Home » MODDING HQ 1.13 » v1.13 Bug Reports » Recruited rebels refusing to refuel the car
Recruited rebels refusing to refuel the car[message #349344] Sun, 26 March 2017 21:04 Go to next message
zzZZ
Messages:1
Registered:March 2017
OK guys this is very interesting bug. As the title stating, any of the rebels on your side will refuse to refuel the car. Any mercenaries will do refuel the car though. I found out that the rebels refuse to shoot other rebels in your party whereas mercenaries don't. Apparently this is somehow tied together, as the car is now liveable entity (to able to drive it on maps). Thus it is not a bug really than an unwanted feature. It preventing me from playing with rebels only as I roleplay uprising on the island completely cutted off the world. I did set even Bobby's Ray shipment to be stolen completely and therefore to have a full immersion. Do you guys think that it is possible to add a new flag in the settings to set the rebels to be able to refuel the cars?
Thanks and BTW I love your work guys, there is some tremendeous work done on this.

Build is newest to this date: exe_8396 data_2363
System: Windows 8.1

[Updated on: Mon, 27 March 2017 02:25]

Re: Recruited rebels refusing to refuel the car[message #350175 is a reply to message #349344] Tue, 27 June 2017 13:05 Go to previous messageGo to next message
3iff

 
Messages:58
Registered:July 2001
Location: Birmingham, UK
I have exactly the same problem...as detailed below.

Two vehicle related issues.

V8340, no refuelling problems.

V8401+, All AIM mercs that I've tried now refuse to refuel vehicles. The same applies for Miguel, Ira, Carlos and Dimitri. They refuse and react as if I'm asking them to shoot a civilian.

My IMP mercs, Maddog and Hamous will refuel vehicles as before. <<<< This may help with your problem in the meantime.

I did try using v8401 or later with the older data (adding essential files where required for the new .exe) but hired mercs will still refuse to refuel a vehicle.

Now, is this a file I've inadvertently failed to copy to the new setup or is this a new bug? (maybe it's a bug)

Jeep repairs.

I added a jeep to my vehicle set some time ago. The only problem I have here is that if there's something on board that's damaged, then it will be repaired by my mercs as if it's carried by a merc. However, if a damaged item is on the hummer or truck then it's ignored for repair purposes.

----------

However, overall, the game now seems far more stable. V8405 (the latest SCI version I have) has almost no crashes at all - except for an occasional problem when moving militia in-town, exiting and having a graphics glitch that crashes the game back to the desktop. The 'unreachable items' bug still remains but I can work around that issue and as long as I'm careful, I never lose items in a sector.

----------

Some typos from the english version in Battle Reports.

gruseome > GRUESOME
amry > ARMY
wether > WHETHER (a wether is a castrated bull!)
engaed > ENGAGED



Re: Recruited rebels refusing to refuel the car[message #350251 is a reply to message #350175] Tue, 04 July 2017 13:04 Go to previous messageGo to next message
3iff

 
Messages:58
Registered:July 2001
Location: Birmingham, UK
Additional data.

Shank won't refuel the car. Also, when he talks to Jake, Jake won't recognise that he's joined up (and so won't offer fuel). Another merc talking to Jake will activate the fuel supply.
Re: Recruited rebels refusing to refuel the car[message #350599 is a reply to message #350251] Tue, 15 August 2017 13:29 Go to previous messageGo to next message
3iff

 
Messages:58
Registered:July 2001
Location: Birmingham, UK
Any news on this issue?

(I realise you're all busy...thanks.)
Re: Recruited rebels refusing to refuel the car[message #350602 is a reply to message #350175] Tue, 15 August 2017 15:28 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
3iff wrote on Tue, 27 June 2017 10:05

Some typos from the english version in Battle Reports.

gruseome > GRUESOME
amry > ARMY
wether > WHETHER (a wether is a castrated bull!)
engaed > ENGAGED

Thanks, fixed in r8450.

Your main issue is likely somewhat tied to the fact that rebels refuse to attack each other, like mercs with the flag 'Good guy' refuse to attack civilians. Its probable refueling is seen as an attack. Have to check that...

