Home » MODDING HQ 1.13 » v1.13 Feature Requests » Drop items on ground when stealing
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Re: Drop items on ground when stealing[message #350792 is a reply to message #350786]
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Tue, 29 August 2017 21:13
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Eh. We already drop the items we cannot put into our inventory. Not putting stuff in our inventory is counter-intuitive - if we select to grab the stuff in the first place, why would we not put it into our inventory? If your inventory is full after grabbing many items, well, grab less items, problem solved.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Drop items on ground when stealing[message #350802 is a reply to message #350798]
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Wed, 30 August 2017 23:15
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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I still don't see the appeal, as this is a case of the player deciding what to pick up anyway, so this is fully in player control (and I'm not making this an option, we have waaaay to many already).
Anyway, one can simply stop the primary hand from getting filled via stealing by adding an optional argument in void SoldierStealItemFromSoldier(...) (in case sevenfm wants this for his exes), simply change:
if ( !AutoPlaceObject( pSoldier, &gTempObject, TRUE) )
to
if ( !AutoPlaceObject( pSoldier, &gTempObject, TRUE, HANDPOS ) )
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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