don't mind.
I think this quest needs a good thinking over before it becomes part of the game. I ran into it today and found the whole ordeal rather frustrating.
It fully fits the story, so kudos for that, but...

Major issues:
- The quest is very vague. There's no indication to what you're supposed to do, other than to kill Maria and Angel. There's no hint to a possible other outcome.
I ended up googling for answers.
- The bounty hunters are all over the place. Finding them would take way too much time and it was time that I didn't want to spent since I was in the middle of something else. I also wasn't really interested in a time-limited quest that makes you spent days just traversing North Arulco, looking for needles all the while my mercenaries' expensive contracts keep on ticking. (Time limits in games are never fun in my opinion, especially pressing ones.) I found the sectors through google and ended up saving the game, used the cheat mode, teleported around to see where they were, loaded my game and went there normally. Then, after killing the bounty hunters I saved again, enabled cheats, checked if they were truly all gone (with Alt+E), then loaded again. Because if you manage to overlook one, goodbye Maria.
I could have ignored the quest entirely of course, but I loathe red entries in my logbook.

Minor issues:
- Spelling/grammar error in Kingpin's mail. "Lately" should be "Late". (There are a lot of spelling errors in the game by the way. The use of then instead of than, it's instead of its and stuff like that. Kind of a pity. Is it desired that someone would fix these somehow?)
- Bug in history log, as MeganD also pointed out.

Recommendation:
- As many things are optional in your mod, make custom missions optional as well. I also believe the custom in-game websites and emails associated with them should be optional.
(Maybe some of them are, but I found no way to disable them.)
- Keep quests short and make it clear to what is expected from the player if they're on a time limit.
Please don't get me wrong, I would love to see more quests in the game, but I feel any quest you add should be quick and to the point, without the risk of wasting the player's precious time, like the quests the original developers created. And if it's a long quest that makes you travel a lot (like the one Carmen gives), just remove the time limit.



I hope I don't sound too harsh. I appreciate what you do, keeping one of my top ten games of all times alive and adding a lot of great content to it! (For the most part though. I certainly don't like some of them and not everything can be disabled, but beggars can't be choosers I guess.)
Re: Kingpin wants us to eliminate Angel and Maria[message #352998 is a reply to message #352997] Sat, 07 April 2018 12:09 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Or just make both Dasilvas recruitable the moment the player brings Maria back to Angel. Once the vanilla lines have been spoken and the deed has changed hands, they become recruitable. Ever since the vanilla game it has bothered me that they just disappear from the game, seems like a waste. I believe that i am not the only one who got fond of the Dasilvas because Maria was forced into sex slavery and both herself and her hermano have to live in that reality day in and day out. We all know that life can be harsh and in a country with a dictator can be even more so. They deserve to get revenge and it would be awesome to have them both as mercenaries.

I know that Maria can be recruited in other mods but what about Angel ? Is it doable at all ?



Just another old soldier.
Re: Kingpin wants us to eliminate Angel and Maria[message #352999 is a reply to message #352998] Sat, 07 April 2018 12:55 Go to previous messageGo to next message
Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands

Personally I don't think they should be recruit-able. They're not warriors and would likely not jump of joy when getting the opportunity to hold a gun, shoot people and get shot at themselves.
In my opinion they're two normal people who're looking for some peace and quiet, to live a normal life and deal with what has happened to them.
Revenge is nice and all, but it's not for everyone.
Re: Kingpin wants us to eliminate Angel and Maria[message #353001 is a reply to message #352998] Sat, 07 April 2018 17:43 Go to previous messageGo to next message
edmortimer

 
Messages:1132
Registered:January 2015
Location: Home Free
Yes, Angel is recruitable - both Angel and Maria are recruitable in Arulco Vacations. Any character can be made recruitable - they do lose whatever special role they had as NPCs, but they can be made recruitable.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Kingpin wants us to eliminate Angel and Maria[message #353004 is a reply to message #353001] Sun, 08 April 2018 10:49 Go to previous message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Thank you for the good news ED, installing AV. Can't wait to use the new recruits. The Dasilvas, the girl from the t-shirt factory and Brenda, lol big grin
@ Jolly Reaper : while i respect your opinion, the rebels can be recruited and fight and many others according to the Playable Characters mod . The Pit's profesionals do know what values to change and make any named character a possible recruit and a would-be combatant. They fight to liberate their country after all. I would do the same. Their stats would probably be abysmal but with enough training they should be able to improve and eventually fight. It's fun either way happy

And as Bowen tells the monk in Dragonheart when the monk shoots 2 bullseys with a bow in succession "Brother Gilbert, you're a natural" ;p Maybe some of those natives will shine as natural fighters, who knows, it's something to look forward to big grin

[Updated on: Sun, 08 April 2018 10:57]




Just another old soldier.
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