Home » MODDING HQ 1.13 » v1.13 Feature Requests » Drop items on ground when stealing
Drop items on ground when stealing[message #350781] Tue, 29 August 2017 13:26 Go to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
What I really would like to see is an option to drop taken/stolen items automatically on the ground ... it is somewhat annoying (and sometimes lethal when you have inventory handling costs activated) that you have to swap around things in your hands/inventory when you take things off from unconscious enemies ...

In real life you would maybe kick the weapon away too, instead of filling all your pockets ... well, at least you see it in the movies happy

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Private
Re: Drop items on ground when stealing[message #350782 is a reply to message #350781] Tue, 29 August 2017 13:30 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Maybe something like: is cannot put item in hands, drop on the ground and don't try to put it in inventory.


Left this community.

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Lieutenant

Re: Drop items on ground when stealing[message #350786 is a reply to message #350782] Tue, 29 August 2017 15:16 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
I really like to play sneaky sometimes ... and then my preferred method is "zap-grab-stab-drag" ;)
zap with stun gun, grab useful items, stab with knife and drag the body away ... and too often I cannot drag the body away, because I have something in my second hand then! ... so the real problem is, that I want to have my off-hand free

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Private
Re: Drop items on ground when stealing[message #350792 is a reply to message #350786] Tue, 29 August 2017 21:13 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Eh. We already drop the items we cannot put into our inventory. Not putting stuff in our inventory is counter-intuitive - if we select to grab the stuff in the first place, why would we not put it into our inventory? If your inventory is full after grabbing many items, well, grab less items, problem solved.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Drop items on ground when stealing[message #350795 is a reply to message #350792] Wed, 30 August 2017 07:46 Go to previous messageGo to next message
ratpaz is currently offline ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
I second what comicsans say,
when stealing items, even if you don't want to drag the body, you found your hands full and have to drop a item on the gound even if you want to punch the enemy again.
Of course you can punch enemies using a two hands weapon in your offhand so that that will not happen, after your steal the items you can simply put again your weapon in the inventory and you can even have space to drag the body
but if you steal a weapon it will occupy your spot in the inventory where your original weapon is stored so you have to drop the new weapon anyway ...
Kinda hard to explain for ma poor English, but yeah stealing items will be much easier if all the items go directly on the ground.

[Updated on: Wed, 30 August 2017 08:17]

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Sergeant
Re: Drop items on ground when stealing[message #350798 is a reply to message #350795] Wed, 30 August 2017 17:23 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Maybe I didn't explain it well enough, but yes, it's actually all about havng no newly picked up item in my hands so that I am still able to act (punch, drag, whatever ...) ... or that the picked up item block inventory slots, which I need for weapon/knife swapping ... I would like to have a function to "mark" specific inventory slots as "locked" for picking up new items ... or something similar ...

But I admit that is a minor improvement and I have no idea if it's possible and how much work that would take .... so ...

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Private
Re: Drop items on ground when stealing[message #350802 is a reply to message #350798] Wed, 30 August 2017 23:15 Go to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
I still don't see the appeal, as this is a case of the player deciding what to pick up anyway, so this is fully in player control (and I'm not making this an option, we have waaaay to many already).

Anyway, one can simply stop the primary hand from getting filled via stealing by adding an optional argument in void SoldierStealItemFromSoldier(...) (in case sevenfm wants this for his exes), simply change:
if ( !AutoPlaceObject( pSoldier, &gTempObject, TRUE) )

to
if ( !AutoPlaceObject( pSoldier, &gTempObject, TRUE, HANDPOS ) )



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

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