[Updated on: Tue, 15 August 2017 15:30]




“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Recruited rebels refusing to refuel the car[message #350603 is a reply to message #350602] Tue, 15 August 2017 16:48 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Fixed the issue in r8451, any mercenary should now be able to refuel.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Recruited rebels refusing to refuel the car[message #350605 is a reply to message #350175] Wed, 16 August 2017 04:00 Go to previous messageGo to next message
GiantBasher

 
Messages:32
Registered:July 2017
3iff wrote on Tue, 27 June 2017 05:05


The 'unreachable items' bug still remains but I can work around that issue and as long as I'm careful, I never lose items in a sector.



I also get the unreachable items bug. Do we know what causes this or if there is a possible workaround?
Re: Recruited rebels refusing to refuel the car[message #350696 is a reply to message #350605] Tue, 22 August 2017 13:15 Go to previous messageGo to next message
3iff

 
Messages:58
Registered:July 2001
Location: Birmingham, UK
The workaround is to ALWAYS drop into the tactical map before any attempt to manipulate the sector inventory in a sector.

So, if you have stuff in G9 (my usual HQ sector) but you're currently operating in D12, select G9 and drop into the tactical map (loading takes a few seconds as it initialises everything), pop back to the sector map and transfer items as you wish (but stuff in G9 only). When you drop stuff into sector, it should show a tiny white dot in the minimap.

If you're careful, you should never lose any stuff ever again. In my previous game I had about 1900 items in G9 and no items were ever unreachable.

Just remember to drop into a sectors tactical map before you drop items into that sector inventory. This applies to EVERY sector (G9 is just an example).

Re: Recruited rebels refusing to refuel the car[message #350706 is a reply to message #350696] Wed, 23 August 2017 01:28 Go to previous messageGo to next message
GiantBasher

 
Messages:32
Registered:July 2017
3iff wrote on Tue, 22 August 2017 05:15
The workaround is to ALWAYS drop into the tactical map before any attempt to manipulate the sector inventory in a sector.


Good advice. However, is there a fix for after items become unreachable? Do we know of a possible code fix to prevent items becoming unreachable? (Besides of course if they are unreachable for a legitimate reason such as being in a locked building).
Re: Recruited rebels refusing to refuel the car[message #353309 is a reply to message #350706] Mon, 23 April 2018 20:53 Go to previous messageGo to next message
ElecMS

 
Messages:13
Registered:November 2009
Has this ever been fixed?
Re: Recruited rebels refusing to refuel the car[message #353325 is a reply to message #353309] Tue, 24 April 2018 13:05 Go to previous messageGo to next message
3iff

 
Messages:58
Registered:July 2001
Location: Birmingham, UK
The fuelling issue has been fixed.

The unreachable items bug remains, but as long as you follow my instructions above (drop into tactical sector map first) then you should have no trouble.
Re: Recruited rebels refusing to refuel the car[message #353326 is a reply to message #353325] Tue, 24 April 2018 16:35 Go to previous message
townltu

 
Messages:226
Registered:December 2017
Location: here
Optional way to prevent unreachable respecitvely no_gridno_assigned items bug,
if you dont want to zoom into tactical map,
e.g. because you would have to move the militia back into the building in another sector,
to lock them inside in awarenaees of incoming assault.


As long as one item which has a gridno assigned is in sector inventory, drop any stack in its slot of the sector incventory.
Now take one instance from the stack and place it in any free slot of the sector inventory,
You will see in the radar map that the item in new slot stays on the same tile.
So we can spread items from accessible stack(=with gridno) over empty slots and force game to assign the same gridno,
then drop the items in the occupied slots that you really want to have in sector inventory.
I use that frequently also to place stuff into containers where enemies cant pick it up.


However i estimate to forget the procedure at least one time in a playthrough on avg,
if noticed too late to go back in time, i hack the item(s) back even if its something i dont need at all,
if very annoyed may even "punish" the game by adding something like 2nd mag or so
as fee for my effort to correct its flaws and compensation for the annoyance :D

[Updated on: Tue, 24 April 2018 16:35]

Previous Topic: Removing item attachments with the "remove all" button doesn't work.
Next Topic: Jittering screen when trying to view enemy equipment in windowed mode
Goto Forum:
  


Current Time: Mon Aug 20 06:39:18 EEST 2018

Total time taken to generate the page: 0.01044 seconds