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Console port[message #348879] Thu, 16 February 2017 01:44 Go to next message
SharkD

 
Messages:362
Registered:July 2003
A guy on RPG Codex is trying to argue that JA2 is not a bad candidate for getting a (official) console port.

http://www.rpgcodex.net/forums/index.php?threads/console-limitations-how-much-truth-in-such-claims.113632/page-4#post-49 67947

Quote:
JA2 is a poor example of consoles holding back gameplay depth. ... There are better examples of consoles holding back gameplay depth on a high level than a lack of fucking shortcuts.

[Updated on: Thu, 16 February 2017 01:46]

Re: Console port[message #348881 is a reply to message #348879] Thu, 16 February 2017 03:24 Go to previous messageGo to next message
BattleGnome

 
Messages:56
Registered:April 2016
And he is going to lose that argument because JA is a terrible candidate for a console port, official or otherwise.
Re: Console port[message #348882 is a reply to message #348879] Thu, 16 February 2017 07:06 Go to previous message
SchmittLenin

 
Messages:31
Registered:August 2015
Hell, I'd argue that its among the worst possible candidates for a console port (Alongside Dwarf Fortress, Mount&Blade and every single Paradox game), and its not just a controller problem either : More than half of JA2's appeal by now is 1.13 and other mods (I don't know a single JA2 player who doesn't have 1.13 installed), so unless the mod was included into it (With monthly updates or something) it'd be literally worthless.

And as for the controller problem : I'm not saying it would be unplayable... But I actually am. I think strategy games require mouses or mouse-like controls to be even remotely enjoyable, and a keyboard is often necessary to make sure its not laborious to do anything (Remember that Civ game on the PS3? Remember how garbage it was?)

Bloody hell I'm drunk right now. Sorry if none of what I wrote makes sense! English not first language and stuff...



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