Home » MODDING HQ 1.13 » v1.13 Bug Reports » Enemies don't move outside turn-based combat
Enemies don't move outside turn-based combat[message #348803] Fri, 10 February 2017 23:29 Go to next message
marauder-2
Messages:3
Registered:February 2017
I've been playing JA2 since 1999 and only recently (2014...) installed 1.13. Half a year ago, I started playing with real-time sneaking, and I've come across a bug (?) that is starting to irritate me.

Example: Troop is stationed at Tixa, enemy troop attacks - but the won't move from their spawning positions at the border during real time, they ONLY move in turn-based combat. Once turn-based combat ends, they stay where they are.

Ok, with real-time sneak this makes it REALLY easy to pick them off with a knife, even on INSANE difficulty. That was fun for a few days, now it sucks.

BUT: if Ira is in my troop, the enemies move in real-time for some time AFTER Ira has moved, then they stand still again.

I tried starting over, and it seemed that everything was back on specs, but after a few days this behaviour started again.

Has this ever been observed by someone else? If so, is there a solution to this problem?
Re: Enemies don't move outside turn-based combat[message #348806 is a reply to message #348803] Sat, 11 February 2017 02:07 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:269
Registered:February 2011
Oof. No, I haven't noticed that one. What I have noticed, and exploited quite thoroughly is that when you discover an enemy in real time and the game swaps to turn based, the enemy will only get a turn and thus move if you still see an enemy by the end of the turn. So you sneak up to them in turn based, as long as you conserve a few ap to turn you back to the enemy at the end of your turn and then immediately turn around again once real time has started... devil
Re: Enemies don't move outside turn-based combat[message #348811 is a reply to message #348806] Sat, 11 February 2017 10:05 Go to previous messageGo to next message
marauder-2
Messages:3
Registered:February 2017
Yes, I also exploited this specific behaviour (with 3 mercs: knock the enemy unconcious, strip, stab, turn away). But I considered this "well, in real life, if you're that fast, they won't notie either."

But I just discovered something interesting about my bug:
I often have a game open in strategic screen over night, but yesterday I did this while in Combat at Tixa (outside turn-based mode). Now I come back, switch to tactical screen, and the enemies MOVE... they did not do that 12 hours ago when the fight started, I had to turn permanent turn-based mode on to make them walk into the building. Can this mean there is some timekeeping problem attributed to save/load cycles or anything that goes away after a few hours?
Re: Enemies don't move outside turn-based combat[message #348813 is a reply to message #348811] Sat, 11 February 2017 19:01 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1566
Registered:March 2009
Location: Broadwurschd-City
sounds like a very old bug where You had to "tick" away Arulco time in the tactical screen to prevent either a "freeze" or a being kicked out of the game



I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS
Re: Enemies don't move outside turn-based combat[message #348818 is a reply to message #348813] Sat, 11 February 2017 22:24 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
There was a bug that "forgot" to un-pause the game when a battle was initiated from strategic screen. This was fixed in r8162. However, I'm not 100% sure if this is related to what you're experiencing.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13 %20Wildfire%206.06%20-%20Maps%20MOD

Re: Enemies don't move outside turn-based combat[message #348833 is a reply to message #348818] Sun, 12 February 2017 19:06 Go to previous message
marauder-2
Messages:3
Registered:February 2017
Ok, I did some testing and I think this turns out to be far less a problem than I initially thought:

entered combat, left game in strategic screen for a few hours, entered tactical screen - et voilá, they remembered to walk again.

I just downloaded the latest unstable (8384) and will try to reproduce this "frozen enemy" effect, but I guess we can call this case closed.
Previous Topic: JA2 1.13 Windows 8.1 -- Consistent Freezes
Next Topic: GTX 1080 black screen
Goto Forum:
  


Current Time: Thu Mar 23 16:12:22 EET 2017

Total time taken to generate the page: 0.01145 seconds