Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Pistols seem more accurate than SMGs?
Pistols seem more accurate than SMGs?[message #349301] Sat, 18 March 2017 04:33 Go to next message
Morbo513

 
Messages:36
Registered:February 2015
Location: West Yorkshire, United Ki...
I just started a new playthrough after installing build 8396. I created 4 mercs with 85 dex/mrk and equipped them with 3 Sterlings and one SAF. I recruited Ira, and gave her one of the IMPs' P99s. Ira has the best accuracy using a handgun - 10% hit rate as opposed to the IMPs' ~5-6% with SMGs (And tracer ammo!). The enemies, mostly regulars and a few admins also armed with pistols seem to be getting really lucky too.

Here's my JA2_options just in case I messed something up. I inflated weapon ranges by 300%, doubled vision ranges amongst many other adjustments.
Re: Pistols seem more accurate than SMGs?[message #349302 is a reply to message #349301] Sat, 18 March 2017 08:24 Go to previous messageGo to next message
Tyxe

 
Messages:67
Registered:May 2012
Location: France
As far as i can remember pistols were always more accurate than machine pistol/smg (on burtst/auto) in NCtH.

From a realistic point of view, it makes sense as it ways harder to hit a target on auto/burst fire (looks at some youtube video of people shooting on auto, it's incredibly less accurate).
From a balance point of view it 's good too as the potential damage is much higher and it can suppress (and latter on scopes allow you to burst/auto much more reliably).

However on single shot i think smg (but not machine pistol) should be more accurate than pistol and i believe they are (but not by much and for more lot of Action points).

Re: Pistols seem more accurate than SMGs?[message #349305 is a reply to message #349302] Sat, 18 March 2017 16:01 Go to previous messageGo to next message
Morbo513

 
Messages:36
Registered:February 2015
Location: West Yorkshire, United Ki...
I'd argue that since most SMGs, by virtue of having a stock, have more points of contact with the body than a pistol translating to higher stability and therefore higher practical accuracy, and that the first round of an automatic burst ought to be just as accurate as a single shot, with the rest being subject to recoil/muzzle climb. If that's an intentional mechanic, is there any way I can edit it for myself (Ideally without going through each individual weapon)

It looks like I forgot to put in the pastebin link :\
Re: Pistols seem more accurate than SMGs?[message #349307 is a reply to message #349305] Sat, 18 March 2017 22:08 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
The first bullet of a burst/auto volley is as accurate as a single shot. The rest will go "elsewhere". Auto weapons trait makes subsequent bullets more accurate.

Tracer ammo only helps if a certain minimum number of bullets is fired because only every nth bullet is a tracer that bumps chance to hit. Check NUM_BULLETS_PER_TRACER in Ja2_Options.ini.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13 %20Wildfire%206.06%20-%20Maps%20MOD

Re: Pistols seem more accurate than SMGs?[message #349308 is a reply to message #349307] Sun, 19 March 2017 01:56 Go to previous messageGo to next message
Morbo513

 
Messages:36
Registered:February 2015
Location: West Yorkshire, United Ki...
Regarding tracers in general, I have a couple suggestions to make tracers more compelling regardless of autofire capability or your decision to use it. If you've played XCOM, think holo-targeting - Tracers are one way to indicate a target's position, and in one merc firing tracers at a target, they could increase cth for any mercs engaging it in the same turn, provided they haven't moved in an interrupt. It would incur a higher bonus to cth for mercs that can't see, but still have a line of fire to the target - it wouldn't bring it anywhere close to what it'd be if they could see the target themselves, but help bridge that gap and make holding relatively static positions more viable. Between those that share vision to the target though, the bonus is very small. These advantages could come at the expense of increasing the shooter's visibility to the enemy, or even improving the enemy's cth on the shooter.

In my opinion, tracers even fired on single-fire should improve the cth of the subsequent shot(s) in the same turn, the degree to which would depend on the weight vs recoil of the weapon they're fired from (eg a 5.56 rifle would benefit more than 7.62)
I'd also request that full tracer mags be added; paired with the suggested drawback, they'd become a valuable but situational tool to enhance the performance of your squad at the risk of making the shooter more vulnerable.

[Updated on: Sun, 19 March 2017 02:02]

Re: Pistols seem more accurate than SMGs?[message #349309 is a reply to message #349308] Sun, 19 March 2017 03:43 Go to previous message
silversurfer

 
Messages:2038
Registered:May 2009
You can always change your own Ja2_Options.ini and enable tracer effect after every bullet of a tracer mag. There is no need to add "full tracer mags" as such thing does not exist code wise.

Btw. tracer has no real use on semi auto. The whole idea of tracer ammo is to assist machine gunners correct their aim.

[Updated on: Sun, 19 March 2017 03:44]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13 %20Wildfire%206.06%20-%20Maps%20MOD

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